Exemplo n.º 1
0
void DrasculaEngine::enterName() {
	Common::KeyCode key;
	flushKeyBuffer();
	int v = 0, h = 0;
	char select2[23];
	strcpy(select2, "                      ");
	for (;;) {
		select2[v] = '-';
		copyBackground(115, 14, 115, 14, 176, 9, bgSurface, screenSurface);
		print_abc(select2, 117, 15);
		updateScreen();

		key = getScan();

		if (key != 0) {
			if (key >= 0 && key <= 0xFF && isalpha(key))
				select2[v] = tolower(key);
			else if ((key >= Common::KEYCODE_0 && key <= Common::KEYCODE_9) || key == Common::KEYCODE_SPACE)
				select2[v] = key;
			else if (key == Common::KEYCODE_ESCAPE)
				break;
			else if (key == Common::KEYCODE_RETURN) {
				select2[v] = '\0';
				h = 1;
				break;
			} else if (key == Common::KEYCODE_BACKSPACE)
				select2[v] = '\0';
			else
				v--;

			if (key == Common::KEYCODE_BACKSPACE)
				v--;
			else
				v++;
		}
		if (v == 22)
			v = 21;
		else if (v == -1)
			v = 0;
	}
	if (h == 1) {
		strcpy(select, select2);
		selectionMade = 1;
	}
}
Exemplo n.º 2
0
void DrasculaEngine::converse(int index) {
	debug(4, "converse(%d)", index);

	char fileName[20];
	sprintf(fileName, "op_%d.cal", index);
	Common::SeekableReadStream *stream = _archives.open(fileName);
	if (!stream)
		error("missing data file %s", fileName);

	int game1 = kDialogOptionUnselected,
		game2 = kDialogOptionUnselected,
		game3 = kDialogOptionUnselected;
	char phrase1[128], phrase2[128], phrase3[128], phrase4[128];
	char sound1[13], sound2[13], sound3[13], sound4[13];
	int phrase1_bottom, phrase2_bottom, phrase3_bottom, phrase4_bottom;
	int answer1, answer2, answer3;

	breakOut = 0;

	selectVerb(kVerbNone);

	TextResourceParser p(stream, DisposeAfterUse::YES);

	p.parseString(phrase1);
	p.parseString(phrase2);
	p.parseString(phrase3);
	p.parseString(phrase4);
	p.parseString(sound1);
	p.parseString(sound2);
	p.parseString(sound3);
	p.parseString(sound4);
	p.parseInt(answer1);
	p.parseInt(answer2);
	p.parseInt(answer3);

	// no need to delete the stream, since TextResourceParser takes ownership
	// delete stream;

	if (currentChapter == 2 && !strcmp(fileName, "op_5.cal") && flags[38] == 1 && flags[33] == 1) {
		Common::strlcpy(phrase3, _text[405], 128);
		strcpy(sound3, "405.als");
		answer3 = 31;
	}

	if (currentChapter == 6 && !strcmp(fileName, "op_12.cal") && flags[7] == 1) {
		Common::strlcpy(phrase3, _text[273], 128);
		strcpy(sound3, "273.als");
		answer3 = 14;
	}

	if (currentChapter == 6 && !strcmp(fileName, "op_12.cal") && flags[10] == 1) {
		Common::strlcpy(phrase3, _text[274], 128);
		strcpy(sound3, "274.als");
		answer3 = 15;
	}

	cleanupString(phrase1);
	cleanupString(phrase2);
	cleanupString(phrase3);
	cleanupString(phrase4);

	loadPic("car.alg", backSurface);
	// TODO code here should limit y position for mouse in dialog menu,
	// but we can't implement this as there is lack in backend functionality
	// from 1(top) to 31
	color_abc(kColorLightGreen);

	while (breakOut == 0 && !shouldQuit()) {
		updateRoom();

		if (musicStatus() == 0 && roomMusic != 0) {
			if (currentChapter == 3 || currentChapter == 5) {
				playMusic(roomMusic);
			} else {	// chapters 1, 2, 4, 6
				if (flags[11] == 0)
					playMusic(roomMusic);
			}
		}

		updateEvents();
		flushKeyBuffer();

		phrase1_bottom = 8 * print_abc_opc(phrase1, 2, game1);
		phrase2_bottom = phrase1_bottom + 8 * print_abc_opc(phrase2, phrase1_bottom + 2, game2);
		phrase3_bottom = phrase2_bottom + 8 * print_abc_opc(phrase3, phrase2_bottom + 2, game3);
		phrase4_bottom = phrase3_bottom + 8 * print_abc_opc(phrase4, phrase3_bottom + 2, kDialogOptionUnselected);

		if (_mouseY > 0 && _mouseY < phrase1_bottom) {
			if (game1 == kDialogOptionClicked && _color != kColorWhite)
				color_abc(kColorWhite);
			else if (game1 != kDialogOptionClicked && _color != kColorLightGreen)
				color_abc(kColorLightGreen);

			print_abc_opc(phrase1, 2, kDialogOptionSelected);

			if (_leftMouseButton == 1) {
				delay(100);
				game1 = kDialogOptionClicked;
				talk(phrase1, sound1);
				response(answer1);
			}
		} else if (_mouseY > phrase1_bottom && _mouseY < phrase2_bottom) {
			if (game2 == kDialogOptionClicked && _color != kColorWhite)
				color_abc(kColorWhite);
			else if (game2 != kDialogOptionClicked && _color != kColorLightGreen)
				color_abc(kColorLightGreen);

			print_abc_opc(phrase2, phrase1_bottom + 2, kDialogOptionSelected);

			if (_leftMouseButton == 1) {
				delay(100);
				game2 = kDialogOptionClicked;
				talk(phrase2, sound2);
				response(answer2);
			}
		} else if (_mouseY > phrase2_bottom && _mouseY < phrase3_bottom) {
			if (game3 == kDialogOptionClicked && _color != kColorWhite)
				color_abc(kColorWhite);
			else if (game3 != kDialogOptionClicked && _color != kColorLightGreen)
				color_abc(kColorLightGreen);

			print_abc_opc(phrase3, phrase2_bottom + 2, kDialogOptionSelected);

			if (_leftMouseButton == 1) {
				delay(100);
				game3 = kDialogOptionClicked;
				talk(phrase3, sound3);
				response(answer3);
			}
		} else if (_mouseY > phrase3_bottom && _mouseY < phrase4_bottom) {
			print_abc_opc(phrase4, phrase3_bottom + 2, kDialogOptionSelected);

			if (_leftMouseButton == 1) {
				delay(100);
				talk(phrase4, sound4);
				breakOut = 1;
			}
		} else if (_color != kColorLightGreen)
			color_abc(kColorLightGreen);

		_system->delayMillis(10);
		updateScreen();
	} // while (breakOut == 0)

	if (currentChapter == 2)
		loadPic(menuBackground, backSurface);
	else
		loadPic(99, backSurface);
}