Exemplo n.º 1
0
void
NodeGraph::mouseMoveEvent(QMouseEvent* e)
{
    QPointF newPos = mapToScene( e->pos() );
    QPointF lastMousePosScene = mapToScene( _imp->_lastMousePos.x(), _imp->_lastMousePos.y() );
    double dx, dy;
    {
        QPointF newPosRoot = _imp->_root->mapFromScene(newPos);
        QPointF lastMousePosRoot = _imp->_root->mapFromScene(lastMousePosScene);
        dx = newPosRoot.x() - lastMousePosRoot.x();
        dy = newPosRoot.y() - lastMousePosRoot.y();
    }

    _imp->_hasMovedOnce = true;

    bool mustUpdate = true;
    boost::shared_ptr<NodeCollection> collection = getGroup();
    NodeGroup* isGroup = dynamic_cast<NodeGroup*>( collection.get() );
    bool isGroupEditable = true;
    bool groupEdited = true;
    if (isGroup) {
        isGroupEditable = isGroup->isSubGraphEditable();
        groupEdited = isGroup->getNode()->hasPyPlugBeenEdited();
    }
    if (!groupEdited && isGroupEditable) {
        ///check if user is nearby unlock
        int iw = _imp->unlockIcon.width();
        int ih = _imp->unlockIcon.height();
        int w = width();
        if ( ( e->x() >= (w - iw - 10 - 15) ) && ( e->x() <= (w - 10 + 15) ) &&
                ( e->y() >= (10 - 15) ) && ( e->y() <= (10 + ih + 15) ) ) {
            assert(isGroup);
            QPoint pos = mapToGlobal( e->pos() );
            QToolTip::showText( pos, GuiUtils::convertFromPlainText(QCoreApplication::translate("NodeGraph", "Clicking the unlock button will convert the PyPlug to a regular group saved in the project and dettach it from the script.\n"
                                "Any modification will not be written to the Python script. Subsequent loading of the project will no longer load this group from the python script."), Qt::WhiteSpaceNormal) );
        }
    }

    QRectF sceneR = visibleSceneRect();
    if ( groupEdited && (_imp->_evtState != eEventStateSelectionRect) && (_imp->_evtState != eEventStateDraggingArrow) ) {
        // Set cursor

        std::set<NodeGui*> visibleNodes;
        getNodesWithinViewportRect(visibleWidgetRect(), &visibleNodes);

        NodeGuiPtr selected;
        Edge* selectedEdge = 0;
        bool optionalInputsAutoHidden = areOptionalInputsAutoHidden();

        for (std::set<NodeGui*>::iterator it = visibleNodes.begin(); it != visibleNodes.end(); ++it) {
            QPointF evpt = (*it)->mapFromScene(newPos);
            QRectF bbox = (*it)->mapToScene( (*it)->boundingRect() ).boundingRect();
            if ( (*it)->isActive() && bbox.intersects(sceneR) ) {
                if ( (*it)->contains(evpt) ) {
                    selected = (*it)->shared_from_this();
                    if (optionalInputsAutoHidden) {
                        (*it)->refreshEdgesVisility(true);
                    } else {
                        break;
                    }
                } else {
                    Edge* edge = (*it)->hasEdgeNearbyPoint(newPos);
                    if (edge) {
                        selectedEdge = edge;
                        if (!optionalInputsAutoHidden) {
                            break;
                        }
                    } else if ( optionalInputsAutoHidden && !(*it)->getIsSelected() ) {
                        (*it)->refreshEdgesVisility(false);
                    }
                }
            }
        }
        if (selected) {
            _imp->cursorSet = true;
            setCursor( QCursor(Qt::OpenHandCursor) );
        } else if (selectedEdge) {
        } else if (!selectedEdge && !selected) {
            if (_imp->cursorSet) {
                _imp->cursorSet = false;
                unsetCursor();
            }
        }
    }

