Exemplo n.º 1
0
void Server::handleCommand_Damage(NetworkPacket* pkt) {
	//const auto peer_id = pkt->getPeerId();
	auto & packet = *(pkt->packet);
	auto player = m_env->getPlayer(pkt->getPeerId());
	if (!player) {
		m_con.DisconnectPeer(pkt->getPeerId());
		return;
	}
	auto playersao = player->getPlayerSAO();
	if (!playersao) {
		m_con.DisconnectPeer(pkt->getPeerId());
		return;
	}
	u8 damage = packet[TOSERVER_DAMAGE_VALUE].as<u8>();

	if(g_settings->getBool("enable_damage")) {
		actionstream << player->getName() << " damaged by "
		             << (int)damage << " hp at " << PP(player->getPosition() / BS)
		             << std::endl;

		playersao->setHP(playersao->getHP() - damage);

		SendPlayerHPOrDie(playersao);

		stat.add("damage", player->getName(), damage);
	}
}
Exemplo n.º 2
0
void Server::handleCommand_RemovedSounds(NetworkPacket* pkt) {
	const auto peer_id = pkt->getPeerId();
	auto & packet = *(pkt->packet);
	auto player = m_env->getPlayer(pkt->getPeerId());
	if (!player) {
		m_con.DisconnectPeer(pkt->getPeerId());
		return;
	}
	auto playersao = player->getPlayerSAO();
	if (!playersao) {
		m_con.DisconnectPeer(pkt->getPeerId());
		return;
	}

	std::vector<s32> removed_ids;
	packet[TOSERVER_REMOVED_SOUNDS_IDS].convert(removed_ids);
	for (auto & id : removed_ids) {
		std::map<s32, ServerPlayingSound>::iterator i =
		    m_playing_sounds.find(id);
		if(i == m_playing_sounds.end())
			continue;
		ServerPlayingSound &psound = i->second;
		psound.clients.erase(peer_id);
		if(psound.clients.empty())
			m_playing_sounds.erase(i);
	}
}
void Server::SendPlayerBreath(u16 peer_id)
{
	DSTACK(FUNCTION_NAME);
	PlayerSAO *playersao = getPlayerSAO(peer_id);
	if (!playersao)
		return;
	m_script->player_event(playersao, "breath_changed");
	SendBreath(peer_id, playersao->getBreath());
}
void Server::SendPlayerHP(u16 peer_id)
{
	DSTACK(FUNCTION_NAME);
	PlayerSAO *playersao = getPlayerSAO(peer_id);
	if (!playersao)
		return;
	SendHP(peer_id, playersao->getHP());
	m_script->player_event(playersao,"health_changed");

	// Send to other clients
	std::string str = gob_cmd_punched(playersao->readDamage(), playersao->getHP());
	ActiveObjectMessage aom(playersao->getId(), true, str);
	playersao->m_messages_out.push(aom);
}
Exemplo n.º 5
0
void Server::handleCommand_PlayerItem(NetworkPacket* pkt) {
	//const auto peer_id = pkt->getPeerId();
	auto & packet = *(pkt->packet);
	auto player = m_env->getPlayer(pkt->getPeerId());
	if (!player) {
		m_con.DisconnectPeer(pkt->getPeerId());
		return;
	}
	auto playersao = player->getPlayerSAO();
	if (!playersao) {
		m_con.DisconnectPeer(pkt->getPeerId());
		return;
	}
	u16 item = packet[TOSERVER_PLAYERITEM_VALUE].as<u16>();
	playersao->setWieldIndex(item);
}
Exemplo n.º 6
0
void Server::handleCommand_Drawcontrol(NetworkPacket* pkt) {
	const auto peer_id = pkt->getPeerId();
	auto & packet = *(pkt->packet);
	auto player = m_env->getPlayer(pkt->getPeerId());
	if (!player) {
		m_con.DisconnectPeer(pkt->getPeerId());
		return;
	}
	auto playersao = player->getPlayerSAO();
	if (!playersao) {
		m_con.DisconnectPeer(pkt->getPeerId());
		return;
	}
	auto client = getClient(peer_id);
	auto lock = client->lock_unique_rec();
	client->wanted_range = packet[TOSERVER_DRAWCONTROL_WANTED_RANGE].as<u32>();
	client->range_all = packet[TOSERVER_DRAWCONTROL_RANGE_ALL].as<u32>();
	client->farmesh  = packet[TOSERVER_DRAWCONTROL_FARMESH].as<u8>();
	client->fov  = packet[TOSERVER_DRAWCONTROL_FOV].as<f32>();
	//client->block_overflow = packet[TOSERVER_DRAWCONTROL_BLOCK_OVERFLOW].as<bool>();
}
Exemplo n.º 7
0
void Server::handleCommand_InventoryFields(NetworkPacket* pkt) {
	//const auto peer_id = pkt->getPeerId();
	auto & packet = *(pkt->packet);
	auto player = m_env->getPlayer(pkt->getPeerId());
	if (!player) {
		m_con.DisconnectPeer(pkt->getPeerId());
		return;
	}
	auto playersao = player->getPlayerSAO();
	if (!playersao) {
		m_con.DisconnectPeer(pkt->getPeerId());
		return;
	}

