Exemplo n.º 1
0
void NAMEPLATES::render_nameplate(
	const NETOBJ_CHARACTER *prev_char,
	const NETOBJ_CHARACTER *player_char,
	const NETOBJ_PLAYER_INFO *player_info
	)
{
	float intratick = client_intratick();
	
	vec2 position = mix(vec2(prev_char->x, prev_char->y), vec2(player_char->x, player_char->y), intratick);
	
	// render name plate
	if(!player_info->local)
	{
		//gfx_text_color
		float a = 1;
		if(config.cl_nameplates_always == 0)
			a = clamp(1-powf(distance(gameclient.controls->target_pos, position)/200.0f,16.0f), 0.0f, 1.0f);
			
		const char *name = gameclient.clients[player_info->cid].name;
		float tw = gfx_text_width(0, 28.0f, name, -1);
		gfx_text_color(1,1,1,a);
		gfx_text(0, position.x-tw/2.0f, position.y-60, 28.0f, name, -1);
		
		if(config.debug) // render client id when in debug aswell
		{
			char buf[128];
			str_format(buf, sizeof(buf),"%d", player_info->cid);
			gfx_text(0, position.x, position.y-90, 28.0f, buf, -1);
		}

		gfx_text_color(1,1,1,1);
	}
}
Exemplo n.º 2
0
void HUD::render_voting()
{
	if(!gameclient.voting->is_voting())
		return;
	
	gfx_texture_set(-1);
	gfx_quads_begin();
	gfx_setcolor(0,0,0,0.40f);
	draw_round_rect(-10, 60-2, 100+10+4+5, 28, 5.0f);
	gfx_quads_end();

	gfx_text_color(1,1,1,1);

	char buf[512];
	gfx_text(0x0, 5, 60, 6, gameclient.voting->vote_description(), -1);

	str_format(buf, sizeof(buf), "%ds left", gameclient.voting->seconds_left());
	float tw = gfx_text_width(0x0, 6, buf, -1);
	gfx_text(0x0, 5+100-tw, 60, 6, buf, -1);
	

	RECT base = {5, 70, 100, 4};
	gameclient.voting->render_bars(base, false);
	
	const char *yes_key = gameclient.binds->get_key("vote yes");
	const char *no_key = gameclient.binds->get_key("vote no");
	str_format(buf, sizeof(buf), "%s - Vote Yes", yes_key);
	base.y += base.h+1;
	ui_do_label(&base, buf, 6.0f, -1);

	str_format(buf, sizeof(buf), "Vote No - %s", no_key);
	ui_do_label(&base, buf, 6.0f, 1);
}
Exemplo n.º 3
0
void HUD::render_connectionwarning()
{
	if(client_connection_problems())
	{
		const char *text = "Connection Problems...";
		float w = gfx_text_width(0, 24, text, -1);
		gfx_text(0, 150*gfx_screenaspect()-w/2, 50, 24, text, -1);
	}
}
Exemplo n.º 4
0
void HUD::render_fps()
{
	if(config.cl_showfps && !config.cl_clear_all && !config.cl_clear_hud)
	{
		char buf[512];
		str_format(buf, sizeof(buf), "%d", (int)(1.0f/client_frametime()));
		gfx_text(0, width-10-gfx_text_width(0,12,buf,-1), 5, 12, buf, -1);
	}
}
Exemplo n.º 5
0
void BROADCAST::on_render()
{
	gfx_mapscreen(0, 0, 300*gfx_screenaspect(), 300);
		
	if(time_get() < broadcast_time)
	{
		float w = gfx_text_width(0, 14, broadcast_text, -1);
		gfx_text(0, 150*gfx_screenaspect()-w/2, 35, 14, broadcast_text, -1);
	}
}
Exemplo n.º 6
0
void MENUS::render_loading(float percent)
{
	static int64 last_load_render = 0;

