void bottomUp(stList *flowers, stKVDatabase *sequenceDatabase, Name referenceEventName,
              bool isTop, stMatrix *(*generateSubstitutionMatrix)(double)) {
    /*
     * A reference thread between the two caps
     * in each flower f may be broken into two in the children of f.
     * Therefore, for each flower f first identify attached stub ends present in the children of f that are
     * not present in f and copy them into f, reattaching the reference caps as needed.
     */
    stList *caps = getCaps(flowers, referenceEventName);
    for (int64_t i = stList_length(caps) - 1; i >= 0; i--) { //Start from end, as we add to this list.
        setAdjacencyLengthsAndRecoverNewCapsAndBrokenAdjacencies(stList_get(caps, i), caps);
    }
    for(int64_t i=0; i<stList_length(flowers); i++) {
        recoverBrokenAdjacencies(stList_get(flowers, i), caps, referenceEventName);
    }

    //Build the phylogenetic event trees for base calling.
    segmentWriteFn_flowerToPhylogeneticTreeHash = stHash_construct2(NULL, (void (*)(void *))cleanupPhylogeneticTree);
    for(int64_t i=0; i<stList_length(flowers); i++) {
        Flower *flower = stList_get(flowers, i);
        Event *refEvent = eventTree_getEvent(flower_getEventTree(flower), referenceEventName);
        assert(refEvent != NULL);
        stHash_insert(segmentWriteFn_flowerToPhylogeneticTreeHash, flower, getPhylogeneticTreeRootedAtGivenEvent(refEvent, generateSubstitutionMatrix));
    }

    if (isTop) {
        stList *threadStrings = buildRecursiveThreadsInList(sequenceDatabase, caps, segmentWriteFn,
                terminalAdjacencyWriteFn);
        assert(stList_length(threadStrings) == stList_length(caps));

        int64_t nonTrivialSeqIndex = 0, trivialSeqIndex = stList_length(threadStrings); //These are used as indices for the names of trivial and non-trivial sequences.
        for (int64_t i = 0; i < stList_length(threadStrings); i++) {
            Cap *cap = stList_get(caps, i);
            assert(cap_getStrand(cap));
            assert(!cap_getSide(cap));
            Flower *flower = end_getFlower(cap_getEnd(cap));
            char *threadString = stList_get(threadStrings, i);
            bool trivialString = isTrivialString(&threadString); //This alters the original string
            MetaSequence *metaSequence = addMetaSequence(flower, cap, trivialString ? trivialSeqIndex++ : nonTrivialSeqIndex++,
                    threadString, trivialString);
            free(threadString);
            int64_t endCoordinate = setCoordinates(flower, metaSequence, cap, metaSequence_getStart(metaSequence) - 1);
            (void) endCoordinate;
            assert(endCoordinate == metaSequence_getLength(metaSequence) + metaSequence_getStart(metaSequence));
        }
        stList_setDestructor(threadStrings, NULL); //The strings are already cleaned up by the above loop
        stList_destruct(threadStrings);
    } else {
        buildRecursiveThreads(sequenceDatabase, caps, segmentWriteFn, terminalAdjacencyWriteFn);
    }
    stHash_destruct(segmentWriteFn_flowerToPhylogeneticTreeHash);
    stList_destruct(caps);
}
Exemplo n.º 2
0
HandleType FrameBuffer::createColorBuffer(int p_width, int p_height,
                                          GLenum p_internalFormat)
{
    emugl::Mutex::AutoLock mutex(m_lock);
    HandleType ret = 0;

