void import_definition_structures(
	void)
{
	struct wad_data *wad;
	bool bungie_physics;

	init_physics_wad_data();

	wad= get_physics_wad_data(&bungie_physics);
	if(wad)
	{
		/* Actually load it in.. */		
		import_physics_wad_data(wad);
		
		free_wad(wad);
	}
}
void import_definition_structures(
	void)
{
	init_physics_wad_data();

	if (physics_file_is_m1())
	{
		import_m1_physics_data();
	}
	else
	{
		struct wad_data *wad;
		bool bungie_physics;
		
		wad= get_physics_wad_data(&bungie_physics);
		if(wad)
		{
			/* Actually load it in.. */		
			import_physics_wad_data(wad);
			
			free_wad(wad);
		}
	}
}