	// make sure that we don't render for each little thing we load
	// because that will slow down loading if we have vsync
	if(time_get()-last_load_render < time_freq()/60)
		return;
		
	last_load_render = time_get();
	
	// need up date this here to get correct
	vec3 rgb = hsl_to_rgb(vec3(config.ui_color_hue/255.0f, config.ui_color_sat/255.0f, config.ui_color_lht/255.0f));
	gui_color = vec4(rgb.r, rgb.g, rgb.b, config.ui_color_alpha/255.0f);
	
    RECT screen = *ui_screen();
	gfx_mapscreen(screen.x, screen.y, screen.w, screen.h);
	
	render_background();

	float tw;

	float w = 700;
	float h = 200;
	float x = screen.w/2-w/2;
	float y = screen.h/2-h/2;

	gfx_blend_normal();

	gfx_texture_set(-1);
	gfx_quads_begin();
	gfx_setcolor(0,0,0,0.50f);
	draw_round_rect(x, y, w, h, 40.0f);
	gfx_quads_end();


	const char *caption = localize("Loading");

	tw = gfx_text_width(0, 48.0f, caption, -1);
	RECT r;
	r.x = x;
	r.y = y+20;
	r.w = w;
	r.h = h;
	ui_do_label(&r, caption, 48.0f, 0, -1);

	gfx_texture_set(-1);
	gfx_quads_begin();
	gfx_setcolor(1,1,1,0.75f);
	draw_round_rect(x+40, y+h-75, (w-80)*percent, 25, 5.0f);
	gfx_quads_end();

	gfx_swap();
}
Exemplo n.º 7
0
void BROADCAST::on_render()
{
	if(!config.cl_render_broadcast || config.cl_clear_all)
		return;
	gfx_mapscreen(0, 0, 300*gfx_screenaspect(), 300);
		
	if(time_get() < broadcast_time)
	{
		float w = gfx_text_width(0, 14, broadcast_text, -1);
		gfx_text(0, 150*gfx_screenaspect()-w/2, 35, 14, broadcast_text, -1);
	}
}
Exemplo n.º 8
0
void SCOREBOARD::render_goals(float x, float y, float w)
{
	float h = 50.0f;

	gfx_blend_normal();
	gfx_texture_set(-1);
	gfx_quads_begin();
	gfx_setcolor(0,0,0,0.5f);
	draw_round_rect(x-10.f, y-10.f, w, h, 10.0f);
	gfx_quads_end();

	// render goals
	//y = ystart+h-54;
	float tw = 0.0f;
	if(gameclient.snap.gameobj && gameclient.snap.gameobj->score_limit)
	{
		char buf[64];
		str_format(buf, sizeof(buf), "Score Limit: %d", gameclient.snap.gameobj->score_limit);
		gfx_text(0, x+20.0f, y, 22.0f, buf, -1);
		tw += gfx_text_width(0, 22.0f, buf, -1);
	}
	if(gameclient.snap.gameobj && gameclient.snap.gameobj->time_limit)
	{
		char buf[64];
		str_format(buf, sizeof(buf), "Time Limit: %d min", gameclient.snap.gameobj->time_limit);
		gfx_text(0, x+220.0f, y, 22.0f, buf, -1);
		tw += gfx_text_width(0, 22.0f, buf, -1);
	}
	if(gameclient.snap.gameobj && gameclient.snap.gameobj->round_num && gameclient.snap.gameobj->round_current)
	{
		char buf[64];
		str_format(buf, sizeof(buf), "Round %d/%d", gameclient.snap.gameobj->round_current, gameclient.snap.gameobj->round_num);
		gfx_text(0, x+450.0f, y, 22.0f, buf, -1);
		