	std::string formname;
	std::map<std::string, std::string> fields;

	packet[TOSERVER_INVENTORY_FIELDS_FORMNAME].convert(formname);
	packet[TOSERVER_INVENTORY_FIELDS_DATA].convert(fields);

	m_script->on_playerReceiveFields(playersao, formname, fields);
}
Exemplo n.º 8
0
void Server::handleCommand_Respawn(NetworkPacket* pkt) {
	const auto peer_id = pkt->getPeerId();
	//auto & packet = *(pkt->packet);
	auto player = m_env->getPlayer(pkt->getPeerId());
	if (!player) {
		m_con.DisconnectPeer(pkt->getPeerId());
		return;
	}
	auto playersao = player->getPlayerSAO();
	if (!playersao) {
		m_con.DisconnectPeer(pkt->getPeerId());
		return;
	}
	if(!player->isDead())
		return;

	RespawnPlayer(peer_id);

	actionstream << player->getName() << " respawns at "
	             << PP(player->getPosition() / BS) << std::endl;

	// ActiveObject is added to environment in AsyncRunStep after
	// the previous addition has been successfully removed
}
Exemplo n.º 9
0
void Server::handleCommand_Breath(NetworkPacket* pkt) {
	const auto peer_id = pkt->getPeerId();
	auto & packet = *(pkt->packet);
	auto player = m_env->getPlayer(pkt->getPeerId());
	if (!player) {
		m_con.DisconnectPeer(pkt->getPeerId());
		return;
	}
	auto playersao = player->getPlayerSAO();
	if (!playersao) {
		m_con.DisconnectPeer(pkt->getPeerId());
		return;
	}

	/*
	 * If player is dead, we don't need to update the breath
	 * He is dead !
	 */
	if (!player->isDead()) {
		playersao->setBreath(packet[TOSERVER_BREATH_VALUE].as<u16>());
		SendPlayerBreath(peer_id);
	}

}
Exemplo n.º 10
0
void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt) {
	//const auto peer_id = pkt->getPeerId();
	auto & packet = *(pkt->packet);
	auto player = m_env->getPlayer(pkt->getPeerId());
	if (!player) {
		m_con.DisconnectPeer(pkt->getPeerId());
		return;
	}
	auto playersao = player->getPlayerSAO();
	if (!playersao) {
		m_con.DisconnectPeer(pkt->getPeerId());
		return;
	}

	v3s16 p = packet[TOSERVER_NODEMETA_FIELDS_POS].as<v3s16>();
	std::string formname = packet[TOSERVER_NODEMETA_FIELDS_FORMNAME].as<std::string>();
	std::map<std::string, std::string> fields;
	packet[TOSERVER_NODEMETA_FIELDS_DATA].convert(fields);

	// If something goes wrong, this player is to blame
	RollbackScopeActor rollback_scope(m_rollback,
	                                  std::string("player:") + player->getName());

	// Check the target node for rollback data; leave others unnoticed
	RollbackNode rn_old(&m_env->getMap(), p, this);

	m_script->node_on_receive_fields(p, formname, fields, playersao);

