Exemplo n.º 1
0
/**
 * \brief This part of the code will render the entire HUD. Vorticon version
 */
void CHUD::renderVorticon()
{
	// Compute the score that really will be seen
	int score, lives, charges;
	score = (m_score<999999999) ? m_score : 999999999;
	lives = (m_lives<99) ? m_lives : 99;
	charges = (m_charges<99) ? m_charges : 99;

	SDL_Surface *blitsurface = g_pVideoDriver->getBlitSurface();

	// Draw the background
	g_pVideoDriver->mDrawTasks.add( new BlitSurfaceTask( mp_Background, NULL, &m_Rect ) );
	SDL_BlitSurface(mp_Background, NULL, mp_HUDBlit, NULL );
	
	CFont &Font = g_pGfxEngine->getFont(0);
	Font.setFGColour(blitsurface->format, 0x000000);
	// Draw the score
	Font.drawFont(mp_HUDBlit, getRightAlignedString(itoa(score),9), m_Rect.x, m_Rect.y);

	// Draw the lives
	Font.drawFont(mp_HUDBlit, getRightAlignedString(itoa(lives),2), 15+m_Rect.x, 15+m_Rect.y);

	// Draw the charges
	Font.drawFont(mp_HUDBlit, getRightAlignedString(itoa(charges),2), 56+m_Rect.x, 15+m_Rect.y);

	Font.setFGColour(blitsurface->format, 0x0);

	// Draw the background
	g_pVideoDriver->mDrawTasks.add( new BlitSurfaceTask( mp_HUDBlit, NULL, &m_Rect ) );
}
Exemplo n.º 2
0
/**
 * \brief This part of the code will render the entire HUD. Galaxy Version
 */
void CHUD::renderGalaxy()
{
	m_Rect.x = 4;
	m_Rect.y = 2;
	m_Rect.w = 80;
	m_Rect.h = 29;

	// Compute the score that really will be seen
	int score, lives, charges;
	score = (m_score<999999999) ? m_score : 999999999;
	lives = (m_lives<99) ? m_lives : 99;
	charges = (m_charges<99) ? m_charges : 99;

	// Draw the background
	CSprite &HUDBox = g_pGfxEngine->getSprite(129);

	HUDBox.drawSprite( m_Rect.x, m_Rect.y);

	SDL_Surface* blitsfc = g_pVideoDriver->getBlitSurface();
	g_pGfxEngine->drawDigits(getRightAlignedString(itoa(score),9), m_Rect.x+8, m_Rect.y+4, blitsfc );
	g_pGfxEngine->drawDigits(getRightAlignedString(itoa(charges),2), m_Rect.x+64, m_Rect.y+20, blitsfc );
	g_pGfxEngine->drawDigits(getRightAlignedString(itoa(lives),2), m_Rect.x+24, m_Rect.y+20, blitsfc );
}
Exemplo n.º 3
0
void CStatusScreenGalaxy::GenerateStatusEp4()
{
    SDL_Rect EditRect;
    drawBase(EditRect);

    GsFont &Font = gGraphics.getFont(0);
    Font.setupColor(0x555555);

    Font.drawFontCentered(mStatusSurface.getSDLSurface(), "LOCATION", EditRect.x, EditRect.w, EditRect.y, false);


    // drawing Rect for stuff like background for scores and items
    SDL_Rect TempRect;

    // Location Rect
    TempRect.x = EditRect.x;
    TempRect.y = EditRect.y+10;
    TempRect.w = EditRect.w;
    TempRect.h = 20;

    Font.setupColor(0x0);

    mStatusSurface.fillRGBA(TempRect, 0xFF, 0xFF, 0xFF, 0xFF);
    Font.drawFontCentered(mStatusSurface.getSDLSurface(),
                          m_Item.mLevelName,
                          TempRect.x,
                          TempRect.w,
                          TempRect.y+6,
                          false);
    Font.setupColor(mStatusSurface.mapRGB(0x44, 0x44, 0x44));


    /// SCORE and EXTRA Rect
    TempRect.x = EditRect.x;
    TempRect.y = EditRect.y+32;
    TempRect.w = EditRect.w/2; TempRect.h = 10;
    Font.drawFont(mStatusSurface, "SCORE            EXTRA", TempRect.x+16, TempRect.y, false);
    TempRect.w = (EditRect.w/2)-16; TempRect.h = 11;
    TempRect.y = EditRect.y+42;