	/*[48c3fd4c][game/scoreboard]: timelimit x:219.428558
	[48c3fd4c][game/scoreboard]: round x:453.142822*/
	}
}
Exemplo n.º 9
0
static void update_display(setting_render_internal_t* renderer)
{
	// Render it out
	vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE);
	vgLoadIdentity();
	vgSetfv(VG_CLEAR_COLOR, 4, renderer->definition.background_colour);
	vgClear(renderer->definition.x, renderer->definition.y,
			renderer->definition.width, renderer->definition.height);
	vgSetiv(VG_SCISSOR_RECTS, 4, &renderer->definition.x);
	vgSeti(VG_SCISSORING, VG_TRUE);

	vgTranslate(renderer->definition.x, renderer->definition.y);
	vgSeti(VG_RENDERING_QUALITY, renderer->definition.text_quality);
	vgSetPaint(renderer->state.text_paint, VG_FILL_PATH);
	gfx_render_text(renderer->definition.text_x_offset, renderer->definition.text_y_offset, renderer->definition.text, &gfx_font_sans, renderer->definition.text_size);
	VGfloat text_width = gfx_text_width(renderer->definition.text, &gfx_font_sans, renderer->definition.text_size);

	const size_t buffer_size = 512;
	char setting_text_buffer[buffer_size];
	setting_t* setting = renderer->definition.setting;

	switch(setting->type)
	{
		case SETTING_TYPE_INT:
		{
			snprintf(setting_text_buffer, buffer_size - 1, renderer->definition.format, setting_get_value_int(setting));
			break;
		}
		case SETTING_TYPE_FLOAT:
		{
			snprintf(setting_text_buffer, buffer_size - 1, renderer->definition.format, setting_get_value_float(setting));
			break;
		}
		case SETTING_TYPE_ENUM:
		{
			snprintf(setting_text_buffer, buffer_size - 1, renderer->definition.format, setting_get_value_enum(setting));
			break;
		}
		default:
			snprintf(setting_text_buffer, buffer_size - 1, "ILLEGAL SETTING TYPE: %d", (int)setting->type);
			break;
	}

	setting_text_buffer[buffer_size - 1] = 0;
	gfx_render_text(text_width + 2 + renderer->definition.text_x_offset, renderer->definition.text_y_offset,
						setting_text_buffer, &gfx_font_sans, renderer->definition.text_size);

	vgSeti(VG_SCISSORING, VG_FALSE);
}
Exemplo n.º 10
0
void HUD::render_speed()
{
	if(!config.tc_speedmeter)
		return;

	// We calculate the speed instead of getting it from character.velocity cause it's buggy when
	// walking in front of a wall or when using the ninja sword
	static float speed;
	static vec2 oldpos;
	static const int SMOOTH_TABLE_SIZE = 16;
	static const int ACCEL_THRESHOLD = 25;
	static float smooth_table[SMOOTH_TABLE_SIZE];
	static int smooth_index = 0;

	smooth_table[smooth_index] = distance(gameclient.local_character_pos, oldpos)/client_frametime();
	if(demorec_isplaying()) {
		float mult = client_demoplayer_getinfo()->speed;
		smooth_table[smooth_index] /= mult;
	}
	smooth_index = (smooth_index + 1) % SMOOTH_TABLE_SIZE;
	oldpos = gameclient.local_character_pos;
	speed = 0;
	for(int i=0; i<SMOOTH_TABLE_SIZE; i++)
		speed += smooth_table[i];
	speed /= SMOOTH_TABLE_SIZE;

	int t = (gameclient.snap.gameobj->flags & GAMEFLAG_TEAMS)? -1 : 1;
	int last_index = smooth_index - 1;
	if(last_index < 0)
		last_index = SMOOTH_TABLE_SIZE - 1;

	gfx_blend_normal();
	gfx_texture_set(-1);
	gfx_quads_begin();
	if(config.tc_speedmeter_accel && speed - smooth_table[last_index] > ACCEL_THRESHOLD)
		gfx_setcolor(0.6f, 0.1f, 0.1f, 0.25f);
	else if(config.tc_speedmeter_accel && speed - smooth_table[last_index] < -ACCEL_THRESHOLD)
		gfx_setcolor(0.1f, 0.6f, 0.1f, 0.25f);
	else
		gfx_setcolor(0.1, 0.1, 0.1, 0.25);
	draw_round_rect(width-40, 245+t*20, 50, 18, 5.0f);
	gfx_quads_end();