    ColorBufferPtr cb(ColorBuffer::create(
            getDisplay(),
            p_width,
            p_height,
            p_internalFormat,
            getCaps().has_eglimage_texture_2d,
            m_colorBufferHelper));
    if (cb.Ptr() != NULL) {
        ret = genHandle();
        m_colorbuffers[ret].cb = cb;
        m_colorbuffers[ret].refcount = 1;
    }
    return ret;
}
Exemplo n.º 3
0
status_t BnHDCP::onTransact(
        uint32_t code, const Parcel &data, Parcel *reply, uint32_t flags) {
    switch (code) {
        case HDCP_SET_OBSERVER:
        {
            CHECK_INTERFACE(IHDCP, data, reply);

            sp<IHDCPObserver> observer =
                interface_cast<IHDCPObserver>(data.readStrongBinder());

            reply->writeInt32(setObserver(observer));
            return OK;
        }

        case HDCP_INIT_ASYNC:
        {
            CHECK_INTERFACE(IHDCP, data, reply);

            const char *host = data.readCString();
            unsigned port = data.readInt32();

            reply->writeInt32(initAsync(host, port));
            return OK;
        }

        case HDCP_SHUTDOWN_ASYNC:
        {
            CHECK_INTERFACE(IHDCP, data, reply);

            reply->writeInt32(shutdownAsync());
            return OK;
        }

        case HDCP_GET_CAPS:
        {
            CHECK_INTERFACE(IHDCP, data, reply);

            reply->writeInt32(getCaps());
            return OK;
        }

        case HDCP_ENCRYPT:
        {
            size_t size = data.readInt32();
            size_t bufSize = 2 * size;

            // watch out for overflow
            void *inData = NULL;
            if (bufSize > size) {
                inData = malloc(bufSize);
            }

            if (inData == NULL) {
                reply->writeInt32(ERROR_OUT_OF_RANGE);
                return OK;
            }

            void *outData = (uint8_t *)inData + size;

            data.read(inData, size);

            uint32_t streamCTR = data.readInt32();
            uint64_t inputCTR;
            status_t err = encrypt(inData, size, streamCTR, &inputCTR, outData);

            reply->writeInt32(err);

            if (err == OK) {
                reply->writeInt64(inputCTR);
                reply->write(outData, size);
            }

            free(inData);
            inData = outData = NULL;

            return OK;
        }

        case HDCP_ENCRYPT_NATIVE:
        {
            CHECK_INTERFACE(IHDCP, data, reply);

            sp<GraphicBuffer> graphicBuffer = new GraphicBuffer();
            data.read(*graphicBuffer);
            size_t offset = data.readInt32();
            size_t size = data.readInt32();
            uint32_t streamCTR = data.readInt32();
            void *outData = NULL;
            uint64_t inputCTR;

            status_t err = ERROR_OUT_OF_RANGE;

            outData = malloc(size);

            if (outData != NULL) {
                err = encryptNative(graphicBuffer, offset, size,
                                             streamCTR, &inputCTR, outData);
            }

            reply->writeInt32(err);

            if (err == OK) {
                reply->writeInt64(inputCTR);
                reply->write(outData, size);
            }

            free(outData);
            outData = NULL;

            return OK;
        }

        case HDCP_DECRYPT:
        {
            size_t size = data.readInt32();
            size_t bufSize = 2 * size;

            // watch out for overflow
            void *inData = NULL;
            if (bufSize > size) {
                inData = malloc(bufSize);
            }

            if (inData == NULL) {
                reply->writeInt32(ERROR_OUT_OF_RANGE);
                return OK;
            }

            void *outData = (uint8_t *)inData + size;

            data.read(inData, size);

            uint32_t streamCTR = data.readInt32();
            uint64_t inputCTR = data.readInt64();
            status_t err = decrypt(inData, size, streamCTR, inputCTR, outData);

            reply->writeInt32(err);

            if (err == OK) {
                reply->write(outData, size);
            }

            free(inData);
            inData = outData = NULL;

            return OK;
        }

        default:
            return BBinder::onTransact(code, data, reply, flags);
    }
}
Exemplo n.º 4
0
int GLESv2Context::getMaxTexUnits() {
    return getCaps()->maxTexImageUnits;
}
Exemplo n.º 5
0
bool ValidationContext::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
{
    if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
    {
        *type      = GL_INT;
        *numParams = 1;
        return true;
    }

    // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
    // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
    // to the fact that it is stored internally as a float, and so would require conversion
    // if returned from Context::getIntegerv. Since this conversion is already implemented
    // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
    // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
    // application.
    switch (pname)
    {
        case GL_COMPRESSED_TEXTURE_FORMATS:
        {
            *type      = GL_INT;
            *numParams = static_cast<unsigned int>(getCaps().compressedTextureFormats.size());
            return true;
        }
        case GL_PROGRAM_BINARY_FORMATS_OES:
        {
            *type      = GL_INT;
            *numParams = static_cast<unsigned int>(getCaps().programBinaryFormats.size());
            return true;
        }
        case GL_SHADER_BINARY_FORMATS:
        {
            *type      = GL_INT;
            *numParams = static_cast<unsigned int>(getCaps().shaderBinaryFormats.size());
            return true;
        }

        case GL_MAX_VERTEX_ATTRIBS:
        case GL_MAX_VERTEX_UNIFORM_VECTORS:
        case GL_MAX_VARYING_VECTORS:
        case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
        case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
        case GL_MAX_TEXTURE_IMAGE_UNITS:
        case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
        case GL_MAX_RENDERBUFFER_SIZE:
        case GL_MAX_COLOR_ATTACHMENTS_EXT:
        case GL_MAX_DRAW_BUFFERS_EXT:
        case GL_NUM_SHADER_BINARY_FORMATS:
        case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
        case GL_ARRAY_BUFFER_BINDING:
        // case GL_FRAMEBUFFER_BINDING: // equivalent to DRAW_FRAMEBUFFER_BINDING_ANGLE
        case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE:
        case GL_READ_FRAMEBUFFER_BINDING_ANGLE:
        case GL_RENDERBUFFER_BINDING:
        case GL_CURRENT_PROGRAM:
        case GL_PACK_ALIGNMENT:
        case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
        case GL_UNPACK_ALIGNMENT:
        case GL_GENERATE_MIPMAP_HINT:
        case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
        case GL_RED_BITS:
        case GL_GREEN_BITS:
        case GL_BLUE_BITS:
        case GL_ALPHA_BITS:
        case GL_DEPTH_BITS:
        case GL_STENCIL_BITS:
        case GL_ELEMENT_ARRAY_BUFFER_BINDING:
        case GL_CULL_FACE_MODE:
        case GL_FRONT_FACE:
        case GL_ACTIVE_TEXTURE:
        case GL_STENCIL_FUNC:
        case GL_STENCIL_VALUE_MASK:
        case GL_STENCIL_REF:
        case GL_STENCIL_FAIL:
        case GL_STENCIL_PASS_DEPTH_FAIL:
        case GL_STENCIL_PASS_DEPTH_PASS:
        case GL_STENCIL_BACK_FUNC:
        case GL_STENCIL_BACK_VALUE_MASK:
        case GL_STENCIL_BACK_REF:
        case GL_STENCIL_BACK_FAIL:
        case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
        case GL_STENCIL_BACK_PASS_DEPTH_PASS:
        case GL_DEPTH_FUNC:
        case GL_BLEND_SRC_RGB:
        case GL_BLEND_SRC_ALPHA:
        case GL_BLEND_DST_RGB:
        case GL_BLEND_DST_ALPHA:
        case GL_BLEND_EQUATION_RGB:
        case GL_BLEND_EQUATION_ALPHA:
        case GL_STENCIL_WRITEMASK:
        case GL_STENCIL_BACK_WRITEMASK:
        case GL_STENCIL_CLEAR_VALUE:
        case GL_SUBPIXEL_BITS:
        case GL_MAX_TEXTURE_SIZE:
        case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
        case GL_SAMPLE_BUFFERS:
        case GL_SAMPLES:
        case GL_IMPLEMENTATION_COLOR_READ_TYPE:
        case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
        case GL_TEXTURE_BINDING_2D:
        case GL_TEXTURE_BINDING_CUBE_MAP:
        case GL_RESET_NOTIFICATION_STRATEGY_EXT:
        case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
        {
            *type      = GL_INT;
            *numParams = 1;
            return true;
