Exemplo n.º 1
0
void TextureSource::rebuildImagesAndTextures()
{
	JMutexAutoLock lock(m_atlaspointer_cache_mutex);

	/*// Oh well... just clear everything, they'll load sometime.
	m_atlaspointer_cache.clear();
	m_name_to_id.clear();*/

	video::IVideoDriver* driver = m_device->getVideoDriver();
	
	// Remove source images from textures to disable inheriting textures
	// from existing textures
	/*for(u32 i=0; i<m_atlaspointer_cache.size(); i++){
		SourceAtlasPointer *sap = &m_atlaspointer_cache[i];
		sap->atlas_img->drop();
		sap->atlas_img = NULL;
	}*/
	
	// Recreate textures
	for(u32 i=0; i<m_atlaspointer_cache.size(); i++){
		SourceAtlasPointer *sap = &m_atlaspointer_cache[i];
		video::IImage *img =
			generate_image_from_scratch(sap->name, m_device, &m_sourcecache);
		// Create texture from resulting image
		video::ITexture *t = NULL;
		if(img)
			t = driver->addTexture(sap->name.c_str(), img);
		
		// Replace texture
		sap->a.atlas = t;
		sap->a.pos = v2f(0,0);
		sap->a.size = v2f(1,1);
		sap->a.tiled = 0;
		sap->atlas_img = img;
		sap->intpos = v2s32(0,0);
		sap->intsize = img->getDimension();
	}
}
Exemplo n.º 2
0
void TextureSource::buildMainAtlas(class IGameDef *gamedef) 
{
	assert(gamedef->tsrc() == this);
	INodeDefManager *ndef = gamedef->ndef();

	infostream<<"TextureSource::buildMainAtlas()"<<std::endl;

	//return; // Disable (for testing)
	
	video::IVideoDriver* driver = m_device->getVideoDriver();
	assert(driver);

	JMutexAutoLock lock(m_atlaspointer_cache_mutex);

	// Create an image of the right size
	core::dimension2d<u32> atlas_dim(1024,1024);
	video::IImage *atlas_img =
			driver->createImage(video::ECF_A8R8G8B8, atlas_dim);
	//assert(atlas_img);
	if(atlas_img == NULL)
	{
		errorstream<<"TextureSource::buildMainAtlas(): Failed to create atlas "
				"image; not building texture atlas."<<std::endl;
		return;
	}

	/*
		Grab list of stuff to include in the texture atlas from the
		main content features
	*/

	core::map<std::string, bool> sourcelist;

	for(u16 j=0; j<MAX_CONTENT+1; j++)
	{
		if(j == CONTENT_IGNORE || j == CONTENT_AIR)
			continue;
		const ContentFeatures &f = ndef->get(j);
		for(u32 i=0; i<6; i++)
		{
			std::string name = f.tname_tiles[i];
			sourcelist[name] = true;
		}
	}
	
	infostream<<"Creating texture atlas out of textures: ";
	for(core::map<std::string, bool>::Iterator
			i = sourcelist.getIterator();
			i.atEnd() == false; i++)
	{
		std::string name = i.getNode()->getKey();
		infostream<<"\""<<name<<"\" ";
	}
	infostream<<std::endl;

	// Padding to disallow texture bleeding
	s32 padding = 16;

	s32 column_width = 256;
	s32 column_padding = 16;

	/*
		First pass: generate almost everything
	*/
	core::position2d<s32> pos_in_atlas(0,0);
	
	pos_in_atlas.Y = padding;

	for(core::map<std::string, bool>::Iterator
			i = sourcelist.getIterator();
			i.atEnd() == false; i++)
	{
		std::string name = i.getNode()->getKey();

		// Generate image by name
		video::IImage *img2 = generate_image_from_scratch(name, m_device,
				&m_sourcecache);
		if(img2 == NULL)
		{
			errorstream<<"TextureSource::buildMainAtlas(): "
					<<"Couldn't generate image \""<<name<<"\""<<std::endl;
			continue;
		}

		core::dimension2d<u32> dim = img2->getDimension();

		// Don't add to atlas if image is large
		core::dimension2d<u32> max_size_in_atlas(32,32);
		if(dim.Width > max_size_in_atlas.Width
		|| dim.Height > max_size_in_atlas.Height)
		{
			infostream<<"TextureSource::buildMainAtlas(): Not adding "
					<<"\""<<name<<"\" because image is large"<<std::endl;
			continue;
		}

		// Wrap columns and stop making atlas if atlas is full
		if(pos_in_atlas.Y + dim.Height > atlas_dim.Height)
		{
			if(pos_in_atlas.X > (s32)atlas_dim.Width - 256 - padding){
				errorstream<<"TextureSource::buildMainAtlas(): "
						<<"Atlas is full, not adding more textures."
						<<std::endl;
				break;
			}
			pos_in_atlas.Y = padding;
			pos_in_atlas.X += column_width + column_padding;
		}
		
		/*infostream<<"TextureSource::buildMainAtlas(): Adding \""<<name
				<<"\" to texture atlas"<<std::endl;*/

		// Tile it a few times in the X direction
		u16 xwise_tiling = column_width / dim.Width;
		if(xwise_tiling > 16) // Limit to 16 (more gives no benefit)
			xwise_tiling = 16;
		for(u32 j=0; j<xwise_tiling; j++)
		{
			// Copy the copy to the atlas
			/*img2->copyToWithAlpha(atlas_img,
					pos_in_atlas + v2s32(j*dim.Width,0),
					core::rect<s32>(v2s32(0,0), dim),
					video::SColor(255,255,255,255),
					NULL);*/
			img2->copyTo(atlas_img,
					pos_in_atlas + v2s32(j*dim.Width,0),
					core::rect<s32>(v2s32(0,0), dim),
					NULL);
		}

		// Copy the borders a few times to disallow texture bleeding
		for(u32 side=0; side<2; side++) // top and bottom
		for(s32 y0=0; y0<padding; y0++)
		for(s32 x0=0; x0<(s32)xwise_tiling*(s32)dim.Width; x0++)
		{
			s32 dst_y;
			s32 src_y;
			if(side==0)
			{
				dst_y = y0 + pos_in_atlas.Y + dim.Height;
				src_y = pos_in_atlas.Y + dim.Height - 1;
			}
			else
			{
				dst_y = -y0 + pos_in_atlas.Y-1;
				src_y = pos_in_atlas.Y;
			}
			s32 x = x0 + pos_in_atlas.X;
			video::SColor c = atlas_img->getPixel(x, src_y);
			atlas_img->setPixel(x,dst_y,c);
		}

		img2->drop();