    // Score Box
    TempRect.w = 8*8;
    mStatusSurface.fillRGBA(TempRect, 0x0, 0x0, 0x0, 0xFF);
    gGraphics.drawDigits(getRightAlignedString(itoa(m_Item.m_points), 8), TempRect.x, TempRect.y+2,
                         mStatusSurface.getSDLSurface());

    // Extra Box
    TempRect.x = EditRect.x+96;
    mStatusSurface.fillRGBA(TempRect, 0x0, 0x0, 0x0, 0xFF);
    gGraphics.drawDigits(getRightAlignedString(itoa(m_Item.m_lifeAt), 8),
                         TempRect.x, TempRect.y+2,
                         mStatusSurface.getSDLSurface());

    byte *ptr = gKeenFiles.exeFile.getRawData();

    std::string rescLine = "RESCUED           LEVEL";
    std::string dropsLine;
    std::string swLine;

    char rescBuf[9];
    char dropsBuf[9];
    char swBuf[9];

    memcpy(rescBuf, ptr+0x2F49C, 9 );
    memcpy(dropsBuf, ptr+0x2F4CB, 9 );
    memcpy(swBuf, ptr+0x2F4D1, 9 );

    rescLine.replace ( 0, 7, (const char*)rescBuf );
    dropsLine = dropsBuf;
    swLine = swBuf;

    /// RESCUED and LEVEL Rects
    TempRect.x = EditRect.x;
    TempRect.y = EditRect.y+56;
    TempRect.w = EditRect.w/2; TempRect.h = 10;
    Font.drawFont(mStatusSurface, rescLine, TempRect.x+8, TempRect.y, false);
    TempRect.w = (EditRect.w/2)-16; TempRect.h = 11;
    TempRect.y = EditRect.y+66;

    // Rescued Box
    TempRect.w = 8*8;
    mStatusSurface.fillRGBA(TempRect, 0x0, 0x0, 0x0, 0xFF);
    for( int count=0 ; count<m_Item.m_special.elders ; count++ )
    {
        gGraphics.drawDigit(40,
                            TempRect.x+8*count,
                            TempRect.y+1,
                            mStatusSurface.getSDLSurface());
    }

    // Level Box
    TempRect.x = EditRect.x+96;
    mStatusSurface.fillRGBA(TempRect, 0xFF, 0xFF, 0xFF, 0xFF);
    Font.setupColor(0x0);

    const std::string difftext = getDifficultyText();

    Font.drawFontCentered(mStatusSurface.getSDLSurface(), difftext, TempRect.x, TempRect.w, TempRect.y+1, false);
    Font.setupColor(0x333333);

    // Keys Box
    TempRect.x = EditRect.x;
    TempRect.y = EditRect.y+80;
    Font.drawFont(mStatusSurface, "KEYS", TempRect.x, TempRect.y, false);
    TempRect.w = 8*4; TempRect.h = 10;
    TempRect.x = TempRect.x+8*5;


    mStatusSurface.fillRGBA(TempRect, 0x0, 0x0, 0x0, 0xFF);

    if(m_Item.m_gem.red)
    {
        gGraphics.drawDigit(36, TempRect.x, TempRect.y+1, mStatusSurface.getSDLSurface());
    }
    if(m_Item.m_gem.yellow)
    {
        gGraphics.drawDigit(37, TempRect.x+8, TempRect.y+1, mStatusSurface.getSDLSurface());
    }
    if(m_Item.m_gem.blue)
    {
        gGraphics.drawDigit(38, TempRect.x+16, TempRect.y+1, mStatusSurface.getSDLSurface());
    }
    if(m_Item.m_gem.green)
    {
        gGraphics.drawDigit(39, TempRect.x+24, TempRect.y+1, mStatusSurface.getSDLSurface());
    }

    // Ammo Box
    TempRect.x = EditRect.x+96;
    TempRect.y = EditRect.y+80;
    Font.drawFont(mStatusSurface, "AMMO", TempRect.x, TempRect.y, false);
    TempRect.w = 8*3; TempRect.h = 10;
    TempRect.x = TempRect.x+8*5;

    mStatusSurface.fillRGBA(TempRect, 0x0, 0x0, 0x0, 0xFF);
    gGraphics.drawDigits(getRightAlignedString(itoa(m_Item.m_bullets), 3),
                         TempRect.x, TempRect.y+1,
                         mStatusSurface.getSDLSurface());

