GF_Err PMF_UnquantizeRotation(PredMF *pmf, GF_FieldInfo *field) { u32 i; void *slot; Fixed comp[4]; Fixed tang[3]; Fixed sine, delta = FIX_ONE; for (i=0; i<3; i++) { Fixed v = PMF_UnquantizeFloat(pmf->current_val[i] - (1<<(pmf->QNbBits - 1)), 0, FIX_ONE, pmf->QNbBits, 1); tang[i] = gf_tan(gf_mulfix(GF_PI / 4, v)); delta += gf_mulfix(tang[i], tang[i]); } delta = gf_divfix(pmf->direction , gf_sqrt(delta) ); comp[(pmf->orientation)%4] = delta; for (i=0; i<3; i++) comp[(pmf->orientation + i+1)%4] = gf_mulfix(tang[i], delta); gf_sg_vrml_mf_get_item(field->far_ptr, field->fieldType, &slot, pmf->cur_field); delta = 2 * gf_acos(comp[0]); sine = gf_sin(delta / 2); if (sine != 0) { for(i=1; i<4; i++) comp[i] = gf_divfix(comp[i], sine); ((SFRotation *)slot)->x = comp[1]; ((SFRotation *)slot)->y = comp[2]; ((SFRotation *)slot)->z = comp[3]; } else { ((SFRotation *)slot)->x = FIX_ONE; ((SFRotation *)slot)->y = 0; ((SFRotation *)slot)->z = 0; } ((SFRotation *)slot)->q = delta; return GF_OK; }
//parses a rotation GF_Err Q_DecRotation(GF_BifsDecoder *codec, GF_BitStream *bs, u32 NbBits, void *field_ptr) { u32 i; Fixed q, sin2, comp[4]; GF_Err e; e = Q_DecCoordOnUnitSphere(codec, bs, NbBits, 3, comp); if (e) return e; q = 2 * gf_acos(comp[0]); sin2 = gf_sin(q / 2); if (ABS(sin2) <= FIX_EPSILON) { for (i=1; i<4; i++) comp[i] = 0; comp[3] = FIX_ONE; } else { for (i=1; i<4; i++) comp[i] = gf_divfix(comp[i], sin2); } ((SFRotation *)field_ptr)->x = comp[1]; ((SFRotation *)field_ptr)->y = comp[2]; ((SFRotation *)field_ptr)->z = comp[3]; ((SFRotation *)field_ptr)->q = q; return GF_OK; }
GF_EXPORT GF_Err gf_path_add_svg_arc_to(GF_Path *gp, Fixed end_x, Fixed end_y, Fixed r_x, Fixed r_y, Fixed x_axis_rotation, Bool large_arc_flag, Bool sweep_flag) { Fixed start_x, start_y; Fixed xmid,ymid; Fixed xmidp,ymidp; Fixed xmidpsq,ymidpsq; Fixed phi, cos_phi, sin_phi; Fixed c_x, c_y; Fixed cxp, cyp; Fixed scale; Fixed rxsq, rysq; Fixed start_angle, sweep_angle; Fixed radius_scale; Fixed vx, vy, normv; Fixed ux, uy, normu; Fixed sign; u32 i, num_steps; if (!gp->n_points) return GF_BAD_PARAM; if (!r_x || !r_y) { gf_path_add_line_to(gp, end_x, end_y); return GF_OK; } if (r_x < 0) r_x = -r_x; if (r_y < 0) r_y = -r_y; start_x = gp->points[gp->n_points-1].x; start_y = gp->points[gp->n_points-1].y; phi = gf_mulfix(gf_divfix(x_axis_rotation, 180), GF_PI); cos_phi = gf_cos(phi); sin_phi = gf_sin(phi); xmid = (start_x - end_x)/2; ymid = (start_y - end_y)/2; if (!xmid && !ymid) { gf_path_add_line_to(gp, end_x, end_y); return GF_OK; } xmidp = gf_mulfix(cos_phi, xmid) + gf_mulfix(sin_phi, ymid); ymidp = gf_mulfix(-sin_phi, xmid) + gf_mulfix(cos_phi, ymid); xmidpsq = gf_mulfix(xmidp, xmidp); ymidpsq = gf_mulfix(ymidp, ymidp); rxsq = gf_mulfix(r_x, r_x); rysq = gf_mulfix(r_y, r_y); assert(rxsq && rxsq); radius_scale = gf_divfix(xmidpsq, rxsq) + gf_divfix(ymidpsq, rysq); if (radius_scale > FIX_ONE) { r_x = gf_mulfix(gf_sqrt(radius_scale), r_x); r_y = gf_mulfix(gf_sqrt(radius_scale), r_y); rxsq = gf_mulfix(r_x, r_x); rysq = gf_mulfix(r_y, r_y); } #if 0 /* Old code with overflow problems in fixed point, sign was sometimes negative (cf tango SVG icons appointment-new.svg)*/ sign = gf_mulfix(rxsq,ymidpsq) + gf_mulfix(rysq, xmidpsq); scale = FIX_ONE; /*FIXME - what if scale is 0 ??