		/*
			Add texture to caches
		*/
		
		bool reuse_old_id = false;
		u32 id = m_atlaspointer_cache.size();
		// Check old id without fetching a texture
		core::map<std::string, u32>::Node *n;
		n = m_name_to_id.find(name);
		// If it exists, we will replace the old definition
		if(n){
			id = n->getValue();
			reuse_old_id = true;
			/*infostream<<"TextureSource::buildMainAtlas(): "
					<<"Replacing old AtlasPointer"<<std::endl;*/
		}

		// Create AtlasPointer
		AtlasPointer ap(id);
		ap.atlas = NULL; // Set on the second pass
		ap.pos = v2f((float)pos_in_atlas.X/(float)atlas_dim.Width,
				(float)pos_in_atlas.Y/(float)atlas_dim.Height);
		ap.size = v2f((float)dim.Width/(float)atlas_dim.Width,
				(float)dim.Width/(float)atlas_dim.Height);
		ap.tiled = xwise_tiling;

		// Create SourceAtlasPointer and add to containers
		SourceAtlasPointer nap(name, ap, atlas_img, pos_in_atlas, dim);
		if(reuse_old_id)
			m_atlaspointer_cache[id] = nap;
		else
			m_atlaspointer_cache.push_back(nap);
		m_name_to_id[name] = id;
			
		// Increment position
		pos_in_atlas.Y += dim.Height + padding * 2;
	}

	/*
		Make texture
	*/
	video::ITexture *t = driver->addTexture("__main_atlas__", atlas_img);
	assert(t);

	/*
		Second pass: set texture pointer in generated AtlasPointers
	*/
	for(core::map<std::string, bool>::Iterator
			i = sourcelist.getIterator();
			i.atEnd() == false; i++)
	{
		std::string name = i.getNode()->getKey();
		if(m_name_to_id.find(name) == NULL)
			continue;
		u32 id = m_name_to_id[name];
		//infostream<<"id of name "<<name<<" is "<<id<<std::endl;
		m_atlaspointer_cache[id].a.atlas = t;
	}

	/*
		Write image to file so that it can be inspected
	*/
	/*std::string atlaspath = porting::path_user
			+ DIR_DELIM + "generated_texture_atlas.png";
	infostream<<"Removing and writing texture atlas for inspection to "
			<<atlaspath<<std::endl;
	fs::RecursiveDelete(atlaspath);
	driver->writeImageToFile(atlas_img, atlaspath.c_str());*/
}
Exemplo n.º 3
0
bool generate_image(std::string part_of_name, video::IImage *& baseimg,
		IrrlichtDevice *device, SourceImageCache *sourcecache)
{
	video::IVideoDriver* driver = device->getVideoDriver();
	assert(driver);

	// Stuff starting with [ are special commands
	if(part_of_name.size() == 0 || part_of_name[0] != '[')
	{
		video::IImage *image = sourcecache->getOrLoad(part_of_name, device);

		if(image == NULL)
		{
			if(part_of_name != ""){
				errorstream<<"generate_image(): Could not load image \""
						<<part_of_name<<"\""<<" while building texture"<<std::endl;
				errorstream<<"generate_image(): Creating a dummy"
						<<" image for \""<<part_of_name<<"\""<<std::endl;
			}

			// Just create a dummy image
			//core::dimension2d<u32> dim(2,2);
			core::dimension2d<u32> dim(1,1);
			image = driver->createImage(video::ECF_A8R8G8B8, dim);
			assert(image);
			/*image->setPixel(0,0, video::SColor(255,255,0,0));
			image->setPixel(1,0, video::SColor(255,0,255,0));
			image->setPixel(0,1, video::SColor(255,0,0,255));
			image->setPixel(1,1, video::SColor(255,255,0,255));*/
			image->setPixel(0,0, video::SColor(255,myrand()%256,
					myrand()%256,myrand()%256));
			/*image->setPixel(1,0, video::SColor(255,myrand()%256,
					myrand()%256,myrand()%256));
			image->setPixel(0,1, video::SColor(255,myrand()%256,
					myrand()%256,myrand()%256));
			image->setPixel(1,1, video::SColor(255,myrand()%256,
					myrand()%256,myrand()%256));*/
		}

		// If base image is NULL, load as base.
		if(baseimg == NULL)
		{
			//infostream<<"Setting "<<part_of_name<<" as base"<<std::endl;
			/*
				Copy it this way to get an alpha channel.
				Otherwise images with alpha cannot be blitted on 
				images that don't have alpha in the original file.
			*/
			core::dimension2d<u32> dim = image->getDimension();
			baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
			image->copyTo(baseimg);
			image->drop();
		}
		// Else blit on base.
		else
		{
			//infostream<<"Blitting "<<part_of_name<<" on base"<<std::endl;
			// Size of the copied area
			core::dimension2d<u32> dim = image->getDimension();
			//core::dimension2d<u32> dim(16,16);
			// Position to copy the blitted to in the base image
			core::position2d<s32> pos_to(0,0);
			// Position to copy the blitted from in the blitted image
			core::position2d<s32> pos_from(0,0);
			// Blit
			image->copyToWithAlpha(baseimg, pos_to,
					core::rect<s32>(pos_from, dim),
					video::SColor(255,255,255,255),
					NULL);
			// Drop image
			image->drop();
		}
	}
	else
	{
		// A special texture modification

		/*infostream<<"generate_image(): generating special "
				<<"modification \""<<part_of_name<<"\""
				<<std::endl;*/
		
		/*
			This is the simplest of all; it just adds stuff to the
			name so that a separate texture is created.

