Exemplo n.º 1
0
void checkGlError ( const char * title )
{
	const char * str = getGlErrorString ();

	if ( str != NULL )
		printf ( "%s - OpenGL error: %s\n", title, str );
}
Exemplo n.º 2
0
  /*!
   * \brief This macro displays the error related to an OpenGL function
   *
   * \param p_where:        Name of the function calling the GL function
   * \param p_op:           Name of the GL function
   *
   */
  void checkGlError(const char* p_where, const char* p_op)
  {
#ifdef DEBUG
      for (GLint error = glGetError(); error; error
              = glGetError()) {
          LOGE(p_where<<":after "<<p_op<<":glError code:"<<getGlErrorString(error));
      }
#endif
  }
Exemplo n.º 3
0
	MyWindow () : GlutWindow ( 200, 100, 400, 400, "ARB_shader_atomic_counters" )
	{
		glClearColor ( 0.5, 0.5, 0.5, 1.0 );
		glEnable     ( GL_DEPTH_TEST );
		glDepthFunc  ( GL_LEQUAL );
	
		const char * err = getGlErrorString ();
		
		if ( !program.loadProgram ( "atomic-counters.glsl" ) )
		{
			printf ( "Error building program: %s\n", program.getLog ().c_str () );
			
			exit ( 2 );
		}
		else
			printf ( "Shader loaded:\n%s\n", program.getLog ().c_str () );
	
		mesh = createTorus ( 2, 4, 30, 30 );
		
		counterBuf.create ();
		counterBuf.bindBase ( GL_ATOMIC_COUNTER_BUFFER, 0 );	// unbind ???
	}