Exemplo n.º 1
0
void game_display::new_turn()
{
	const time_of_day& tod = tod_manager_.get_time_of_day();

	if( !first_turn_) {
		const time_of_day& old_tod = tod_manager_.get_previous_time_of_day();

		if(old_tod.image_mask != tod.image_mask) {
			const surface old_mask(image::get_image(old_tod.image_mask,image::SCALED_TO_HEX));
			const surface new_mask(image::get_image(tod.image_mask,image::SCALED_TO_HEX));

			const int niterations = static_cast<int>(10/turbo_speed());
			const int frame_time = 30;
			const int starting_ticks = SDL_GetTicks();
			for(int i = 0; i != niterations; ++i) {

				if(old_mask != NULL) {
					const fixed_t proportion = ftofxp(1.0) - fxpdiv(i,niterations);
					tod_hex_mask1.assign(adjust_surface_alpha(old_mask,proportion));
				}

				if(new_mask != NULL) {
					const fixed_t proportion = fxpdiv(i,niterations);
					tod_hex_mask2.assign(adjust_surface_alpha(new_mask,proportion));
				}

				invalidate_all();
				draw();

				const int cur_ticks = SDL_GetTicks();
				const int wanted_ticks = starting_ticks + i*frame_time;
				if(cur_ticks < wanted_ticks) {
					SDL_Delay(wanted_ticks - cur_ticks);
				}
			}
		}

		tod_hex_mask1.assign(NULL);
		tod_hex_mask2.assign(NULL);
	}

	first_turn_ = false;

	display::update_tod();

	invalidate_all();
	draw();
}
Exemplo n.º 2
0
//TODO: proper SDL_gpu implementation
void unit_drawer::draw_bar(const std::string& image, int xpos, int ypos,
		const map_location& loc, size_t height, double filled,
		const SDL_Color& col, fixed_t alpha) const
{

	filled = std::min<double>(std::max<double>(filled,0.0),1.0);
	height = static_cast<size_t>(height*zoom_factor);

	surface surf(image::get_image(image,image::SCALED_TO_HEX));

	// We use UNSCALED because scaling (and bilinear interpolation)
	// is bad for calculate_energy_bar.
	// But we will do a geometric scaling later.
	surface bar_surf(image::get_image(image));
	if(surf == nullptr || bar_surf == nullptr) {
		return;
	}

	// calculate_energy_bar returns incorrect results if the surface colors
	// have changed (for example, due to bilinear interpolation)
	const SDL_Rect& unscaled_bar_loc = calculate_energy_bar(bar_surf);

	SDL_Rect bar_loc;
	if (surf->w == bar_surf->w && surf->h == bar_surf->h)
		bar_loc = unscaled_bar_loc;
	else {
		const fixed_t xratio = fxpdiv(surf->w,bar_surf->w);
		const fixed_t yratio = fxpdiv(surf->h,bar_surf->h);
		const SDL_Rect scaled_bar_loc = sdl::create_rect(
			    fxptoi(unscaled_bar_loc. x * xratio)
			  , fxptoi(unscaled_bar_loc. y * yratio + 127)
			  , fxptoi(unscaled_bar_loc. w * xratio + 255)
			  , fxptoi(unscaled_bar_loc. h * yratio + 255));
		bar_loc = scaled_bar_loc;
	}

	if(height > static_cast<size_t>(bar_loc.h)) {
		height = bar_loc.h;
	}

	//if(alpha != ftofxp(1.0)) {
	//	surf.assign(adjust_surface_alpha(surf,alpha));
	//	if(surf == nullptr) {
	//		return;
	//	}
	//}

	const size_t skip_rows = bar_loc.h - height;

	SDL_Rect top = sdl::create_rect(0, 0, surf->w, bar_loc.y);
	SDL_Rect bot = sdl::create_rect(0, bar_loc.y + skip_rows, surf->w, 0);
	bot.h = surf->w - bot.y;

#ifdef SDL_GPU
	sdl::timage img(surf);
	img.set_clip(top);
	disp.drawing_buffer_add(display::LAYER_UNIT_BAR, loc, xpos, ypos, surf);
	img.set_clip(bot);
	disp.drawing_buffer_add(display::LAYER_UNIT_BAR, loc, xpos, ypos + top.h, surf);
#else
	disp.drawing_buffer_add(display::LAYER_UNIT_BAR, loc, xpos, ypos, surf, top);
	disp.drawing_buffer_add(display::LAYER_UNIT_BAR, loc, xpos, ypos + top.h, surf, bot);
#endif

	size_t unfilled = static_cast<size_t>(height * (1.0 - filled));

	if(unfilled < height && alpha >= ftofxp(0.3)) {
		const Uint8 r_alpha = std::min<unsigned>(unsigned(fxpmult(alpha,255)),255);
		surface filled_surf = create_compatible_surface(bar_surf, bar_loc.w, height - unfilled);
		SDL_Rect filled_area = sdl::create_rect(0, 0, bar_loc.w, height-unfilled);
		sdl::fill_rect(filled_surf,&filled_area,SDL_MapRGBA(bar_surf->format,col.r,col.g,col.b, r_alpha));
#ifdef SDL_GPU
		disp.drawing_buffer_add(display::LAYER_UNIT_BAR, loc, xpos + bar_loc.x, ypos + bar_loc.y + unfilled, sdl::timage(filled_surf));
#else
		disp.drawing_buffer_add(display::LAYER_UNIT_BAR, loc, xpos + bar_loc.x, ypos + bar_loc.y + unfilled, filled_surf);
#endif
	}
}