Exemplo n.º 1
0
static void add_archives(const char *path)
{
    Array archives;
    int i;

    if ((archives = dir_scan(path, is_archive, NULL, NULL)))
    {
        array_sort(archives, cmp_dir_items);

        for (i = 0; i < array_len(archives); i++)
            fs_add_path(DIR_ITEM_GET(archives, i)->path);

        dir_free(archives);
    }
}
Exemplo n.º 2
0
int main(int argc, char *argv[])
{
    SDL_Joystick *joy = NULL;
    int t1, t0, uniform;

    if (!fs_init(argv[0]))
    {
        fprintf(stderr, "Failure to initialize virtual file system: %s\n",
                fs_error());
        return 1;
    }

    lang_init("neverball");

    parse_args(argc, argv);

    config_paths(data_path);
    make_dirs_and_migrate();

    /* Initialize SDL system and subsystems */

    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) == -1)
    {
        fprintf(stderr, "%s\n", SDL_GetError());
        return 1;
    }

    /* Intitialize the configuration */

    config_init();
    config_load();

    /* Initialize the joystick. */

    if (config_get_d(CONFIG_JOYSTICK) && SDL_NumJoysticks() > 0)
    {
        joy = SDL_JoystickOpen(config_get_d(CONFIG_JOYSTICK_DEVICE));
        if (joy)
            SDL_JoystickEventState(SDL_ENABLE);
    }

    /* Initialize the audio. */

    audio_init();
    tilt_init();

    /* Initialize the video. */

    if (!video_init(TITLE, ICON))
        return 1;

    init_state(&st_null);

    /* Initialise demo playback. */

    if (demo_path && fs_add_path(dir_name(demo_path)) &&
        progress_replay(base_name(demo_path, NULL)))
    {
        demo_play_goto(1);
        goto_state(&st_demo_play);
    }
    else
        goto_state(&st_title);

    /* Run the main game loop. */

    uniform = config_get_d(CONFIG_UNIFORM);
    t0 = SDL_GetTicks();

    while (loop())
    {
        t1 = SDL_GetTicks();

        if (uniform)
        {
            /* Step the game uniformly, as configured. */

            int u;

            for (u = 0; u < abs(uniform); ++u)
            {
                st_timer(DT);
                t0 += (int) (DT * 1000);
            }
        }
        else
        {
            /* Step the game state at least up to the current time. */

            while (t1 > t0)
            {
                st_timer(DT);
                t0 += (int) (DT * 1000);
            }
        }

        /* Render. */

        st_paint(0.001f * t0);
        video_swap();

        if (uniform < 0)
            shot();

        if (config_get_d(CONFIG_NICE))
            SDL_Delay(1);
    }

    /* Gracefully close the game */

    if (joy)
        SDL_JoystickClose(joy);

    tilt_free();
    SDL_Quit();

    config_save();

    return 0;
}
Exemplo n.º 3
0
int fs_add_path_with_archives(const char *path)
{
    add_archives(path);
    return fs_add_path(path);
}
Exemplo n.º 4
0
int main(int argc, char *argv[])
{
    SDL_Joystick *joy = NULL;
    int t1, t0;

    if (!fs_init(argv[0]))
    {
        fprintf(stderr, "Failure to initialize virtual file system (%s)\n",
                fs_error());
        return 1;
    }

    opt_parse(argc, argv);

    config_paths(opt_data);
    log_init("Neverball", "neverball.log");
    make_dirs_and_migrate();

    /* Initialize SDL. */

    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) == -1)
    {
        log_printf("Failure to initialize SDL (%s)\n", SDL_GetError());
        return 1;
    }

    /* Intitialize configuration. */

    config_init();
    config_load();

    /* Initialize localization. */

    lang_init();

    /* Initialize joystick. */

    if (config_get_d(CONFIG_JOYSTICK) && SDL_NumJoysticks() > 0)
    {
        joy = SDL_JoystickOpen(config_get_d(CONFIG_JOYSTICK_DEVICE));
        if (joy)
            SDL_JoystickEventState(SDL_ENABLE);
    }

    /* Initialize audio. */

    audio_init();
    tilt_init();

    /* Initialize video. */

    if (!video_init())
        return 1;

    /* Material system. */

    mtrl_init();

    /* Screen states. */

    init_state(&st_null);

    /* Initialize demo playback or load the level. */

    if (opt_replay &&
        fs_add_path(dir_name(opt_replay)) &&
        progress_replay(base_name(opt_replay)))
    {
        demo_play_goto(1);
        goto_state(&st_demo_play);
    }
    else if (opt_level)
    {
        const char *path = fs_resolve(opt_level);
        int loaded = 0;

        if (path)
        {
            /* HACK: must be around for the duration of the game. */
            static struct level level;

            if (level_load(path, &level))
            {
                progress_init(MODE_STANDALONE);

                if (progress_play(&level))
                {
                    goto_state(&st_level);
                    loaded = 1;
                }
            }
        }
        else log_printf("File %s is not in game path\n", opt_level);

        if (!loaded)
            goto_state(&st_title);
    }
    else
        goto_state(&st_title);

    /* Run the main game loop. */

    t0 = SDL_GetTicks();

    while (loop())
    {
        if ((t1 = SDL_GetTicks()) > t0)
        {
            /* Step the game state. */

            st_timer(0.001f * (t1 - t0));

            t0 = t1;

            /* Render. */

            hmd_step();
            st_paint(0.001f * t0);
            video_swap();

            if (config_get_d(CONFIG_NICE))
                SDL_Delay(1);
        }
    }

    config_save();

    mtrl_quit();

    if (joy)
        SDL_JoystickClose(joy);

    tilt_free();
    hmd_free();
    SDL_Quit();

    return 0;
}