*/ if (sign) scale = gf_divfix( (gf_mulfix(rxsq,rysq) - gf_mulfix(rxsq, ymidpsq) - gf_mulfix(rysq,xmidpsq)), sign ); #else /* New code: the sign variable computation is split into simpler cases and the expression is divided by rxsq to reduce the range */ if ((rxsq == 0 || ymidpsq ==0) && (rysq == 0 || xmidpsq == 0)) { scale = FIX_ONE; } else if (rxsq == 0 || ymidpsq ==0) { scale = gf_divfix(rxsq,xmidpsq) - FIX_ONE; } else if (rysq == 0 || xmidpsq == 0) { scale = gf_divfix(rysq,ymidpsq) - FIX_ONE; } else { Fixed tmp; tmp = gf_mulfix(gf_divfix(rysq, rxsq), xmidpsq); sign = ymidpsq + tmp; scale = gf_divfix((rysq - ymidpsq - tmp),sign); } #endif /* precision problem may lead to negative value around zero, we need to take care of it before sqrt */ scale = gf_sqrt(ABS(scale)); cxp = gf_mulfix(scale, gf_divfix(gf_mulfix(r_x, ymidp),r_y)); cyp = gf_mulfix(scale, -gf_divfix(gf_mulfix(r_y, xmidp),r_x)); cxp = (large_arc_flag == sweep_flag ? - cxp : cxp); cyp = (large_arc_flag == sweep_flag ? - cyp : cyp); c_x = gf_mulfix(cos_phi, cxp) - gf_mulfix(sin_phi, cyp) + (start_x + end_x)/2; c_y = gf_mulfix(sin_phi, cxp) + gf_mulfix(cos_phi, cyp) + (start_y + end_y)/2; ux = FIX_ONE; uy = 0; normu = FIX_ONE; vx = gf_divfix(xmidp-cxp,r_x); vy = gf_divfix(ymidp-cyp,r_y); normv = gf_sqrt(gf_mulfix(vx, vx) + gf_mulfix(vy,vy)); sign = vy; start_angle = gf_acos(gf_divfix(vx,normv)); start_angle = (sign > 0 ? start_angle: -start_angle); ux = vx; uy = vy; normu = normv; vx = gf_divfix(-xmidp-cxp,r_x); vy = gf_divfix(-ymidp-cyp,r_y); normu = gf_sqrt(gf_mulfix(ux, ux) + gf_mulfix(uy,uy)); sign = gf_mulfix(ux, vy) - gf_mulfix(uy, vx); sweep_angle = gf_divfix( gf_mulfix(ux,vx) + gf_mulfix(uy, vy), gf_mulfix(normu, normv) ); /*numerical stability safety*/ sweep_angle = MAX(-FIX_ONE, MIN(sweep_angle, FIX_ONE)); sweep_angle = gf_acos(sweep_angle); sweep_angle = (sign > 0 ? sweep_angle: -sweep_angle); if (sweep_flag == 0) { if (sweep_angle > 0) sweep_angle -= GF_2PI; } else { if (sweep_angle < 0) sweep_angle += GF_2PI; } num_steps = GF_2D_DEFAULT_RES/2; for (i=1; i<=num_steps; i++) { Fixed _vx, _vy; Fixed _vxp, _vyp; Fixed angle = start_angle + sweep_angle*i/num_steps; _vx = gf_mulfix(r_x, gf_cos(angle)); _vy = gf_mulfix(r_y, gf_sin(angle)); _vxp = gf_mulfix(cos_phi, _vx) - gf_mulfix(sin_phi, _vy) + c_x; _vyp = gf_mulfix(sin_phi, _vx) + gf_mulfix(cos_phi, _vy) + c_y; gf_path_add_line_to(gp, _vxp, _vyp); } return GF_OK; }