    bool mustUpdateNavigator = false;
    ///Apply actions
    switch (_imp->_evtState) {
    case eEventStateDraggingArrow: {
        QPointF np = _imp->_arrowSelected->mapFromScene(newPos);
        if ( _imp->_arrowSelected->isOutputEdge() ) {
            _imp->_arrowSelected->dragDest(np);
        } else {
            _imp->_arrowSelected->dragSource(np);
        }
        checkAndStartAutoScrollTimer(newPos);
        mustUpdate = true;
        break;
    }
    case eEventStateDraggingNode: {
        mustUpdate = true;
        mustUpdateNavigator = true;
        bool controlDown = modifierHasControl(e);
        bool shiftdown = modifierHasShift(e);
        moveSelectedNodesBy(shiftdown, controlDown, lastMousePosScene, newPos, sceneR, true);
        break;
    }
    case eEventStateMovingArea: {
        mustUpdateNavigator = true;
        moveRootInternal(dx, dy);
        _imp->cursorSet = true;
        setCursor( QCursor(Qt::SizeAllCursor) );
        mustUpdate = true;
        break;
    }
    case eEventStateResizingBackdrop: {
        mustUpdateNavigator = true;
        assert(_imp->_backdropResized);
        QPointF p = _imp->_backdropResized->scenePos();
        int w = newPos.x() - p.x();
        int h = newPos.y() - p.y();
        checkAndStartAutoScrollTimer(newPos);
        mustUpdate = true;
        pushUndoCommand( new ResizeBackdropCommand(_imp->_backdropResized, w, h) );
        break;
    }
    case eEventStateSelectionRect: {
        QPointF startDrag = _imp->_lastSelectionStartPointScene;
        QPointF cur = newPos;
        double xmin = std::min( cur.x(), startDrag.x() );
        double xmax = std::max( cur.x(), startDrag.x() );
        double ymin = std::min( cur.y(), startDrag.y() );
        double ymax = std::max( cur.y(), startDrag.y() );
        checkAndStartAutoScrollTimer(newPos);
        QRectF selRect(xmin, ymin, xmax - xmin, ymax - ymin);
        _imp->_selectionRect = selRect;
        mustUpdate = true;
        break;
    }
    case eEventStateDraggingNavigator: {
        QPointF mousePosSceneCoordinates;
        bool insideNavigator = isNearbyNavigator(e->pos(), mousePosSceneCoordinates);
        if (insideNavigator) {
            _imp->_refreshOverlays = true;
            centerOn(mousePosSceneCoordinates);
            _imp->_lastMousePos = e->pos();
            update();

            return;
        }
        break;
    }
    case eEventStateZoomingArea: {
        int delta = 2 * ( ( e->x() - _imp->_lastMousePos.x() ) - ( e->y() - _imp->_lastMousePos.y() ) );
        setTransformationAnchor(QGraphicsView::AnchorViewCenter);
        wheelEventInternal(modCASIsControl(e), delta);
        setTransformationAnchor(QGraphicsView::AnchorUnderMouse);
        mustUpdate = true;
        break;
    }
    default:
        mustUpdate = false;
        break;
    } // switch


    _imp->_lastMousePos = e->pos();


    if (mustUpdateNavigator) {
        _imp->_refreshOverlays = true;
        mustUpdate = true;
    }

    if (mustUpdate) {
        update();
    }
    QGraphicsView::mouseMoveEvent(e);
} // mouseMoveEvent
Exemplo n.º 2
0
void
NodeGraph::checkForHints(bool shiftdown,
                         bool controlDown,
                         const NodeGuiPtr& selectedNode,
                         const QRectF& visibleSceneR)
{
    NodePtr internalNode = selectedNode->getNode();
    bool doMergeHints = shiftdown && controlDown;
    bool doConnectionHints = appPTR->getCurrentSettings()->isConnectionHintEnabled();

