Exemplo n.º 1
0
struct torp *t_find(struct player *me, int status)
{
  struct torp *k = NULL;
  for (k = firstTorpOf(me); k <= lastTorpOf(me); k++)
    if (k->t_status == status)
      break;
  return k;
}
Exemplo n.º 2
0
/* fully heal this dude */
void smileon(struct player* j)
{
  register struct torp *t;
  j->p_speed = 0;
  j->p_desspeed = 0;
  j->p_subspeed = 0;
  j->p_flags = PFSHIELD;
  j->p_fuel   = j->p_ship.s_maxfuel;
  j->p_shield = j->p_ship.s_maxshield;
  j->p_damage = 0;
  j->p_wtemp = 0;
  j->p_etemp = 0;
  j->p_ntorp = 0;
  for (t = firstTorpOf(j); t <= lastTorpOf(j); t++)
    t->t_status = TFREE;
  j->p_cloakphase = 0;
}
Exemplo n.º 3
0
void player_bounce(void)
{
    register int i;
    register struct player *j;
    register Track *track;
    register struct torp *t;
    Arena* a;

    /* avoid dead slots, me, other robots (which aren't hostile) */
    for (i = 0, j = &players[i], track = &tracks[i];
           i < MAXPLAYER; i++, j++, track++) {
        if ( (j == me) || (j->p_status!=PALIVE) )
            continue;  /*Don't do this for dead and for puck*/


	a = &arenas[(int) track->t_arena];

	/* kill torps that might distract guys in other arenas */

	for (t = firstTorpOf(j); t <= lastTorpOf(j); t++) 
	  if (t->t_x < a->a_left ||
	      t->t_x > a->a_right ||
	      t->t_y < a->a_top ||
	      t->t_y > a->a_bottom)
	  {
	    fprintf(stderr, "here!\n");
	    t->t_status = TFREE;
	    switch (t->t_type) {
	      case TPHOTON: j->p_ntorp--; break;
	      case TPLASMA: j->p_nplasmatorp--; break;
	    }
	  }
	p_x_y_box(j, a->a_left, a->a_top, a->a_right, a->a_bottom);
    } /*end for loop*/

}
Exemplo n.º 4
0
/*
 * If a set of given conditions are met, fire a single torp in direction
 * course.  Use different attributes 
 *
 * torp->t_fuse is the life of the torpedo.  It is set here based on
 * a random function.  Torps currently live two to five seconds.
 */
void ntorp(u_char course, int attributes)
{
  static LONG last_torp_fired_update = 0;
  struct torp *k;
  int c_fuel, c_etemp, c_wtemp;

  if (status->gameup & GU_CONQUER) return;

  c_fuel = getAdjTorpCost(course, TORP_ADJ_FUEL);
  c_etemp = getAdjTorpCost(course, TORP_ADJ_ETEMP);
  c_wtemp = getAdjTorpCost(course, TORP_ADJ_WTEMP);

  /*
   * Prevent player from firing more than one torp per update.  */
  if (me->p_updates == last_torp_fired_update)
    return;

  if (me->p_flags & PFWEP) {
    new_warning(25, "Torpedo launch tubes have exceeded maximum safe temperature!");
    if (!chaosmode)
      return;
  }
  if (me->p_ntorp == MAXTORP) {
    new_warning(26, "Our computers limit us to having 8 live torpedos at a time captain!");
    return;
  }
  if (me->p_fuel < c_fuel) {
    new_warning(27, "We don't have enough fuel to fire photon torpedos!");
    return;
  }
  if (me->p_flags & PFREPAIR) {
    new_warning(28, "We cannot fire while our vessel is in repair mode.");
    return;
  }
  if ((me->p_cloakphase) && (me->p_ship.s_type != ATT)) {
#ifdef STURGEON
    if (sturgeon) {
      if (!me->p_upgradelist[UPG_FIRECLOAK]) {
        new_warning(UNDEF,"We don't have the proper upgrade to fire while cloaked, captain!");
        return;
      }
      if (me->p_fuel < myship->s_torpcost * 2) {
        new_warning(UNDEF,"We don't have enough fuel to fire photon torpedos while cloaked!");
        return;
      }
    }
    else
#endif
    {
      new_warning(29, "We are unable to fire while in cloak, captain!");
      return;
    }
  }


  /* 
   * If topgun mode,
   * Permit firing only if out of the front of the ship  */
  if (topgun && ((me->p_ship).s_type != STARBASE)) {
    int delta;
    if ((delta = ((int) me->p_dir - (int) course)) < 0)
      delta = -delta;
    if ((delta > topgun)  && (delta < (256 - topgun))) { 
      /* note: 128 = 180 degrees left/right */
      new_warning(30, "We only have forward mounted cannons.");
      return;
    }
  }

  /* can't fire if we're etemp and firing has an etemp cost and an
     etemp multiplier greater than 1.0 (ASSTORP_ETEMP_MULT) */
  if ((me->p_flags & PFENG) && (c_etemp > 0) && (asstorp_etemp_mult > 1.0) &&
     ((myship->s_type != STARBASE) || asstorp_base)) {
    new_warning(UNDEF,"Engines have overheated rear torpedos tubes.");
    return;
  }

  /*
   * Find a free torp to use */
  for (k = firstTorpOf(me); k <= lastTorpOf(me); k++)
    if (k->t_status == TFREE)
      break;
#if 0
  /* Pseudo code for run-time debugging, if someone wants it. */
  if (k > lastTorpOf(me))
    error();
#endif

  last_torp_fired_update = me->p_updates;

  /*
   * Change my ship state: less fuel, more weapon temp  */
  me->p_ntorp++;
  me->p_fuel -= c_fuel;
  me->p_wtemp += c_wtemp;
  me->p_etemp += c_etemp;

  /* 
   * Initialize torp: */
  k->t_status = TMOVE;
  k->t_type = TPHOTON;
  k->t_attribute = attributes;
  k->t_owner = me->p_no;
  t_x_y_set(k, me->p_x, me->p_y);
  k->t_turns  = myship->s_torpturns;
  k->t_damage = myship->s_torpdamage;
  k->t_gspeed = (attributes & TVECTOR) ?
    torpGetVectorSpeed(me->p_dir, me->p_speed, course, myship->s_torpspeed) :
      myship->s_torpspeed * WARP1;
  k->t_fuse   = (myship->s_torpfuse + (random() % 20)) * T_FUSE_SCALE;
  k->t_dir    = course;
  k->t_war    = me->p_war;
  k->t_team   = me->p_team;
  k->t_whodet = NODET;
#if 0
  k->t_no = i;
  k->t_speed = k->t_gspeed / WARP1;
#endif
#ifdef STURGEON
  k->t_spinspeed = 0;
#endif

#ifdef LTD_STATS

  /* At this point, a torpedo was fired */
  ltd_update_torp_fired(me);

#endif

}