			It is used to make textures for stuff that doesn't want
			to implement getting the texture from a bigger texture
			atlas.
		*/
		if(part_of_name == "[forcesingle")
		{
			// If base image is NULL, create a random color
			if(baseimg == NULL)
			{
				core::dimension2d<u32> dim(1,1);
				baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
				assert(baseimg);
				baseimg->setPixel(0,0, video::SColor(255,myrand()%256,
						myrand()%256,myrand()%256));
			}
		}
		/*
			[crackN
			Adds a cracking texture
		*/
		else if(part_of_name.substr(0,6) == "[crack")
		{
			if(baseimg == NULL)
			{
				errorstream<<"generate_image(): baseimg==NULL "
						<<"for part_of_name=\""<<part_of_name
						<<"\", cancelling."<<std::endl;
				return false;
			}
			
			// Crack image number and overlay option
			s32 progression = 0;
			bool use_overlay = false;
			if(part_of_name.substr(6,1) == "o")
			{
				progression = stoi(part_of_name.substr(7));
				use_overlay = true;
			}
			else
			{
				progression = stoi(part_of_name.substr(6));
				use_overlay = false;
			}

			// Size of the base image
			core::dimension2d<u32> dim_base = baseimg->getDimension();
			
			/*
				Load crack image.

				It is an image with a number of cracking stages
				horizontally tiled.
			*/
			video::IImage *img_crack = sourcecache->getOrLoad("crack.png", device);
		
			if(img_crack && progression >= 0)
			{
				// Dimension of original image
				core::dimension2d<u32> dim_crack
						= img_crack->getDimension();
				// Count of crack stages
				s32 crack_count = dim_crack.Height / dim_crack.Width;
				// Limit progression
				if(progression > crack_count-1)
					progression = crack_count-1;
				// Dimension of a single crack stage
				core::dimension2d<u32> dim_crack_cropped(
					dim_crack.Width,
					dim_crack.Width
				);
				// Create cropped and scaled crack images
				video::IImage *img_crack_cropped = driver->createImage(
						video::ECF_A8R8G8B8, dim_crack_cropped);
				video::IImage *img_crack_scaled = driver->createImage(
						video::ECF_A8R8G8B8, dim_base);

				if(img_crack_cropped && img_crack_scaled)
				{
					// Crop crack image
					v2s32 pos_crack(0, progression*dim_crack.Width);
					img_crack->copyTo(img_crack_cropped,
							v2s32(0,0),
							core::rect<s32>(pos_crack, dim_crack_cropped));
					// Scale crack image by copying
					img_crack_cropped->copyToScaling(img_crack_scaled);
					// Copy or overlay crack image
					if(use_overlay)
					{
						overlay(baseimg, img_crack_scaled);
					}
					else
					{
						img_crack_scaled->copyToWithAlpha(
								baseimg,
								v2s32(0,0),
								core::rect<s32>(v2s32(0,0), dim_base),
								video::SColor(255,255,255,255));
					}
				}

				if(img_crack_scaled)
					img_crack_scaled->drop();

				if(img_crack_cropped)
					img_crack_cropped->drop();
				
				img_crack->drop();
			}
		}
		/*
			[combine:WxH:X,Y=filename:X,Y=filename2
			Creates a bigger texture from an amount of smaller ones
		*/
		else if(part_of_name.substr(0,8) == "[combine")
		{
			Strfnd sf(part_of_name);
			sf.next(":");
			u32 w0 = stoi(sf.next("x"));
			u32 h0 = stoi(sf.next(":"));
			infostream<<"combined w="<<w0<<" h="<<h0<<std::endl;
			core::dimension2d<u32> dim(w0,h0);
			baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
			while(sf.atend() == false)
			{
				u32 x = stoi(sf.next(","));
				u32 y = stoi(sf.next("="));
				std::string filename = sf.next(":");
				infostream<<"Adding \""<<filename
						<<"\" to combined ("<<x<<","<<y<<")"
						<<std::endl;
				video::IImage *img = sourcecache->getOrLoad(filename, device);
				if(img)
				{
					core::dimension2d<u32> dim = img->getDimension();
					infostream<<"Size "<<dim.Width
							<<"x"<<dim.Height<<std::endl;
					core::position2d<s32> pos_base(x, y);
					video::IImage *img2 =
							driver->createImage(video::ECF_A8R8G8B8, dim);
					img->copyTo(img2);
					img->drop();
					img2->copyToWithAlpha(baseimg, pos_base,
							core::rect<s32>(v2s32(0,0), dim),
							video::SColor(255,255,255,255),
							NULL);
					img2->drop();
				}
				else
				{
					infostream<<"img==NULL"<<std::endl;
				}
			}
		}
		/*
			"[brighten"
		*/
		else if(part_of_name.substr(0,9) == "[brighten")
		{
			if(baseimg == NULL)
			{
				errorstream<<"generate_image(): baseimg==NULL "
						<<"for part_of_name=\""<<part_of_name
						<<"\", cancelling."<<std::endl;
				return false;
			}

			brighten(baseimg);
		}
		/*
			"[noalpha"
			Make image completely opaque.
			Used for the leaves texture when in old leaves mode, so
			that the transparent parts don't look completely black 
			when simple alpha channel is used for rendering.
		*/
		else if(part_of_name.substr(0,8) == "[noalpha")
		{
			if(baseimg == NULL)
			{
				errorstream<<"generate_image(): baseimg==NULL "
						<<"for part_of_name=\""<<part_of_name
						<<"\", cancelling."<<std::endl;
				return false;
			}

			core::dimension2d<u32> dim = baseimg->getDimension();
			
			// Set alpha to full
			for(u32 y=0; y<dim.Height; y++)
			for(u32 x=0; x<dim.Width; x++)
			{
				video::SColor c = baseimg->getPixel(x,y);
				c.setAlpha(255);
				baseimg->setPixel(x,y,c);
			}
		}
		/*
			"[makealpha:R,G,B"
			Convert one color to transparent.
		*/
		else if(part_of_name.substr(0,11) == "[makealpha:")
		{
			if(baseimg == NULL)
			{
				errorstream<<"generate_image(): baseimg==NULL "
						<<"for part_of_name=\""<<part_of_name
						<<"\", cancelling."<<std::endl;
				return false;
			}

			Strfnd sf(part_of_name.substr(11));
			u32 r1 = stoi(sf.next(","));
			u32 g1 = stoi(sf.next(","));
			u32 b1 = stoi(sf.next(""));
			std::string filename = sf.next("");

			core::dimension2d<u32> dim = baseimg->getDimension();
			
