std::string ControllerExporter::add_morph_targets(Key *key, Object *ob)
{
	std::string source_id = translate_id(id_name(ob)) + TARGETS_SOURCE_ID_SUFFIX;

	COLLADASW::IdRefSource source(mSW);
	source.setId(source_id);
	source.setArrayId(source_id + ARRAY_ID_SUFFIX);
	source.setAccessorCount(key->totkey - 1);
	source.setAccessorStride(1);

	COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
	param.push_back("IDREF");

	source.prepareToAppendValues();

	KeyBlock *kb = (KeyBlock *)key->block.first;
	//skip the basis
	kb = kb->next;
	for (; kb; kb = kb->next) {
		std::string geom_id = get_geometry_id(ob, false) + "_morph_" + translate_id(kb->name);
		source.appendValues(geom_id);

	}

	source.finish();

	return source_id;
}
Exemplo n.º 2
0
// ob should be of type OB_MESH
// both args are required
void ArmatureExporter::export_controller(Object* ob, Object *ob_arm)
{
	// joint names
	// joint inverse bind matrices
	// vertex weights

	// input:
	// joint names: ob -> vertex group names
	// vertex group weights: me->dvert -> groups -> index, weight

	/*
	me->dvert:

	typedef struct MDeformVert {
		struct MDeformWeight *dw;
		int totweight;
		int flag;	// flag only in use for weightpaint now
	} MDeformVert;

	typedef struct MDeformWeight {
		int				def_nr;
		float			weight;
	} MDeformWeight;
	*/

	Mesh *me = (Mesh*)ob->data;
	if (!me->dvert) return;

	std::string controller_name = id_name(ob_arm);
	std::string controller_id = get_controller_id(ob_arm, ob);

	openSkin(controller_id, controller_name,
			 COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob)));

	add_bind_shape_mat(ob);

	std::string joints_source_id = add_joints_source(ob_arm, &ob->defbase, controller_id);
	std::string inv_bind_mat_source_id = add_inv_bind_mats_source(ob_arm, &ob->defbase, controller_id);
	std::string weights_source_id = add_weights_source(me, controller_id);

	add_joints_element(&ob->defbase, joints_source_id, inv_bind_mat_source_id);
	add_vertex_weights_element(weights_source_id, joints_source_id, me, ob_arm, &ob->defbase);

	closeSkin();
	closeController();
}
void ControllerExporter::export_morph_controller(Object *ob, Key *key)
{
	bool use_instantiation = this->export_settings->use_object_instantiation;
	Mesh *me;

	me = bc_get_mesh_copy(scene,
				ob,
				this->export_settings->export_mesh_type,
				this->export_settings->apply_modifiers,
				this->export_settings->triangulate);

	std::string controller_name = id_name(ob) + "-morph";
	std::string controller_id = get_controller_id(key, ob);

	openMorph(controller_id, controller_name,
	         COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, use_instantiation)));

	std::string targets_id = add_morph_targets(key, ob);
	std::string morph_weights_id = add_morph_weights(key, ob);
	
	COLLADASW::TargetsElement targets(mSW);

	COLLADASW::InputList &input = targets.getInputList();

	input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::MORPH_TARGET, // constant declared in COLLADASWInputList.h
	                                 COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, targets_id)));
	input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::MORPH_WEIGHT,
	                                 COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, morph_weights_id)));
	targets.add();

	BKE_libblock_free_us(G.main, me);


	//support for animations
	//can also try the base element and param alternative
	add_weight_extras(key);
	closeMorph();
	closeController();
}
Exemplo n.º 4
0
void SceneExporter::writeNodes(Object *ob, Scene *sce)
{
	// Add associated armature first if available
	bool armature_exported = false;
	Object *ob_arm = bc_get_assigned_armature(ob);
	if (ob_arm != NULL) {
		armature_exported = bc_is_in_Export_set(this->export_settings->export_set, ob_arm);
		if (armature_exported && bc_is_marked(ob_arm)) {
			bc_remove_mark(ob_arm);
			writeNodes(ob_arm, sce);
			armature_exported = true;
		}
	}

