Exemplo n.º 1
0
ReturnValue HouseTile::__queryAdd(int32_t index, const Thing* thing, uint32_t count,
                                  uint32_t flags) const
{
    if (const Creature* creature = thing->getCreature())
    {
        if (const Player* player = creature->getPlayer())
        {
            if (!house->isInvited(player) && !player->hasFlag(PlayerFlag_CanEditHouses))
            {
                return RET_PLAYERISNOTINVITED;
            }
        }
        else
        {
            return RET_NOTPOSSIBLE;
        }
    }
    else if (thing->getItem())
    {
        const uint32_t itemLimit = g_config.getNumber(ConfigManager::HOUSE_TILE_LIMIT);

        if (itemLimit && getThingCount() > itemLimit)
        {
            return RET_TILEISFULL;
        }
    }

    return Tile::__queryAdd(index, thing, count, flags);
}
Exemplo n.º 2
0
void Tile::postRemoveNotification(Thing* thing, const Cylinder* newParent, int32_t index, bool isCompleteRemoval, cylinderlink_t link /*= LINK_OWNER*/)
{
	const Position& cylinderMapPos = getPosition();

	SpectatorVec list;
	g_game.getSpectators(list, cylinderMapPos, true, true);

	if (/*isCompleteRemoval &&*/ getThingCount() > 8) {
		onUpdateTile(list);
	}

	for (SpectatorVec::const_iterator it = list.begin(), end = list.end(); it != end; ++it) {
		(*it)->getPlayer()->postRemoveNotification(thing, newParent, index, isCompleteRemoval, LINK_NEAR);
	}

	//calling movement scripts
	Creature* creature = thing->getCreature();

	if (creature) {
		g_moveEvents->onCreatureMove(creature, this, false);
	} else {
		Item* item = thing->getItem();
		if (item) {
			g_moveEvents->onItemMove(item, this, false);
		}
	}
}
Exemplo n.º 3
0
uint32_t Tile::getHeight() const
{
	uint32_t height = 0;
	Item* iiItem = NULL;
	for(uint32_t i = 0; i < getThingCount(); ++i){
		iiItem = __getThing(i)->getItem();

		if(iiItem && iiItem->hasProperty(HASHEIGHT))
			++height;
	}

	return height;
}
Exemplo n.º 4
0
long Tile::clean()
{
	if (house)
		return 0L;

	std::list<Item*> trash;

	for (int i = 0; i < getThingCount(); i++)
	{
		Item* item = dynamic_cast<Item*>(getThingByStackPos(i));
		if (item && item->isPickupable() && !item->decoration)
			trash.push_back(item);
	}

	for (std::list<Item*>::iterator iter = trash.begin(); iter != trash.end(); ++iter)
	{
		Item* item = *iter;
		Container* container = dynamic_cast<Container*>(item);

		if (container)		// check if anyone has this container opened and close it
		{
			AutoList<Player>::listiterator piter = Player::listPlayer.list.begin();
			while (piter != Player::listPlayer.list.end())		// iterate players
			{
				Player* player = piter->second;				
				containerLayout::const_iterator citer = player->getContainers();

				while (citer != player->getEndContainer())	// iterate containers opened by player
				{
						// close container if it is child of the one on the groud
					if (citer->second->getTopParent() == container)
						citer = player->closeContainer(citer->first);
					else
						++citer;
				}
				++piter;
			}
		}

		if (removeThing(item))
			item->releaseThing();
	}

	return (long)trash.size();
}
Exemplo n.º 5
0
ReturnValue HouseTile::__queryAdd(int32_t index, const Thing* thing, uint32_t count, uint32_t flags) const
{
	if(const Creature* creature = thing->getCreature())
	{
		if(const Player* player = creature->getPlayer())
		{
			if(!house->isInvited(player))
				return RET_PLAYERISNOTINVITED;
				if(hasFlag(TILESTATE_BLOCKSOLID))
                return RET_NOTPOSSIBLE;
		}
		else
		if(!creature->isPlayerSummon())
                return RET_NOTPOSSIBLE;
                