			/*video::IImage *oldbaseimg = baseimg;
			baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
			oldbaseimg->copyTo(baseimg);
			oldbaseimg->drop();*/

			// Set alpha to full
			for(u32 y=0; y<dim.Height; y++)
			for(u32 x=0; x<dim.Width; x++)
			{
				video::SColor c = baseimg->getPixel(x,y);
				u32 r = c.getRed();
				u32 g = c.getGreen();
				u32 b = c.getBlue();
				if(!(r == r1 && g == g1 && b == b1))
					continue;
				c.setAlpha(0);
				baseimg->setPixel(x,y,c);
			}
		}
		/*
			[inventorycube{topimage{leftimage{rightimage
			In every subimage, replace ^ with &.
			Create an "inventory cube".
			NOTE: This should be used only on its own.
			Example (a grass block (not actually used in game):
			"[inventorycube{grass.png{mud.png&grass_side.png{mud.png&grass_side.png"
		*/
		else if(part_of_name.substr(0,14) == "[inventorycube")
		{
			if(baseimg != NULL)
			{
				errorstream<<"generate_image(): baseimg!=NULL "
						<<"for part_of_name=\""<<part_of_name
						<<"\", cancelling."<<std::endl;
				return false;
			}

			str_replace_char(part_of_name, '&', '^');
			Strfnd sf(part_of_name);
			sf.next("{");
			std::string imagename_top = sf.next("{");
			std::string imagename_left = sf.next("{");
			std::string imagename_right = sf.next("{");

			// Generate images for the faces of the cube
			video::IImage *img_top = generate_image_from_scratch(
					imagename_top, device, sourcecache);
			video::IImage *img_left = generate_image_from_scratch(
					imagename_left, device, sourcecache);
			video::IImage *img_right = generate_image_from_scratch(
					imagename_right, device, sourcecache);
			assert(img_top && img_left && img_right);

			// Create textures from images
			video::ITexture *texture_top = driver->addTexture(
					(imagename_top + "__temp__").c_str(), img_top);
			video::ITexture *texture_left = driver->addTexture(
					(imagename_left + "__temp__").c_str(), img_left);
			video::ITexture *texture_right = driver->addTexture(
					(imagename_right + "__temp__").c_str(), img_right);
			assert(texture_top && texture_left && texture_right);

			// Drop images
			img_top->drop();
			img_left->drop();
			img_right->drop();
			
			/*
				Draw a cube mesh into a render target texture
			*/
			scene::IMesh* cube = createCubeMesh(v3f(1, 1, 1));
			setMeshColor(cube, video::SColor(255, 255, 255, 255));
			cube->getMeshBuffer(0)->getMaterial().setTexture(0, texture_top);
			cube->getMeshBuffer(1)->getMaterial().setTexture(0, texture_top);
			cube->getMeshBuffer(2)->getMaterial().setTexture(0, texture_right);
			cube->getMeshBuffer(3)->getMaterial().setTexture(0, texture_right);
			cube->getMeshBuffer(4)->getMaterial().setTexture(0, texture_left);
			cube->getMeshBuffer(5)->getMaterial().setTexture(0, texture_left);

			core::dimension2d<u32> dim(64,64);
			std::string rtt_texture_name = part_of_name + "_RTT";

			v3f camera_position(0, 1.0, -1.5);
			camera_position.rotateXZBy(45);
			v3f camera_lookat(0, 0, 0);
			core::CMatrix4<f32> camera_projection_matrix;
			// Set orthogonal projection
			camera_projection_matrix.buildProjectionMatrixOrthoLH(
					1.65, 1.65, 0, 100);

			video::SColorf ambient_light(0.2,0.2,0.2);
			v3f light_position(10, 100, -50);
			video::SColorf light_color(0.5,0.5,0.5);
			f32 light_radius = 1000;

			video::ITexture *rtt = generateTextureFromMesh(
					cube, device, dim, rtt_texture_name,
					camera_position,
					camera_lookat,
					camera_projection_matrix,
					ambient_light,
					light_position,
					light_color,
					light_radius);
			
			// Drop mesh
			cube->drop();

			// Free textures of images
			driver->removeTexture(texture_top);
			driver->removeTexture(texture_left);
			driver->removeTexture(texture_right);
			
			if(rtt == NULL)
			{
				baseimg = generate_image_from_scratch(
						imagename_top, device, sourcecache);
				return true;
			}

			// Create image of render target
			video::IImage *image = driver->createImage(rtt, v2s32(0,0), dim);
			assert(image);

			baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);

			if(image)
			{
				image->copyTo(baseimg);
				image->drop();
			}
		}
		else
		{
			errorstream<<"generate_image(): Invalid "
					" modification: \""<<part_of_name<<"\""<<std::endl;
		}
	}

	return true;
}
Exemplo n.º 4
0
video::IImage* generate_image_from_scratch(std::string name,
		IrrlichtDevice *device, SourceImageCache *sourcecache)
{
	/*infostream<<"generate_image_from_scratch(): "
			"\""<<name<<"\""<<std::endl;*/
	
	video::IVideoDriver* driver = device->getVideoDriver();
	assert(driver);

	/*
		Get the base image
	*/

	video::IImage *baseimg = NULL;

	char separator = '^';

	// Find last meta separator in name
	s32 last_separator_position = name.find_last_of(separator);
	//if(last_separator_position == std::npos)
	//	last_separator_position = -1;

	/*infostream<<"generate_image_from_scratch(): "
			<<"last_separator_position="<<last_separator_position
			<<std::endl;*/

	/*
		If separator was found, construct the base name and make the
		base image using a recursive call
	*/
	std::string base_image_name;
	if(last_separator_position != -1)
	{
		// Construct base name
		base_image_name = name.substr(0, last_separator_position);
		/*infostream<<"generate_image_from_scratch(): Calling itself recursively"
				" to get base image of \""<<name<<"\" = \""
                <<base_image_name<<"\""<<std::endl;*/
		baseimg = generate_image_from_scratch(base_image_name, device,
				sourcecache);
	}
	
	/*
		Parse out the last part of the name of the image and act
		according to it
	*/

	std::string last_part_of_name = name.substr(last_separator_position+1);
	//infostream<<"last_part_of_name=\""<<last_part_of_name<<"\""<<std::endl;
	
