Exemplo n.º 1
0
// HACK: Committing a button is the same as instantly clicking it.
// virtual
void LLButton::onCommit()
{
	// WARNING: Sometimes clicking a button destroys the floater or
	// panel containing it.  Therefore we need to call 	LLUICtrl::onCommit()
	// LAST, otherwise this becomes deleted memory.

	if (mMouseDownSignal) (*mMouseDownSignal)(this, LLSD());
	
	if (mMouseUpSignal) (*mMouseUpSignal)(this, LLSD());

	if (getSoundFlags() & MOUSE_DOWN)
	{
		make_ui_sound("UISndClick");
	}

	if (getSoundFlags() & MOUSE_UP)
	{
		make_ui_sound("UISndClickRelease");
	}

	if (mIsToggle)
	{
		toggleState();
	}

	// do this last, as it can result in destroying this button
	LLUICtrl::onCommit();
}
Exemplo n.º 2
0
BOOL LLTextBox::handleMouseUp(S32 x, S32 y, MASK mask)
{
	BOOL	handled = FALSE;

	if (getSoundFlags() & MOUSE_UP)
	{
		make_ui_sound("UISndClickRelease");
	}

	// We only handle the click if the click both started and ended within us
	if (hasMouseCapture())
	{
		// Release the mouse
		gFocusMgr.setMouseCapture( NULL );

		// DO THIS AT THE VERY END to allow the button  to be destroyed
		// as a result of being clicked.  If mouseup in the widget,
		// it's been clicked
		if (mClickedCallback && !handled)
		{
			mClickedCallback();
			handled = TRUE;
		}
	}
	else
	{
		handled = LLTextBase::handleMouseUp(x, y, mask);
	}

	return handled;
}
Exemplo n.º 3
0
BOOL LLButton::handleMouseDown(S32 x, S32 y, MASK mask)
{
	// Route future Mouse messages here preemptively.  (Release on mouse up.)
	gFocusMgr.setMouseCapture( this );

	if (hasTabStop() && !getIsChrome())
	{
		setFocus(TRUE);
	}

	if (mMouseDownCallback)
	{
		(*mMouseDownCallback)(mCallbackUserData);
	}

	mMouseDownTimer.start();
	mMouseDownFrame = (S32) LLFrameTimer::getFrameCount();
	
	if (getSoundFlags() & MOUSE_DOWN)
	{
		make_ui_sound("UISndClick");
	}

	return TRUE;
}
Exemplo n.º 4
0
BOOL LLTextBox::handleMouseUp(S32 x, S32 y, MASK mask)
{
	BOOL	handled = FALSE;

	// We only handle the click if the click both started and ended within us

	// HACK: Only do this if there actually is a click callback, so that
	// overly large text boxes in the older UI won't start eating clicks.
	if (mClickedCallback
		&& hasMouseCapture())
	{
		handled = TRUE;

		// Release the mouse
		gFocusMgr.setMouseCapture( NULL );

		if (getSoundFlags() & MOUSE_UP)
		{
			make_ui_sound("UISndClickRelease");
		}

		// DO THIS AT THE VERY END to allow the button to be destroyed as a result of being clicked.
		// If mouseup in the widget, it's been clicked
		if (mClickedCallback)
		{
			(*mClickedCallback)( mCallbackUserData );
		}
	}

	return handled;
}
Exemplo n.º 5
0
BOOL LLButton::handleMouseDown(S32 x, S32 y, MASK mask)
{
	if (!childrenHandleMouseDown(x, y, mask))
	{
		// Route future Mouse messages here preemptively.  (Release on mouse up.)
		gFocusMgr.setMouseCapture( this );

		if (hasTabStop() && !getIsChrome())
		{
			setFocus(TRUE);
		}

		/*
		 * ATTENTION! This call fires another mouse down callback.
		 * If you wish to remove this call emit that signal directly
		 * by calling LLUICtrl::mMouseDownSignal(x, y, mask);
		 */
		LLUICtrl::handleMouseDown(x, y, mask);

		if(mMouseDownSignal) (*mMouseDownSignal)(this, LLSD());

		mMouseDownTimer.start();
		mMouseDownFrame = (S32) LLFrameTimer::getFrameCount();
		mMouseHeldDownCount = 0;

		
		if (getSoundFlags() & MOUSE_DOWN)
		{
			make_ui_sound("UISndClick");
		}
	}
	return TRUE;
}
Exemplo n.º 6
0
void Music::changeMusic(const Common::String filename, bool storeCurPos, bool seektoStoredPos) {
	if (storeCurPos)
		_storedPos = _musicFile->pos();

	stopSoundEffect();
	freeMusic();
	_musicFile = _vm->_resource->openDataFile(filename);
	if (seektoStoredPos)
		_musicFile->seek(_storedPos);

