Exemplo n.º 1
0
Vector3 SphereGridTopology::getPointInGrid(int i, int j, int k) const
{
    //return p0+dx*x+dy*y+dz*z;
    SReal r = d_radius.getValue();
    Vector3 axisZ = d_axis.getValue();
    axisZ.normalize();
    Vector3 axisX = ((axisZ-Vector3(1,0,0)).norm() < 0.000001 ? Vector3(0,1,0) : Vector3(1,0,0));
    Vector3 axisY = cross(axisZ,axisX);
    axisX = cross(axisY,axisZ);
    axisX.normalize();
    axisY.normalize();
    axisZ.normalize();
    int nx = getNx();
    int ny = getNy();
    int nz = getNz();
    // coordonate on a square
    Vector3 p(i*2*r/(nx-1) - r, j*2*r/(ny-1) - r, k*2*r/(nz-1) - r);
    // scale it to be on a circle
    if (p.norm() > 0.0000001){
        SReal maxVal = helper::rmax(helper::rabs(p[0]),helper::rabs(p[1]));
        maxVal = helper::rmax(maxVal,helper::rabs(p[2]));
        p *= maxVal/p.norm();
    }

    return d_center.getValue()+axisX*p[0] + axisY*p[1] + axisZ * p[2];
}
Exemplo n.º 2
0
Box3D AtomicBlock3D::getBoundingBox() const {
    return Box3D(0, getNx()-1, 0, getNy()-1, 0, getNz()-1);
}