	COLLADASW::Node colladaNode(mSW);
	colladaNode.setNodeId(translate_id(id_name(ob)));
	colladaNode.setNodeName(translate_id(id_name(ob)));
	colladaNode.setType(COLLADASW::Node::NODE);

	colladaNode.start();

	std::list<Object *> child_objects;

	// list child objects
	LinkNode *node;
	for (node=this->export_settings->export_set; node; node=node->next) {
		// cob - child object
		Object *cob = (Object *)node->link;

		if (cob->parent == ob) {
			switch (cob->type) {
				case OB_MESH:
				case OB_CAMERA:
				case OB_LAMP:
				case OB_EMPTY:
				case OB_ARMATURE:
					if (bc_is_marked(cob))
						child_objects.push_back(cob);
					break;
			}
		}
	}

	if (ob->type == OB_MESH && armature_exported)
		// for skinned mesh we write obmat in <bind_shape_matrix>
		TransformWriter::add_node_transform_identity(colladaNode);
	else
		TransformWriter::add_node_transform_ob(colladaNode, ob);

	// <instance_geometry>
	if (ob->type == OB_MESH) {
		bool instance_controller_created = false;
		if (armature_exported) {
			instance_controller_created = arm_exporter->add_instance_controller(ob);
		}
		if (!instance_controller_created) {
			COLLADASW::InstanceGeometry instGeom(mSW);
			instGeom.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, this->export_settings->use_object_instantiation)));

			InstanceWriter::add_material_bindings(instGeom.getBindMaterial(), ob, this->export_settings->active_uv_only);

			instGeom.add();
		}
	}

	// <instance_controller>
	else if (ob->type == OB_ARMATURE) {
		arm_exporter->add_armature_bones(ob, sce, this, child_objects);
	}

	// <instance_camera>
	else if (ob->type == OB_CAMERA) {
		COLLADASW::InstanceCamera instCam(mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_camera_id(ob)));
		instCam.add();
	}

	// <instance_light>
	else if (ob->type == OB_LAMP) {
		COLLADASW::InstanceLight instLa(mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_light_id(ob)));
		instLa.add();
	}

	// empty object
	else if (ob->type == OB_EMPTY) { // TODO: handle groups (OB_DUPLIGROUP
		if ((ob->transflag & OB_DUPLIGROUP) == OB_DUPLIGROUP && ob->dup_group) {
			GroupObject *go = NULL;
			Group *gr = ob->dup_group;
			/* printf("group detected '%s'\n", gr->id.name+2); */
			for (go = (GroupObject *)(gr->gobject.first); go; go = go->next) {
				printf("\t%s\n", go->ob->id.name);
			}
		}
	}

	if (ob->type == OB_ARMATURE) {
		colladaNode.end();
	}

	for (std::list<Object *>::iterator i = child_objects.begin(); i != child_objects.end(); ++i) {
		if (bc_is_marked(*i)) {
			bc_remove_mark(*i);
			writeNodes(*i, sce);
		}
	}

	if (ob->type != OB_ARMATURE) {
		colladaNode.end();
	}
}
Exemplo n.º 5
0
void GeometryExporter::operator()(Object *ob)
{
	// XXX don't use DerivedMesh, Mesh instead?

#if 0		
	DerivedMesh *dm = mesh_get_derived_final(mScene, ob, CD_MASK_BAREMESH);
#endif
	Mesh *me = (Mesh*)ob->data;
	std::string geom_id = get_geometry_id(ob);
	std::string geom_name = id_name(ob->data);
	std::vector<Normal> nor;
	std::vector<Face> norind;

	// Skip if linked geometry was already exported from another reference
	if (exportedGeometry.find(geom_id) != exportedGeometry.end())
		return;
	exportedGeometry.insert(geom_id);

	bool has_color = (bool)CustomData_has_layer(&me->fdata, CD_MCOL);

	create_normals(nor, norind, me);

	// openMesh(geoId, geoName, meshId)
	openMesh(geom_id, geom_name);
	