    //Ignore hints for backdrops
    BackdropGui* isBd = dynamic_cast<BackdropGui*>( selectedNode.get() );

    if (isBd) {
        return;
    }

    if (!doMergeHints) {
        ///for nodes already connected don't show hint
        if ( ( internalNode->getMaxInputCount() == 0) && internalNode->hasOutputConnected() ) {
            doConnectionHints = false;
        } else if ( ( internalNode->getMaxInputCount() > 0) && internalNode->hasAllInputsConnected() && internalNode->hasOutputConnected() ) {
            doConnectionHints = false;
        }
    }

    if (!doConnectionHints) {
        return;
    }

    QRectF selectedNodeBbox = selectedNode->boundingRectWithEdges(); //selectedNode->mapToParent( selectedNode->boundingRect() ).boundingRect();
    double tolerance = 10;
    selectedNodeBbox.adjust(-tolerance, -tolerance, tolerance, tolerance);

    NodeGuiPtr nodeToShowMergeRect;
    NodePtr selectedNodeInternalNode = selectedNode->getNode();
    bool selectedNodeIsReader = selectedNodeInternalNode->getEffectInstance()->isReader() || selectedNodeInternalNode->getMaxInputCount() == 0;
    Edge* edge = 0;
    std::set<NodeGui*> nodesWithinRect;
    getNodesWithinViewportRect(visibleWidgetRect(), &nodesWithinRect);

    {
        for (std::set<NodeGui*>::iterator it = nodesWithinRect.begin(); it != nodesWithinRect.end(); ++it) {
            bool isAlreadyAnOutput = false;
            const NodesWList& outputs = internalNode->getGuiOutputs();
            for (NodesWList::const_iterator it2 = outputs.begin(); it2 != outputs.end(); ++it2) {
                NodePtr node = it2->lock();
                if (!node) {
                    continue;
                }
                if ( node == (*it)->getNode() ) {
                    isAlreadyAnOutput = true;
                    break;
                }
            }
            if (isAlreadyAnOutput) {
                continue;
            }
            QRectF nodeBbox = (*it)->boundingRectWithEdges();
            if ( ( (*it) != selectedNode.get() ) && (*it)->isVisible() && nodeBbox.intersects(visibleSceneR) ) {
                if (doMergeHints) {
                    //QRectF nodeRect = (*it)->mapToParent((*it)->boundingRect()).boundingRect();

                    NodePtr internalNode = (*it)->getNode();


                    if ( !internalNode->isOutputNode() && nodeBbox.intersects(selectedNodeBbox) ) {
                        bool nHasInput = internalNode->hasInputConnected();
                        int nMaxInput = internalNode->getMaxInputCount();
                        bool selectedHasInput = selectedNodeInternalNode->hasInputConnected();
                        int selectedMaxInput = selectedNodeInternalNode->getMaxInputCount();
                        double nPAR = internalNode->getEffectInstance()->getAspectRatio(-1);
                        double selectedPAR = selectedNodeInternalNode->getEffectInstance()->getAspectRatio(-1);
                        double nFPS = internalNode->getEffectInstance()->getFrameRate();
                        double selectedFPS = selectedNodeInternalNode->getEffectInstance()->getFrameRate();
                        bool isValid = true;

                        if ( (selectedPAR != nPAR) || (std::abs(nFPS - selectedFPS) > 0.01) ) {
                            if (nHasInput || selectedHasInput) {
                                isValid = false;
                            } else if ( !nHasInput && (nMaxInput == 0) && !selectedHasInput && (selectedMaxInput == 0) ) {
                                isValid = false;
                            }
                        }
                        if (isValid) {
                            nodeToShowMergeRect = (*it)->shared_from_this();
                        }
                    } else {
                        (*it)->setMergeHintActive(false);
                    }
                } else { //!doMergeHints
                    edge = (*it)->hasEdgeNearbyRect(selectedNodeBbox);

