Exemplo n.º 1
0
ResponseCode Server_Player::setCardAttrHelper(CommandContainer *cont, const QString &zoneName, int cardId, const QString &attrName, const QString &attrValue)
{
	Server_CardZone *zone = getZones().value(zoneName);
	if (!zone)
		return RespNameNotFound;
	if (!zone->hasCoords())
		return RespContextError;

	if (cardId == -1) {
		QListIterator<Server_Card *> CardIterator(zone->cards);
		while (CardIterator.hasNext())
			if (!CardIterator.next()->setAttribute(attrName, attrValue, true))
				return RespInvalidCommand;
	} else {
		Server_Card *card = zone->getCard(cardId, false);
		if (!card)
			return RespNameNotFound;
		if (!card->setAttribute(attrName, attrValue, false))
			return RespInvalidCommand;
	}
	cont->enqueueGameEventPrivate(new Event_SetCardAttr(getPlayerId(), zone->getName(), cardId, attrName, attrValue), game->getGameId());
	cont->enqueueGameEventPublic(new Event_SetCardAttr(getPlayerId(), zone->getName(), cardId, attrName, attrValue), game->getGameId());
	cont->enqueueGameEventOmniscient(new Event_SetCardAttr(getPlayerId(), zone->getName(), cardId, attrName, attrValue), game->getGameId());
	return RespOk;
}
Exemplo n.º 2
0
ResponseCode Server_Player::moveCard(CommandContainer *cont, const QString &_startZone, const QList<int> &_cardIds, int targetPlayerId, const QString &_targetZone, int x, int y, bool faceDown, bool tapped)
{
	Server_CardZone *startzone = getZones().value(_startZone);
	Server_Player *targetPlayer = game->getPlayers().value(targetPlayerId);
	if (!targetPlayer)
		return RespNameNotFound;
	Server_CardZone *targetzone = targetPlayer->getZones().value(_targetZone);
	if ((!startzone) || (!targetzone))
		return RespNameNotFound;
	
	return moveCard(cont, startzone, _cardIds, targetzone, x, y, faceDown, tapped);
}
Exemplo n.º 3
0
void CMapGenerator::genZones()
{
	editManager->clearTerrain(&rand);
	editManager->getTerrainSelection().selectRange(MapRect(int3(0, 0, 0), mapGenOptions->getWidth(), mapGenOptions->getHeight()));
	editManager->drawTerrain(ETerrainType::GRASS, &rand);

	auto tmpl = mapGenOptions->getMapTemplate();
	zones = tmpl->getZones(); //copy from template (refactor?)

	CZonePlacer placer(this);
	placer.placeZones(mapGenOptions, &rand);
	placer.assignZones(mapGenOptions);

	logGlobal->infoStream() << "Zones generated successfully";
}
Exemplo n.º 4
0
void CJsonRmgTemplateLoader::loadTemplates()
{
	const JsonNode rootNode(ResourceID("config/rmg.json"));
	for(const auto & templatePair : rootNode.Struct())
	{
		auto tpl = new CRmgTemplate();
		try
		{
			tpl->setName(templatePair.first);
			const auto & templateNode = templatePair.second;

			// Parse main template data
			tpl->setMinSize(parseMapTemplateSize(templateNode["minSize"].String()));
			tpl->setMaxSize(parseMapTemplateSize(templateNode["maxSize"].String()));
			tpl->setPlayers(parsePlayers(templateNode["players"].String()));
			tpl->setCpuPlayers(parsePlayers(templateNode["cpu"].String()));

			// Parse zones
			std::map<TRmgTemplateZoneId, CRmgTemplateZone *> zones;
			for (const auto & zonePair : templateNode["zones"].Struct())
			{
				auto zone = new CRmgTemplateZone();
				auto zoneId = boost::lexical_cast<TRmgTemplateZoneId>(zonePair.first);
				zone->setId(zoneId);

				const auto & zoneNode = zonePair.second;
				zone->setType(parseZoneType(zoneNode["type"].String()));
				zone->setSize(zoneNode["size"].Float());
				if (!zoneNode["owner"].isNull()) zone->setOwner(zoneNode["owner"].Float());

				zone->setPlayerTowns(parseTemplateZoneTowns(zoneNode["playerTowns"]));
				zone->setNeutralTowns(parseTemplateZoneTowns(zoneNode["neutralTowns"]));
				if (!zoneNode["matchTerrainToTown"].isNull()) //default : true
					zone->setMatchTerrainToTown(zoneNode["matchTerrainToTown"].Bool());
				zone->setTerrainTypes(parseTerrainTypes(zoneNode["terrainTypes"].Vector(), zone->getDefaultTerrainTypes()));

				if (!zoneNode["townsAreSameType"].isNull()) //default : false
					zone->setTownsAreSameType((zoneNode["townsAreSameType"].Bool()));

				for (int i = 0; i < 2; ++i)
				{
					std::set<TFaction> allowedTownTypes;
					if (i)
					{
						if (zoneNode["allowedTowns"].isNull())
							allowedTownTypes = zone->getDefaultTownTypes();
					}
					else
					{
						if (zoneNode["allowedMonsters"].isNull())
							allowedTownTypes = VLC->townh->getAllowedFactions(false);
					}

					if (allowedTownTypes.empty())
					{
						for (const JsonNode & allowedTown : zoneNode[i ? "allowedTowns" : "allowedMonsters"].Vector())
						{
							//complain if the town type is not present in our game
							if (auto id = VLC->modh->identifiers.getIdentifier("faction", allowedTown, false))
								allowedTownTypes.insert(id.get());
						}
					}