static void TraverseBillboard(GF_Node *n, void *rs, Bool is_destroy) { GF_Matrix gf_mx_bckup; TransformStack *st = (TransformStack *)gf_node_get_private(n); M_Billboard *bb = (M_Billboard *)n; GF_TraverseState *tr_state = (GF_TraverseState *)rs; if (is_destroy) { DestroyTransform(n); return; } if (! tr_state->camera) return; /*can't cache the matrix here*/ gf_mx_init(st->mx); if (tr_state->camera->is_3D) { SFVec3f z, axis; Fixed axis_len; SFVec3f user_pos = tr_state->camera->position; gf_mx_apply_vec(&tr_state->model_matrix, &user_pos); gf_vec_norm(&user_pos); axis = bb->axisOfRotation; axis_len = gf_vec_len(axis); if (axis_len<FIX_EPSILON) { SFVec3f x, y, t; /*get user's right in local coord*/ gf_vec_diff(t, tr_state->camera->position, tr_state->camera->target); gf_vec_norm(&t); x = gf_vec_cross(tr_state->camera->up, t); gf_vec_norm(&x); gf_mx_rotate_vector(&tr_state->model_matrix, &x); gf_vec_norm(&x); /*get user's up in local coord*/ y = tr_state->camera->up; gf_mx_rotate_vector(&tr_state->model_matrix, &y); gf_vec_norm(&y); z = gf_vec_cross(x, y); gf_vec_norm(&z); gf_mx_rotation_matrix_from_vectors(&st->mx, x, y, z); gf_mx_inverse(&st->mx); } else { SFVec3f tmp; Fixed d, cosw, sinw, angle; gf_vec_norm(&axis); /*map eye & z into plane with normal axis through 0.0*/ d = -gf_vec_dot(axis, user_pos); tmp = gf_vec_scale(axis, d); gf_vec_add(user_pos, user_pos, tmp); gf_vec_norm(&user_pos); z.x = z.y = 0; z.z = FIX_ONE; d = -gf_vec_dot(axis, z); tmp = gf_vec_scale(axis, d); gf_vec_add(z, z, tmp); gf_vec_norm(&z); cosw = gf_vec_dot(user_pos, z); tmp = gf_vec_cross(user_pos, z); sinw = gf_vec_len(tmp); angle = gf_acos(cosw); gf_vec_norm(&tmp); if ((sinw>0) && (gf_vec_dot(axis, tmp) > 0)) gf_vec_rev(axis); gf_mx_add_rotation(&st->mx, angle, axis.x, axis.y, axis.z); } } gf_mx_copy(gf_mx_bckup, tr_state->model_matrix); gf_mx_add_matrix(&tr_state->model_matrix, &st->mx); /*note we don't clear dirty flag, this is done in traversing*/ group_3d_traverse(n, (GroupingNode *) st, tr_state); gf_mx_copy(tr_state->model_matrix, gf_mx_bckup); if (tr_state->traversing_mode==TRAVERSE_GET_BOUNDS) gf_mx_apply_bbox(&st->mx, &tr_state->bbox); }
static void TraverseSound(GF_Node *node, void *rs, Bool is_destroy) { GF_TraverseState *tr_state = (GF_TraverseState*) rs; M_Sound *snd = (M_Sound *)node; SoundStack *st = (SoundStack *)gf_node_get_private(node); if (is_destroy) { gf_free(st); return; } if (!snd->source) return; tr_state->sound_holder = &st->snd_ifce; /*forward in case we're switched off*/ if (tr_state->switched_off) { gf_node_traverse((GF_Node *) snd->source, tr_state); } else if (tr_state->traversing_mode==TRAVERSE_GET_BOUNDS) { /*we can't cull sound since*/ tr_state->disable_cull = 1; } else if (tr_state->traversing_mode==TRAVERSE_SORT) { GF_Matrix mx; SFVec3f usr, snd_dir, pos; Fixed mag, ang; /*this implies no DEF/USE for real location...