void Blob::handleMessage(const Message& msg){ switch(msg.type){ case 0: setMoveSpeed(getMoveSpeed()-MORPH_SPEED_INCREASE); break; default: break; } }
void PlayerCharacters::setWoodElfFeatures() { setElfFeatures(); updateWisdom(+1); //fleet of foot setMoveSpeed(getMoveSpeed()+5); //mask of the wild //elven weapon training }
void SquidBullet::initOptions(const cocos2d::Vec2& pos, const cocos2d::Vec2& dir) { int x = (pos.x-16) +(std::rand() % ((int)((pos.x - 16) - (pos.x +17)))); int y = pos.y; setPosition(cocos2d::Vec2( x, y)); setVelocity(dir*getMoveSpeed()); // Schedule update schedule(schedule_selector(SquidBullet::update)); }