		if(const Monster* monster = creature->getMonster())
		{
		if(creature->getName() == "Gengar")
            return RET_NOERROR;
		if(creature->getName() == "Haunter")
            return RET_NOERROR;
		if(creature->getName() == "Gastly")
            return RET_NOERROR;
        }    
		if(hasFlag(TILESTATE_BLOCKSOLID))
            return RET_NOTPOSSIBLE;
			return RET_NOERROR;
	}
	else if(thing->getItem())
	{
		const uint32_t itemLimit = g_config.getNumber(ConfigManager::ITEMLIMIT_HOUSETILE);
		if(itemLimit && getThingCount() > itemLimit)
			return RET_TILEISFULL;
	}

	return Tile::__queryAdd(index, thing, count, flags);
}
Exemplo n.º 6
0
void Tile::postRemoveNotification(Thing* thing, const Cylinder* newParent, int32_t index, cylinderlink_t)
{
	SpectatorVec list;
	g_game.map.getSpectators(list, getPosition(), true, true);

	if (getThingCount() > 8) {
		onUpdateTile(list);
	}

	for (Creature* spectator : list) {
		spectator->getPlayer()->postRemoveNotification(thing, newParent, index, LINK_NEAR);
	}

	//calling movement scripts
	Creature* creature = thing->getCreature();
	if (creature) {
		g_moveEvents->onCreatureMove(creature, this, getPosition(), MOVE_EVENT_STEP_OUT);
	} else {
		Item* item = thing->getItem();
		if (item) {
			g_moveEvents->onItemMove(item, this, false);
		}
	}
}
Exemplo n.º 7
0
void Tile::postRemoveNotification(Thing* thing, bool hadOwnership /*= true*/)
{
	const Position& cylinderMapPos = getPosition();

	SpectatorVec list;
	SpectatorVec::iterator it;
	g_game.getSpectators(Range(cylinderMapPos, true), list);

	if(getThingCount() > 8){
		onUpdateTile();

		/*//send to client
		for(it = list.begin(); it != list.end(); ++it){
			(*it)->onUpdateTile(cylinderMapPos);
		}
		*/
	}

	for(it = list.begin(); it != list.end(); ++it){
		if(Player* player = (*it)->getPlayer()){
			player->postRemoveNotification(thing, false);
		}
	}
}
Exemplo n.º 8
0
size_t Tile::getLastIndex() const
{
	return getThingCount();
}
Exemplo n.º 9
0
ReturnValue Tile::__queryAdd(int32_t index, const Thing* thing, uint32_t count,
                             uint32_t flags) const
{
	const CreatureVector* creatures = getCreatures();
	const TileItemVector* items = getItemList();

	if (const Creature* creature = thing->getCreature())
	{
		if (hasBitSet(FLAG_NOLIMIT, flags))
		{
			return RET_NOERROR;
		}

		if (hasBitSet(FLAG_PATHFINDING, flags))
		{
			if (floorChange() || positionChange())
			{
				return RET_NOTPOSSIBLE;
			}
		}

		if (!ground)
		{
			return RET_NOTPOSSIBLE;
		}

		if (const Monster* monster = creature->getMonster())
		{
			if (hasFlag(TILESTATE_PROTECTIONZONE))
			{
				return RET_NOTPOSSIBLE;
			}

			if (floorChange() || positionChange())
			{
				return RET_NOTPOSSIBLE;
			}

			if (monster->canPushCreatures() && !monster->isSummon())
			{
				if (creatures)
				{
					Creature* creature;

					for (uint32_t i = 0; i < creatures->size(); ++i)
					{
						creature = creatures->at(i);

						if (monster->canWalkthrough(creature))
						{
							continue;
						}

						if (!creature->getMonster() ||
						        !creature->isPushable() ||
						        (creature->getMonster()->isPlayerSummon()))
						{
							return RET_NOTPOSSIBLE;
						}
					}
				}
			}
			else if (creatures && !creatures->empty())
			{
				for (CreatureVector::const_iterator cit = creatures->begin(); cit != creatures->end(); ++cit)
				{
					if (!monster->canWalkthrough(*cit))
					{
						return RET_NOTENOUGHROOM;
					}
				}
			}

			if (hasFlag(TILESTATE_IMMOVABLEBLOCKSOLID))
			{
				return RET_NOTPOSSIBLE;
			}