        }
        case GL_MAX_SAMPLES_ANGLE:
        {
            if (!getExtensions().framebufferMultisample)
            {
                return false;
            }
            *type      = GL_INT;
            *numParams = 1;
            return true;
        }
        case GL_MAX_VIEWPORT_DIMS:
        {
            *type      = GL_INT;
            *numParams = 2;
            return true;
        }
        case GL_VIEWPORT:
        case GL_SCISSOR_BOX:
        {
            *type      = GL_INT;
            *numParams = 4;
            return true;
        }
        case GL_SHADER_COMPILER:
        case GL_SAMPLE_COVERAGE_INVERT:
        case GL_DEPTH_WRITEMASK:
        case GL_CULL_FACE:                 // CULL_FACE through DITHER are natural to IsEnabled,
        case GL_POLYGON_OFFSET_FILL:       // but can be retrieved through the Get{Type}v queries.
        case GL_SAMPLE_ALPHA_TO_COVERAGE:  // For this purpose, they are treated here as
                                           // bool-natural
        case GL_SAMPLE_COVERAGE:
        case GL_SCISSOR_TEST:
        case GL_STENCIL_TEST:
        case GL_DEPTH_TEST:
        case GL_BLEND:
        case GL_DITHER:
        case GL_CONTEXT_ROBUST_ACCESS_EXT:
        {
            *type      = GL_BOOL;
            *numParams = 1;
            return true;
        }
        case GL_COLOR_WRITEMASK:
        {
            *type      = GL_BOOL;
            *numParams = 4;
            return true;
        }
        case GL_POLYGON_OFFSET_FACTOR:
        case GL_POLYGON_OFFSET_UNITS:
        case GL_SAMPLE_COVERAGE_VALUE:
        case GL_DEPTH_CLEAR_VALUE:
        case GL_LINE_WIDTH:
        {
            *type      = GL_FLOAT;
            *numParams = 1;
            return true;
        }
        case GL_ALIASED_LINE_WIDTH_RANGE:
        case GL_ALIASED_POINT_SIZE_RANGE:
        case GL_DEPTH_RANGE:
        {
            *type      = GL_FLOAT;
            *numParams = 2;
            return true;
        }
        case GL_COLOR_CLEAR_VALUE:
        case GL_BLEND_COLOR:
        {
            *type      = GL_FLOAT;
            *numParams = 4;
            return true;
        }
        case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
            if (!getExtensions().maxTextureAnisotropy)
            {
                return false;
            }
            *type      = GL_FLOAT;
            *numParams = 1;
            return true;
        case GL_TIMESTAMP_EXT:
            if (!getExtensions().disjointTimerQuery)
            {
                return false;
            }
            *type      = GL_INT_64_ANGLEX;
            *numParams = 1;
            return true;
        case GL_GPU_DISJOINT_EXT:
            if (!getExtensions().disjointTimerQuery)
            {
                return false;
            }
            *type      = GL_INT;
            *numParams = 1;
            return true;
        case GL_COVERAGE_MODULATION_CHROMIUM:
            if (!getExtensions().framebufferMixedSamples)
            {
                return false;
            }
            *type      = GL_INT;
            *numParams = 1;
            return true;
        case GL_TEXTURE_BINDING_EXTERNAL_OES:
            if (!getExtensions().eglStreamConsumerExternal && !getExtensions().eglImageExternal)
            {
                return false;
            }
            *type      = GL_INT;
            *numParams = 1;
            return true;
    }

    if (getExtensions().debug)
    {
        switch (pname)
        {
            case GL_DEBUG_LOGGED_MESSAGES:
            case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
            case GL_DEBUG_GROUP_STACK_DEPTH:
            case GL_MAX_DEBUG_MESSAGE_LENGTH:
            case GL_MAX_DEBUG_LOGGED_MESSAGES:
            case GL_MAX_DEBUG_GROUP_STACK_DEPTH:
            case GL_MAX_LABEL_LENGTH:
                *type      = GL_INT;
                *numParams = 1;
                return true;