	// Report rollback data
	RollbackNode rn_new(&m_env->getMap(), p, this);
	if(rollback() && rn_new != rn_old) {
		RollbackAction action;
		action.setSetNode(p, rn_old, rn_new);
		rollback()->reportAction(action);
	}
}
Exemplo n.º 11
0
void Server::handleCommand_Interact(NetworkPacket* pkt) {
	const auto peer_id = pkt->getPeerId();
	auto & packet = *(pkt->packet);
	auto player = m_env->getPlayer(pkt->getPeerId());
	if (!player) {
		m_con.DisconnectPeer(pkt->getPeerId());
		return;
	}
	auto playersao = player->getPlayerSAO();
	if (!playersao) {
		m_con.DisconnectPeer(pkt->getPeerId());
		return;
	}

	u8 action;
	u16 item_i;
	PointedThing pointed;

	packet[TOSERVER_INTERACT_ACTION].convert(action);
	packet[TOSERVER_INTERACT_ITEM].convert(item_i);
	packet[TOSERVER_INTERACT_POINTED_THING].convert(pointed);

	if(player->hp == 0) {
		verbosestream << "TOSERVER_INTERACT: " << player->getName()
		              << " tried to interact, but is dead!" << std::endl;
		return;
	}

	MAP_NOTHREAD_LOCK((&m_env->getMap()));

	v3f player_pos = playersao->getLastGoodPosition();

	// Update wielded item
	playersao->setWieldIndex(item_i);

	// Get pointed to node (undefined if not POINTEDTYPE_NODE)
	v3s16 p_under = pointed.node_undersurface;
	v3s16 p_above = pointed.node_abovesurface;

	// Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
	ServerActiveObject *pointed_object = NULL;
	if(pointed.type == POINTEDTHING_OBJECT) {
		pointed_object = m_env->getActiveObject(pointed.object_id);
		if(pointed_object == NULL) {
			verbosestream << "TOSERVER_INTERACT: "
			              "pointed object is NULL" << std::endl;
			return;
		}

	}

	v3f pointed_pos_under = player_pos;
	v3f pointed_pos_above = player_pos;
	if(pointed.type == POINTEDTHING_NODE) {
		pointed_pos_under = intToFloat(p_under, BS);
		pointed_pos_above = intToFloat(p_above, BS);
	} else if(pointed.type == POINTEDTHING_OBJECT) {
		pointed_pos_under = pointed_object->getBasePosition();
		pointed_pos_above = pointed_pos_under;
	}

	/*
		Check that target is reasonably close
		(only when digging or placing things)
	*/
	static const bool enable_anticheat = !g_settings->getBool("disable_anticheat");
	if ((action == 0 || action == 2 || action == 3) &&
	        (enable_anticheat && !isSingleplayer())) {
		float d = player_pos.getDistanceFrom(pointed_pos_under);
		float max_d = BS * 14; // Just some large enough value
		if(d > max_d) {
			actionstream << "Player " << player->getName()
			             << " tried to access " << pointed.dump()
			             << " from too far: "
			             << "d=" << d << ", max_d=" << max_d
			             << ". ignoring." << std::endl;
			// Re-send block to revert change on client-side
			RemoteClient *client = getClient(peer_id);
			v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
			client->SetBlockNotSent(blockpos);
			// Call callbacks
			m_script->on_cheat(playersao, "interacted_too_far");
			// Do nothing else
			return;
		}
	}

	/*
		Make sure the player is allowed to do it
	*/
	if(!checkPriv(player->getName(), "interact")) {
		actionstream << player->getName() << " attempted to interact with "
		             << pointed.dump() << " without 'interact' privilege"
		             << std::endl;
		// Re-send block to revert change on client-side
		RemoteClient *client = getClient(peer_id);
		// Digging completed -> under
		if(action == 2) {
			v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
			client->SetBlockNotSent(blockpos);
		}
		// Placement -> above
		if(action == 3) {
			v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
			client->SetBlockNotSent(blockpos);
		}
		stat.add("interact_denied", player->getName());
		return;
	}

	/*
		If something goes wrong, this player is to blame
	*/
	RollbackScopeActor rollback_scope(m_rollback,
	                                  std::string("player:") + player->getName());

	/*
		0: start digging or punch object
	*/
	if(action == 0) {
		if(pointed.type == POINTEDTHING_NODE) {
			/*
				NOTE: This can be used in the future to check if
				somebody is cheating, by checking the timing.
			*/
			MapNode n = m_env->getMap().getNode(p_under);

			if (!n) {
				infostream << "Server: Not punching: Node not found."
				           << " Adding block to emerge queue."
				           << std::endl;
				m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above), false);
			}

			if(n.getContent() != CONTENT_IGNORE)
				m_script->node_on_punch(p_under, n, playersao, pointed);
			// Cheat prevention
			playersao->noCheatDigStart(p_under);
		} else if(pointed.type == POINTEDTHING_OBJECT) {
			// Skip if object has been removed
			if(pointed_object->m_removed)
				return;

			actionstream << player->getName() << " punches object "
			             << pointed.object_id << ": "
			             << pointed_object->getDescription() << std::endl;