	// writes <source> for vertex coords
	createVertsSource(geom_id, me);
	
	// writes <source> for normal coords
	createNormalsSource(geom_id, me, nor);

	bool has_uvs = (bool)CustomData_has_layer(&me->fdata, CD_MTFACE);
	
	// writes <source> for uv coords if mesh has uv coords
	if (has_uvs)
		createTexcoordsSource(geom_id, me);

	if (has_color)
		createVertexColorSource(geom_id, me);

	// <vertices>
	COLLADASW::Vertices verts(mSW);
	verts.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX));
	COLLADASW::InputList &input_list = verts.getInputList();
	COLLADASW::Input input(COLLADASW::InputSemantic::POSITION, getUrlBySemantics(geom_id, COLLADASW::InputSemantic::POSITION));
	input_list.push_back(input);
	verts.add();

	// XXX slow		
	if (ob->totcol) {
		for(int a = 0; a < ob->totcol; a++)	{
			createPolylist(a, has_uvs, has_color, ob, geom_id, norind);
		}
	}
	else {
		createPolylist(0, has_uvs, has_color, ob, geom_id, norind);
	}
	
	closeMesh();
	
	if (me->flag & ME_TWOSIDED) {
		mSW->appendTextBlock("<extra><technique profile=\"MAYA\"><double_sided>1</double_sided></technique></extra>");
	}
	
	closeGeometry();
	
#if 0
	dm->release(dm);
#endif
}
void SceneExporter::writeNodes(Object *ob, Scene *sce)
{
	// Add associated armature first if available
	bool armature_exported = false;
	Object *ob_arm = bc_get_assigned_armature(ob);
	if (ob_arm != NULL) {
		armature_exported = bc_is_in_Export_set(this->export_settings->export_set, ob_arm);
		if (armature_exported && bc_is_marked(ob_arm)) {
			bc_remove_mark(ob_arm);
			writeNodes(ob_arm, sce);
			armature_exported = true;
		}
	}

	COLLADASW::Node colladaNode(mSW);
	colladaNode.setNodeId(translate_id(id_name(ob)));
	colladaNode.setNodeName(translate_id(id_name(ob)));
	colladaNode.setType(COLLADASW::Node::NODE);

	colladaNode.start();

	std::list<Object *> child_objects;

	// list child objects
	LinkNode *node;
	for (node=this->export_settings->export_set; node; node=node->next) {
		// cob - child object
		Object *cob = (Object *)node->link;

		if (cob->parent == ob) {
			switch (cob->type) {
				case OB_MESH:
				case OB_CAMERA:
				case OB_LAMP:
				case OB_EMPTY:
				case OB_ARMATURE:
					if (bc_is_marked(cob))
						child_objects.push_back(cob);
					break;
			}
		}
	}

	if (ob->type == OB_MESH && armature_exported)
		// for skinned mesh we write obmat in <bind_shape_matrix>
		TransformWriter::add_node_transform_identity(colladaNode);
	else {
		TransformWriter::add_node_transform_ob(colladaNode, ob, this->transformation_type);
	}

	// <instance_geometry>
	if (ob->type == OB_MESH) {
		bool instance_controller_created = false;
		if (armature_exported) {
			instance_controller_created = arm_exporter->add_instance_controller(ob);
		}
		if (!instance_controller_created) {
			COLLADASW::InstanceGeometry instGeom(mSW);
			instGeom.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, this->export_settings->use_object_instantiation)));
			instGeom.setName(translate_id(id_name(ob)));
			InstanceWriter::add_material_bindings(instGeom.getBindMaterial(), ob, this->export_settings->active_uv_only);

			instGeom.add();
		}
	}

	// <instance_controller>
	else if (ob->type == OB_ARMATURE) {
		arm_exporter->add_armature_bones(ob, sce, this, child_objects);
	}

	// <instance_camera>
	else if (ob->type == OB_CAMERA) {
		COLLADASW::InstanceCamera instCam(mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_camera_id(ob)));
		instCam.add();
	}

