Exemplo n.º 1
0
    void ModelContainer::fillContainer(const AABSPTree<SubModel *>::Node& pNode, int &pSubModelPos, int &pTreeNodePos, int &pTrianglePos, Vector3& pLo, Vector3& pHi, Vector3& pFinalLo, Vector3& pFinalHi)
    {
        // TreeNode for the SubModel
        TreeNode treeNode = TreeNode(pNode.valueArray.size(), pSubModelPos);
        treeNode.setSplitAxis(pNode.splitAxis);
        treeNode.setSplitLocation(pNode.splitLocation);
        int currentTreeNodePos = pTreeNodePos++;

        Vector3 lo = Vector3(inf(),inf(),inf());
        Vector3 hi = Vector3(-inf(),-inf(),-inf());

        for (int i=0; i<pNode.valueArray.size(); i++)
        {
            G3D::_AABSPTree::Handle<SubModel*>* h= pNode.valueArray[i];
            SubModel *m = h->value;

            memcpy(&getTreeNodes()[pTreeNodePos], &m->getTreeNode(0), sizeof(TreeNode) * m->getNNodes());
            memcpy(&getTriangles()[pTrianglePos], &m->getTriangle(0), sizeof(TriangleBox) * m->getNTriangles());

            SubModel newModel = SubModel(m->getNTriangles(), getTriangles(), pTrianglePos, m->getNNodes(), getTreeNodes(), pTreeNodePos);
            newModel.setReletiveBounds(m->getReletiveBounds().getLo(), m->getReletiveBounds().getHi());
            newModel.setBasePosition(m->getBasePosition());
            iSubModel[pSubModelPos++] = newModel;

            pTreeNodePos += m->getNNodes();
            pTrianglePos += m->getNTriangles();

            AABox box = m->getAABoxBounds();
            lo = lo.min(box.low());
            hi = hi.max(box.high());
            pFinalLo = pFinalLo.min(lo);
            pFinalHi = pFinalHi.max(hi);
        }
        /*
        if(pNode.valueArray.size() == 0) {
        int xxx = 0; // just for the breakpoint
        }
        */
        // get absolute bounds

        if(pNode.child[0] != 0)
        {
            treeNode.setChildPos(0, pTreeNodePos);
            fillContainer(*pNode.child[0], pSubModelPos, pTreeNodePos, pTrianglePos, lo, hi,pFinalLo,pFinalHi);
        }
        if(pNode.child[1] != 0)
        {
            treeNode.setChildPos(1, pTreeNodePos);
            fillContainer(*pNode.child[1], pSubModelPos, pTreeNodePos, pTrianglePos, lo, hi,pFinalLo,pFinalHi);
        }

        pLo = pLo.min(lo);
        pHi = pHi.max(hi);

        treeNode.setBounds(lo,hi);

        setTreeNode(treeNode, currentTreeNodePos);

    }
Exemplo n.º 2
0
    bool ModelContainer::writeFile(const char *filename)
    {
        bool result = false;
        unsigned int flags=0;
        unsigned int size;

        FILE *wf =fopen(filename,"wb");
        if(wf)
        {
            fwrite(VMAP_MAGIC,1,8,wf);
            result = true;
            if(result && fwrite("CTREE01",8,1,wf) != 1) result = false;
            if(result && fwrite(&flags,sizeof(unsigned int),1,wf) != 1) result = false;

            if(result && fwrite("POS ",4,1,wf) != 1) result = false;
            size = sizeof(float)*3;
            if(result && fwrite(&size,4,1,wf) != 1) result = false;
            Vector3 basePos = getBasePosition();
            if(result && fwrite(&basePos,sizeof(float),3,wf) != 3) result = false;

            if(result && fwrite("BOX ",4,1,wf) != 1) result = false;
            size = sizeof(float)*6;
            if(result && fwrite(&size,4,1,wf) != 1) result = false;
            Vector3 low = iBox.low();
            if(result && fwrite(&low,sizeof(float),3,wf) != 3) result = false;
            Vector3 high = iBox.high();
            if(result && fwrite(&high,sizeof(float),3,wf) != 3) result = false;

            if(result && fwrite("NODE",4,1,wf) != 1) result = false;
            size = sizeof(unsigned int)+ sizeof(TreeNode)*getNNodes();
            if(result && fwrite(&size,4,1,wf) != 1) result = false;
            unsigned int val = getNNodes();
            if(result && fwrite(&val,sizeof(unsigned int),1,wf) != 1) result = false;
            if(result && fwrite(getTreeNodes(),sizeof(TreeNode),getNNodes(),wf) != getNNodes()) result = false;

            if(result && fwrite("TRIB",4,1,wf) != 1) result = false;
            size = sizeof(unsigned int)+ sizeof(TriangleBox)*getNTriangles();
            if(result && fwrite(&size,4,1,wf) != 1) result = false;
            val = getNTriangles();
            if(result && fwrite(&val,sizeof(unsigned int),1,wf) != 1) result = false;
            if(result && fwrite(getTriangles(),sizeof(TriangleBox),getNTriangles(),wf) != getNTriangles()) result = false;