    // Keens Box
    TempRect.x = EditRect.x;
    TempRect.y = EditRect.y+96;
    Font.drawFont(mStatusSurface, "KEENS", TempRect.x, TempRect.y, false);
    TempRect.w = 8*2; TempRect.h = 10;
    TempRect.x = TempRect.x+8*5+8;
    mStatusSurface.fillRGBA(TempRect, 0x0, 0x0, 0x0, 0xFF);
    gGraphics.drawDigits(getRightAlignedString(itoa(m_Item.m_lifes), 2),
                         TempRect.x,
                         TempRect.y+1,
                         mStatusSurface.getSDLSurface());

    // Drops Box
    TempRect.x = EditRect.x+96;
    TempRect.y = EditRect.y+96;
    Font.drawFont(mStatusSurface, dropsLine, TempRect.x, TempRect.y, false);
    TempRect.w = 8*2; TempRect.h = 10;
    TempRect.x = TempRect.x+8*5+8;

    mStatusSurface.fillRGBA(TempRect, 0x0, 0x0, 0x0, 0xFF);
    gGraphics.drawDigits(getRightAlignedString(itoa(m_Item.m_drops), 2),
                         TempRect.x,
                         TempRect.y+1,
                         mStatusSurface.getSDLSurface());

    // Swim Suit Box
    TempRect.x = EditRect.x;
    TempRect.y = EditRect.y+114;
    TempRect.w = (EditRect.w/2)-16; TempRect.h = 11;

    mStatusSurface.fillRGBA(TempRect, 0xFF, 0xFF, 0xFF, 0xFF);
    Font.setupColor(0x0);
    Font.drawFontCentered(mStatusSurface.getSDLSurface(),
                          m_Item.m_special.swimsuit ? swLine : "???",
                          TempRect.x,
                          TempRect.w,
                          TempRect.y+1, false);

    // Press a Key Sign
    GsTilemap &Tilemap = gGraphics.getTileMap(2);
    TempRect.x = EditRect.x+(EditRect.w/2);
    TempRect.y = EditRect.y+110;
    for( int c=0 ; c<10 ; c++ )
    {
        Tilemap.drawTile(mStatusSurface, TempRect.x+c*8, TempRect.y, 72+c);
    }
    TempRect.y += 8;
    for( int c=0 ; c<10 ; c++ )
    {
        Tilemap.drawTile(mStatusSurface, TempRect.x+c*8, TempRect.y, 82+c);
    }
}
void CStatusScreenGalaxyEp5::GenerateStatus()
{
	SDL_Rect EditRect;
	drawBase(EditRect);

	GsFont &Font = gGraphics.getFont(0);
	Font.setupColor(0x555555);

	Font.drawFontCentered(mpStatusSurface.get(), "LOCATION", EditRect.x, EditRect.w, EditRect.y, false);

	// Temporary Rect for drawing some stuff like background for scores and so...
	SDL_Rect TempRect;

	// Location Rect
	TempRect.x = EditRect.x;
	TempRect.y = EditRect.y+10;
	TempRect.w = EditRect.w;
	TempRect.h = 20;

	Font.setupColor(0x0);
	SDL_FillRect(mpStatusSurface.get(), &TempRect, 0xFFFFFFFF);
    Font.drawFontCentered(mpStatusSurface.get(), m_Item.mLevelName, TempRect.x, TempRect.w, TempRect.y+6, false);
	Font.setupColor(0x444444);


	/// SCORE and EXTRA Rect
	TempRect.x = EditRect.x;
	TempRect.y = EditRect.y+32;
	TempRect.w = EditRect.w/2; TempRect.h = 10;
	Font.drawFont(mpStatusSurface.get(), "SCORE            EXTRA", TempRect.x+16, TempRect.y);
	TempRect.w = (EditRect.w/2)-16; TempRect.h = 11;
	TempRect.y = EditRect.y+42;

	// Score Box
	TempRect.w = 8*8;
	SDL_FillRect(mpStatusSurface.get(), &TempRect, 0xFF000000);
	gGraphics.drawDigits(getRightAlignedString(itoa(m_Item.m_points), 8), TempRect.x, TempRect.y+2, mpStatusSurface.get());