	// <instance_light>
	else if (ob->type == OB_LAMP) {
		COLLADASW::InstanceLight instLa(mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_light_id(ob)));
		instLa.add();
	}

	// empty object
	else if (ob->type == OB_EMPTY) { // TODO: handle groups (OB_DUPLIGROUP
		if ((ob->transflag & OB_DUPLIGROUP) == OB_DUPLIGROUP && ob->dup_group) {
			GroupObject *go = NULL;
			Group *gr = ob->dup_group;
			/* printf("group detected '%s'\n", gr->id.name + 2); */
			for (go = (GroupObject *)(gr->gobject.first); go; go = go->next) {
				printf("\t%s\n", go->ob->id.name);
			}
		}
	}

	if (ob->type == OB_ARMATURE) {
		colladaNode.end();
	}

	if (BLI_listbase_is_empty(&ob->constraints) == false) {
		bConstraint *con = (bConstraint *) ob->constraints.first;
		while (con) {
			std::string con_name(translate_id(con->name));
			std::string con_tag = con_name + "_constraint";
			printf("%s\n", con_name.c_str());
			printf("%s\n\n", con_tag.c_str());
			colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"type",con->type);
			colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"enforce",con->enforce);
			colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"flag",con->flag);
			colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"headtail",con->headtail);
			colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"lin_error",con->lin_error);
			colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"own_space",con->ownspace);
			colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"rot_error",con->rot_error);
			colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"tar_space",con->tarspace);
			colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"lin_error",con->lin_error);
			
			//not ideal: add the target object name as another parameter. 
			//No real mapping in the .dae
			//Need support for multiple target objects also.
			const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
			ListBase targets = {NULL, NULL};
			if (cti && cti->get_constraint_targets) {
			
				bConstraintTarget *ct;
				Object *obtar;
			
				cti->get_constraint_targets(con, &targets);

				for (ct = (bConstraintTarget *)targets.first; ct; ct = ct->next) {
					obtar = ct->tar;
					std::string tar_id((obtar) ? id_name(obtar) : "");
					colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"target_id",tar_id);
				}

				if (cti->flush_constraint_targets)
					cti->flush_constraint_targets(con, &targets, 1);

			}

			con = con->next;
		}
	}

	for (std::list<Object *>::iterator i = child_objects.begin(); i != child_objects.end(); ++i) {
		if (bc_is_marked(*i)) {
			bc_remove_mark(*i);
			writeNodes(*i, sce);
		}
	}

	if (ob->type != OB_ARMATURE)
		colladaNode.end();
}
Exemplo n.º 7
0
void GeometryExporter::operator()(Object *ob)
{ 
	// XXX don't use DerivedMesh, Mesh instead?
#if 0		
	DerivedMesh *dm = mesh_get_derived_final(mScene, ob, CD_MASK_BAREMESH);
#endif

	bool use_instantiation = this->export_settings->use_object_instantiation;
	Mesh *me = bc_get_mesh_copy( mScene, 
					ob,
					this->export_settings->export_mesh_type,
					this->export_settings->apply_modifiers,
					this->export_settings->triangulate);

	Mesh *mesh = (Mesh *) ob->data;
	me->flag = mesh->flag;

	std::string geom_id = get_geometry_id(ob, use_instantiation);
	std::vector<Normal> nor;
	std::vector<BCPolygonNormalsIndices> norind;

	// Skip if linked geometry was already exported from another reference
	if (use_instantiation && 
	    exportedGeometry.find(geom_id) != exportedGeometry.end())
	{
		return;
	}

	std::string geom_name = (use_instantiation) ? id_name(ob->data) : id_name(ob);

	exportedGeometry.insert(geom_id);

	bool has_color = (bool)CustomData_has_layer(&me->fdata, CD_MCOL);

	create_normals(nor, norind, me);

	// openMesh(geoId, geoName, meshId)
	openMesh(geom_id, geom_name);
	
	// writes <source> for vertex coords
	createVertsSource(geom_id, me);
	
	// writes <source> for normal coords
	createNormalsSource(geom_id, me, nor);

	bool has_uvs = (bool)CustomData_has_layer(&me->fdata, CD_MTFACE);
	