            case GL_DEBUG_OUTPUT_SYNCHRONOUS:
            case GL_DEBUG_OUTPUT:
                *type      = GL_BOOL;
                *numParams = 1;
                return true;
        }
    }

    if (getExtensions().multisampleCompatibility)
    {
        switch (pname)
        {
            case GL_MULTISAMPLE_EXT:
            case GL_SAMPLE_ALPHA_TO_ONE_EXT:
                *type      = GL_BOOL;
                *numParams = 1;
                return true;
        }
    }

    if (getExtensions().pathRendering)
    {
        switch (pname)
        {
            case GL_PATH_MODELVIEW_MATRIX_CHROMIUM:
            case GL_PATH_PROJECTION_MATRIX_CHROMIUM:
                *type = GL_FLOAT;
                *numParams = 16;
                return true;
        }
    }

    if (getExtensions().bindGeneratesResource)
    {
        switch (pname)
        {
            case GL_BIND_GENERATES_RESOURCE_CHROMIUM:
                *type      = GL_BOOL;
                *numParams = 1;
                return true;
        }
    }

    if (getExtensions().sRGBWriteControl)
    {
        switch (pname)
        {
            case GL_FRAMEBUFFER_SRGB_EXT:
                *type      = GL_BOOL;
                *numParams = 1;
                return true;
        }
    }

    // Check for ES3.0+ parameter names which are also exposed as ES2 extensions
    switch (pname)
    {
        case GL_PACK_ROW_LENGTH:
        case GL_PACK_SKIP_ROWS:
        case GL_PACK_SKIP_PIXELS:
            if ((getClientMajorVersion() < 3) && !getExtensions().packSubimage)
            {
                return false;
            }
            *type      = GL_INT;
            *numParams = 1;
            return true;
        case GL_UNPACK_ROW_LENGTH:
        case GL_UNPACK_SKIP_ROWS:
        case GL_UNPACK_SKIP_PIXELS:
            if ((getClientMajorVersion() < 3) && !getExtensions().unpackSubimage)
            {
                return false;
            }
            *type      = GL_INT;
            *numParams = 1;
            return true;
        case GL_VERTEX_ARRAY_BINDING:
            if ((getClientMajorVersion() < 3) && !getExtensions().vertexArrayObject)
            {
                return false;
            }
            *type      = GL_INT;
            *numParams = 1;
            return true;
        case GL_PIXEL_PACK_BUFFER_BINDING:
        case GL_PIXEL_UNPACK_BUFFER_BINDING:
            if ((getClientMajorVersion() < 3) && !getExtensions().pixelBufferObject)
            {
                return false;
            }
            *type      = GL_INT;
            *numParams = 1;
            return true;
    }

    if (getClientVersion() < Version(3, 0))
    {
        return false;
    }

    // Check for ES3.0+ parameter names
    switch (pname)
    {
        case GL_MAX_UNIFORM_BUFFER_BINDINGS:
        case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
        case GL_UNIFORM_BUFFER_BINDING:
        case GL_TRANSFORM_FEEDBACK_BINDING:
        case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
        case GL_COPY_READ_BUFFER_BINDING:
        case GL_COPY_WRITE_BUFFER_BINDING:
        case GL_SAMPLER_BINDING:
        case GL_READ_BUFFER:
        case GL_TEXTURE_BINDING_3D:
        case GL_TEXTURE_BINDING_2D_ARRAY:
        case GL_MAX_3D_TEXTURE_SIZE:
        case GL_MAX_ARRAY_TEXTURE_LAYERS:
        case GL_MAX_VERTEX_UNIFORM_BLOCKS:
        case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
        case GL_MAX_COMBINED_UNIFORM_BLOCKS:
        case GL_MAX_VERTEX_OUTPUT_COMPONENTS:
        case GL_MAX_FRAGMENT_INPUT_COMPONENTS:
        case GL_MAX_VARYING_COMPONENTS:
        case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
        case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
        case GL_MIN_PROGRAM_TEXEL_OFFSET:
        case GL_MAX_PROGRAM_TEXEL_OFFSET:
        case GL_NUM_EXTENSIONS:
        case GL_MAJOR_VERSION:
        case GL_MINOR_VERSION:
        case GL_MAX_ELEMENTS_INDICES:
        case GL_MAX_ELEMENTS_VERTICES:
        case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
        case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
        case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
        case GL_UNPACK_IMAGE_HEIGHT:
        case GL_UNPACK_SKIP_IMAGES:
        {
            *type      = GL_INT;
            *numParams = 1;
            return true;
        }