	// Extra Box
	TempRect.x = EditRect.x+96;
	SDL_FillRect(mpStatusSurface.get(), &TempRect, 0xFF000000);
	gGraphics.drawDigits(getRightAlignedString(itoa(m_Item.m_lifeAt), 8), TempRect.x, TempRect.y+2, mpStatusSurface.get());
	
	TempRect.x = EditRect.x;
	TempRect.y = EditRect.y+56;	
	Font.drawFont(mpStatusSurface.get(), "KEYCARD", TempRect.x, TempRect.y+4);
	
	// Small Keycard Box
	TempRect.y = EditRect.y+59;
	TempRect.x = EditRect.x+54;
	TempRect.w = 10;
	TempRect.h = 10;
	SDL_FillRect(mpStatusSurface.get(), &TempRect, 0xFF000000);
	if(m_Item.m_keycards)
	{
		gGraphics.drawDigit(40, TempRect.x+1, TempRect.y+1, mpStatusSurface.get());
	}

	// LEVEL Rects
	TempRect.w = EditRect.w/2;
	TempRect.x = EditRect.x+24;
	TempRect.y = EditRect.y+56;
	Font.drawFont(mpStatusSurface.get(), "                  LEVEL", TempRect.x, TempRect.y);	
	TempRect.h = 11;
	TempRect.y = EditRect.y+66;


	// Level Box
	TempRect.x = EditRect.x+96;
	TempRect.w = 64;
	SDL_FillRect(mpStatusSurface.get(), &TempRect, 0xFFFFFFFF);
	Font.setupColor(0x0);

    const std::string difftext = getDifficultyText();

	Font.drawFontCentered(mpStatusSurface.get(), difftext, TempRect.x, TempRect.w, TempRect.y+1, false);
	Font.setupColor(0x333333);

	// Keys Box
	TempRect.x = EditRect.x;
	TempRect.y = EditRect.y+80;
	Font.drawFont(mpStatusSurface.get(), "KEYS", TempRect.x, TempRect.y);
	TempRect.w = 8*4; TempRect.h = 10;
	TempRect.x = TempRect.x+8*5;
	SDL_FillRect(mpStatusSurface.get(), &TempRect, 0xFF000000);
	if(m_Item.m_gem.red)
		gGraphics.drawDigit(36, TempRect.x, TempRect.y+1, mpStatusSurface.get());
	if(m_Item.m_gem.yellow)
		gGraphics.drawDigit(37, TempRect.x+8, TempRect.y+1, mpStatusSurface.get());
	if(m_Item.m_gem.blue)
		gGraphics.drawDigit(38, TempRect.x+16, TempRect.y+1, mpStatusSurface.get());
	if(m_Item.m_gem.green)
		gGraphics.drawDigit(39, TempRect.x+24, TempRect.y+1, mpStatusSurface.get());

	// Ammo Box
	TempRect.x = EditRect.x+96;
	TempRect.y = EditRect.y+80;
	Font.drawFont(mpStatusSurface.get(), "AMMO", TempRect.x, TempRect.y);
	TempRect.w = 8*3; TempRect.h = 10;
	TempRect.x = TempRect.x+8*5;
	SDL_FillRect(mpStatusSurface.get(), &TempRect, 0xFF000000);
	gGraphics.drawDigits(getRightAlignedString(itoa(m_Item.m_bullets), 3), TempRect.x, TempRect.y+1, mpStatusSurface.get());

	// Keens Box
	TempRect.x = EditRect.x;
	TempRect.y = EditRect.y+96;
	Font.drawFont(mpStatusSurface.get(), "KEENS", TempRect.x, TempRect.y);
	TempRect.w = 8*2; TempRect.h = 10;
	TempRect.x = TempRect.x+8*5+8;
	SDL_FillRect(mpStatusSurface.get(), &TempRect, 0xFF000000);
	gGraphics.drawDigits(getRightAlignedString(itoa(m_Item.m_lifes), 2), TempRect.x, TempRect.y+1, mpStatusSurface.get());