			if (hasBitSet(FLAG_PATHFINDING, flags) && hasFlag(TILESTATE_IMMOVABLENOFIELDBLOCKPATH))
			{
				return RET_NOTPOSSIBLE;
			}

			if (hasFlag(TILESTATE_BLOCKSOLID) || (hasBitSet(FLAG_PATHFINDING, flags) && hasFlag(TILESTATE_NOFIELDBLOCKPATH)))
			{
				if (!(monster->canPushItems() || hasBitSet(FLAG_IGNOREBLOCKITEM, flags)))
				{
					return RET_NOTPOSSIBLE;
				}
			}

			MagicField* field = getFieldItem();

			if (field && !field->isBlocking(monster))
			{
				CombatType_t combatType = field->getCombatType();

				//There are 3 options for a monster to enter a magic field
				//1) Monster is immune
				if (!monster->isImmune(combatType))
				{
					//2) Monster is "strong" enough to handle the damage and was attacked
					//3) Monster is already afflicated by this type of condition
					if (hasBitSet(FLAG_IGNOREFIELDDAMAGE, flags))
					{
						if (!monster->hasCondition(Combat::DamageToConditionType(combatType), false))
						{
							if (!monster->canPushItems() || !monster->hadRecentBattle())
							{
								return RET_NOTPOSSIBLE;
							}
						}
					}
					else
					{
						return RET_NOTPOSSIBLE;
					}
				}
			}
		}
		else if (const Player* player = creature->getPlayer())
		{
			if (creatures && !creatures->empty() && !hasBitSet(FLAG_IGNOREBLOCKCREATURE, flags))
			{
				for (CreatureVector::const_iterator cit = creatures->begin(); cit != creatures->end(); ++cit)
				{
					if (!player->canWalkthrough(*cit))
					{
						return RET_NOTENOUGHROOM; //RET_NOTPOSSIBLE
					}
				}
			}

			if (!player->getParent() && hasFlag(TILESTATE_NOLOGOUT))
			{
				//player is trying to login to a "no logout" tile
				return RET_NOTPOSSIBLE;
			}

			if (player->getTile())
			{
				if (player->isPzLocked() && !player->getTile()->hasFlag(TILESTATE_PVPZONE) && hasFlag(TILESTATE_PVPZONE))
				{
					//player is trying to enter a pvp zone while being pz-locked
					return RET_PLAYERISPZLOCKEDENTERPVPZONE;
				}

				if (player->isPzLocked() && player->getTile()->hasFlag(TILESTATE_PVPZONE) && !hasFlag(TILESTATE_PVPZONE))
				{
					//player is trying to leave a pvp zone while being pz-locked
					return RET_PLAYERISPZLOCKEDLEAVEPVPZONE;
				}
			}

			if (hasFlag(TILESTATE_NOPVPZONE) && player->isPzLocked())
			{
				return RET_PLAYERISPZLOCKED;
			}

			if (hasFlag(TILESTATE_PROTECTIONZONE) && player->isPzLocked())
			{
				return RET_PLAYERISPZLOCKED;
			}
		}
		else
		{
			if (creatures && !creatures->empty() && !hasBitSet(FLAG_IGNOREBLOCKCREATURE, flags))
			{
				for (CreatureVector::const_iterator cit = creatures->begin(); cit != creatures->end(); ++cit)
				{
					if (!creature->canWalkthrough(*cit))
					{
						return RET_NOTENOUGHROOM;
					}
				}
			}
		}

		if (items)
		{
			MagicField* field = getFieldItem();

			if (field && field->isBlocking(creature))
			{
				return RET_NOTPOSSIBLE;
			}

			if (!hasBitSet(FLAG_IGNOREBLOCKITEM, flags))
			{
				//If the FLAG_IGNOREBLOCKITEM bit isn't set we dont have to iterate every single item
				if (hasFlag(TILESTATE_BLOCKSOLID))
				{
					return RET_NOTENOUGHROOM;
				}
			}
			else
			{
				//FLAG_IGNOREBLOCKITEM is set
				if (ground)
				{
					const ItemType& iiType = Item::items[ground->getID()];