			ItemStack punchitem = playersao->getWieldedItem();
			ToolCapabilities toolcap =
			    punchitem.getToolCapabilities(m_itemdef);
			v3f dir = (pointed_object->getBasePosition() -
			           (player->getPosition() + player->getEyeOffset())
			          ).normalize();
			float time_from_last_punch =
			    playersao->resetTimeFromLastPunch();

			s16 src_original_hp = pointed_object->getHP();
			s16 dst_origin_hp = playersao->getHP();

			pointed_object->punch(dir, &toolcap, playersao,
			                      time_from_last_punch);

			// If the object is a player and its HP changed
			if (src_original_hp != pointed_object->getHP() &&
			        pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
				SendPlayerHPOrDie(((PlayerSAO*)pointed_object));
			}

			// If the puncher is a player and its HP changed
			if (dst_origin_hp != playersao->getHP()) {
				SendPlayerHPOrDie(playersao);
			}

			stat.add("punch", player->getName());
		}

	} // action == 0

	/*
		1: stop digging
	*/
	else if(action == 1) {
	} // action == 1

	/*
		2: Digging completed
	*/
	else if(action == 2) {
		// Only digging of nodes
		if(pointed.type == POINTEDTHING_NODE) {
			MapNode n = m_env->getMap().getNode(p_under);
			if (!n) {
				infostream << "Server: Not finishing digging: Node not found."
				           << " Adding block to emerge queue."
				           << std::endl;
				m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above), false);
			}

			/* Cheat prevention */
			bool is_valid_dig = true;
			if (enable_anticheat && !isSingleplayer()) {
				v3s16 nocheat_p = playersao->getNoCheatDigPos();
				float nocheat_t = playersao->getNoCheatDigTime();
				playersao->noCheatDigEnd();
				// If player didn't start digging this, ignore dig
				if(nocheat_p != p_under) {
					infostream << "Server: NoCheat: " << player->getName()
					           << " started digging "
					           << PP(nocheat_p) << " and completed digging "
					           << PP(p_under) << "; not digging." << std::endl;
					is_valid_dig = false;
					// Call callbacks
					m_script->on_cheat(playersao, "finished_unknown_dig");
				}
				// Get player's wielded item
				ItemStack playeritem;
				InventoryList *mlist = playersao->getInventory()->getList("main");
				if(mlist != NULL)
					playeritem = mlist->getItem(playersao->getWieldIndex());
				ToolCapabilities playeritem_toolcap =
				    playeritem.getToolCapabilities(m_itemdef);
				// Get diggability and expected digging time
				DigParams params = getDigParams(m_nodedef->get(n).groups,
				                                &playeritem_toolcap);
				// If can't dig, try hand
				if(!params.diggable) {
					const ItemDefinition &hand = m_itemdef->get("");
					const ToolCapabilities *tp = hand.tool_capabilities;
					if(tp)
						params = getDigParams(m_nodedef->get(n).groups, tp);
				}
				// If can't dig, ignore dig
				if(!params.diggable) {
					infostream << "Server: NoCheat: " << player->getName()
					           << " completed digging " << PP(p_under)
					           << ", which is not diggable with tool. not digging."
					           << std::endl;
					is_valid_dig = false;
					// Call callbacks
					m_script->on_cheat(playersao, "dug_unbreakable");
				}
				// Check digging time
				// If already invalidated, we don't have to
				if(!is_valid_dig) {
					// Well not our problem then
				}
				// Clean and long dig
				else if(params.time > 2.0 && nocheat_t * 1.2 > params.time) {
					// All is good, but grab time from pool; don't care if
					// it's actually available
					playersao->getDigPool().grab(params.time);
				}
				// Short or laggy dig
				// Try getting the time from pool
				else if(playersao->getDigPool().grab(params.time)) {
					// All is good
				}
				// Dig not possible
				else {
					infostream << "Server: NoCheat: " << player->getName()
					           << " completed digging " << PP(p_under)
					           << "too fast; not digging." << std::endl;
					is_valid_dig = false;
					// Call callbacks
					m_script->on_cheat(playersao, "dug_too_fast");
				}
			}