	// Generate image according to part of name
	if(!generate_image(last_part_of_name, baseimg, device, sourcecache))
	{
		errorstream<<"generate_image_from_scratch(): "
				"failed to generate \""<<last_part_of_name<<"\""
				<<std::endl;
		return NULL;
	}
	
	return baseimg;
}
Exemplo n.º 5
0
bool generate_image(std::string part_of_name, video::IImage *& baseimg,
		IrrlichtDevice *device)
{
	video::IVideoDriver* driver = device->getVideoDriver();
	assert(driver);

	// Stuff starting with [ are special commands
	if(part_of_name[0] != '[')
	{
		// A normal texture; load it from a file
		std::string path = getTexturePath(part_of_name.c_str());
		/*infostream<<"generate_image(): Loading path \""<<path
				<<"\""<<std::endl;*/
		
		video::IImage *image = driver->createImageFromFile(path.c_str());

		if(image == NULL)
		{
			infostream<<"generate_image(): Could not load image \""
                    <<part_of_name<<"\" from path \""<<path<<"\""
					<<" while building texture"<<std::endl;

			//return false;

			infostream<<"generate_image(): Creating a dummy"
                    <<" image for \""<<part_of_name<<"\""<<std::endl;

			// Just create a dummy image
			//core::dimension2d<u32> dim(2,2);
			core::dimension2d<u32> dim(1,1);
			image = driver->createImage(video::ECF_A8R8G8B8, dim);
			assert(image);
			/*image->setPixel(0,0, video::SColor(255,255,0,0));
			image->setPixel(1,0, video::SColor(255,0,255,0));
			image->setPixel(0,1, video::SColor(255,0,0,255));
			image->setPixel(1,1, video::SColor(255,255,0,255));*/
			image->setPixel(0,0, video::SColor(255,myrand()%256,
					myrand()%256,myrand()%256));
			/*image->setPixel(1,0, video::SColor(255,myrand()%256,
					myrand()%256,myrand()%256));
			image->setPixel(0,1, video::SColor(255,myrand()%256,
					myrand()%256,myrand()%256));
			image->setPixel(1,1, video::SColor(255,myrand()%256,
					myrand()%256,myrand()%256));*/
		}

		// If base image is NULL, load as base.
		if(baseimg == NULL)
		{
			//infostream<<"Setting "<<part_of_name<<" as base"<<std::endl;
			/*
				Copy it this way to get an alpha channel.
				Otherwise images with alpha cannot be blitted on 
				images that don't have alpha in the original file.
			*/
			core::dimension2d<u32> dim = image->getDimension();
			baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
			image->copyTo(baseimg);
			image->drop();
		}
		// Else blit on base.
		else
		{
			//infostream<<"Blitting "<<part_of_name<<" on base"<<std::endl;
			// Size of the copied area
			core::dimension2d<u32> dim = image->getDimension();
			//core::dimension2d<u32> dim(16,16);
			// Position to copy the blitted to in the base image
			core::position2d<s32> pos_to(0,0);
			// Position to copy the blitted from in the blitted image
			core::position2d<s32> pos_from(0,0);
			// Blit
			image->copyToWithAlpha(baseimg, pos_to,
					core::rect<s32>(pos_from, dim),
					video::SColor(255,255,255,255),
					NULL);
			// Drop image
			image->drop();
		}
	}
	else
	{
		// A special texture modification

		infostream<<"generate_image(): generating special "
				<<"modification \""<<part_of_name<<"\""
				<<std::endl;
		
		/*
			This is the simplest of all; it just adds stuff to the
			name so that a separate texture is created.

			It is used to make textures for stuff that doesn't want
			to implement getting the texture from a bigger texture
			atlas.
		*/
		if(part_of_name == "[forcesingle")
		{
		}
		/*
			[crackN
			Adds a cracking texture
		*/
		else if(part_of_name.substr(0,6) == "[crack")
		{
			if(baseimg == NULL)
			{
				infostream<<"generate_image(): baseimg==NULL "
						<<"for part_of_name=\""<<part_of_name
						<<"\", cancelling."<<std::endl;
				return false;
			}
			
			// Crack image number
			u16 progression = stoi(part_of_name.substr(6));

			// Size of the base image
			core::dimension2d<u32> dim_base = baseimg->getDimension();
			
			/*
				Load crack image.

				It is an image with a number of cracking stages
				horizontally tiled.
			*/
			video::IImage *img_crack = driver->createImageFromFile(
					getTexturePath("crack.png").c_str());
		
			if(img_crack)
			{
				// Dimension of original image
				core::dimension2d<u32> dim_crack
						= img_crack->getDimension();
				// Count of crack stages
				u32 crack_count = dim_crack.Height / dim_crack.Width;
				// Limit progression
				if(progression > crack_count-1)
					progression = crack_count-1;
				// Dimension of a single scaled crack stage
				core::dimension2d<u32> dim_crack_scaled_single(
					dim_base.Width,
					dim_base.Height
				);
				// Dimension of scaled size
				core::dimension2d<u32> dim_crack_scaled(
					dim_crack_scaled_single.Width,
					dim_crack_scaled_single.Height * crack_count
				);
				// Create scaled crack image
				video::IImage *img_crack_scaled = driver->createImage(
						video::ECF_A8R8G8B8, dim_crack_scaled);
				if(img_crack_scaled)
				{
					// Scale crack image by copying
					img_crack->copyToScaling(img_crack_scaled);
					
					// Position to copy the crack from
					core::position2d<s32> pos_crack_scaled(
						0,
						dim_crack_scaled_single.Height * progression
					);
					