	// Drops Box
	TempRect.x = EditRect.x+96;
	TempRect.y = EditRect.y+96;
	Font.drawFont(mpStatusSurface.get(), "VITALIN", TempRect.x, TempRect.y);
	TempRect.w = 8*2; TempRect.h = 10;
	TempRect.x = TempRect.x+8*5+8;
	SDL_FillRect(mpStatusSurface.get(), &TempRect, 0xFF000000);
	gGraphics.drawDigits(getRightAlignedString(itoa(m_Item.m_drops), 2), TempRect.x, TempRect.y+1, mpStatusSurface.get());

	// Press a Key Sign
	GsTilemap &Tilemap = gGraphics.getTileMap(2);
	TempRect.x = EditRect.x+(EditRect.w-80)/2;
	TempRect.y = EditRect.y+110;
	for( int c=0 ; c<10 ; c++ )
	{
		Tilemap.drawTile(mpStatusSurface.get(), TempRect.x+c*8, TempRect.y, 72+c);
		Tilemap.drawTile(mpStatusSurface.get(), TempRect.x+c*8, TempRect.y+8, 82+c);
	}
}
void CStatusScreenGalaxyEp6::GenerateStatus()
{
	SDL_Rect EditRect;
	drawBase(EditRect);

	CFont &Font = g_pGfxEngine->getFont(0);
	Font.setupColor(0x555555);

	Font.drawFontCentered(mpStatusSurface.get(), "LOCATION", EditRect.x, EditRect.w, EditRect.y, false);

	// Temporary Rect for drawing some stuff like background for scores and so...
	SDL_Rect TempRect;

	// Location Rect
	TempRect.x = EditRect.x;
	TempRect.y = EditRect.y+10;
	TempRect.w = EditRect.w;
	TempRect.h = 20;

	Font.setupColor(0x0);
	SDL_FillRect(mpStatusSurface.get(), &TempRect, 0xFFFFFFFF);
	Font.drawFontCentered(mpStatusSurface.get(), m_LevelName, TempRect.x, TempRect.w, TempRect.y+6, false);
	Font.setupColor(0x444444);


	/// SCORE and EXTRA Rect
	TempRect.x = EditRect.x;
	TempRect.y = EditRect.y+32;
	TempRect.w = EditRect.w/2; TempRect.h = 10;
	Font.drawFont(mpStatusSurface.get(), "SCORE            EXTRA", TempRect.x+16, TempRect.y);
	TempRect.w = (EditRect.w/2)-16; TempRect.h = 11;
	TempRect.y = EditRect.y+42;

	// Score Box
	TempRect.w = 8*8;
	SDL_FillRect(mpStatusSurface.get(), &TempRect, 0xFF000000);
	g_pGfxEngine->drawDigits(getRightAlignedString(itoa(m_Item.m_points), 8), TempRect.x, TempRect.y+2, mpStatusSurface.get());

	// Extra Box
	TempRect.x = EditRect.x+96;
	SDL_FillRect(mpStatusSurface.get(), &TempRect, 0xFF000000);
	g_pGfxEngine->drawDigits(getRightAlignedString(itoa(m_Item.m_lifeAt), 8), TempRect.x, TempRect.y+2, mpStatusSurface.get());
	
	// Items Box
	TempRect.x = EditRect.x;
	TempRect.y = EditRect.y+66;
	Font.drawFont(mpStatusSurface.get(), "ITEMS", TempRect.x, TempRect.y+1);
	
	TempRect.x = EditRect.x+44;
	TempRect.w = 30;
	TempRect.h = 10;
	SDL_FillRect(mpStatusSurface.get(), &TempRect, 0xFF000000);
	
	auto &spItem = m_Item.m_special.ep6;
	
	const int sandwichTile = (spItem.sandwich > 0) ? 2 : 1;
	const int hookTile = (spItem.hook > 0) ? 4 : 3;
	const int keycardTile = (spItem.rocketKeycard > 0) ? 6 : 5;	
	
	g_pGfxEngine->drawDigit(sandwichTile, TempRect.x+1, TempRect.y+1, mpStatusSurface.get());
	g_pGfxEngine->drawDigit(hookTile, TempRect.x+11, TempRect.y+1, mpStatusSurface.get());
	g_pGfxEngine->drawDigit(keycardTile, TempRect.x+21, TempRect.y+1, mpStatusSurface.get());

	// LEVEL Rects
	TempRect.w = EditRect.w/2;
	TempRect.x = EditRect.x+24;
	TempRect.y = EditRect.y+56;
	Font.drawFont(mpStatusSurface.get(), "                  LEVEL", TempRect.x, TempRect.y);	
	TempRect.h = 11;
	TempRect.y = EditRect.y+66;