        case GL_MAX_ELEMENT_INDEX:
        case GL_MAX_UNIFORM_BLOCK_SIZE:
        case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
        case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
        case GL_MAX_SERVER_WAIT_TIMEOUT:
        {
            *type      = GL_INT_64_ANGLEX;
            *numParams = 1;
            return true;
        }

        case GL_TRANSFORM_FEEDBACK_ACTIVE:
        case GL_TRANSFORM_FEEDBACK_PAUSED:
        case GL_PRIMITIVE_RESTART_FIXED_INDEX:
        case GL_RASTERIZER_DISCARD:
        {
            *type      = GL_BOOL;
            *numParams = 1;
            return true;
        }

        case GL_MAX_TEXTURE_LOD_BIAS:
        {
            *type      = GL_FLOAT;
            *numParams = 1;
            return true;
        }
    }

    if (getClientVersion() < Version(3, 1))
    {
        return false;
    }

    switch (pname)
    {
        case GL_MAX_FRAMEBUFFER_WIDTH:
        case GL_MAX_FRAMEBUFFER_HEIGHT:
        case GL_MAX_FRAMEBUFFER_SAMPLES:
        case GL_MAX_SAMPLE_MASK_WORDS:
        case GL_MAX_COLOR_TEXTURE_SAMPLES:
        case GL_MAX_DEPTH_TEXTURE_SAMPLES:
        case GL_MAX_INTEGER_SAMPLES:
        case GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET:
        case GL_MAX_VERTEX_ATTRIB_BINDINGS:
        case GL_MAX_VERTEX_ATTRIB_STRIDE:
        case GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS:
        case GL_MAX_VERTEX_ATOMIC_COUNTERS:
        case GL_MAX_VERTEX_IMAGE_UNIFORMS:
        case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS:
        case GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS:
        case GL_MAX_FRAGMENT_ATOMIC_COUNTERS:
        case GL_MAX_FRAGMENT_IMAGE_UNIFORMS:
        case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS:
        case GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET:
        case GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET:
        case GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS:
        case GL_MAX_COMPUTE_UNIFORM_BLOCKS:
        case GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS:
        case GL_MAX_COMPUTE_SHARED_MEMORY_SIZE:
        case GL_MAX_COMPUTE_UNIFORM_COMPONENTS:
        case GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS:
        case GL_MAX_COMPUTE_ATOMIC_COUNTERS:
        case GL_MAX_COMPUTE_IMAGE_UNIFORMS:
        case GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS:
        case GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS:
        case GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
        case GL_MAX_UNIFORM_LOCATIONS:
        case GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS:
        case GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE:
        case GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS:
        case GL_MAX_COMBINED_ATOMIC_COUNTERS:
        case GL_MAX_IMAGE_UNITS:
        case GL_MAX_COMBINED_IMAGE_UNIFORMS:
        case GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS:
        case GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS:
        case GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT:
            *type      = GL_INT;
            *numParams = 1;
            return true;
        case GL_MAX_SHADER_STORAGE_BLOCK_SIZE:
            *type      = GL_INT_64_ANGLEX;
            *numParams = 1;
            return true;
    }

    return false;
}