                    ///if the edge input is the selected node don't continue
                    if ( edge && ( edge->getSource() == selectedNode) ) {
                        edge = 0;
                    }

                    if ( edge && edge->isOutputEdge() ) {
                        if (selectedNodeIsReader) {
                            continue;
                        }
                        int prefInput = selectedNodeInternalNode->getPreferredInputForConnection();
                        if (prefInput == -1) {
                            edge = 0;
                        } else {
                            Node::CanConnectInputReturnValue ret = selectedNodeInternalNode->canConnectInput(edge->getSource()->getNode(),
                                                                   prefInput);
                            if (ret != Node::eCanConnectInput_ok) {
                                edge = 0;
                            }
                        }
                    }

                    if ( edge && !edge->isOutputEdge() ) {
                        if ( (*it)->getNode()->getEffectInstance()->isReader() ||
                                ( (*it)->getNode()->getMaxInputCount() == 0 ) ) {
                            edge = 0;
                            continue;
                        }

                        if ( (*it)->getNode()->getEffectInstance()->isInputRotoBrush( edge->getInputNumber() ) ) {
                            edge = 0;
                            continue;
                        }

                        //Check that the edge can connect to the selected node
                        {
                            Node::CanConnectInputReturnValue ret = edge->getDest()->getNode()->canConnectInput( selectedNodeInternalNode, edge->getInputNumber() );
                            if ( (ret == Node::eCanConnectInput_inputAlreadyConnected) &&
                                    !selectedNodeIsReader ) {
                                ret = Node::eCanConnectInput_ok;
                            }

                            if (ret != Node::eCanConnectInput_ok) {
                                edge = 0;
                            }
                        }

                        //Check that the selected node can connect to the input of the edge

                        if (edge) {
                            NodeGuiPtr edgeHasSource = edge->getSource();
                            if (edgeHasSource) {
                                int prefInput = selectedNodeInternalNode->getPreferredInputForConnection();
                                if (prefInput != -1) {
                                    Node::CanConnectInputReturnValue ret = selectedNodeInternalNode->canConnectInput(edgeHasSource->getNode(), prefInput);
                                    if ( (ret == Node::eCanConnectInput_inputAlreadyConnected) &&
                                            !selectedNodeIsReader ) {
                                        ret = Node::eCanConnectInput_ok;
                                    }

                                    if (ret != Node::eCanConnectInput_ok) {
                                        edge = 0;
                                    }
                                }
                            }
                        }
                    }

                    if (edge) {
                        edge->setUseHighlight(true);
                        break;
                    }
                } // doMergeHints
            }
        }
    } // QMutexLocker l(&_imp->_nodesMutex);

    if ( _imp->_highLightedEdge && ( _imp->_highLightedEdge != edge) ) {
        _imp->_highLightedEdge->setUseHighlight(false);
        _imp->_hintInputEdge->hide();
        _imp->_hintOutputEdge->hide();
    }

    _imp->_highLightedEdge = edge;

    if ( edge && edge->getSource() && edge->getDest() ) {
        ///setup the hints edge

        ///find out if the node is already connected to what the edge is connected
        bool alreadyConnected = false;
        const std::vector<NodeWPtr > & inpNodes = selectedNode->getNode()->getGuiInputs();
        for (std::size_t i = 0; i < inpNodes.size(); ++i) {
            if ( inpNodes[i].lock() == edge->getSource()->getNode() ) {
                alreadyConnected = true;
                break;
            }
        }

        if ( !_imp->_hintInputEdge->isVisible() ) {
            if (!alreadyConnected) {
                int prefInput = selectedNode->getNode()->getPreferredInputForConnection();
                _imp->_hintInputEdge->setInputNumber(prefInput != -1 ? prefInput : 0);
                _imp->_hintInputEdge->setSourceAndDestination(edge->getSource(), selectedNode);
                _imp->_hintInputEdge->setVisible(true);
            }
            _imp->_hintOutputEdge->setInputNumber( edge->getInputNumber() );
            _imp->_hintOutputEdge->setSourceAndDestination( selectedNode, edge->getDest() );
            _imp->_hintOutputEdge->setVisible(true);
        } else {
            if (!alreadyConnected) {
                _imp->_hintInputEdge->initLine();
            }
            _imp->_hintOutputEdge->initLine();
        }
    } else if (edge) {
        ///setup only 1 of the hints edge

