Exemplo n.º 1
0
static void draw_flow_box(fz_context *ctx, fz_html *box, float page_top, float page_bot, fz_device *dev, const fz_matrix *ctm)
{
	fz_html_flow *node;
	fz_text *text;
	fz_matrix trm;
	const char *s;
	float color[3];
	float x, y;
	int c, g;

	for (node = box->flow_head; node; node = node->next)
	{
		if (node->type == FLOW_IMAGE)
		{
			if (node->y > page_bot || node->y + node->h < page_top)
				continue;
		}
		else
		{
			if (node->y > page_bot || node->y < page_top)
				continue;
		}

		if (node->type == FLOW_WORD)
		{
			fz_scale(&trm, node->em, -node->em);
			text = fz_new_text(ctx, node->style->font, &trm, 0);

			x = node->x;
			y = node->y;
			s = node->text;
			while (*s)
			{
				s += fz_chartorune(&c, s);
				g = fz_encode_character(ctx, node->style->font, c);
				fz_add_text(ctx, text, g, c, x, y);
				x += fz_advance_glyph(ctx, node->style->font, g) * node->em;
			}

			color[0] = node->style->color.r / 255.0f;
			color[1] = node->style->color.g / 255.0f;
			color[2] = node->style->color.b / 255.0f;

			fz_fill_text(ctx, dev, text, ctm, fz_device_rgb(ctx), color, 1);

			fz_drop_text(ctx, text);
		}
		else if (node->type == FLOW_IMAGE)
		{
			fz_matrix local_ctm = *ctm;
			fz_pre_translate(&local_ctm, node->x, node->y);
			fz_pre_scale(&local_ctm, node->w, node->h);
			fz_fill_image(ctx, dev, node->image, &local_ctm, 1);
		}
	}
}
Exemplo n.º 2
0
static void draw_flow_box(fz_context *ctx, fz_html *box, float page_top, float page_bot, fz_device *dev, const fz_matrix *ctm)
{
    fz_font *font;
    fz_html_flow *node;
    fz_text *text;
    fz_matrix trm;
    const char *s;
    float color[3];
    int c, g;

    for (node = box->flow_head; node; node = node->next)
    {
        if (node->type == FLOW_IMAGE)
        {
            if (node->y >= page_bot || node->y + node->h <= page_top)
                continue;
        }
        else
        {
            if (node->y > page_bot || node->y < page_top)
                continue;
        }

        if (node->type == FLOW_WORD)
        {
            fz_scale(&trm, node->em, -node->em);

            color[0] = node->style->color.r / 255.0f;
            color[1] = node->style->color.g / 255.0f;
            color[2] = node->style->color.b / 255.0f;

            /* TODO: reuse text object if color is unchanged */
            text = fz_new_text(ctx);


            trm.e = node->x;
            trm.f = node->y;
            s = node->content.text;
            if (node->char_r2l)
            {
                float w = 0;
                const char *t = s;

                while (*t)
                {
                    t += fz_chartorune(&c, t);
                    if (node->mirror)
                        c = ucdn_mirror(c);
                    g = fz_encode_character_with_fallback(ctx, node->style->font, c, 0, &font);
                    w += fz_advance_glyph(ctx, font, g) * node->em;
                }

                trm.e += w;
                while (*s)
                {
                    s += fz_chartorune(&c, s);
                    if (node->mirror)
                        c = ucdn_mirror(c);
                    g = fz_encode_character_with_fallback(ctx, node->style->font, c, 0, &font);
                    trm.e -= fz_advance_glyph(ctx, font, g) * node->em;
                    if (node->style->visibility == V_VISIBLE)
                        fz_add_text(ctx, text, font, 0, &trm, g, c);
                }
                trm.e += w;
            }
            else
            {
                while (*s)
                {
                    s += fz_chartorune(&c, s);
                    g = fz_encode_character_with_fallback(ctx, node->style->font, c, 0, &font);
                    if (node->style->visibility == V_VISIBLE)
                        fz_add_text(ctx, text, font, 0, &trm, g, c);
                    trm.e += fz_advance_glyph(ctx, font, g) * node->em;
                }
            }

            if (text)
            {
                fz_fill_text(ctx, dev, text, ctm, fz_device_rgb(ctx), color, 1);
                fz_drop_text(ctx, text);
            }
        }
        else if (node->type == FLOW_IMAGE)
        {
            if (node->style->visibility == V_VISIBLE)
            {
                fz_matrix local_ctm = *ctm;
                fz_pre_translate(&local_ctm, node->x, node->y);
                fz_pre_scale(&local_ctm, node->w, node->h);
                fz_fill_image(ctx, dev, node->content.image, &local_ctm, 1);
            }
        }
    }
}
Exemplo n.º 3
0
static void draw_list_mark(fz_context *ctx, fz_html *box, float page_top, float page_bot, fz_device *dev, const fz_matrix *ctm, int n)
{
    fz_font *font;
    fz_text *text;
    fz_matrix trm;
    fz_html_flow *line;
    float y, w;
    float color[3];
    const char *s;
    char buf[40];
    int c, g;

