void DialogObjectEdit::on_buttonBox_accepted()
{
	if (ui->NpcName->text().contains(".", Qt::CaseInsensitive)) {
		QMessageBox::warning(this, "Error", "Object name cannot contain dot character.");
		return;
	}
	printf(">> DialogObjectEdit::on_buttonBox_accepted\n");
	saveObjectData(dataExchanger->selectedNPC);
	emit finishedObjectEditor();
	close();
}
Exemplo n.º 2
0
int DialogObjectEdit::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
{
    _id = QDialog::qt_metacall(_c, _id, _a);
    if (_id < 0)
        return _id;
    if (_c == QMetaObject::InvokeMetaMethod) {
        switch (_id) {
        case 0: finishedObjectEditor(); break;
        case 1: setObjectFrame(); break;
        case 2: on_buttonBox_rejected(); break;
        case 3: on_objectListCombobox_currentIndexChanged((*reinterpret_cast< QString(*)>(_a[1]))); break;
        case 4: on_npcGraphicSizeSpin_h_valueChanged((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 5: on_npcGraphicSizeSpin_w_valueChanged((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 6: on_buttonBox_accepted(); break;
        default: ;
        }
        _id -= 7;
    }
    return _id;
}