Exemplo n.º 1
0
static void conf_shared_init(int (*action_fn)(int, int))
{
    conf_shared_action = action_fn;

    game_client_free(NULL);
    back_init("back/gui.png");
    audio_music_fade_to(0.5f, "bgm/inter.ogg");
}
Exemplo n.º 2
0
static int name_enter(struct state *st, struct state *prev)
{
    if (draw_back)
    {
        game_client_free(NULL);
        back_init("back/gui.png");
    }

    text_input_start(on_text_input);
    text_input_str(config_get_s(CONFIG_PLAYER), 0);

    return name_gui();
}
Exemplo n.º 3
0
static int name_enter(struct state *st, struct state *prev)
{
    if (draw_back)
    {
        game_client_free(NULL);
        back_init("back/gui.png");
    }

    /* FIXME
    SDL_EnableUNICODE(1);
    */

    return name_gui();
}
Exemplo n.º 4
0
int  game_client_init(const char *file_name)
{
    char *back_name = "", *grad_name = "";
    int i;

    coins  = 0;
    status = GAME_NONE;

    game_client_free(file_name);

    /* Load SOL data. */

    if (!game_base_load(file_name))
        return (gd.state = 0);

    if (!sol_load_vary(&gd.vary, &game_base))
    {
        game_base_free(NULL);
        return (gd.state = 0);
    }

    if (!sol_load_draw(&gd.draw, &gd.vary, config_get_d(CONFIG_SHADOW)))
    {
        sol_free_vary(&gd.vary);
        game_base_free(NULL);
        return (gd.state = 0);
    }

    gd.state = 1;

    /* Initialize game state. */

    game_tilt_init(&gd.tilt);
    game_view_init(&gd.view);

    gd.jump_e  = 1;
    gd.jump_b  = 0;
    gd.jump_dt = 0.0f;

    gd.goal_e = 0;
    gd.goal_k = 0.0f;

    /* Initialize interpolation. */

    game_lerp_init(&gl, &gd);

    /* Initialize fade. */

    gd.fade_k =  1.0f;
    gd.fade_d = -2.0f;

    /* Load level info. */

    version.x = 0;
    version.y = 0;

    for (i = 0; i < gd.vary.base->dc; i++)
    {
        char *k = gd.vary.base->av + gd.vary.base->dv[i].ai;
        char *v = gd.vary.base->av + gd.vary.base->dv[i].aj;

        if (strcmp(k, "back") == 0) back_name = v;
        if (strcmp(k, "grad") == 0) grad_name = v;

        if (strcmp(k, "version") == 0)
            sscanf(v, "%d.%d", &version.x, &version.y);
    }

    /*
     * If the version of the loaded map is 1, assume we have a version
     * match with the server.  In this way 1.5.0 replays don't trigger
     * bogus map compatibility warnings.  Post-1.5.0 replays will have
     * CMD_MAP override this.
     */

    game_compat_map = version.x == 1;

    /* Initialize particles. */

    part_reset();

    /* Initialize command state. */

    cmd_state_init(&cs);

    /* Initialize background. */

    back_init(grad_name);
    sol_load_full(&gd.back, back_name, 0);

    /* Initialize lighting. */

    light_reset();

    return gd.state;
}