	// Level Box
	TempRect.x = EditRect.x+96;
	TempRect.w = 64;
	SDL_FillRect(mpStatusSurface.get(), &TempRect, 0xFFFFFFFF);
	Font.setupColor(0x0);
	std::string difftext = "???";
	if(g_pBehaviorEngine->mDifficulty == EASY)
		difftext = "Easy";
	else if(g_pBehaviorEngine->mDifficulty == NORMAL)
		difftext = "Normal";
	else if(g_pBehaviorEngine->mDifficulty == HARD)
		difftext = "Hard";
		
	Font.drawFontCentered(mpStatusSurface.get(), difftext, TempRect.x, TempRect.w, TempRect.y+1, false);
	Font.setupColor(0x333333);

	// Keys Box
	TempRect.x = EditRect.x;
	TempRect.y = EditRect.y+80;
	Font.drawFont(mpStatusSurface.get(), "KEYS", TempRect.x, TempRect.y);
	TempRect.w = 8*4; TempRect.h = 10;
	TempRect.x = TempRect.x+8*5;
	SDL_FillRect(mpStatusSurface.get(), &TempRect, 0xFF000000);
	if(m_Item.m_gem.red)
		g_pGfxEngine->drawDigit(36, TempRect.x, TempRect.y+1, mpStatusSurface.get());
	if(m_Item.m_gem.yellow)
		g_pGfxEngine->drawDigit(37, TempRect.x+8, TempRect.y+1, mpStatusSurface.get());
	if(m_Item.m_gem.blue)
		g_pGfxEngine->drawDigit(38, TempRect.x+16, TempRect.y+1, mpStatusSurface.get());
	if(m_Item.m_gem.green)
		g_pGfxEngine->drawDigit(39, TempRect.x+24, TempRect.y+1, mpStatusSurface.get());

	// Ammo Box
	TempRect.x = EditRect.x+96;
	TempRect.y = EditRect.y+80;
	Font.drawFont(mpStatusSurface.get(), "AMMO", TempRect.x, TempRect.y);
	TempRect.w = 8*3; TempRect.h = 10;
	TempRect.x = TempRect.x+8*5;
	SDL_FillRect(mpStatusSurface.get(), &TempRect, 0xFF000000);
	g_pGfxEngine->drawDigits(getRightAlignedString(itoa(m_Item.m_bullets), 3), TempRect.x, TempRect.y+1, mpStatusSurface.get());

	// Keens Box
	TempRect.x = EditRect.x;
	TempRect.y = EditRect.y+96;
	Font.drawFont(mpStatusSurface.get(), "KEENS", TempRect.x, TempRect.y);
	TempRect.w = 8*2; TempRect.h = 10;
	TempRect.x = TempRect.x+8*5+8;
	SDL_FillRect(mpStatusSurface.get(), &TempRect, 0xFF000000);
	g_pGfxEngine->drawDigits(getRightAlignedString(itoa(m_Item.m_lifes), 2), TempRect.x, TempRect.y+1, mpStatusSurface.get());

	// Drops Box
	TempRect.x = EditRect.x+96;
	TempRect.y = EditRect.y+96;
	Font.drawFont(mpStatusSurface.get(), "VIVAS", TempRect.x, TempRect.y);
	TempRect.w = 8*2; TempRect.h = 10;
	TempRect.x = TempRect.x+8*5+8;
	SDL_FillRect(mpStatusSurface.get(), &TempRect, 0xFF000000);
	g_pGfxEngine->drawDigits(getRightAlignedString(itoa(m_Item.m_drops), 2), TempRect.x, TempRect.y+1, mpStatusSurface.get());

	// Press a Key Sign
	CTilemap &Tilemap = g_pGfxEngine->getTileMap(2);
	TempRect.x = EditRect.x+(EditRect.w-80)/2;
	TempRect.y = EditRect.y+110;
	for( int c=0 ; c<10 ; c++ )
	{
		Tilemap.drawTile(mpStatusSurface.get(), TempRect.x+c*8, TempRect.y, 72+c);
		Tilemap.drawTile(mpStatusSurface.get(), TempRect.x+c*8, TempRect.y+8, 82+c);
	}
}