	char buf[16];
	str_format(buf, sizeof(buf), "%.0f", speed);
	gfx_text(0, width-5-gfx_text_width(0,12,buf,-1), 246+t*20, 12, buf, -1);
}
Exemplo n.º 11
0
void CONSOLE::possible_commands_render_callback(const char *str, void *user)
{
	RENDERINFO *info = (RENDERINFO *)user;
	
	if(info->enum_count == info->wanted_completion)
	{
		float tw = gfx_text_width(info->cursor.font_set, info->cursor.font_size, str, -1);
		gfx_texture_set(-1);
		gfx_quads_begin();
			gfx_setcolor(229.0f/255.0f,185.0f/255.0f,4.0f/255.0f,0.85f);
			draw_round_rect(info->cursor.x-3, info->cursor.y, tw+5, info->cursor.font_size+4, info->cursor.font_size/3);
		gfx_quads_end();
		
		gfx_text_color(0.05f, 0.05f, 0.05f,1);
		gfx_text_ex(&info->cursor, str, -1);
	}
	else
	{
		const char *match_start = str_find_nocase(str, info->current_cmd);
		
		if(match_start)
		{
			gfx_text_color(0.5f,0.5f,0.5f,1);
			gfx_text_ex(&info->cursor, str, match_start-str);
			gfx_text_color(229.0f/255.0f,185.0f/255.0f,4.0f/255.0f,1);
			gfx_text_ex(&info->cursor, match_start, strlen(info->current_cmd));
			gfx_text_color(0.5f,0.5f,0.5f,1);
			gfx_text_ex(&info->cursor, match_start+strlen(info->current_cmd), -1);
		}
		else
		{
			gfx_text_color(0.75f,0.75f,0.75f,1);
			gfx_text_ex(&info->cursor, str, -1);
		}
	}
	
	info->enum_count++;
	info->cursor.x += 7.0f;
}
Exemplo n.º 12
0
void SCOREBOARD::render_scoreboard(float x, float y, float w, int team, const char *title)
{
	//float ystart = y;
	float h = 750.0f;

	gfx_blend_normal();
	gfx_texture_set(-1);
	gfx_quads_begin();
	gfx_setcolor(0,0,0,0.5f);
	draw_round_rect(x-10.f, y-10.f, w, h, 17.0f);
	gfx_quads_end();

	// render title
	if(!title)
	{
		if(gameclient.snap.gameobj->game_over)
			title = "Game Over";
		else
			title = "Score Board";
	}

	float tw = gfx_text_width(0, 48, title, -1);

	if(team == -1)
	{
		gfx_text(0, x+w/2-tw/2, y, 48, title, -1);
	}
	else
	{
		gfx_text(0, x+10, y, 48, title, -1);

		if(gameclient.snap.gameobj)
		{
			char buf[128];
			int score = team ? gameclient.snap.gameobj->teamscore_blue : gameclient.snap.gameobj->teamscore_red;
			str_format(buf, sizeof(buf), "%d", score);
			tw = gfx_text_width(0, 48, buf, -1);
			gfx_text(0, x+w-tw-30, y, 48, buf, -1);
		}
	}

	y += 54.0f;

	// find players
	const NETOBJ_PLAYER_INFO *players[MAX_CLIENTS] = {0};
	int num_players = 0;
	for(int i = 0; i < snap_num_items(SNAP_CURRENT); i++)
	{
		SNAP_ITEM item;
		const void *data = snap_get_item(SNAP_CURRENT, i, &item);

		if(item.type == NETOBJTYPE_PLAYER_INFO)
		{
			const NETOBJ_PLAYER_INFO *info = (const NETOBJ_PLAYER_INFO *)data;
			if(info->team == team)
			{
				players[num_players] = info;
				num_players++;
			}
		}
	}