*/ gf_mx_copy(st->mx, tr_state->model_matrix); gf_mx_copy(mx, tr_state->model_matrix); gf_mx_inverse(&mx); snd_dir = snd->direction; gf_vec_norm(&snd_dir); /*get user location*/ usr = tr_state->camera->position; gf_mx_apply_vec(&mx, &usr); /*recenter to ellipse focal*/ gf_vec_diff(usr, usr, snd->location); mag = gf_vec_len(usr); if (!mag) mag = FIX_ONE/10; ang = gf_divfix(gf_vec_dot(snd_dir, usr), mag); usr.z = gf_mulfix(ang, mag); usr.x = gf_sqrt(gf_mulfix(mag, mag) - gf_mulfix(usr.z, usr.z)); usr.y = 0; if (!gf_vec_equal(usr, st->last_pos)) { st->intensity = snd_compute_gain(snd->minBack, snd->minFront, snd->maxBack, snd->maxFront, usr); st->intensity = gf_mulfix(st->intensity, snd->intensity); st->last_pos = usr; } st->identity = (st->intensity==FIX_ONE) ? 1 : 0; if (snd->spatialize) { Fixed ang, sign; SFVec3f cross; pos = snd->location; gf_mx_apply_vec(&tr_state->model_matrix, &pos); gf_vec_diff(pos, pos, tr_state->camera->position); gf_vec_diff(usr, tr_state->camera->target, tr_state->camera->position); gf_vec_norm(&pos); gf_vec_norm(&usr); ang = gf_acos(gf_vec_dot(usr, pos)); /*get orientation*/ cross = gf_vec_cross(usr, pos); sign = gf_vec_dot(cross, tr_state->camera->up); if (sign>0) ang *= -1; ang = (FIX_ONE + gf_sin(ang)) / 2; st->lgain = (FIX_ONE - gf_mulfix(ang, ang)); st->rgain = FIX_ONE - gf_mulfix(FIX_ONE - ang, FIX_ONE - ang); /*renorm between 0 and 1*/ st->lgain = gf_mulfix(st->lgain, 4*st->intensity/3); st->rgain = gf_mulfix(st->rgain, 4*st->intensity/3); if (st->identity && ((st->lgain!=FIX_ONE) || (st->rgain!=FIX_ONE))) st->identity = 0; } else { st->lgain = st->rgain = FIX_ONE; } gf_node_traverse((GF_Node *) snd->source, tr_state); } tr_state->sound_holder = NULL; }
static Bool OnCylinderSensor(GF_SensorHandler *sh, Bool is_over, Bool is_cancel, GF_Event *ev, GF_Compositor *compositor) { Bool is_mouse = (ev->type<=GF_EVENT_MOUSEWHEEL) ? 1 : 0; M_CylinderSensor *cs = (M_CylinderSensor *)sh->sensor; CylinderSensorStack *st = (CylinderSensorStack *) gf_node_get_private(sh->sensor); if (cs->isActive && (!cs->enabled || /*mouse*/((ev->type==GF_EVENT_MOUSEUP) && (ev->mouse.button==GF_MOUSE_LEFT)) || /*keyboar*/(!is_mouse && (!is_over|| ((ev->type==GF_EVENT_KEYDOWN) && (ev->key.key_code==GF_KEY_ENTER)))) ) ) { if (cs->autoOffset) { cs->offset = cs->rotation_changed.q; if (!is_cancel) gf_node_event_out(sh->sensor, 5/*"offset"*/); } cs->isActive = 0; if (!is_cancel) gf_node_event_out(sh->sensor, 6/*"isActive"*/); sh->grabbed = 0; return is_cancel ? 0 : 1; } else if (is_mouse) { if (!cs->isActive && (ev->type==GF_EVENT_MOUSEDOWN) && (ev->mouse.button==GF_MOUSE_LEFT)) { GF_Ray r; SFVec3f yaxis; Fixed acute, reva; SFVec3f bearing; gf_mx_copy(st->init_matrix, compositor->hit_world_to_local); /*get initial angle & check disk mode*/ r = compositor->hit_world_ray; gf_vec_add(r.dir, r.orig, r.dir); gf_mx_apply_vec(&compositor->hit_world_to_local, &r.orig); gf_mx_apply_vec(&compositor->hit_world_to_local, &r.dir); gf_vec_diff(bearing, r.orig, r.dir); gf_vec_norm(&bearing); yaxis.x = yaxis.z = 0; yaxis.y = FIX_ONE; acute = gf_vec_dot(bearing, yaxis); if (acute < -FIX_ONE) acute = -FIX_ONE; else if (acute > FIX_ONE) acute = FIX_ONE; acute = gf_acos(acute); reva = ABS(GF_PI - acute); if (reva<acute) acute = reva; st->disk_mode = (acute < cs->diskAngle) ? 