    fz_scale(&trm, box->em, -box->em);

    text = fz_new_text(ctx);

    line = find_list_mark_anchor(ctx, box);
    if (line)
    {
        y = line->y;
    }
    else
    {
        float h = fz_from_css_number_scale(box->style.line_height, box->em, box->em, box->em);
        float a = box->em * 0.8;
        float d = box->em * 0.2;
        if (a + d > h)
            h = a + d;
        y = box->y + a + (h - a - d) / 2;
    }

    if (y > page_bot || y < page_top)
        return;

    format_list_number(ctx, box->style.list_style_type, n, buf, sizeof buf);

    s = buf;
    w = 0;
    while (*s)
    {
        s += fz_chartorune(&c, s);
        g = fz_encode_character_with_fallback(ctx, box->style.font, c, UCDN_SCRIPT_LATIN, &font);
        w += fz_advance_glyph(ctx, font, g) * box->em;
    }

    s = buf;
    trm.e = box->x - w;
    trm.f = y;
    while (*s)
    {
        s += fz_chartorune(&c, s);
        g = fz_encode_character_with_fallback(ctx, box->style.font, c, UCDN_SCRIPT_LATIN, &font);
        fz_add_text(ctx, text, font, 0, &trm, g, c);
        trm.e += fz_advance_glyph(ctx, font, g) * box->em;
    }

    color[0] = box->style.color.r / 255.0f;
    color[1] = box->style.color.g / 255.0f;
    color[2] = box->style.color.b / 255.0f;

    fz_fill_text(ctx, dev, text, ctm, fz_device_rgb(ctx), color, 1);

    fz_drop_text(ctx, text);
}
Exemplo n.º 4
0
/*
 * Parse unicode and indices strings and encode glyphs.
 * Calculate metrics for positioning.
 */
static fz_text *
xps_parse_glyphs_imp(fz_context *ctx, xps_document *doc, const fz_matrix *ctm,
	fz_font *font, float size, float originx, float originy,
	int is_sideways, int bidi_level,
	char *indices, char *unicode)
{
	xps_glyph_metrics mtx;
	fz_text *text;
	fz_matrix tm;
	float e, f;
	float x = originx;
	float y = originy;
	char *us = unicode;
	char *is = indices;
	int un = 0;

	if (!unicode && !indices)
		fz_warn(ctx, "glyphs element with neither characters nor indices");

	if (us)
	{
		if (us[0] == '{' && us[1] == '}')
			us = us + 2;
		un = strlen(us);
	}

	if (is_sideways)
	{
		fz_pre_scale(fz_rotate(&tm, 90), -size, size);
	}
	else
		fz_scale(&tm, size, -size);

	text = fz_new_text(ctx, font, &tm, is_sideways);

	while ((us && un > 0) || (is && *is))
	{
		int char_code = '?';
		int code_count = 1;
		int glyph_count = 1;

		if (is && *is)
		{
			is = xps_parse_cluster_mapping(is, &code_count, &glyph_count);
		}

		if (code_count < 1)
			code_count = 1;
		if (glyph_count < 1)
			glyph_count = 1;

		/* TODO: add code chars with cluster mappings for text extraction */

		while (code_count--)
		{
			if (us && un > 0)
			{
				int t = fz_chartorune(&char_code, us);
				us += t; un -= t;
			}
		}

		while (glyph_count--)
		{
			int glyph_index = -1;
			float u_offset = 0;
			float v_offset = 0;
			float advance;

			if (is && *is)
				is = xps_parse_glyph_index(is, &glyph_index);

			if (glyph_index == -1)
				glyph_index = xps_encode_font_char(font, char_code);

			xps_measure_font_glyph(ctx, doc, font, glyph_index, &mtx);
			if (is_sideways)
				advance = mtx.vadv * 100;
			else if (bidi_level & 1)
				advance = -mtx.hadv * 100;
			else
				advance = mtx.hadv * 100;

			if (font->ft_bold)
				advance *= 1.02f;

			if (is && *is)
			{
				is = xps_parse_glyph_metrics(is, &advance, &u_offset, &v_offset);
				if (*is == ';')
					is ++;
			}

			if (bidi_level & 1)
				u_offset = -mtx.hadv * 100 - u_offset;

			u_offset = u_offset * 0.01f * size;
			v_offset = v_offset * 0.01f * size;

			if (is_sideways)
			{
				e = x + u_offset + (mtx.vorg * size);
				f = y - v_offset + (mtx.hadv * 0.5f * size);
			}
			else
			{
				e = x + u_offset;
				f = y - v_offset;
			}

			fz_add_text(ctx, text, glyph_index, char_code, e, f);

			x += advance * 0.01f * size;
		}
	}

	return text;
}