        if ( _imp->_highLightedEdge && !_imp->_hintInputEdge->isVisible() ) {
            if ( edge->isOutputEdge() ) {
                int prefInput = selectedNode->getNode()->getPreferredInputForConnection();
                _imp->_hintInputEdge->setInputNumber(prefInput != -1 ? prefInput : 0);
                _imp->_hintInputEdge->setSourceAndDestination(edge->getSource(), selectedNode);
            } else {
                _imp->_hintInputEdge->setInputNumber( edge->getInputNumber() );
                _imp->_hintInputEdge->setSourceAndDestination( selectedNode, edge->getDest() );
            }
            _imp->_hintInputEdge->setVisible(true);
        } else if ( _imp->_highLightedEdge && _imp->_hintInputEdge->isVisible() ) {
            _imp->_hintInputEdge->initLine();
        }
    } else if (nodeToShowMergeRect) {
        nodeToShowMergeRect->setMergeHintActive(true);
        selectedNode->setMergeHintActive(true);
        _imp->_mergeHintNode = nodeToShowMergeRect;
    } else {
        selectedNode->setMergeHintActive(false);
        _imp->_mergeHintNode.reset();
    }
} // NodeGraph::checkForHints
Exemplo n.º 3
0
GCC_DIAG_UNUSED_PRIVATE_FIELD_ON

#include "Engine/EffectInstance.h"
#include "Engine/Node.h"
#include "Engine/NodeGroup.h"
#include "Engine/Settings.h"
#include "Engine/Utils.h" // convertFromPlainText

#include "Gui/BackdropGui.h"
#include "Gui/Edge.h"
#include "Gui/GuiApplicationManager.h"
#include "Gui/GuiMacros.h"
#include "Gui/NodeGui.h"
#include "Gui/TabWidget.h"



#include "Global/QtCompat.h"

NATRON_NAMESPACE_ENTER
void
NodeGraph::checkForHints(bool shiftdown,
                         bool controlDown,
                         const NodeGuiPtr& selectedNode,
                         const QRectF& visibleSceneR)
{
    NodePtr internalNode = selectedNode->getNode();
    if (!internalNode) {
        return;
    }
    bool doMergeHints = shiftdown && controlDown;
    bool doConnectionHints = controlDown;

    //Ignore hints for backdrops
    BackdropGuiPtr isBd = toBackdropGui( selectedNode );

    if (isBd) {
        return;
    }

    if (!doMergeHints) {
        ///for nodes already connected don't show hint
        if ( ( internalNode->getNInputs() == 0) && internalNode->hasOutputConnected() ) {
            doConnectionHints = false;
        } else if ( ( internalNode->getNInputs() > 0) && internalNode->hasAllInputsConnected() && internalNode->hasOutputConnected() ) {
            doConnectionHints = false;
        }
    }

    if (!doConnectionHints) {
        return;
    }

    QRectF selectedNodeBbox = selectedNode->boundingRectWithEdges(); //selectedNode->mapToParent( selectedNode->boundingRect() ).boundingRect();
    double tolerance = 10;
    selectedNodeBbox.adjust(-tolerance, -tolerance, tolerance, tolerance);

    NodeGuiPtr nodeToShowMergeRect;
    NodePtr selectedNodeInternalNode = selectedNode->getNode();
    bool selectedNodeIsReader = selectedNodeInternalNode->getEffectInstance()->isReader() || selectedNodeInternalNode->getNInputs() == 0;
    Edge* edge = 0;
    std::set<NodeGuiPtr> nodesWithinRect;
    getNodesWithinViewportRect(visibleWidgetRect(), &nodesWithinRect);