			/* Actually dig node */

			if(is_valid_dig && n.getContent() != CONTENT_IGNORE) {
				m_script->node_on_dig(p_under, n, playersao);
				stat.add("dig", player->getName());
				stat.add("dig_" + m_nodedef->get(n).name , player->getName());
			}

			v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
			RemoteClient *client = getClient(peer_id);
			// Send unusual result (that is, node not being removed)
			if(m_env->getMap().getNode(p_under).getContent() != CONTENT_AIR) {
				// Re-send block to revert change on client-side
				client->SetBlockNotSent(blockpos);
			} else {
				client->ResendBlockIfOnWire(blockpos);
			}
			m_env->nodeUpdate(p_under, 5, 0);
		}
	} // action == 2

	/*
		3: place block or right-click object
	*/
	else if(action == 3) {
		ItemStack item = playersao->getWieldedItem();

		// Reset build time counter
		if(pointed.type == POINTEDTHING_NODE &&
		        item.getDefinition(m_itemdef).type == ITEM_NODE)
			getClient(peer_id)->m_time_from_building = 0.0;

		if(pointed.type == POINTEDTHING_OBJECT) {
			// Right click object

			// Skip if object has been removed
			if(pointed_object->m_removed)
				return;

			/* android bug - too many
							actionstream<<player->getName()<<" right-clicks object "
									<<pointed.object_id<<": "
									<<pointed_object->getDescription()<<std::endl;
			*/

			// Do stuff
			pointed_object->rightClick(playersao);
		} else if(m_script->item_OnPlace(
		              item, playersao, pointed)) {
			// Placement was handled in lua

			// Apply returned ItemStack
			if (playersao->setWieldedItem(item)) {
				SendInventory(playersao);
			}

			stat.add("place", player->getName());
			//stat.add("place_" + item.name, player->getName());
		}

		// If item has node placement prediction, always send the
		// blocks to make sure the client knows what exactly happened
		RemoteClient *client = getClient(peer_id);
		v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
		v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
		if(item.getDefinition(m_itemdef).node_placement_prediction != "") {
			client->SetBlockNotSent(blockpos);
			if(blockpos2 != blockpos) {
				client->SetBlockNotSent(blockpos2);
			}
		} else {
			client->ResendBlockIfOnWire(blockpos);
			if(blockpos2 != blockpos) {
				client->ResendBlockIfOnWire(blockpos2);
			}
		}
		m_env->nodeUpdate(p_under, 5, 0);
	} // action == 3

	/*
		4: use
	*/
	else if(action == 4) {
		ItemStack item = playersao->getWieldedItem();

		actionstream << player->getName() << " uses " << item.name
		             << ", pointing at " << pointed.dump() << std::endl;

		if(m_script->item_OnUse(
		            item, playersao, pointed)) {
			// Apply returned ItemStack
			if (playersao->setWieldedItem(item)) {
				SendInventory(playersao);
			}
			stat.add("use", player->getName());
			stat.add("use_" + item.name, player->getName());
			m_env->nodeUpdate(p_under, 5, 0);
		}

	} // action == 4

	/*
		5: rightclick air
	*/
	else if (action == 5) {
		ItemStack item = playersao->getWieldedItem();

		actionstream << player->getName() << " activates "
		             << item.name << std::endl;

		if (m_script->item_OnSecondaryUse(
		            item, playersao)) {
			if( playersao->setWieldedItem(item)) {
				SendInventory(playersao);
			}
		}
	}


	/*
		Catch invalid actions
	*/
	else {
		infostream << "WARNING: Server: Invalid action "
		           << action << std::endl;
	}

}
Exemplo n.º 12
0
void Server::handleCommand_ChatMessage(NetworkPacket* pkt) {
	const auto peer_id = pkt->getPeerId();
	auto & packet = *(pkt->packet);
	auto player = m_env->getPlayer(pkt->getPeerId());
	if (!player) {
		m_con.DisconnectPeer(pkt->getPeerId());
		return;
	}
	auto playersao = player->getPlayerSAO();
	if (!playersao) {
		m_con.DisconnectPeer(pkt->getPeerId());
		return;
	}

	std::string message = packet[TOSERVER_CHAT_MESSAGE_DATA].as<std::string>();

	// If something goes wrong, this player is to blame
	RollbackScopeActor rollback_scope(m_rollback,
	                                  std::string("player:") + player->getName());

	// Get player name of this client
	std::string name = player->getName();

