Exemplo n.º 1
0
void PopupMessageBox::draw( GfxEngine& painter )
{
  if( !isVisible() )
    return;

  painter.drawPicture( *_d->background, getScreenLeft(), getScreenTop() );

  Widget::draw( painter );
}
void AdvisorFinanceWindow::draw( GfxEngine& painter )
{
  if( !isVisible() )
    return;

  painter.drawPicture( *_d->background, getScreenLeft(), getScreenTop() );

  Widget::draw( painter );
}
Exemplo n.º 3
0
//! draws the element and its children
void GroupBox::draw( GfxEngine& painter )
{
    if (!isVisible())
        return;

    painter.drawPicture( *_d->texture, getScreenLeft(), getScreenTop(), &getAbsoluteClippingRectRef() );

    Widget::draw( painter );
}
Exemplo n.º 4
0
void CB_Room::addBound(uint32_t x1, uint32_t y1, uint32_t x2, uint32_t y2, CB_CollisionEnum tileEnum)
{
    if(tileEnum != CB_COLLISION_NONE)
    {
        CB_CollisionBound * bound = new CB_CollisionBound();
        bound->setBound((double)x1 * tileSize - getScreenLeft(), getScreenHeight() + getScreenTop() - (double)y1 * tileSize, (double)x2 * tileSize - getScreenLeft(), getScreenHeight() + getScreenTop() - (double)y2 * tileSize);
        bound->type = tileEnum;
        boundList.push_back(bound);
    }
}
Exemplo n.º 5
0
//!
int ScrollBar::_getPosFromMousePos(const Point& pos) const
{
	float w, p;
    if (_horizontal)
	{
		w = getWidth() - float(getHeight())*3.0f;
		p = pos.getX() - getScreenLeft() - getHeight()*1.5f;
	}
	else
	{
		w = getHeight() - float(getWidth())*3.0f;
		p = pos.getY() - getScreenTop() - getWidth()*1.5f;
	}
    return (int) ( p/w * getRange() ) + _minValue;
}
Exemplo n.º 6
0
void Minimap::draw(GfxEngine& painter)
{
  if( !isVisible() )
    return;

  if( DateTime::getElapsedTime() - _d->lastTimeUpdate > 500 )
  {
    _d->updateImage();
    _d->lastTimeUpdate = DateTime::getElapsedTime();
  }

  painter.drawPicture( *_d->minimap, getScreenLeft(), getScreenTop() ); // 152, 145

  Widget::draw( painter );
}
Exemplo n.º 7
0
void CB_Room::prepareRender()
{
    CB_Tile * tile;
    for(uint32_t i = 0; i < width * height; i++)
    {
        SDL_mutexP(roomMutex);
        tile = tileMap[i];
        SDL_mutexV(roomMutex);
        if(tile == 0)
        {
            continue;
        }
        uint32_t x = i % width;
        uint32_t y = i / width;
        double xStart = (double)x * tileSize - getScreenLeft();
        double yStart = getScreenHeight() + getScreenTop() - (double)y * tileSize;
        tile->prepareRender(xStart, yStart, tileSize);
    }
    vector<CB_RenderDataRel>::iterator it;
    for(it = propsList.begin(); it < propsList.end(); it++)
    {
        CB_Renderer::listRender(*it);
    }
}
Exemplo n.º 8
0
void ScrollBar::beforeDraw( GfxEngine& painter )
{
    if( !isVisible() )
        return;

    bool needRecalculateSliderParams = (_sliderPos != _lastSliderPos);

    if( !(_d->needRecalculateParams || needRecalculateSliderParams) )
        return;

    if( _d->needRecalculateParams )
    {
      _d->backgroundRect = getAbsoluteRect();
      if( _horizontal )
      {
          if( _d->upButton && _d->upButton->isVisible() )
              _d->backgroundRect.UpperLeftCorner += Point( _d->upButton->getWidth(), 0 );

          if( _d->downButton && _d->downButton->isVisible() )
              _d->backgroundRect.LowerRightCorner -= Point( _d->downButton->getWidth(), 0 );
      }
      else
      {
          if( _d->upButton && _d->upButton->isVisible() )
              _d->backgroundRect.UpperLeftCorner += Point( 0, _d->upButton->getHeight() );

          if( _d->downButton && _d->downButton->isVisible() )
              _d->backgroundRect.LowerRightCorner -= Point( 0, _d->downButton->getHeight() );
      }
    }

  _isSliderHovered = _d->sliderRect.isPointInside( _d->cursorPos );
  ElementState st = _dragging && _draggedBySlider
                                ? stPressed
                                : (_lastSliderHovered ? stHovered : stNormal);