1 : 0; st->grab_start = compositor->hit_local_point; /*cos we're lazy*/ st->yplane.d = 0; st->yplane.normal.x = st->yplane.normal.z = st->yplane.normal.y = 0; st->zplane = st->xplane = st->yplane; st->xplane.normal.x = FIX_ONE; st->yplane.normal.y = FIX_ONE; st->zplane.normal.z = FIX_ONE; cs->rotation_changed.x = 0; cs->rotation_changed.y = FIX_ONE; cs->rotation_changed.z = 0; cs->isActive = 1; gf_node_event_out(sh->sensor, 6/*"isActive"*/); sh->grabbed = 1; return 1; } else if (cs->isActive) { GF_Ray r; Fixed radius, rot; SFVec3f dir1, dir2, cx; if (is_over) { cs->trackPoint_changed = compositor->hit_local_point; gf_node_event_out(sh->sensor, 8/*"trackPoint_changed"*/); } else { GF_Plane project_to; r = compositor->hit_world_ray; gf_mx_apply_ray(&st->init_matrix, &r); /*no intersection, use intersection with "main" fronting plane*/ if ( ABS(r.dir.z) > ABS(r.dir.y)) { if (ABS(r.dir.z) > ABS(r.dir.x)) project_to = st->xplane; else project_to = st->yplane; } else { if (ABS(r.dir.z) > ABS(r.dir.x)) project_to = st->xplane; else project_to = st->zplane; } if (!gf_plane_intersect_line(&project_to, &r.orig, &r.dir, &compositor->hit_local_point)) return 0; } dir1.x = compositor->hit_local_point.x; dir1.y = 0; dir1.z = compositor->hit_local_point.z; if (st->disk_mode) { radius = FIX_ONE; } else { radius = gf_vec_len(dir1); } gf_vec_norm(&dir1); dir2.x = st->grab_start.x; dir2.y = 0; dir2.z = st->grab_start.z; gf_vec_norm(&dir2); cx = gf_vec_cross(dir2, dir1); gf_vec_norm(&cx); if (gf_vec_len(cx)<FIX_EPSILON) return 0; rot = gf_mulfix(radius, gf_acos(gf_vec_dot(dir2, dir1)) ); if (fabs(cx.y + FIX_ONE) < FIX_EPSILON) rot = -rot; if (cs->autoOffset) rot += cs->offset; if (cs->minAngle < cs->maxAngle) { if (rot < cs->minAngle) rot = cs->minAngle; else if (rot > cs->maxAngle) rot = cs->maxAngle; } cs->rotation_changed.q = rot; gf_node_event_out(sh->sensor, 7/*"rotation_changed"*/); return 1; } } else { if (!cs->isActive && is_over && (ev->type==GF_EVENT_KEYDOWN) && (ev->key.key_code==GF_KEY_ENTER)) { cs->isActive = 1; cs->rotation_changed.q = cs->offset; cs->rotation_changed.x = cs->rotation_changed.z = 0; cs->rotation_changed.y = FIX_ONE; gf_node_event_out(sh->sensor, 6/*"isActive"*/); return 1; } else if (cs->isActive && (ev->type==GF_EVENT_KEYDOWN)) { SFFloat res; Fixed diff = (ev->key.flags & GF_KEY_MOD_SHIFT) ? GF_PI/8 : GF_PI/64; res = cs->rotation_changed.q; switch (ev->key.key_code) { case GF_KEY_LEFT: res -= diff; break; case GF_KEY_RIGHT: res += diff; break; case GF_KEY_HOME: res = cs->offset; break; default: return 0; } /*clip*/ if (cs->minAngle <= cs->maxAngle) { if (res < cs->minAngle) res = cs->minAngle; if (res > cs->maxAngle) res = cs->maxAngle; } cs->rotation_changed.q = res; gf_node_event_out(sh->sensor, 7/*"rotation_changed"*/); return 1; } } return 0; }