            if(result && fwrite("SUBM",4,1,wf) != 1) result = false;
            size = sizeof(unsigned int)+ sizeof(SubModel)*iNSubModel;
            if(result && fwrite(&size,4,1,wf) != 1) result = false;
            if(result && fwrite(&iNSubModel,sizeof(unsigned int),1,wf) != 1) result = false;
            if(result && fwrite(iSubModel,sizeof(SubModel),iNSubModel,wf) != iNSubModel) result = false;

            fclose(wf);
        }

        return(result);
    }
Exemplo n.º 3
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    void SubModel::fillContainer(const AABSPTree<Triangle>::Node& pNode, int &pTreeNodePos, int &pTrianglePos, Vector3& pLo, Vector3& pHi)
    {
        TreeNode treeNode = TreeNode(pNode.valueArray.size(), pTrianglePos);
        treeNode.setSplitAxis(pNode.splitAxis);
        treeNode.setSplitLocation(pNode.splitLocation);

        int currentTreeNodePos = pTreeNodePos++;

        Vector3 lo = Vector3(inf(),inf(),inf());
        Vector3 hi = Vector3(-inf(),-inf(),-inf());

        for(int i=0;i<pNode.valueArray.size(); i++)
        {
            G3D::_AABSPTree::Handle<Triangle>* h= pNode.valueArray[i];
            Triangle t = h->value;
            TriangleBox triangleBox = TriangleBox(t.vertex(0),t.vertex(1), t.vertex(2));
            lo = lo.min(triangleBox.getBounds().getLo().getVector3());
            hi = hi.max(triangleBox.getBounds().getHi().getVector3());

            getTriangles()[pTrianglePos++] = triangleBox;
        }

        if(pNode.child[0] != 0)
        {
            treeNode.setChildPos(0, pTreeNodePos);
            fillContainer(*pNode.child[0], pTreeNodePos, pTrianglePos, lo, hi);
        }
        if(pNode.child[1] != 0)
        {
            treeNode.setChildPos(1, pTreeNodePos);
            fillContainer(*pNode.child[1], pTreeNodePos, pTrianglePos, lo, hi);
        }

        treeNode.setBounds(lo,hi);

        // get absolute bounds
        pLo = pLo.min(lo);
        pHi = pHi.max(hi);

        getTreeNodes()[currentTreeNodePos] = treeNode;
    }
Exemplo n.º 4
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	void BaseModel::free()
	{
		if(getTriangles() != 0) delete [] getTriangles(); setNTriangles(0);
		if(getTreeNodes() != 0) delete [] getTreeNodes(); setNNodes(0);
	}
Exemplo n.º 5
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 void SubModel::intersectRay(const Ray& pRay, RayCallback& pIntersectCallback, float& pMaxDist, bool pStopAtFirstHit, bool intersectCallbackIsFast)
 {
     if(intersect(pRay, pMaxDist))
     {
         NodeValueAccess<TreeNode, TriangleBox> vna = NodeValueAccess<TreeNode, TriangleBox>(getTreeNodes(), getTriangles());
         IntersectionCallBack<TriangleBox> intersectCallback;
          getTreeNode(0).intersectRay(pRay, intersectCallback, pMaxDist, vna, pStopAtFirstHit, false);
     }
 }
Exemplo n.º 6
0
    //==========================================================
    void SubModel::intersect(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit, G3D::Vector3& /*pOutLocation*/, G3D::Vector3& /*pOutNormal*/) const
    {
            NodeValueAccess<TreeNode, TriangleBox> vna = NodeValueAccess<TreeNode, TriangleBox>(getTreeNodes(), getTriangles());
            IntersectionCallBack<TriangleBox> intersectCallback;
            Ray relativeRay = Ray::fromOriginAndDirection(pRay.origin - getBasePosition(), pRay.direction);
#ifdef _DEBUG_VMAPS
            //p6=getBasePosition();
            //gBoxArray.push_back(getAABoxBounds());
#endif
            getTreeNode(0).intersectRay(relativeRay, intersectCallback, pMaxDist, vna, pStopAtFirstHit, false);
    }
Exemplo n.º 7
0
 void ModelContainer::intersectRay(const G3D::Ray& pRay, RayCallback& intersectCallback, float& pMaxDist, bool pStopAtFirstHit, bool intersectCallbackIsFast)
 {
     if(intersect(pRay, pMaxDist))
     {
         NodeValueAccess<TreeNode, SubModel> vna = NodeValueAccess<TreeNode, SubModel>(getTreeNodes(), iSubModel);
         iTreeNodes[0].intersectRay(pRay, intersectCallback, distance, vna, pStopAtFirstHit, true);
     }
 }
Exemplo n.º 8
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 void ModelContainer::intersect(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit, G3D::Vector3& /*pOutLocation*/, G3D::Vector3& /*pOutNormal*/) const
 {
     IntersectionCallBack<SubModel> intersectCallback;
     NodeValueAccess<TreeNode, SubModel> vna = NodeValueAccess<TreeNode, SubModel>(getTreeNodes(), iSubModel);
     Ray relativeRay = Ray::fromOriginAndDirection(pRay.origin - getBasePosition(), pRay.direction);
     iTreeNodes[0].intersectRay(pRay, intersectCallback, pMaxDist, vna, pStopAtFirstHit, false);
 }
Exemplo n.º 9
0
    bool ModelContainer::readFile(const char *filename)
    {
        bool result = false;
        unsigned int flags;
        unsigned int size;
        char ident[8];
        char chunk[4];
        unsigned int ival;
        FILE *rf = fopen(filename, "rb");
        if(rf)
        {
            free();

