Exemplo n.º 1
0
void SoundStartup( void )
{
   int32 status;
    int fxdevicetype;
    void * initdata = 0;

   // if they chose None lets return
    if (FXDevice < 0) {
        return;
    } else if (FXDevice == 0) {
        fxdevicetype = ASS_AutoDetect;
    } else {
        fxdevicetype = FXDevice - 1;
    }
    
//    #ifdef _WIN32
//    initdata = (void *) win_gethwnd();
//    #endif

   status = FX_Init( fxdevicetype, NumVoices, &NumChannels, &NumBits, &MixRate, initdata );
   if ( status == FX_Ok ) {
      FX_SetVolume( FXVolume );
      FX_SetReverseStereo(ReverseStereo);
	  status = FX_SetCallBack( testcallback );
  }

   if ( status != FX_Ok ) {
	  sprintf(tempbuf, "Sound startup error: %s", FX_ErrorString( FX_Error ));
	  gameexit(tempbuf);
   }
	
	FXDevice = 0;
}
Exemplo n.º 2
0
static int osdcmd_vidmode(const osdfuncparm_t *parm)
{
	int newbpp = ScreenBPP, newwidth = ScreenWidth,
		newheight = ScreenHeight, newfs = ScreenMode;
	if (parm->numparms < 1 || parm->numparms > 4) return OSDCMD_SHOWHELP;

	switch (parm->numparms) {
		case 1:	// bpp switch
			newbpp = Batol(parm->parms[0]);
			break;
		case 2: // res switch
			newwidth = Batol(parm->parms[0]);
			newheight = Batol(parm->parms[1]);
			break;
		case 3:	// res & bpp switch
		case 4:
			newwidth = Batol(parm->parms[0]);
			newheight = Batol(parm->parms[1]);
			newbpp = Batol(parm->parms[2]);
			if (parm->numparms == 4)
				newfs = (Batol(parm->parms[3]) != 0);
			break;
	}

	if (setgamemode(newfs,newwidth,newheight,newbpp)) {
		initprintf("vidmode: Mode change failed!\n");
		if (setgamemode(ScreenMode, ScreenWidth, ScreenHeight, ScreenBPP))
			gameexit("vidmode: Reset failed!\n");
	}
	ScreenBPP = newbpp; ScreenWidth = newwidth; ScreenHeight = newheight;
	ScreenMode = newfs;
	onvideomodechange(ScreenBPP>8);
	vscrn();
	return OSDCMD_OK;
}
Exemplo n.º 3
0
int osdcmd_quit(const osdfuncparm_t *parm)
{
	extern long quittimer;
	parm=parm;
	if (!gamequit && numplayers > 1) {
		if((ps[myconnectindex].gm&MODE_GAME)) {
			gamequit = 1;
			quittimer = totalclock+120;
		} else {
			sendlogoff();
			gameexit(" ");
		}
	} else if (numplayers < 2)
		gameexit(" ");

	return OSDCMD_OK;
}
Exemplo n.º 4
0
// This function will quit the game
void CVARDEFS_FunctionQuit(void* var)
{
  if( numplayers > 1 )
  {
	if(ps[myconnectindex].gm&MODE_GAME)
	{
		gamequit = 1;
		CONSOLE_SetActive(0);
    }
    else
    {
		sendlogoff();
		gameexit(" ");
    }
  }
  else if( numplayers < 2 )
   gameexit(" ");
}
Exemplo n.º 5
0
static int osdcmd_restartvid(const osdfuncparm_t *parm)
{
	extern long qsetmode;
	
	resetvideomode();
	if (setgamemode(ScreenMode,ScreenWidth,ScreenHeight,ScreenBPP))
		gameexit("restartvid: Reset failed...\n");
	onvideomodechange(ScreenBPP>8);
	vscrn();

	return OSDCMD_OK;
}
Exemplo n.º 6
0
void SoundShutdown( void )
   {
   int32 status;

   // if they chose None lets return
   if (FXDevice == NumSoundCards)
      return;

   status = FX_Shutdown();
   if ( status != FX_Ok )
      {
        puts("Error initializing sound.");
        gameexit("");
      }
   }
Exemplo n.º 7
0
void SoundShutdown( void )
{
   int32 status;

   // if they chose None lets return
   if (FXDevice < 0)
      return;
   
   if (MusicVoice >= 0) {
      MusicShutdown();
   }

   status = FX_Shutdown();
   if ( status != FX_Ok ) {
	  sprintf(tempbuf, "Sound shutdown error: %s", FX_ErrorString( FX_Error ));
      gameexit(tempbuf);
   }
}