	// Run script hook
	bool ate = m_script->on_chat_message(name, message);
	// If script ate the message, don't proceed
	if(ate)
		return;

	// Line to send to players
	std::string line;
	// Whether to send to other players
	bool send_to_others = false;

	// Commands are implemented in Lua, so only catch invalid
	// commands that were not "eaten" and send an error back
	if(message[0] == '/') {
		message = message.substr(1);
		if(message.length() == 0)
			line += "-!- Empty command";
		else
			// TODO: str_split(message, ' ')[0]
			line += "-!- Invalid command: " + message;
	} else {
		if(checkPriv(player->getName(), "shout")) {
			line += "<";
			if (name.size() > 25) {
				auto cutted = name;
				cutted.resize(25);
				line += cutted + ".";
			} else {
				line += name;
			}
			line += "> ";
			line += message;
			send_to_others = true;
		} else
			line += "-!- You don't have permission to shout.";
	}

	if(!line.empty()) {
		if(send_to_others) {
			stat.add("chat", name);
			actionstream << "CHAT: " << line << std::endl;
			SendChatMessage(PEER_ID_INEXISTENT, line);
		} else
			SendChatMessage(peer_id, line);
	}
}
Exemplo n.º 13
0
void Server::handleCommand_InventoryAction(NetworkPacket* pkt) {
	//const auto peer_id = pkt->getPeerId();
	auto & packet = *(pkt->packet);
	auto player = m_env->getPlayer(pkt->getPeerId());
	if (!player) {
		m_con.DisconnectPeer(pkt->getPeerId());
		return;
	}
	auto playersao = player->getPlayerSAO();
	if (!playersao) {
		m_con.DisconnectPeer(pkt->getPeerId());
		return;
	}

	std::string datastring;
	packet[TOSERVER_INVENTORY_ACTION_DATA].convert(datastring);
	std::istringstream is(datastring, std::ios_base::binary);
	// Create an action
	InventoryAction *a = InventoryAction::deSerialize(is);
	if(a == NULL) {
		infostream << "TOSERVER_INVENTORY_ACTION: "
		           << "InventoryAction::deSerialize() returned NULL"
		           << std::endl;
		return;
	}

	// If something goes wrong, this player is to blame
	RollbackScopeActor rollback_scope(m_rollback,
	                                  std::string("player:") + player->getName());

	/*
		Note: Always set inventory not sent, to repair cases
		where the client made a bad prediction.
	*/

	/*
		Handle restrictions and special cases of the move action
	*/
	if(a->getType() == IACTION_MOVE) {
		IMoveAction *ma = (IMoveAction*)a;

		ma->from_inv.applyCurrentPlayer(player->getName());
		ma->to_inv.applyCurrentPlayer(player->getName());

		setInventoryModified(ma->from_inv, false);
		setInventoryModified(ma->to_inv, false);

		bool from_inv_is_current_player =
		    (ma->from_inv.type == InventoryLocation::PLAYER) &&
		    (ma->from_inv.name == player->getName());

		bool to_inv_is_current_player =
		    (ma->to_inv.type == InventoryLocation::PLAYER) &&
		    (ma->to_inv.name == player->getName());

		/*
			Disable moving items out of craftpreview
		*/
		if(ma->from_list == "craftpreview") {
			infostream << "Ignoring IMoveAction from "
			           << (ma->from_inv.dump()) << ":" << ma->from_list
			           << " to " << (ma->to_inv.dump()) << ":" << ma->to_list
			           << " because src is " << ma->from_list << std::endl;
			delete a;
			return;
		}

		/*
			Disable moving items into craftresult and craftpreview
		*/
		if(ma->to_list == "craftpreview" || ma->to_list == "craftresult") {
			infostream << "Ignoring IMoveAction from "
			           << (ma->from_inv.dump()) << ":" << ma->from_list
			           << " to " << (ma->to_inv.dump()) << ":" << ma->to_list
			           << " because dst is " << ma->to_list << std::endl;
			delete a;
			return;
		}

		// Disallow moving items in elsewhere than player's inventory
		// if not allowed to interact
		if(!checkPriv(player->getName(), "interact") &&
		        (!from_inv_is_current_player ||
		         !to_inv_is_current_player)) {
			infostream << "Cannot move outside of player's inventory: "
			           << "No interact privilege" << std::endl;
			delete a;
			return;
		}
	}
	/*
		Handle restrictions and special cases of the drop action
	*/
	else if(a->getType() == IACTION_DROP) {
		IDropAction *da = (IDropAction*)a;

		da->from_inv.applyCurrentPlayer(player->getName());

		setInventoryModified(da->from_inv, false);