					if (ground->isBlocking(creature) && (!iiType.moveable || ground->getUniqueId() != 0))
					{
						return RET_NOTPOSSIBLE;
					}
				}

				if (const TileItemVector* items = getItemList())
				{
					Item* iitem;

					for (ItemVector::const_iterator it = items->begin(); it != items->end(); ++it)
					{
						iitem = (*it);
						const ItemType& iiType = Item::items[iitem->getID()];

						if (iitem->isBlocking(creature) && (!iiType.moveable || iitem->getUniqueId() != 0))
						{
							return RET_NOTPOSSIBLE;
						}
					}
				}
			}
		}
	}
	else if (const Item* item = thing->getItem())
	{
#ifdef __DEBUG__

		if (!thing->getParent() && !hasBitSet(FLAG_NOLIMIT, flags))
		{
			std::cout << "Notice: Tile::__queryAdd() - thing->getParent() == NULL" << std::endl;
		}

#endif

		if (items)
		{
			int64_t c = g_config.getNumber(ConfigManager::MAX_STACK_SIZE);
			//acceptable stack sizes should be higher than 100 and <= than 65535
			uint16_t max_stack_size = uint16_t(std::max(std::min(c, int64_t(0xFFFF)), int64_t(100)));

			if (items->size() >= max_stack_size)
			{
				return RET_NOTPOSSIBLE;
			}
		}

		if (hasBitSet(FLAG_NOLIMIT, flags))
		{
			return RET_NOERROR;
		}

		bool itemIsHangable = item->isHangable();

		if (!ground && !itemIsHangable)
		{
			return RET_NOTPOSSIBLE;
		}

		if (creatures && !creatures->empty() && !hasBitSet(FLAG_IGNOREBLOCKCREATURE, flags))
		{
			for (CreatureVector::const_iterator cit = creatures->begin(); cit != creatures->end(); ++cit)
			{
				if ((!(*cit)->getPlayer() || !(*cit)->getPlayer()->hasSomeInvisibilityFlag()) && item->isBlocking(*cit))
				{
					return RET_NOTENOUGHROOM;
				}
			}
		}

		const uint32_t itemLimit = g_config.getNumber(hasFlag(TILESTATE_PROTECTIONZONE) ? ConfigManager::PROTECTION_TILE_LIMIT : ConfigManager::TILE_LIMIT);

		if (itemLimit && getThingCount() > itemLimit)
		{
			return RET_TILEISFULL;
		}

		bool hasHangable = false;
		bool supportHangable = false;

		if (items)
		{
			Thing* iithing = NULL;

			for (uint32_t i = 0; i < getThingCount(); ++i)
			{
				iithing = __getThing(i);

				if (const Item* iitem = iithing->getItem())
				{
					const ItemType& iiType = Item::items[iitem->getID()];

					if (iiType.isHangable)
					{
						hasHangable = true;
					}

					if (iiType.isHorizontal || iiType.isVertical)
					{
						supportHangable = true;
					}

					if (itemIsHangable && (iiType.isHorizontal || iiType.isVertical))
					{
						//
					}
					else if (iiType.blockSolid || iiType.isSolidForItems())
					{
						if (item->isPickupable())
						{
							if (iiType.allowPickupable)
							{
								continue;
							}

							if (!iiType.hasHeight || iiType.pickupable || iiType.isBed())
							{
								return RET_NOTENOUGHROOM;
							}
						}
						else
						{
							return RET_NOTENOUGHROOM;
						}
					}
				}
			}
		}

		if (itemIsHangable && hasHangable && supportHangable)
		{
			return RET_NEEDEXCHANGE;
		}
	}

	return RET_NOERROR;
}
Exemplo n.º 10
0
int32_t Tile::__getLastIndex() const
{
	return getThingCount();
}
Exemplo n.º 11
0
ReturnValue Tile::__queryAdd(int32_t index, const Thing* thing, uint32_t count,
	uint32_t flags) const
{
	const CreatureVector* creatures = getCreatures();
	const TileItemVector* items = getItemList();
	if(const Creature* creature = thing->getCreature())
	{
        if(ground)
	{
	 if(const Monster* monster = creature->getMonster())
				{
					const ItemType& iType = Item::items[ground->getID()];
					if(ground->getID() == 11756)
						return RET_NOTPOSSIBLE;
					if(ground->getID() == 4821)
						return RET_NOTPOSSIBLE;
                    if(ground->getID() == 4822)
						return RET_NOTPOSSIBLE;
                    if(ground->getID() == 4823)
						return RET_NOTPOSSIBLE;
                    if(ground->getID() == 4824)
						return RET_NOTPOSSIBLE;
                    if(ground->getID() == 4825)
						return RET_NOTPOSSIBLE;                	
				}
    }      
             