  _d->sliderTexture = (st == stPressed) ? _d->sliderPictureDown : _d->sliderPictureUp;
 
  if( needRecalculateSliderParams )
  {
    _lastSliderPos = _sliderPos;
    _d->sliderRect = getAbsoluteRect();

    if( !math::isEqual( getRange(), 0.f ) )
    {
      // recalculate slider rectangle
      if( _horizontal )
      {
        _d->sliderRect.UpperLeftCorner.setX( getScreenLeft() + _lastSliderPos - _drawLenght/2 );
        if( _d->upButton && _d->upButton->isVisible() )
           _d->sliderRect.UpperLeftCorner += Point( _d->upButton->getWidth(), 0 );
        
        _d->sliderRect.LowerRightCorner.setX( _d->sliderRect.UpperLeftCorner.getX() + _drawLenght );
      }
      else
      {
        _d->sliderRect.UpperLeftCorner.setY( getScreenTop() + _lastSliderPos - _drawLenght/2 );
        if( _d->upButton && _d->upButton->isVisible() )
            _d->sliderRect.UpperLeftCorner += Point( 0, _d->upButton->getHeight() );

        _d->sliderRect.LowerRightCorner.setY( _d->sliderRect.UpperLeftCorner.getY() + _drawLenght );
      }
    }
  }

  Widget::beforeDraw( painter );
}
Exemplo n.º 9
0
void CB_Room::optimize(bool force)
{
    if(isOptimized && !force)
    {
        return;
    }
    boundList.clear();
    CB_CollisionEnum bTop[width * height];
    CB_CollisionEnum bBottom[width * height];
    CB_CollisionEnum bLeft[width * height];
    CB_CollisionEnum bRight[width * height];
    for(uint32_t i = 0; i < width * height; i++)
    {
        bTop[i] = CB_COLLISION_NONE;
        bBottom[i] = CB_COLLISION_NONE;
        bLeft[i] = CB_COLLISION_NONE;
        bRight[i] = CB_COLLISION_NONE;
    }

    uint8_t tW;
    uint8_t tH;

    CB_Tile * tile;
    for(uint32_t i = 0; i < width * height; i++)
    {
        uint32_t x = i % width;
        uint32_t y = i / width;
        SDL_mutexP(roomMutex);
        tile = tileMap[i];
        SDL_mutexV(roomMutex);
        if(tile == 0 || tile == CB_Tile::BLANK_TILE)
        {
            continue;
        }
        bTop[i] = tile->getSide(0);
        bBottom[i] = tile->getSide(1);
        bLeft[i] = tile->getSide(2);
        bRight[i] = tile->getSide(3);
        tW = tile->getWidth(tileSize);
        tH = tile->getHeight(tileSize);
        if(tW > width - x)
        {
            tW = width - x;
        }
        if(tH > height - y)
        {
            tH = height - y;
        }
        if(bLeft[i] == CB_COLLISION_DROPTHROUGH)
        {
            bLeft[i] = CB_COLLISION_NONE;
        }
        if(bRight[i] == CB_COLLISION_DROPTHROUGH)
        {
            bRight[i] = CB_COLLISION_NONE;
        }
        if(tW > 1 || tH > 1)
        {
            CB_CollisionEnum eXL = bLeft[i];
            CB_CollisionEnum eXR = bRight[i];
            CB_CollisionEnum eYT = bTop[i];
            CB_CollisionEnum eYB = bBottom[i];
            bRight[i] = CB_COLLISION_NONE;
            bBottom[i] = CB_COLLISION_NONE;
            for(uint32_t iY = 0; iY < tH; iY++)
            {
                uint32_t iX1 = i + iY * width;
                uint32_t iX2 = i + tW - 1 + iY * width;
                bLeft[iX1] = eXL;
                bRight[iX2] = eXR;

                if(x > 0 && bLeft[iX1] != CB_COLLISION_NONE)
                {
                    if(bRight[iX1 - 1] == bLeft[iX1])
                    {
                        bLeft[iX1] = CB_COLLISION_NONE;
                        bRight[iX1 - 1] = CB_COLLISION_NONE;
                    }
                }

                if(x < width - 1 && bRight[iX2] != CB_COLLISION_NONE)
                {
                    if(bLeft[iX2 + 1] == bRight[iX2])
                    {
                        bRight[iX2] = CB_COLLISION_NONE;
                        bLeft[iX2 + 1] = CB_COLLISION_NONE;
                    }
                }
            }
            for(uint32_t iX = 0; iX < tW; iX++)
            {
                uint32_t iY = i + iX;
                bTop[iY] = eYT;
                bBottom[i + iX + (tH - 1) * width] = eYB;

