Exemplo n.º 1
0
//for looking for segment under a mouse click
void check_segment(segment *seg)
{
	short	*svp;
	int	nv;
	g3s_codes cc;

	med_get_vertex_list(seg,&nv,&svp);				// set nv = number of vertices, svp = pointer to vertex indices
	cc=rotate_list(nv,svp);

	if (! cc.and) {		//all off screen?
		int fn;

		gr_setcolor(0);
		gr_pixel(Search_x,Search_y);	//set our search pixel to color zero
		gr_setcolor(1);					//and render in color one

		for (fn=0;fn<6;fn++) {
			g3s_point *vert_list[4];
			
			vert_list[0] = &Segment_points[seg->verts[Side_to_verts[fn][0]]];
			vert_list[1] = &Segment_points[seg->verts[Side_to_verts[fn][1]]];
			vert_list[2] = &Segment_points[seg->verts[Side_to_verts[fn][2]]];
			g3_check_and_draw_poly(3,vert_list,NULL,NULL);

			vert_list[1] = &Segment_points[seg->verts[Side_to_verts[fn][2]]];
			vert_list[2] = &Segment_points[seg->verts[Side_to_verts[fn][3]]];
			g3_check_and_draw_poly(3,vert_list,NULL,NULL);

		}

		if (gr_ugpixel(&grd_curcanv->cv_bitmap,Search_x,Search_y) == 1)
                 {
			if (N_found_segs < MAX_FOUND_SEGS)
				Found_segs[N_found_segs++] = SEG_PTR_2_NUM(seg);
			else
				Warning("Found too many segs! (limit=%d)",MAX_FOUND_SEGS);
                 }
	}
}
Exemplo n.º 2
0
//alternate interpreter for morphing object
bool g3_draw_morphing_model(ubyte *p,grs_bitmap **model_bitmaps,vms_angvec *anim_angles,g3s_lrgb model_light,vms_vector *new_points)
{
	fix *glow_values = NULL;

	glow_num = -1;		//glow off by default

	while (w(p) != OP_EOF)

		switch (w(p)) {

			case OP_DEFPOINTS: {
				int n = w(p+2);

				rotate_point_list(Interp_point_list,new_points,n);
				p += n*sizeof(struct vms_vector) + 4;

				break;
			}

			case OP_DEFP_START: {
				int n = w(p+2);
				int s = w(p+4);

				rotate_point_list(&Interp_point_list[s],new_points,n);
				p += n*sizeof(struct vms_vector) + 8;

				break;
			}

			case OP_FLATPOLY: {
				int nv = w(p+2);
				int i,ntris;

				gr_setcolor(w(p+28));
				
				for (i=0;i<2;i++)
					point_list[i] = Interp_point_list + wp(p+30)[i];

				for (ntris=nv-2;ntris;ntris--) {

					point_list[2] = Interp_point_list + wp(p+30)[i++];

					g3_check_and_draw_poly(3,point_list,NULL,NULL);

					point_list[1] = point_list[2];

				}

				p += 30 + ((nv&~1)+1)*2;
					
				break;
			}

			case OP_TMAPPOLY: {
				int nv = w(p+2);
				g3s_uvl *uvl_list;
				g3s_lrgb light, *lrgb_list;
				g3s_uvl morph_uvls[3];
				int i,ntris;

				MALLOC(lrgb_list, g3s_lrgb, nv);

				//calculate light from surface normal
				if (glow_num < 0) //no glow
				{
					light.r = light.g = light.b = -vm_vec_dot(&View_matrix.fvec,vp(p+16));
					light.r = f1_0/4 + (light.r*3)/4;
					light.r = fixmul(light.r,model_light.r);
					light.g = f1_0/4 + (light.g*3)/4;
					light.g = fixmul(light.g,model_light.g);
					light.b = f1_0/4 + (light.b*3)/4;
					light.b = fixmul(light.b,model_light.b);
				}
				else //yes glow
				{
					light.r = light.g = light.b = glow_values[glow_num];
					glow_num = -1;
				}

				//now poke light into l values
				uvl_list = (g3s_uvl *) (p+30+((nv&~1)+1)*2);

				for (i=0;i<nv;i++)
				{
					lrgb_list[i].r = light.r;
					lrgb_list[i].g = light.g;
					lrgb_list[i].b = light.b;
				}

				for (i=0;i<3;i++)
					morph_uvls[i].l = (light.r+light.g+light.b)/3;

				for (i=0;i<2;i++) {
					point_list[i] = Interp_point_list + wp(p+30)[i];

					morph_uvls[i].u = uvl_list[i].u;
					morph_uvls[i].v = uvl_list[i].v;
				}

				for (ntris=nv-2;ntris;ntris--) {

					point_list[2] = Interp_point_list + wp(p+30)[i];
					morph_uvls[2].u = uvl_list[i].u;
					morph_uvls[2].v = uvl_list[i].v;
					i++;

					g3_check_and_draw_tmap(3,point_list,uvl_list,lrgb_list,model_bitmaps[w(p+28)],NULL,NULL);

					point_list[1] = point_list[2];
					morph_uvls[1].u = morph_uvls[2].u;
					morph_uvls[1].v = morph_uvls[2].v;

				}

				p += 30 + ((nv&~1)+1)*2 + nv*12;
				d_free(lrgb_list);

				break;
			}

			case OP_SORTNORM:

				if (g3_check_normal_facing(vp(p+16),vp(p+4)) > 0) {		//facing

					//draw back then front

					g3_draw_morphing_model(p+w(p+30),model_bitmaps,anim_angles,model_light,new_points);
					g3_draw_morphing_model(p+w(p+28),model_bitmaps,anim_angles,model_light,new_points);

				}
				else {			//not facing.  draw front then back

					g3_draw_morphing_model(p+w(p+28),model_bitmaps,anim_angles,model_light,new_points);
					g3_draw_morphing_model(p+w(p+30),model_bitmaps,anim_angles,model_light,new_points);
				}

				p += 32;

				break;


			case OP_RODBM: {
				g3s_point rod_bot_p,rod_top_p;
				g3s_lrgb rodbm_light = { f1_0, f1_0, f1_0 };

				g3_rotate_point(&rod_bot_p,vp(p+20));
				g3_rotate_point(&rod_top_p,vp(p+4));

				g3_draw_rod_tmap(model_bitmaps[w(p+2)],&rod_bot_p,w(p+16),&rod_top_p,w(p+32),rodbm_light);

				p+=36;
				break;
			}

			case OP_SUBCALL: {
				vms_angvec *a;

				if (anim_angles)
					a = &anim_angles[w(p+2)];
				else
					a = &zero_angles;

				g3_start_instance_angles(vp(p+4),a);

				g3_draw_polygon_model(p+w(p+16),model_bitmaps,anim_angles,model_light,glow_values);

				g3_done_instance();

				p += 20;

				break;

			}

			case OP_GLOW:

				if (glow_values)
					glow_num = w(p+2);
				p += 4;
				break;
		}

	return 1;
}