		if(hasBitSet(FLAG_NOLIMIT, flags))
			return RET_NOERROR;

		if(hasBitSet(FLAG_PATHFINDING, flags))
		{
			if(floorChange() || positionChange())
				return RET_NOTPOSSIBLE;
		}

		if(!ground)
			return RET_NOTPOSSIBLE;

		if(const Monster* monster = creature->getMonster())
		{
			if((hasFlag(TILESTATE_PROTECTIONZONE)) && monster->isSummon())
				return RET_NOERROR;

			if(floorChange() || positionChange())
				return RET_NOTPOSSIBLE;

			if(monster->canPushCreatures() && !monster->isSummon())
			{
				if(creatures)
				{
					Creature* tmp = NULL;
					for(uint32_t i = 0; i < creatures->size(); ++i)
					{
						tmp = creatures->at(i);
						if(creature->canWalkthrough(tmp))
							continue;

						if(!tmp->getMonster() || !tmp->isPushable() ||
							(tmp->getMonster()->isSummon() &&
							tmp->getMonster()->isPlayerSummon()))
							return RET_NOTPOSSIBLE;
					}
				}
			}
			else if(creatures && !creatures->empty())
			{
				for(CreatureVector::const_iterator cit = creatures->begin(); cit != creatures->end(); ++cit)
				{
					if(!creature->canWalkthrough(*cit))
						return RET_NOTENOUGHROOM;
				}
			}

			if(hasFlag(TILESTATE_IMMOVABLEBLOCKSOLID))
				return RET_NOTPOSSIBLE;

			if(hasBitSet(FLAG_PATHFINDING, flags) && hasFlag(TILESTATE_IMMOVABLENOFIELDBLOCKPATH))
				return RET_NOTPOSSIBLE;

			if((hasFlag(TILESTATE_BLOCKSOLID) || (hasBitSet(FLAG_PATHFINDING, flags) && hasFlag(TILESTATE_NOFIELDBLOCKPATH)))
				&& (!(monster->canPushItems() || hasBitSet(FLAG_IGNOREBLOCKITEM, flags))))
				return RET_NOTPOSSIBLE;

			MagicField* field = getFieldItem();
			if(field && !field->isBlocking(monster))
			{
				CombatType_t combatType = field->getCombatType();
				//There is 3 options for a monster to enter a magic field
				//1) Monster is immune
				if(!monster->isImmune(combatType))
				{
					//1) Monster is "strong" enough to handle the damage
					//2) Monster is already afflicated by this type of condition
					if(!hasBitSet(FLAG_IGNOREFIELDDAMAGE, flags))
						return RET_NOTPOSSIBLE;

					if(!monster->canPushItems() && !monster->hasCondition(
						Combat::DamageToConditionType(combatType), false))
						return RET_NOTPOSSIBLE;
				}
			}

			return RET_NOERROR;
		}
		else if(const Player* player = creature->getPlayer())
		{
			if(creatures && !creatures->empty() && !hasBitSet(FLAG_IGNOREBLOCKCREATURE, flags))
			{
				for(CreatureVector::const_iterator cit = creatures->begin(); cit != creatures->end(); ++cit)
				{
					if(!creature->canWalkthrough(*cit))
						return RET_NOTENOUGHROOM; //RET_NOTPOSSIBLE
				}
			}

			if(!player->getParent() && hasFlag(TILESTATE_NOLOGOUT)) //player is trying to login to a "no logout" tile
				return RET_NOTPOSSIBLE;

			if(player->isPzLocked() && !player->getTile()->hasFlag(TILESTATE_PVPZONE) && hasFlag(TILESTATE_PVPZONE)) //player is trying to enter a pvp zone while being pz-locked
				return RET_PLAYERISPZLOCKEDENTERPVPZONE;