    {
        for (std::set<NodeGuiPtr>::iterator it = nodesWithinRect.begin(); it != nodesWithinRect.end(); ++it) {
            OutputNodesMap outputs;
            internalNode->getOutputs(outputs);

            OutputNodesMap::const_iterator foundAsOutput = outputs.find((*it)->getNode());
            if (foundAsOutput != outputs.end()) {
                continue;
            }
            QRectF nodeBbox = (*it)->boundingRectWithEdges();
            if ( ( (*it) != selectedNode ) && (*it)->isVisible() && nodeBbox.intersects(visibleSceneR) ) {
                if (doMergeHints) {
                    //QRectF nodeRect = (*it)->mapToParent((*it)->boundingRect()).boundingRect();

                    NodePtr internalNode = (*it)->getNode();


                    if ( !internalNode->isOutputNode() && nodeBbox.intersects(selectedNodeBbox) ) {
                        bool nHasInput = internalNode->hasInputConnected();
                        int nMaxInput = internalNode->getNInputs();
                        bool selectedHasInput = selectedNodeInternalNode->hasInputConnected();
                        int selectedMaxInput = selectedNodeInternalNode->getNInputs();
                        double nPAR = internalNode->getEffectInstance()->getAspectRatio(-1);
                        double selectedPAR = selectedNodeInternalNode->getEffectInstance()->getAspectRatio(-1);
                        double nFPS = internalNode->getEffectInstance()->getFrameRate();
                        double selectedFPS = selectedNodeInternalNode->getEffectInstance()->getFrameRate();
                        bool isValid = true;

                        if ( (selectedPAR != nPAR) || (std::abs(nFPS - selectedFPS) > 0.01) ) {
                            if (nHasInput || selectedHasInput) {
                                isValid = false;
                            } else if ( !nHasInput && (nMaxInput == 0) && !selectedHasInput && (selectedMaxInput == 0) ) {
                                isValid = false;
                            }
                        }
                        if (isValid) {
                            nodeToShowMergeRect = (*it)->shared_from_this();
                        }
                    } else {
                        (*it)->setMergeHintActive(false);
                    }
                } else { //!doMergeHints
                    edge = (*it)->hasEdgeNearbyRect(selectedNodeBbox);

                    ///if the edge input is the selected node don't continue
                    if ( edge && ( edge->getSource() == selectedNode) ) {
                        edge = 0;
                    }

                    if ( edge && edge->isOutputEdge() ) {
                        if (selectedNodeIsReader) {
                            continue;
                        }
                        int prefInput = selectedNodeInternalNode->getPreferredInputForConnection();
                        if (prefInput == -1) {
                            edge = 0;
                        } else {
                            Node::CanConnectInputReturnValue ret = selectedNodeInternalNode->canConnectInput(edge->getSource()->getNode(),
                                                                                                             prefInput);
                            if (ret != Node::eCanConnectInput_ok) {
                                edge = 0;
                            }
                        }
                    }

                    if ( edge && !edge->isOutputEdge() ) {
                        if ( (*it)->getNode()->getEffectInstance()->isReader() ||
                             ( (*it)->getNode()->getNInputs() == 0 ) ) {
                            edge = 0;
                            continue;
                        }

                        //Check that the edge can connect to the selected node
                        {
                            Node::CanConnectInputReturnValue ret = edge->getDest()->getNode()->canConnectInput( selectedNodeInternalNode, edge->getInputNumber() );
                            if ( (ret == Node::eCanConnectInput_inputAlreadyConnected) &&
                                 !selectedNodeIsReader ) {
                                ret = Node::eCanConnectInput_ok;
                            }

                            if (ret != Node::eCanConnectInput_ok) {
                                edge = 0;
                            }
                        }

