static void get_platform_PORT(Uint8 *s0, Uint8 *s1) { int stick0, stick1; stick0 = stick1 = INPUT_STICK_CENTRE; if (PLATFORM_kbd_joy_0_enabled) { if (kbhits[KBD_STICK_0_LEFT]) stick0 &= INPUT_STICK_LEFT; if (kbhits[KBD_STICK_0_RIGHT]) stick0 &= INPUT_STICK_RIGHT; if (kbhits[KBD_STICK_0_UP]) stick0 &= INPUT_STICK_FORWARD; if (kbhits[KBD_STICK_0_DOWN]) stick0 &= INPUT_STICK_BACK; } if (PLATFORM_kbd_joy_1_enabled) { if (kbhits[KBD_STICK_1_LEFT]) stick1 &= INPUT_STICK_LEFT; if (kbhits[KBD_STICK_1_RIGHT]) stick1 &= INPUT_STICK_RIGHT; if (kbhits[KBD_STICK_1_UP]) stick1 &= INPUT_STICK_FORWARD; if (kbhits[KBD_STICK_1_DOWN]) stick1 &= INPUT_STICK_BACK; } if (swap_joysticks) { *s1 = stick0; *s0 = stick1; } else { *s0 = stick0; *s1 = stick1; } if ((joystick0 != NULL) || (joystick1 != NULL)) /* can only joystick1!=NULL ? */ { SDL_JoystickUpdate(); } if (fd_joystick0 != -1) *s0 &= get_LPT_joystick_state(fd_joystick0); else if (joystick0 != NULL) *s0 &= get_SDL_joystick_state(joystick0); if (fd_joystick1 != -1) *s1 &= get_LPT_joystick_state(fd_joystick1); else if (joystick1 != NULL) *s1 &= get_SDL_joystick_state(joystick1); }
static void get_platform_PORT(Uint8 *s0, Uint8 *s1) { int stick0, stick1; stick0 = stick1 = INPUT_STICK_CENTRE; if (PLATFORM_kbd_joy_0_enabled) { if (kbhits[KBD_STICK_0_LEFT]) stick0 &= INPUT_STICK_LEFT; if (kbhits[KBD_STICK_0_RIGHT]) stick0 &= INPUT_STICK_RIGHT; if (kbhits[KBD_STICK_0_UP]) stick0 &= INPUT_STICK_FORWARD; if (kbhits[KBD_STICK_0_DOWN]) stick0 &= INPUT_STICK_BACK; } if (PLATFORM_kbd_joy_1_enabled) { if (kbhits[KBD_STICK_1_LEFT]) stick1 &= INPUT_STICK_LEFT; if (kbhits[KBD_STICK_1_RIGHT]) stick1 &= INPUT_STICK_RIGHT; if (kbhits[KBD_STICK_1_UP]) stick1 &= INPUT_STICK_FORWARD; if (kbhits[KBD_STICK_1_DOWN]) stick1 &= INPUT_STICK_BACK; } if (swap_joysticks) { *s1 = stick0; *s0 = stick1; } else { *s0 = stick0; *s1 = stick1; } if (fd_joystick0 != -1) *s0 &= get_LPT_joystick_state(fd_joystick0); else if (joystick0 != NULL) *s0 &= sdl_js_state[0].port; if (fd_joystick1 != -1) *s1 &= get_LPT_joystick_state(fd_joystick1); else if (joystick1 != NULL) *s1 &= sdl_js_state[1].port; }