LayoutRect MultiColumnFragmentainerGroup::fragmentsBoundingBox(const LayoutRect& boundingBoxInFlowThread) const { // Find the start and end column intersected by the bounding box. LayoutRect flippedBoundingBoxInFlowThread(boundingBoxInFlowThread); LayoutFlowThread* flowThread = m_columnSet.flowThread(); flowThread->flipForWritingMode(flippedBoundingBoxInFlowThread); bool isHorizontalWritingMode = m_columnSet.isHorizontalWritingMode(); LayoutUnit boundingBoxLogicalTop = isHorizontalWritingMode ? flippedBoundingBoxInFlowThread.y() : flippedBoundingBoxInFlowThread.x(); LayoutUnit boundingBoxLogicalBottom = isHorizontalWritingMode ? flippedBoundingBoxInFlowThread.maxY() : flippedBoundingBoxInFlowThread.maxX(); if (boundingBoxLogicalBottom <= logicalTopInFlowThread() || boundingBoxLogicalTop >= logicalBottomInFlowThread()) return LayoutRect(); // The bounding box doesn't intersect this fragmentainer group. unsigned startColumn; unsigned endColumn; columnIntervalForBlockRangeInFlowThread(boundingBoxLogicalTop, boundingBoxLogicalBottom, startColumn, endColumn); LayoutRect startColumnFlowThreadOverflowPortion = flowThreadPortionOverflowRectAt(startColumn); flowThread->flipForWritingMode(startColumnFlowThreadOverflowPortion); LayoutRect startColumnRect(boundingBoxInFlowThread); startColumnRect.intersect(startColumnFlowThreadOverflowPortion); startColumnRect.move(flowThreadTranslationAtOffset(logicalTopInFlowThreadAt(startColumn))); if (startColumn == endColumn) return startColumnRect; // It all takes place in one column. We're done. LayoutRect endColumnFlowThreadOverflowPortion = flowThreadPortionOverflowRectAt(endColumn); flowThread->flipForWritingMode(endColumnFlowThreadOverflowPortion); LayoutRect endColumnRect(boundingBoxInFlowThread); endColumnRect.intersect(endColumnFlowThreadOverflowPortion); endColumnRect.move(flowThreadTranslationAtOffset(logicalTopInFlowThreadAt(endColumn))); return unionRect(startColumnRect, endColumnRect); }
LayoutSize LayoutMultiColumnFlowThread::columnOffset(const LayoutPoint& point) const { if (!hasValidColumnSetInfo()) return LayoutSize(0, 0); LayoutPoint flowThreadPoint = flipForWritingMode(point); LayoutUnit blockOffset = isHorizontalWritingMode() ? flowThreadPoint.y() : flowThreadPoint.x(); return flowThreadTranslationAtOffset(blockOffset); }
void MultiColumnFragmentainerGroup::collectLayerFragments(PaintLayerFragments& fragments, const LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect) const { // |layerBoundingBox| is in the flow thread coordinate space, relative to the top/left edge of // the flow thread, but note that it has been converted with respect to writing mode (so that // it's visual/physical in that sense). // // |dirtyRect| is visual, relative to the multicol container. // // Then there's the output from this method - the stuff we put into the list of fragments. The // fragment.paginationOffset point is the actual visual translation required to get from a // location in the flow thread to a location in a given column. The fragment.paginationClip // rectangle, on the other hand, is in flow thread coordinates, but otherwise completely // physical in terms of writing mode. LayoutMultiColumnFlowThread* flowThread = m_columnSet.multiColumnFlowThread(); bool isHorizontalWritingMode = m_columnSet.isHorizontalWritingMode(); // Put the layer bounds into flow thread-local coordinates by flipping it first. Since we're in // a layoutObject, most rectangles are represented this way. LayoutRect layerBoundsInFlowThread(layerBoundingBox); flowThread->flipForWritingMode(layerBoundsInFlowThread); // Now we can compare with the flow thread portions owned by each column. First let's // see if the rect intersects our flow thread portion at all. LayoutRect clippedRect(layerBoundsInFlowThread); clippedRect.intersect(m_columnSet.flowThreadPortionOverflowRect()); if (clippedRect.isEmpty()) return; // Now we know we intersect at least one column. Let's figure out the logical top and logical // bottom of the area we're checking. LayoutUnit layerLogicalTop = isHorizontalWritingMode ? layerBoundsInFlowThread.y() : layerBoundsInFlowThread.x(); LayoutUnit layerLogicalBottom = (isHorizontalWritingMode ? layerBoundsInFlowThread.maxY() : layerBoundsInFlowThread.maxX()); // Figure out the start and end columns for the layer and only check within that range so that // we don't walk the entire column row. unsigned startColumn; unsigned endColumn; columnIntervalForBlockRangeInFlowThread(layerLogicalTop, layerLogicalBottom, startColumn, endColumn); // Now intersect with the columns actually occupied by the dirty rect, to narrow it down even further. unsigned firstColumnInDirtyRect, lastColumnInDirtyRect; columnIntervalForVisualRect(dirtyRect, firstColumnInDirtyRect, lastColumnInDirtyRect); if (firstColumnInDirtyRect > endColumn || lastColumnInDirtyRect < startColumn) return; // The two column intervals are disjoint. There's nothing to collect. if (startColumn < firstColumnInDirtyRect) startColumn = firstColumnInDirtyRect; if (endColumn > lastColumnInDirtyRect) endColumn = lastColumnInDirtyRect; ASSERT(endColumn >= startColumn); for (unsigned i = startColumn; i <= endColumn; i++) { PaintLayerFragment fragment; // Set the physical translation offset. fragment.paginationOffset = toLayoutPoint(flowThreadTranslationAtOffset(logicalTopInFlowThreadAt(i))); // Set the overflow clip rect that corresponds to the column. fragment.paginationClip = flowThreadPortionOverflowRectAt(i); // Flip it into more a physical (PaintLayer-style) rectangle. flowThread->flipForWritingMode(fragment.paginationClip); fragments.append(fragment); } }