					if (!zoneNode[i ? "bannedTowns" : "bannedMonsters"].isNull())
					{
						for (const JsonNode & bannedTown : zoneNode[i ? "bannedTowns" : "bannedMonsters"].Vector())
						{
							//erase unindentified towns silently
							if (auto id = VLC->modh->identifiers.getIdentifier("faction", bannedTown, true))
								vstd::erase_if_present(allowedTownTypes, id.get());
						}
					}
					if (i)
						zone->setTownTypes(allowedTownTypes);
					else
						zone->setMonsterTypes(allowedTownTypes);
				}

				const std::string monsterStrength = zoneNode["monsters"].String();
				if (monsterStrength == "weak")
					zone->setMonsterStrength(EMonsterStrength::ZONE_WEAK);
				else if (monsterStrength == "normal")
					zone->setMonsterStrength(EMonsterStrength::ZONE_NORMAL);
				else if (monsterStrength == "strong")
					zone->setMonsterStrength(EMonsterStrength::ZONE_STRONG);
				else
					throw (rmgException("incorrect monster power"));

				if (!zoneNode["mines"].isNull())
				{
					auto mines = zoneNode["mines"].Struct();
					//FIXME: maybe there is a smarter way to parse it already?
					zone->setMinesAmount(Res::WOOD, mines["wood"].Float());
					zone->setMinesAmount(Res::ORE, mines["ore"].Float());
					zone->setMinesAmount(Res::GEMS, mines["gems"].Float());
					zone->setMinesAmount(Res::CRYSTAL, mines["crystal"].Float());
					zone->setMinesAmount(Res::SULFUR, mines["sulfur"].Float());
					zone->setMinesAmount(Res::MERCURY, mines["mercury"].Float());
					zone->setMinesAmount(Res::GOLD, mines["gold"].Float());
					//TODO: Mithril
				}

				//treasures
				if (!zoneNode["treasure"].isNull())
				{
					//TODO: parse vector of different treasure settings
					if (zoneNode["treasure"].getType() == JsonNode::DATA_STRUCT)
					{
						auto treasureInfo = zoneNode["treasure"].Struct();
						{
							CTreasureInfo ti;
							ti.min = treasureInfo["min"].Float();
							ti.max = treasureInfo["max"].Float();
							ti.density = treasureInfo["density"].Float(); //TODO: use me
							zone->addTreasureInfo(ti);
						}
					}
					else if (zoneNode["treasure"].getType() == JsonNode::DATA_VECTOR)
					{
						for (auto treasureInfo : zoneNode["treasure"].Vector())
						{
							CTreasureInfo ti;
							ti.min = treasureInfo["min"].Float();
							ti.max = treasureInfo["max"].Float();
							ti.density = treasureInfo["density"].Float();
							zone->addTreasureInfo(ti);
						}
					}
				}

				zones[zone->getId()] = zone;
			}

			//copy settings from already parsed zones
			for (const auto & zonePair : templateNode["zones"].Struct())
			{
				auto zoneId = boost::lexical_cast<TRmgTemplateZoneId>(zonePair.first);
				auto zone = zones[zoneId];

				const auto & zoneNode = zonePair.second;

				if (!zoneNode["terrainTypeLikeZone"].isNull())
				{
					int id = zoneNode["terrainTypeLikeZone"].Float();
					zone->setTerrainTypes(zones[id]->getTerrainTypes());
					zone->setMatchTerrainToTown(zones[id]->getMatchTerrainToTown());
				}

				if (!zoneNode["townTypeLikeZone"].isNull())
					zone->setTownTypes (zones[zoneNode["townTypeLikeZone"].Float()]->getTownTypes());

				if (!zoneNode["treasureLikeZone"].isNull())
				{
					for (auto treasureInfo : zones[zoneNode["treasureLikeZone"].Float()]->getTreasureInfo())
					{
						zone->addTreasureInfo(treasureInfo);
					}
				}

				if (!zoneNode["minesLikeZone"].isNull())
				{
					for (auto mineInfo : zones[zoneNode["minesLikeZone"].Float()]->getMinesInfo())
					{
						zone->setMinesAmount (mineInfo.first, mineInfo.second);
					}
					
				}
			}

			tpl->setZones(zones);

			// Parse connections
			std::list<CRmgTemplateZoneConnection> connections;
			for(const auto & connPair : templateNode["connections"].Vector())
			{
				CRmgTemplateZoneConnection conn;
				conn.setZoneA(zones.find(boost::lexical_cast<TRmgTemplateZoneId>(connPair["a"].String()))->second);
				conn.setZoneB(zones.find(boost::lexical_cast<TRmgTemplateZoneId>(connPair["b"].String()))->second);
				conn.setGuardStrength(connPair["guard"].Float());
				connections.push_back(conn);
			}
			tpl->setConnections(connections);
			{
				auto zones = tpl->getZones();
				for (auto con : tpl->getConnections())
				{
					auto idA = con.getZoneA()->getId();
					auto idB = con.getZoneB()->getId();
					zones[idA]->addConnection(idB);
					zones[idB]->addConnection(idA);
				}
			}
			tpl->validate();
			templates[tpl->getName()] = tpl;
		}
		catch(const std::exception & e)
		{
			logGlobal->errorStream() << boost::format("Template %s has errors. Message: %s.") % tpl->getName() % std::string(e.what());
		}
	}
}