	Audio::SeekableAudioStream *audioStream = Audio::makeRawStream(_musicFile, 15000, getSoundFlags());
	_vm->_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, new Audio::LoopingAudioStream(audioStream, 0));
}
BOOL LLButton::handleMouseUp(S32 x, S32 y, MASK mask)
{
	// We only handle the click if the click both started and ended within us
	if( hasMouseCapture() )
	{
		// Always release the mouse
		gFocusMgr.setMouseCapture( NULL );

		/*
		 * ATTENTION! This call fires another mouse up callback.
		 * If you wish to remove this call emit that signal directly
		 * by calling LLUICtrl::mMouseUpSignal(x, y, mask);
		 */
		LLUICtrl::handleMouseUp(x, y, mask);
		LLViewerEventRecorder::instance().updateMouseEventInfo(x,y,-55,-55,getPathname()); 

		// Regardless of where mouseup occurs, handle callback
		if(mMouseUpSignal) (*mMouseUpSignal)(this, LLSD());

		resetMouseDownTimer();

		// DO THIS AT THE VERY END to allow the button to be destroyed as a result of being clicked.
		// If mouseup in the widget, it's been clicked
		if (pointInView(x, y))
		{
			if (getSoundFlags() & MOUSE_UP)
			{
				make_ui_sound("UISndClickRelease");
			}

			if (mIsToggle)
			{
				toggleState();
			}

			LLUICtrl::onCommit();
		}
	}
	else
	{
		childrenHandleMouseUp(x, y, mask);
	}

	return TRUE;
}
Exemplo n.º 8
0
BOOL LLTextBox::handleMouseDown(S32 x, S32 y, MASK mask)
{
	BOOL	handled = LLTextBase::handleMouseDown(x, y, mask);

	if (getSoundFlags() & MOUSE_DOWN)
	{
		make_ui_sound("UISndClick");
	}

	if (!handled && mClickedCallback)
	{
		// Route future Mouse messages here preemptively.  (Release on mouse up.)
		gFocusMgr.setMouseCapture( this );

		handled = TRUE;
	}

	return handled;
}
Exemplo n.º 9
0
BOOL LLTextBox::handleMouseDown(S32 x, S32 y, MASK mask)
{
	BOOL	handled = FALSE;

	// HACK: Only do this if there actually is a click callback, so that
	// overly large text boxes in the older UI won't start eating clicks.
	if (mClickedCallback)
	{
		handled = TRUE;

		// Route future Mouse messages here preemptively.  (Release on mouse up.)
		gFocusMgr.setMouseCapture( this );
		
		if (getSoundFlags() & MOUSE_DOWN)
		{
			make_ui_sound("UISndClick");
		}
	}

	return handled;
}
Exemplo n.º 10
0
BOOL LLButton::handleMouseUp(S32 x, S32 y, MASK mask)
{
	// We only handle the click if the click both started and ended within us
	if( hasMouseCapture() )
	{
		// Always release the mouse
		gFocusMgr.setMouseCapture( NULL );

		// Regardless of where mouseup occurs, handle callback
		if (mMouseUpCallback)
		{
			(*mMouseUpCallback)(mCallbackUserData);
		}

		mMouseDownTimer.stop();
		mMouseDownTimer.reset();

		// DO THIS AT THE VERY END to allow the button to be destroyed as a result of being clicked.
		// If mouseup in the widget, it's been clicked
		if (pointInView(x, y))
		{
			if (getSoundFlags() & MOUSE_UP)
			{
				make_ui_sound("UISndClickRelease");
			}

			if (mIsToggle)
			{
				toggleState();
			}

			if (mClickedCallback)
			{
				(*mClickedCallback)( mCallbackUserData );
			}			
		}
	}

	return TRUE;
}
Exemplo n.º 11
0
void Music::playSoundEffect(uint16 sampleSpeed, uint32 length, bool loop, Common::File *dataFile) {
	stopSoundEffect();

	// NOTE: We need to use malloc(), cause this will be freed with free()
	// by the music code
	byte *soundData = (byte *)malloc(length);
	dataFile->read(soundData, length);

	Audio::SeekableAudioStream *audioStream = Audio::makePCMStream((const byte *)soundData, length, MAX<uint16>(sampleSpeed, 4000), getSoundFlags());
	_vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_sfxHandle, new Audio::LoopingAudioStream(audioStream, (loop) ? 0 : 1));
}