					// This tiling does nothing currently but is useful
					for(u32 y0=0; y0<dim_base.Height
							/ dim_crack_scaled_single.Height; y0++)
					for(u32 x0=0; x0<dim_base.Width
							/ dim_crack_scaled_single.Width; x0++)
					{
						// Position to copy the crack to in the base image
						core::position2d<s32> pos_base(
							x0*dim_crack_scaled_single.Width,
							y0*dim_crack_scaled_single.Height
						);
						// Rectangle to copy the crack from on the scaled image
						core::rect<s32> rect_crack_scaled(
							pos_crack_scaled,
							dim_crack_scaled_single
						);
						// Copy it
						img_crack_scaled->copyToWithAlpha(baseimg, pos_base,
								rect_crack_scaled,
								video::SColor(255,255,255,255),
								NULL);
					}

					img_crack_scaled->drop();
				}
				
				img_crack->drop();
			}
		}
		/*
			[combine:WxH:X,Y=filename:X,Y=filename2
			Creates a bigger texture from an amount of smaller ones
		*/
		else if(part_of_name.substr(0,8) == "[combine")
		{
			Strfnd sf(part_of_name);
			sf.next(":");
			u32 w0 = stoi(sf.next("x"));
			u32 h0 = stoi(sf.next(":"));
			infostream<<"combined w="<<w0<<" h="<<h0<<std::endl;
			core::dimension2d<u32> dim(w0,h0);
			baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
			while(sf.atend() == false)
			{
				u32 x = stoi(sf.next(","));
				u32 y = stoi(sf.next("="));
				std::string filename = sf.next(":");
				infostream<<"Adding \""<<filename
						<<"\" to combined ("<<x<<","<<y<<")"
						<<std::endl;
				video::IImage *img = driver->createImageFromFile(
						getTexturePath(filename.c_str()).c_str());
				if(img)
				{
					core::dimension2d<u32> dim = img->getDimension();
					infostream<<"Size "<<dim.Width
							<<"x"<<dim.Height<<std::endl;
					core::position2d<s32> pos_base(x, y);
					video::IImage *img2 =
							driver->createImage(video::ECF_A8R8G8B8, dim);
					img->copyTo(img2);
					img->drop();
					img2->copyToWithAlpha(baseimg, pos_base,
							core::rect<s32>(v2s32(0,0), dim),
							video::SColor(255,255,255,255),
							NULL);
					img2->drop();
				}
				else
				{
					infostream<<"img==NULL"<<std::endl;
				}
			}
		}
		/*
			[progressbarN
			Adds a progress bar, 0.0 <= N <= 1.0
		*/
		else if(part_of_name.substr(0,12) == "[progressbar")
		{
			if(baseimg == NULL)
			{
				infostream<<"generate_image(): baseimg==NULL "
						<<"for part_of_name=\""<<part_of_name
						<<"\", cancelling."<<std::endl;
				return false;
			}

			float value = stof(part_of_name.substr(12));
			make_progressbar(value, baseimg);
		}
		/*
			"[noalpha:filename.png"
			Use an image without it's alpha channel.
			Used for the leaves texture when in old leaves mode, so
			that the transparent parts don't look completely black 
			when simple alpha channel is used for rendering.
		*/
		else if(part_of_name.substr(0,8) == "[noalpha")
		{
			if(baseimg != NULL)
			{
				infostream<<"generate_image(): baseimg!=NULL "
						<<"for part_of_name=\""<<part_of_name
						<<"\", cancelling."<<std::endl;
				return false;
			}

			std::string filename = part_of_name.substr(9);

			std::string path = getTexturePath(filename.c_str());

			infostream<<"generate_image(): Loading path \""<<path
					<<"\""<<std::endl;
			
			video::IImage *image = driver->createImageFromFile(path.c_str());
			
			if(image == NULL)
			{
				infostream<<"generate_image(): Loading path \""
						<<path<<"\" failed"<<std::endl;
			}
			else
			{
				core::dimension2d<u32> dim = image->getDimension();
				baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
				
				// Set alpha to full
				for(u32 y=0; y<dim.Height; y++)
				for(u32 x=0; x<dim.Width; x++)
				{
					video::SColor c = image->getPixel(x,y);
					c.setAlpha(255);
					image->setPixel(x,y,c);
				}
				// Blit
				image->copyTo(baseimg);

				image->drop();
			}
		}
		/*
			"[makealpha:R,G,B:filename.png"
			Use an image with converting one color to transparent.
		*/
		else if(part_of_name.substr(0,11) == "[makealpha:")
		{
			if(baseimg != NULL)
			{
				infostream<<"generate_image(): baseimg!=NULL "
						<<"for part_of_name=\""<<part_of_name
						<<"\", cancelling."<<std::endl;
				return false;
			}

			Strfnd sf(part_of_name.substr(11));
			u32 r1 = stoi(sf.next(","));
			u32 g1 = stoi(sf.next(","));
			u32 b1 = stoi(sf.next(":"));
			std::string filename = sf.next("");

			std::string path = getTexturePath(filename.c_str());

			infostream<<"generate_image(): Loading path \""<<path
					<<"\""<<std::endl;
			
			video::IImage *image = driver->createImageFromFile(path.c_str());
			
			if(image == NULL)
			{
				infostream<<"generate_image(): Loading path \""
						<<path<<"\" failed"<<std::endl;
			}
			else
			{
				core::dimension2d<u32> dim = image->getDimension();
				baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
				
				for(u32 y=0; y<dim.Height; y++)
				for(u32 x=0; x<dim.Width; x++)
				{
					video::SColor c = image->getPixel(x,y);
					u32 r = c.getRed();
					u32 g = c.getGreen();
					u32 b = c.getBlue();
					if(!(r == r1 && g == g1 && b == b1))
						continue;
					c.setAlpha(0);
					image->setPixel(x,y,c);
				}
				// Blit
				image->copyTo(baseimg);

				image->drop();
			}
		}
		/*
			"[makealpha2:R,G,B;R2,G2,B2:filename.png"
			Use an image with converting two colors to transparent.
		*/
		else if(part_of_name.substr(0,12) == "[makealpha2:")
		{
			if(baseimg != NULL)
			{
				infostream<<"generate_image(): baseimg!=NULL "
						<<"for part_of_name=\""<<part_of_name
						<<"\", cancelling."<<std::endl;
				return false;
			}