			if(player->isPzLocked() && player->getTile()->hasFlag(TILESTATE_PVPZONE) && !hasFlag(TILESTATE_PVPZONE)) //player is trying to leave a pvp zone while being pz-locked
				return RET_PLAYERISPZLOCKEDLEAVEPVPZONE;

			if(hasFlag(TILESTATE_NOPVPZONE) && player->isPzLocked())
				return RET_PLAYERISPZLOCKED;

			if(hasFlag(TILESTATE_PROTECTIONZONE) && player->isPzLocked())
				return RET_PLAYERISPZLOCKED;
		}
		else if(creatures && !creatures->empty() && !hasBitSet(FLAG_IGNOREBLOCKCREATURE, flags))
		{
			for(CreatureVector::const_iterator cit = creatures->begin(); cit != creatures->end(); ++cit)
			{
				if(!creature->canWalkthrough(*cit))
					return RET_NOTENOUGHROOM;
			}
		}

		if(items)
		{
			MagicField* field = getFieldItem();
			if(field && field->isBlocking(creature))
				return RET_NOTPOSSIBLE;

			if(!hasBitSet(FLAG_IGNOREBLOCKITEM, flags))
			{
				//If the FLAG_IGNOREBLOCKITEM bit isn't set we dont have to iterate every single item
				if(hasFlag(TILESTATE_BLOCKSOLID))
					return RET_NOTENOUGHROOM;
			}
			else
			{
				//FLAG_IGNOREBLOCKITEM is set
				if(ground)
				{
					const ItemType& iType = Item::items[ground->getID()];
					if(ground->isBlocking(creature) && (!iType.moveable || (ground->isLoadedFromMap() &&
						(ground->getUniqueId() || (ground->getActionId()
						&& ground->getContainer())))))
						return RET_NOTPOSSIBLE;
				}

				if(const TileItemVector* items = getItemList())
				{
					Item* iItem = NULL;
					for(ItemVector::const_iterator it = items->begin(); it != items->end(); ++it)
					{
						iItem = (*it);
						const ItemType& iType = Item::items[iItem->getID()];
						if(iItem->isBlocking(creature) && (!iType.moveable || (iItem->isLoadedFromMap() &&
							(iItem->getUniqueId() || (iItem->getActionId()
							&& iItem->getContainer())))))
							return RET_NOTPOSSIBLE;
					}
				}
			}
		}
	}
	else if(const Item* item = thing->getItem())
	{
#ifdef __DEBUG__
		if(thing->getParent() == NULL && !hasBitSet(FLAG_NOLIMIT, flags))
			std::cout << "[Notice - Tile::__queryAdd] thing->getParent() == NULL" << std::endl;

#endif
		if(items && items->size() >= 0xFFFF)
			return RET_NOTPOSSIBLE;

		if(hasBitSet(FLAG_NOLIMIT, flags))
			return RET_NOERROR;

		bool itemIsHangable = item->isHangable();
		if(!ground && !itemIsHangable)
			return RET_NOTPOSSIBLE;

		if(creatures && !creatures->empty() && !hasBitSet(FLAG_IGNOREBLOCKCREATURE, flags))
		{
			for(CreatureVector::const_iterator cit = creatures->begin(); cit != creatures->end(); ++cit)
			{
				if(!(*cit)->isGhost() && item->isBlocking(*cit))
					return RET_NOTENOUGHROOM;
			}
		}

		if(hasFlag(TILESTATE_PROTECTIONZONE))
		{
			const uint32_t itemLimit = g_config.getNumber(ConfigManager::ITEMLIMIT_PROTECTIONZONE);
			if(itemLimit && getThingCount() > itemLimit)
				return RET_TILEISFULL;
		}

		bool hasHangable = false, supportHangable = false;
		if(items)
		{
			Thing* iThing = NULL;
			for(uint32_t i = 0; i < getThingCount(); ++i)
			{
				iThing = __getThing(i);
				if(const Item* iItem = iThing->getItem())
				{
					const ItemType& iType = Item::items[iItem->getID()];
					if(iType.isHangable)
						hasHangable = true;