static void OnCylinderSensor(SensorHandler *sh, Bool is_over, GF_Event *ev, RayHitInfo *hit_info) { M_CylinderSensor *cs = (M_CylinderSensor *)sh->owner; CylinderSensorStack *st = (CylinderSensorStack *) gf_node_get_private(sh->owner); if (cs->isActive && (!cs->enabled || ((ev->type==GF_EVENT_MOUSEUP) && (ev->mouse.button==GF_MOUSE_LEFT))) ) { if (cs->autoOffset) { cs->offset = cs->rotation_changed.q; gf_node_event_out_str(sh->owner, "offset"); } cs->isActive = 0; gf_node_event_out_str(sh->owner, "isActive"); R3D_SetGrabbed(st->compositor, 0); } else if (!cs->isActive && (ev->type==GF_EVENT_MOUSEDOWN) && (ev->mouse.button==GF_MOUSE_LEFT)) { GF_Ray r; SFVec3f yaxis; Fixed acute, reva; SFVec3f bearing; gf_mx_copy(st->init_matrix, hit_info->world_to_local); /*get initial angle & check disk mode*/ r = hit_info->world_ray; gf_vec_add(r.dir, r.orig, r.dir); gf_mx_apply_vec(&hit_info->world_to_local, &r.orig); gf_mx_apply_vec(&hit_info->world_to_local, &r.dir); gf_vec_diff(bearing, r.orig, r.dir); gf_vec_norm(&bearing); yaxis.x = yaxis.z = 0; yaxis.y = FIX_ONE; acute = gf_vec_dot(bearing, yaxis); if (acute < -FIX_ONE) acute = -FIX_ONE; else if (acute > FIX_ONE) acute = FIX_ONE; acute = gf_acos(acute); reva = ABS(GF_PI - acute); if (reva<acute) acute = reva; st->disk_mode = (acute < cs->diskAngle) ? 1 : 0; st->grab_start = hit_info->local_point; /*cos we're lazy*/ st->yplane.d = 0; st->yplane.normal.x = st->yplane.normal.z = st->yplane.normal.y = 0; st->zplane = st->xplane = st->yplane; st->xplane.normal.x = FIX_ONE; st->yplane.normal.y = FIX_ONE; st->zplane.normal.z = FIX_ONE; cs->rotation_changed.x = 0; cs->rotation_changed.y = FIX_ONE; cs->rotation_changed.z = 0; cs->isActive = 1; gf_node_event_out_str(sh->owner, "isActive"); R3D_SetGrabbed(st->compositor, 1); } else if (cs->isActive) { GF_Ray r; Fixed radius, rot; SFVec3f dir1, dir2, cx; if (is_over) { cs->trackPoint_changed = hit_info->local_point; gf_node_event_out_str(sh->owner, "trackPoint_changed"); } else { GF_Plane project_to; r = hit_info->world_ray; gf_mx_apply_ray(&st->init_matrix, &r); /*no intersection, use intersection with "main" fronting plane*/ if ( ABS(r.dir.z) > ABS(r.dir.y)) { if (ABS(r.dir.x) > ABS(r.dir.x)) project_to = st->xplane; else project_to = st->zplane; } else project_to = st->yplane; if (!gf_plane_intersect_line(&project_to, &r.orig, &r.dir, &hit_info->local_point)) return; } dir1.x = hit_info->local_point.x; dir1.y = 0; dir1.z = hit_info->local_point.z; if (st->disk_mode) { radius = FIX_ONE; } else { radius = gf_vec_len(dir1); } gf_vec_norm(&dir1); dir2.x = st->grab_start.x; dir2.y = 0; dir2.z = st->grab_start.z; gf_vec_norm(&dir2); cx = gf_vec_cross(dir2, dir1); gf_vec_norm(&cx); if (gf_vec_len(cx)<FIX_EPSILON) return; rot = gf_mulfix(radius, gf_acos(gf_vec_dot(dir2, dir1)) ); if (fabs(cx.y + FIX_ONE) < FIX_EPSILON) rot = -rot; if (cs->autoOffset) rot += cs->offset; if (cs->minAngle < cs->maxAngle) { if (rot < cs->minAngle) rot = cs->minAngle; else if (rot > cs->maxAngle) rot = cs->maxAngle; } cs->rotation_changed.q = rot; gf_node_event_out_str(sh->owner, "rotation_changed"); } }