			Strfnd sf(part_of_name.substr(12));
			u32 r1 = stoi(sf.next(","));
			u32 g1 = stoi(sf.next(","));
			u32 b1 = stoi(sf.next(";"));
			u32 r2 = stoi(sf.next(","));
			u32 g2 = stoi(sf.next(","));
			u32 b2 = stoi(sf.next(":"));
			std::string filename = sf.next("");

			std::string path = getTexturePath(filename.c_str());

			infostream<<"generate_image(): Loading path \""<<path
					<<"\""<<std::endl;
			
			video::IImage *image = driver->createImageFromFile(path.c_str());
			
			if(image == NULL)
			{
				infostream<<"generate_image(): Loading path \""
						<<path<<"\" failed"<<std::endl;
			}
			else
			{
				core::dimension2d<u32> dim = image->getDimension();
				baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
				
				for(u32 y=0; y<dim.Height; y++)
				for(u32 x=0; x<dim.Width; x++)
				{
					video::SColor c = image->getPixel(x,y);
					u32 r = c.getRed();
					u32 g = c.getGreen();
					u32 b = c.getBlue();
					if(!(r == r1 && g == g1 && b == b1) &&
					   !(r == r2 && g == g2 && b == b2))
						continue;
					c.setAlpha(0);
					image->setPixel(x,y,c);
				}
				// Blit
				image->copyTo(baseimg);

				image->drop();
			}
		}
		/*
			[inventorycube{topimage{leftimage{rightimage
			In every subimage, replace ^ with &.
			Create an "inventory cube".
			NOTE: This should be used only on its own.
			Example (a grass block (not actually used in game):
			"[inventorycube{grass.png{mud.png&grass_side.png{mud.png&grass_side.png"
		*/
		else if(part_of_name.substr(0,14) == "[inventorycube")
		{
			if(baseimg != NULL)
			{
				infostream<<"generate_image(): baseimg!=NULL "
						<<"for part_of_name=\""<<part_of_name
						<<"\", cancelling."<<std::endl;
				return false;
			}

			str_replace_char(part_of_name, '&', '^');
			Strfnd sf(part_of_name);
			sf.next("{");
			std::string imagename_top = sf.next("{");
			std::string imagename_left = sf.next("{");
			std::string imagename_right = sf.next("{");

#if 1
			//TODO

			if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
			{
				infostream<<"generate_image(): EVDF_RENDER_TO_TARGET"
						" not supported. Creating fallback image"<<std::endl;
				baseimg = generate_image_from_scratch(
						imagename_top, device);
				return true;
			}
			
			u32 w0 = 64;
			u32 h0 = 64;
			//infostream<<"inventorycube w="<<w0<<" h="<<h0<<std::endl;
			core::dimension2d<u32> dim(w0,h0);
			
			// Generate images for the faces of the cube
			video::IImage *img_top = generate_image_from_scratch(
					imagename_top, device);
			video::IImage *img_left = generate_image_from_scratch(
					imagename_left, device);
			video::IImage *img_right = generate_image_from_scratch(
					imagename_right, device);
			assert(img_top && img_left && img_right);

			// TODO: Create textures from images
			video::ITexture *texture_top = driver->addTexture(
					(imagename_top + "__temp__").c_str(), img_top);
			assert(texture_top);
			
			// Drop images
			img_top->drop();
			img_left->drop();
			img_right->drop();
			
			// Create render target texture
			video::ITexture *rtt = NULL;
			std::string rtt_name = part_of_name + "_RTT";
			rtt = driver->addRenderTargetTexture(dim, rtt_name.c_str(),
					video::ECF_A8R8G8B8);
			assert(rtt);
			
			// Set render target
			driver->setRenderTarget(rtt, true, true,
					video::SColor(0,0,0,0));
			
			// Get a scene manager
			scene::ISceneManager *smgr_main = device->getSceneManager();
			assert(smgr_main);
			scene::ISceneManager *smgr = smgr_main->createNewSceneManager();
			assert(smgr);
			
			/*
				Create scene:
				- An unit cube is centered at 0,0,0
				- Camera looks at cube from Y+, Z- towards Y-, Z+
				NOTE: Cube has to be changed to something else because
				the textures cannot be set individually (or can they?)
			*/

			scene::ISceneNode* cube = smgr->addCubeSceneNode(1.0, NULL, -1,
					v3f(0,0,0), v3f(0, 45, 0));
			// Set texture of cube
			cube->setMaterialTexture(0, texture_top);
			//cube->setMaterialFlag(video::EMF_LIGHTING, false);
			cube->setMaterialFlag(video::EMF_ANTI_ALIASING, false);
			cube->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);

			scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0,
					v3f(0, 1.0, -1.5), v3f(0, 0, 0));
			// Set orthogonal projection
			core::CMatrix4<f32> pm;
			pm.buildProjectionMatrixOrthoLH(1.65, 1.65, 0, 100);
			camera->setProjectionMatrix(pm, true);

			/*scene::ILightSceneNode *light =*/ smgr->addLightSceneNode(0,
					v3f(-50, 100, 0), video::SColorf(0.5,0.5,0.5), 1000);

			smgr->setAmbientLight(video::SColorf(0.2,0.2,0.2));

			// Render scene
			driver->beginScene(true, true, video::SColor(0,0,0,0));
			smgr->drawAll();
			driver->endScene();
			
			// NOTE: The scene nodes should not be dropped, otherwise
			//       smgr->drop() segfaults
			/*cube->drop();
			camera->drop();
			light->drop();*/
			// Drop scene manager
			smgr->drop();
			
			// Unset render target
			driver->setRenderTarget(0, true, true, 0);

			//TODO: Free textures of images
			driver->removeTexture(texture_top);
			
			// Create image of render target
			video::IImage *image = driver->createImage(rtt, v2s32(0,0), dim);

			assert(image);
			
			baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);

			if(image)
			{
				image->copyTo(baseimg);
				image->drop();
			}
#endif
		}
		else
		{
			infostream<<"generate_image(): Invalid "
					" modification: \""<<part_of_name<<"\""<<std::endl;
		}
	}

	return true;
}
Exemplo n.º 6
0
void TextureSource::buildMainAtlas() 
{
	infostream<<"TextureSource::buildMainAtlas()"<<std::endl;

	//return; // Disable (for testing)
	
	video::IVideoDriver* driver = m_device->getVideoDriver();
	assert(driver);

	JMutexAutoLock lock(m_atlaspointer_cache_mutex);

	// Create an image of the right size
	core::dimension2d<u32> atlas_dim(1024,1024);
	video::IImage *atlas_img =
			driver->createImage(video::ECF_A8R8G8B8, atlas_dim);
	//assert(atlas_img);
	if(atlas_img == NULL)
	{
		errorstream<<"TextureSource::buildMainAtlas(): Failed to create atlas "
				"image; not building texture atlas."<<std::endl;
		return;
	}

	/*
		A list of stuff to include in the texture atlas.