		/*
			Disable dropping items out of craftpreview
		*/
		if(da->from_list == "craftpreview") {
			infostream << "Ignoring IDropAction from "
			           << (da->from_inv.dump()) << ":" << da->from_list
			           << " because src is " << da->from_list << std::endl;
			delete a;
			return;
		}

		// Disallow dropping items if not allowed to interact
		if(!checkPriv(player->getName(), "interact")) {
			delete a;
			return;
		}
		stat.add("drop", player->getName());
	}
	/*
		Handle restrictions and special cases of the craft action
	*/
	else if(a->getType() == IACTION_CRAFT) {
		ICraftAction *ca = (ICraftAction*)a;

		ca->craft_inv.applyCurrentPlayer(player->getName());

		setInventoryModified(ca->craft_inv, false);

		//bool craft_inv_is_current_player =
		//	(ca->craft_inv.type == InventoryLocation::PLAYER) &&
		//	(ca->craft_inv.name == player->getName());

		// Disallow crafting if not allowed to interact
		if(!checkPriv(player->getName(), "interact")) {
			infostream << "Cannot craft: "
			           << "No interact privilege" << std::endl;
			delete a;
			return;
		}
		stat.add("craft", player->getName());
	}

	// Do the action
	a->apply(this, playersao, this);
	// Eat the action
	delete a;

	SendInventory(playersao);

}
Exemplo n.º 14
0
void Server::handleCommand_PlayerPos(NetworkPacket* pkt) {
	const auto peer_id = pkt->getPeerId();
	auto & packet = *(pkt->packet);
	auto player = m_env->getPlayer(pkt->getPeerId());
	if (!player) {
		m_con.DisconnectPeer(pkt->getPeerId());
		return;
	}
	auto playersao = player->getPlayerSAO();
	if (!playersao) {
		m_con.DisconnectPeer(pkt->getPeerId());
		return;
	}

	// If player is dead we don't care of this packet

	if (player->hp != 0 && playersao->m_ms_from_last_respawn > 1000)
		player->setPosition(packet[TOSERVER_PLAYERPOS_POSITION].as<v3f>());
	player->setSpeed(packet[TOSERVER_PLAYERPOS_SPEED].as<v3f>());
	player->setPitch(modulo360f(packet[TOSERVER_PLAYERPOS_PITCH].as<f32>()));
	player->setYaw(modulo360f(packet[TOSERVER_PLAYERPOS_YAW].as<f32>()));
	u32 keyPressed = packet[TOSERVER_PLAYERPOS_KEY_PRESSED].as<u32>();
	player->keyPressed = keyPressed;
	{
		std::lock_guard<Mutex> lock(player->control_mutex);
		player->control.up = (bool)(keyPressed & 1);
		player->control.down = (bool)(keyPressed & 2);
		player->control.left = (bool)(keyPressed & 4);
		player->control.right = (bool)(keyPressed & 8);
		player->control.jump = (bool)(keyPressed & 16);
		player->control.aux1 = (bool)(keyPressed & 32);
		player->control.sneak = (bool)(keyPressed & 64);
		player->control.LMB = (bool)(keyPressed & 128);
		player->control.RMB = (bool)(keyPressed & 256);
	}
	auto old_pos = playersao->m_last_good_position;
	if(playersao->checkMovementCheat()) {
		// Call callbacks
		m_script->on_cheat(playersao, "moved_too_fast");
		SendMovePlayer(peer_id);
	} else if (playersao->m_ms_from_last_respawn > 3000) {
		auto dist = (old_pos / BS).getDistanceFrom(playersao->m_last_good_position / BS);
		if (dist)
			stat.add("move", playersao->getPlayer()->getName(), dist);
	}

	if (playersao->m_ms_from_last_respawn > 2000) {
		auto obj = playersao; // copypasted from server step:
		auto uptime = m_uptime.get();
		if (!obj->m_uptime_last)  // not very good place, but minimum modifications
			obj->m_uptime_last = uptime - 0.1;
		if (uptime - obj->m_uptime_last > 0.5) {
			obj->step(uptime - obj->m_uptime_last, true); //todo: maybe limit count per time
			obj->m_uptime_last = uptime;
		}
	}

	/*infostream<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
														<<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
														<<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
}