void import_definition_structures( void) { struct wad_data *wad; bool bungie_physics; init_physics_wad_data(); wad= get_physics_wad_data(&bungie_physics); if(wad) { /* Actually load it in.. */ import_physics_wad_data(wad); free_wad(wad); } }
void import_definition_structures( void) { init_physics_wad_data(); if (physics_file_is_m1()) { import_m1_physics_data(); } else { struct wad_data *wad; bool bungie_physics; wad= get_physics_wad_data(&bungie_physics); if(wad) { /* Actually load it in.. */ import_physics_wad_data(wad); free_wad(wad); } } }