            result = true;
            char magic[8];                          // Ignore the added magic header
            fread(magic,1,8,rf);
            if(strncmp(VMAP_MAGIC,magic,8)) result = false;
            if(result && fread(ident,8,1,rf) != 1) result = false;
            if(result && fread(&flags,sizeof(unsigned int),1,rf) != 1) result = false;
            //POS
            if(result && fread(chunk,4,1,rf) != 1) result = false;
            if(result && fread(&size,4,1,rf) != 1) result = false;
            Vector3 basePos;
            if(result && fread(&basePos,sizeof(float),3,rf) != 3) result = false;
            setBasePosition(basePos);

            //---- Box
            if(result && fread(chunk,4,1,rf) != 1) result = false;
            if(result && fread(&size,4,1,rf) != 1) result = false;
            Vector3 low,high;
            if(result && fread(&low,sizeof(float),3,rf) != 3) result = false;
            if(result && fread(&high,sizeof(float),3,rf) != 3) result = false;
            setBounds(low, high);

            //---- TreeNodes
            if(result && fread(chunk,4,1,rf) != 1) result = false;
            if(result && fread(&size,4,1,rf) != 1) result = false;

            if(result && fread(&ival,sizeof(unsigned int),1,rf) != 1) result = false;
            if(result) setNNodes(ival);
            if(result) setTreeNodeArray(new TreeNode[getNNodes()]);
            if(result && fread(getTreeNodes(),sizeof(TreeNode),getNNodes(),rf) != getNNodes()) result = false;

            //---- TriangleBoxes
            if(result && fread(chunk,4,1,rf) != 1) result = false;
            if(result && fread(&size,4,1,rf) != 1) result = false;

            if(result && fread(&ival,sizeof(unsigned int),1,rf) != 1) result = false;
            setNTriangles(ival);
            if(result) setTriangleArray(new TriangleBox[getNTriangles()]);
            if(result && fread(getTriangles(),sizeof(TriangleBox),getNTriangles(),rf) != getNTriangles()) result = false;

            //---- SubModel
            if(result && fread(chunk,4,1,rf) != 1) result = false;
            if(result && fread(&size,4,1,rf) != 1) result = false;

            if(result && fread(&iNSubModel,sizeof(unsigned int),1,rf) != 1) result = false;
            if(result) iSubModel = new SubModel[iNSubModel];

            if(result)
            {
                for (unsigned int i=0; i<iNSubModel && result; ++i)
                {
                    unsigned char readBuffer[52];           // this is the size of SubModel on 32 bit systems
                    if(fread(readBuffer,sizeof(readBuffer),1,rf) != 1) result = false;
                    iSubModel[i].initFromBinBlock(readBuffer);
                    iSubModel[i].setTriangleArray(getTriangles());
                    iSubModel[i].setTreeNodeArray(getTreeNodes());
                }
            }
            fclose(rf);
        }
        return result;
    }
Exemplo n.º 10
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 RayIntersectionIterator<TreeNode, SubModel> ModelContainer::beginRayIntersection(const Ray& ray, double pMaxTime, bool skipAABoxTests) const
 {
     NodeValueAccess<TreeNode, SubModel> vna = NodeValueAccess<TreeNode, SubModel>(getTreeNodes(), iSubModel);
     return RayIntersectionIterator<TreeNode, SubModel>(vna, ray, &getTreeNode(0), pMaxTime, skipAABoxTests);
 }
Exemplo n.º 11
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 RayIntersectionIterator<TreeNode, TriangleBox> SubModel::beginRayIntersection(const Ray& ray, double pMaxTime, bool skipAABoxTests) const
 {
     NodeValueAccess<TreeNode, TriangleBox> vna = NodeValueAccess<TreeNode, TriangleBox>(getTreeNodes(), getTriangles());
     return RayIntersectionIterator<TreeNode, TriangleBox>(vna, ray, &getTreeNode(0), pMaxTime, skipAABoxTests);
 }