		It is a single-dimensional texture atlas due to the need to tile
		textures.
		
		It should contain as much of the stuff shown in game as possible,
		to minimize texture changes.

		It fills up quickly, so do not add anything that isn't contained
		in most MapBlocks. E.g. mese isn't suitable but stone is.
	*/

	core::array<std::string> sourcelist;

	sourcelist.push_back("stone.png");
	sourcelist.push_back("mud.png");
	sourcelist.push_back("sand.png");
	sourcelist.push_back("grass.png");
	sourcelist.push_back("grass_footsteps.png");
	sourcelist.push_back("tree.png");
	sourcelist.push_back("tree_top.png");
	sourcelist.push_back("water.png");
	sourcelist.push_back("leaves.png");
	sourcelist.push_back("glass.png");
	sourcelist.push_back("mud.png^grass_side.png");
	sourcelist.push_back("cobble.png");
	sourcelist.push_back("mossycobble.png");
	sourcelist.push_back("gravel.png");
	sourcelist.push_back("jungletree.png");
	
	sourcelist.push_back("stone.png^mineral_coal.png");
	sourcelist.push_back("stone.png^mineral_iron.png");
	
	// Padding to disallow texture bleeding
	s32 padding = 16;

	/*
		First pass: generate almost everything
	*/
	core::position2d<s32> pos_in_atlas(0,0);
	
	pos_in_atlas.Y += padding;

	for(u32 i=0; i<sourcelist.size(); i++)
	{
		std::string name = sourcelist[i];

		/*video::IImage *img = driver->createImageFromFile(
				getTexturePath(name.c_str()).c_str());
		if(img == NULL)
			continue;
		
		core::dimension2d<u32> dim = img->getDimension();
		// Make a copy with the right color format
		video::IImage *img2 =
				driver->createImage(video::ECF_A8R8G8B8, dim);
		img->copyTo(img2);
		img->drop();*/
		
		// Generate image by name
		video::IImage *img2 = generate_image_from_scratch(name, m_device);
		if(img2 == NULL)
		{
			infostream<<"TextureSource::buildMainAtlas(): Couldn't generate texture atlas: Couldn't generate image \""<<name<<"\""<<std::endl;
			continue;
		}

		core::dimension2d<u32> dim = img2->getDimension();

		// Don't add to atlas if image is large
		core::dimension2d<u32> max_size_in_atlas(32,32);
		if(dim.Width > max_size_in_atlas.Width
		|| dim.Height > max_size_in_atlas.Height)
		{
			infostream<<"TextureSource::buildMainAtlas(): Not adding "
					<<"\""<<name<<"\" because image is large"<<std::endl;
			continue;
		}

		// Stop making atlas if atlas is full
		if(pos_in_atlas.Y + dim.Height > atlas_dim.Height)
		{
			infostream<<"TextureSource::buildMainAtlas(): "
					<<"Atlas is full, not adding more textures."
					<<std::endl;
			break;
		}
		
        infostream<<"TextureSource::buildMainAtlas(): Adding \""<<name
                <<"\" to texture atlas"<<std::endl;

		// Tile it a few times in the X direction
		u16 xwise_tiling = 16;
		for(u32 j=0; j<xwise_tiling; j++)
		{
			// Copy the copy to the atlas
			img2->copyToWithAlpha(atlas_img,
					pos_in_atlas + v2s32(j*dim.Width,0),
					core::rect<s32>(v2s32(0,0), dim),
					video::SColor(255,255,255,255),
					NULL);
		}

		// Copy the borders a few times to disallow texture bleeding
		for(u32 side=0; side<2; side++) // top and bottom
		for(s32 y0=0; y0<padding; y0++)
		for(s32 x0=0; x0<(s32)xwise_tiling*(s32)dim.Width; x0++)
		{
			s32 dst_y;
			s32 src_y;
			if(side==0)
			{
				dst_y = y0 + pos_in_atlas.Y + dim.Height;
				src_y = pos_in_atlas.Y + dim.Height - 1;
			}
			else
			{
				dst_y = -y0 + pos_in_atlas.Y-1;
				src_y = pos_in_atlas.Y;
			}
			s32 x = x0 + pos_in_atlas.X * dim.Width;
			video::SColor c = atlas_img->getPixel(x, src_y);
			atlas_img->setPixel(x,dst_y,c);
		}

		img2->drop();

		/*
			Add texture to caches
		*/
		
		// Get next id
		u32 id = m_atlaspointer_cache.size();

		// Create AtlasPointer
		AtlasPointer ap(id);
		ap.atlas = NULL; // Set on the second pass
		ap.pos = v2f((float)pos_in_atlas.X/(float)atlas_dim.Width,
				(float)pos_in_atlas.Y/(float)atlas_dim.Height);
		ap.size = v2f((float)dim.Width/(float)atlas_dim.Width,
				(float)dim.Width/(float)atlas_dim.Height);
		ap.tiled = xwise_tiling;

		// Create SourceAtlasPointer and add to containers
		SourceAtlasPointer nap(name, ap, atlas_img, pos_in_atlas, dim);
		m_atlaspointer_cache.push_back(nap);
		m_name_to_id.insert(name, id);
			
		// Increment position
		pos_in_atlas.Y += dim.Height + padding * 2;
	}

	/*
		Make texture
	*/
	video::ITexture *t = driver->addTexture("__main_atlas__", atlas_img);
	assert(t);

	/*
		Second pass: set texture pointer in generated AtlasPointers
	*/
	for(u32 i=0; i<sourcelist.size(); i++)
	{
		std::string name = sourcelist[i];
		if(m_name_to_id.find(name) == NULL)
			continue;
		u32 id = m_name_to_id[name];
		//infostream<<"id of name "<<name<<" is "<<id<<std::endl;
		m_atlaspointer_cache[id].a.atlas = t;
	}

	/*
		Write image to file so that it can be inspected
	*/
	/*driver->writeImageToFile(atlas_img, 
			getTexturePath("main_atlas.png").c_str());*/
}