                if(y > 0 && bTop[iY] != CB_COLLISION_NONE)
                {
                    if(bBottom[iY - width] == bTop[iY] && bTop[i] != CB_COLLISION_DROPTHROUGH)
                    {
                        bTop[iY] = CB_COLLISION_NONE;
                        bBottom[iY - width] = CB_COLLISION_NONE;
                    }
                    else if(bBottom[iY - width] == CB_COLLISION_DROPTHROUGH)
                    {
                        bBottom[iY - width] = CB_COLLISION_NONE;
                    }
                    else if(bTop[iY] == CB_COLLISION_DROPTHROUGH && bBottom[iY - width] != CB_COLLISION_NONE)
                    {
                        bTop[iY] = CB_COLLISION_NONE;
                    }
                }
            }
            SDL_mutexP(roomMutex);
            for(uint32_t iY = 0; iY < tH; iY++)
            {
                for(uint32_t iX = 0; iX < tW; iX++)
                {
                    uint32_t iC = i + iX + iY * width;
                    if(tileMap[iC] == 0)
                    {
                        tileMap[iC] = CB_Tile::BLANK_TILE;
                    }
                }
            }
            SDL_mutexV(roomMutex);
        }
        else
        {
            if(y > 0 && bTop[i] != CB_COLLISION_NONE)
            {
                if(bBottom[i - width] == bTop[i] && bTop[i] != CB_COLLISION_DROPTHROUGH)
                {
                    bTop[i] = CB_COLLISION_NONE;
                    bBottom[i - width] = CB_COLLISION_NONE;
                }
                else if(bBottom[i - width] == CB_COLLISION_DROPTHROUGH)
                {
                    bBottom[i - width] = CB_COLLISION_NONE;
                }
                else if(bTop[i] == CB_COLLISION_DROPTHROUGH && bBottom[i - width] != CB_COLLISION_NONE)
                {
                    bTop[i] = CB_COLLISION_NONE;
                }
            }
            if(x > 0 && bLeft[i] != CB_COLLISION_NONE)
            {
                if(bRight[i - 1] == bLeft[i])
                {
                    bLeft[i] = CB_COLLISION_NONE;
                    bRight[i - 1] = CB_COLLISION_NONE;
                }
            }
            if(x < width - 1 && bRight[i] != CB_COLLISION_NONE)
            {
                if(bLeft[i + 1] == bRight[i])
                {
                    bRight[i] = CB_COLLISION_NONE;
                    bLeft[i + 1] = CB_COLLISION_NONE;
                }
            }
        }
        tile->putCustomCollision(&boundList, x * tileSize - getScreenLeft(), getScreenHeight() + getScreenTop() - y * tileSize);
    }
    for(uint32_t y = 0; y < height; y++)
    {
        CB_CollisionEnum cTop = CB_COLLISION_NONE;
        CB_CollisionEnum cBottom = CB_COLLISION_NONE;
        uint32_t pTop = 0;
        uint32_t pBottom = 0;
        for(uint32_t x = 0; x < width; x++)
        {
            uint32_t pos = x + y * width;
            if(bTop[pos] != cTop)
            {
                addBound(pTop, y, x, y, cTop);
                cTop = bTop[pos];
                pTop = x;
            }
            if(bBottom[pos] != cBottom)
            {
                addBound(x, y + 1, pBottom, y + 1, cBottom);
                cBottom = bBottom[pos];
                pBottom = x;
            }
        }
        addBound(pTop, y, width, y, cTop);
        addBound(width, y + 1, pBottom, y + 1, cBottom);
    }
    for(uint32_t x = 0; x < width; x++)
    {
        CB_CollisionEnum cLeft = CB_COLLISION_NONE;
        CB_CollisionEnum cRight = CB_COLLISION_NONE;
        uint32_t pLeft = 0;
        uint32_t pRight = 0;
        for(uint32_t y = 0; y < height; y++)
        {
            uint32_t pos = x + y * width;
            if(bLeft[pos] != cLeft)
            {
                addBound(x, pLeft, x, y, cLeft);
                cLeft = bLeft[pos];
                pLeft = y;
            }
            if(bRight[pos] != cRight)
            {
                addBound(x + 1, y, x + 1, pRight, cRight);
                cRight = bRight[pos];
                pRight = y;
            }
        }
        addBound(x, pLeft, x, height, cLeft);
        addBound(x + 1, height, x + 1, pRight, cRight);
    }

    isOptimized = true;
}
Exemplo n.º 10
0
void GuiInfoBox::draw( GfxEngine& engine )
{
  engine.drawPicture( getBgPicture(), getScreenLeft(), getScreenTop() );
  Widget::draw( engine );
}
void BaseSpecialOrdersWindow::draw( GfxEngine& engine )
{
  engine.drawPicture( *_d->bgPicture, getScreenLeft(), getScreenTop() );
  Widget::draw( engine );
}