	// writes <source> for uv coords if mesh has uv coords
	if (has_uvs) {
		createTexcoordsSource(geom_id, me);
	}

	if (has_color) {
		createVertexColorSource(geom_id, me);
	}
	// <vertices>

	COLLADASW::Vertices verts(mSW);
	verts.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX));
	COLLADASW::InputList &input_list = verts.getInputList();
	COLLADASW::Input input(COLLADASW::InputSemantic::POSITION, getUrlBySemantics(geom_id, COLLADASW::InputSemantic::POSITION));
	input_list.push_back(input);
	verts.add();

	createLooseEdgeList(ob, me, geom_id);

	// Only create Polylists if number of faces > 0
	if (me->totface > 0) {
		// XXX slow
		if (ob->totcol) {
			for (int a = 0; a < ob->totcol; a++) {
				createPolylist(a, has_uvs, has_color, ob, me, geom_id, norind);
			}
		}
		else {
			createPolylist(0, has_uvs, has_color, ob, me, geom_id, norind);
		}
	}
	
	closeMesh();
	
	if (me->flag & ME_TWOSIDED) {
		mSW->appendTextBlock("<extra><technique profile=\"MAYA\"><double_sided>1</double_sided></technique></extra>");
	}

	closeGeometry();

	if (this->export_settings->include_shapekeys) {
		Key * key = BKE_key_from_object(ob);
		if (key) {
			KeyBlock * kb = (KeyBlock *)key->block.first;
			//skip the basis
			kb = kb->next;
			for (; kb; kb = kb->next) {
				BKE_keyblock_convert_to_mesh(kb, me);
				export_key_mesh(ob, me, kb);
			}
		}
	}

	BKE_libblock_free_us(G.main, me);

}
Exemplo n.º 8
0
void GeometryExporter::export_key_mesh(Object *ob, Mesh *me, KeyBlock *kb)
{
	std::string geom_id = get_geometry_id(ob, false) + "_morph_" + translate_id(kb->name);
	std::vector<Normal> nor;
	std::vector<BCPolygonNormalsIndices> norind;
	
	if (exportedGeometry.find(geom_id) != exportedGeometry.end())
	{
		return;
	}

	std::string geom_name = kb->name;

	exportedGeometry.insert(geom_id);

	bool has_color = (bool)CustomData_has_layer(&me->fdata, CD_MCOL);

	create_normals(nor, norind, me);

	// openMesh(geoId, geoName, meshId)
	openMesh(geom_id, geom_name);
	
	// writes <source> for vertex coords
	createVertsSource(geom_id, me);
	
	// writes <source> for normal coords
	createNormalsSource(geom_id, me, nor);

	bool has_uvs = (bool)CustomData_has_layer(&me->fdata, CD_MTFACE);
	
	// writes <source> for uv coords if mesh has uv coords
	if (has_uvs) {
		createTexcoordsSource(geom_id, me);
	}

	if (has_color) {
		createVertexColorSource(geom_id, me);
	}

	// <vertices>

	COLLADASW::Vertices verts(mSW);
	verts.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX));
	COLLADASW::InputList &input_list = verts.getInputList();
	COLLADASW::Input input(COLLADASW::InputSemantic::POSITION, getUrlBySemantics(geom_id, COLLADASW::InputSemantic::POSITION));
	input_list.push_back(input);
	verts.add();

	//createLooseEdgeList(ob, me, geom_id, norind);

	// XXX slow		
	if (ob->totcol) {
		for (int a = 0; a < ob->totcol; a++) {
			createPolylist(a, has_uvs, has_color, ob, me, geom_id, norind);
		}
	}
	else {
		createPolylist(0, has_uvs, has_color, ob, me, geom_id, norind);
	}
	
	closeMesh();
	
	if (me->flag & ME_TWOSIDED) {
		mSW->appendTextBlock("<extra><technique profile=\"MAYA\"><double_sided>1</double_sided></technique></extra>");
	}

	closeGeometry();
}