					if(iType.isHorizontal || iType.isVertical)
						supportHangable = true;

					if(itemIsHangable && (iType.isHorizontal || iType.isVertical))
						continue;
					else if(iType.blockSolid)
					{
						if(!item->isPickupable())
							return RET_NOTENOUGHROOM;

						if(iType.allowPickupable)
							continue;

						if(!iType.hasHeight || iType.pickupable || iType.isBed())
							return RET_NOTENOUGHROOM;
					}
				}
			}
		}

		if(itemIsHangable && hasHangable && supportHangable)
			return RET_NEEDEXCHANGE;
	}

	return RET_NOERROR;
}
Exemplo n.º 12
0
ReturnValue Tile::__queryAdd(int32_t index, const Thing* thing, uint32_t count,
	bool childIsOwner /*= false*/) const
{
	Thing* iithing = NULL;

	if(const Creature* creature = thing->getCreature()){
		if(!creatures.empty())
			return RET_NOTPOSSIBLE;

		if(ground == NULL)
			return RET_NOTPOSSIBLE;
		
		if(const Monster* monster = creature->getMonster()){
			if(hasFlag(TILESTATE_PROTECTIONZONE))
				return RET_NOTPOSSIBLE;

			if(const MagicEffectItem* fieldItem = getFieldItem()){
				const MagicEffectTargetCreatureCondition* magicTargetCondition = fieldItem->getCondition();

				if(magicTargetCondition){
					if((monster->getImmunities() & magicTargetCondition->attackType) != magicTargetCondition->attackType){
						return RET_NOTPOSSIBLE;
					}
				}
			}

			if(floorChange() || getTeleportItem()){
				return RET_NOTPOSSIBLE;
			}

			for(uint32_t i = 0; i < getThingCount(); ++i){
				iithing = __getThing(i);

				if(const Item* iitem = iithing->getItem()){
					const ItemType& iiType = Item::items[iitem->getID()];

					if(iiType.blockSolid){
						if(!monster->canPushItems() || !iiType.moveable){
							return RET_NOTPOSSIBLE;
						}
					}
				}
			}

			return RET_NOERROR;
		}
		else if(const Player* player = creature->getPlayer()){
			if(hasFlag(TILESTATE_PROTECTIONZONE) && player->pzLocked){
				return RET_PLAYERISPZLOCKED;
			}
		}

		for(uint32_t i = 0; i < getThingCount(); ++i){
			iithing = __getThing(i);

			if(const Item* iitem = iithing->getItem()){
				const ItemType& iiType = Item::items[iitem->getID()];

				if(iiType.blockSolid){
					//check if this a creature that just is about to login/spawn
					//those can be placed here if the blocking item is moveable
					if(!creature->getParent()){
						if(!iiType.moveable)
							return RET_NOTPOSSIBLE;
					}
					else
						return RET_NOTPOSSIBLE;
				}
			}
		}
	}
	else if(const Item* item = thing->getItem()){
		//If its a new (summoned item) always accept it
		if(thing->getParent() == NULL){
			return RET_NOERROR;
		}

		if(ground == NULL)
			return RET_NOTPOSSIBLE;

		if(!creatures.empty() && item->isBlocking())
			return RET_NOTENOUGHROOM;

		for(uint32_t i = 0; i < getThingCount(); ++i){
			iithing = __getThing(i);

			if(const Item* iitem = iithing->getItem()){
				const ItemType& iiType = Item::items[iitem->getID()];

				if(iiType.blockSolid){
					if(item->isPickupable()){
						//experimental
						//if((iiType.isVertical || iiType.isHorizontal) && item->isHangable()){
						//	ItemVector::const_iterator iit;
						//	for(iit = downItems.begin(); iit != downItems.end(); ++iit){
						//		if((*iit)->isHangable())
						//			return RET_NOTENOUGHROOM;
						//	}
						//}
						//else
						if(!iiType.hasHeight /*|| !iiType.moveable*/)
							return RET_NOTENOUGHROOM;
						else if(iiType.pickupable)
							return RET_NOTENOUGHROOM;
					}
					else
						return RET_NOTENOUGHROOM;
				}
			}
		}
	}

	return RET_NOERROR;
}