                        //Check that the selected node can connect to the input of the edge

                        if (edge) {
                            NodeGuiPtr edgeHasSource = edge->getSource();
                            if (edgeHasSource) {
                                int prefInput = selectedNodeInternalNode->getPreferredInputForConnection();
                                if (prefInput != -1) {
                                    Node::CanConnectInputReturnValue ret = selectedNodeInternalNode->canConnectInput(edgeHasSource->getNode(), prefInput);
                                    if ( (ret == Node::eCanConnectInput_inputAlreadyConnected) &&
                                         !selectedNodeIsReader ) {
                                        ret = Node::eCanConnectInput_ok;
                                    }

                                    if (ret != Node::eCanConnectInput_ok) {
                                        edge = 0;
                                    }
                                }
                            }
                        }
                    }

                    if (edge) {
                        edge->setUseHighlight(true);
                        break;
                    }
                } // doMergeHints
            }
        }
    } // QMutexLocker l(&_imp->_nodesMutex);

    if ( _imp->_highLightedEdge && ( _imp->_highLightedEdge != edge) ) {
        _imp->_highLightedEdge->setUseHighlight(false);
        _imp->_hintInputEdge->hide();
        _imp->_hintOutputEdge->hide();
    }

    _imp->_highLightedEdge = edge;

    if ( edge && edge->getSource() && edge->getDest() ) {
        ///setup the hints edge

        ///find out if the node is already connected to what the edge is connected
        bool alreadyConnected = false;
        const std::vector<NodeWPtr> & inpNodes = selectedNode->getNode()->getInputs();
        for (std::size_t i = 0; i < inpNodes.size(); ++i) {
            if ( inpNodes[i].lock() == edge->getSource()->getNode() ) {
                alreadyConnected = true;
                break;
            }
        }

        if ( !_imp->_hintInputEdge->isVisible() ) {
            if (!alreadyConnected) {
                int prefInput = selectedNode->getNode()->getPreferredInputForConnection();
                _imp->_hintInputEdge->setInputNumber(prefInput != -1 ? prefInput : 0);
                _imp->_hintInputEdge->setSourceAndDestination(edge->getSource(), selectedNode);
                _imp->_hintInputEdge->setVisible(true);
            }
            _imp->_hintOutputEdge->setInputNumber( edge->getInputNumber() );
            _imp->_hintOutputEdge->setSourceAndDestination( selectedNode, edge->getDest() );
            _imp->_hintOutputEdge->setVisible(true);
        } else {
            if (!alreadyConnected) {
                _imp->_hintInputEdge->initLine();
            }
            _imp->_hintOutputEdge->initLine();
        }
    } else if (edge) {
        ///setup only 1 of the hints edge

        if ( _imp->_highLightedEdge && !_imp->_hintInputEdge->isVisible() ) {
            if ( edge->isOutputEdge() ) {
                int prefInput = selectedNode->getNode()->getPreferredInputForConnection();
                if (prefInput != -1) {
                    _imp->_hintInputEdge->setInputNumber(prefInput);
                    _imp->_hintInputEdge->setSourceAndDestination(edge->getSource(), selectedNode);
                    _imp->_hintInputEdge->setVisible(true);
                }
            } else {
                _imp->_hintInputEdge->setInputNumber( edge->getInputNumber() );
                _imp->_hintInputEdge->setSourceAndDestination( selectedNode, edge->getDest() );
                _imp->_hintInputEdge->setVisible(true);
            }
        } else if ( _imp->_highLightedEdge && _imp->_hintInputEdge->isVisible() ) {
            _imp->_hintInputEdge->initLine();
        }
    } else if (nodeToShowMergeRect) {
        nodeToShowMergeRect->setMergeHintActive(true);
        selectedNode->setMergeHintActive(true);
        _imp->_mergeHintNode = nodeToShowMergeRect;
    } else {
        selectedNode->setMergeHintActive(false);
        _imp->_mergeHintNode.reset();
    }
} // NodeGraph::checkForHints