	// sort players
	for(int k = 0; k < num_players; k++) // ffs, bubblesort
	{
		for(int i = 0; i < num_players-k-1; i++)
		{
			if(players[i]->score < players[i+1]->score)
			{
				const NETOBJ_PLAYER_INFO *tmp = players[i];
				players[i] = players[i+1];
				players[i+1] = tmp;
			}
		}
	}

	// render headlines
	gfx_text(0, x+10, y, 24.0f, "Score", -1);
	gfx_text(0, x+125, y, 24.0f, "Name", -1);
	gfx_text(0, x+w-70, y, 24.0f, "Ping", -1);
	y += 29.0f;

	float font_size = 35.0f;
	float line_height = 50.0f;
	float tee_sizemod = 1.0f;
	float tee_offset = 0.0f;
	
	if(num_players > 13)
	{
		font_size = 30.0f;
		line_height = 40.0f;
		tee_sizemod = 0.8f;
		tee_offset = -5.0f;
	}
	
	// render player scores
	for(int i = 0; i < num_players; i++)
	{
		const NETOBJ_PLAYER_INFO *info = players[i];

		// make sure that we render the correct team

		char buf[128];
		if(info->local)
		{
			// background so it's easy to find the local player
			gfx_texture_set(-1);
			gfx_quads_begin();
			gfx_setcolor(1,1,1,0.25f);
			draw_round_rect(x, y, w-20, line_height*0.95f, 17.0f);
			gfx_quads_end();
		}

		str_format(buf, sizeof(buf), "%4d", info->score);
		gfx_text(0, x+60-gfx_text_width(0, font_size,buf,-1), y, font_size, buf, -1);
		
		if(config.cl_scoreboard_client_id)
		{
			str_format(buf, sizeof(buf), "%d | %s", info->cid, gameclient.clients[info->cid].name);
			gfx_text(0, x+128, y, font_size, buf, -1);
		}
		else
		{
			gfx_text(0, x+128, y, font_size, gameclient.clients[info->cid].name, -1);
		}

		str_format(buf, sizeof(buf), "%4d", info->latency);
		float tw = gfx_text_width(0, font_size, buf, -1);
		gfx_text(0, x+w-tw-35, y, font_size, buf, -1);

		// render avatar
		if((gameclient.snap.flags[0] && gameclient.snap.flags[0]->carried_by == info->cid) ||
			(gameclient.snap.flags[1] && gameclient.snap.flags[1]->carried_by == info->cid))
		{
			gfx_blend_normal();
			if(config.tc_colored_flags)
				gfx_texture_set(data->images[IMAGE_GAME_GRAY].id);
			else
				gfx_texture_set(data->images[IMAGE_GAME].id);
			gfx_quads_begin();

			if(info->team == 0) select_sprite(SPRITE_FLAG_BLUE, SPRITE_FLAG_FLIP_X);
			else select_sprite(SPRITE_FLAG_RED, SPRITE_FLAG_FLIP_X);
			if(config.tc_colored_flags)
			{
				vec3 col = TeecompUtils::getTeamColor(1-info->team, gameclient.snap.local_info->team, 
					config.tc_colored_tees_team1, config.tc_colored_tees_team2, config.tc_colored_tees_method);
				gfx_setcolor(col.r, col.g, col.b, 1.0f);
			}
			
			float size = 64.0f;
			gfx_quads_drawTL(x+55, y-15, size/2, size);
			gfx_quads_end();
		}
		
		TEE_RENDER_INFO teeinfo = gameclient.clients[info->cid].render_info;
		teeinfo.size *= tee_sizemod;
		render_tee(ANIMSTATE::get_idle(), &teeinfo, EMOTE_NORMAL, vec2(1,0), vec2(x+90, y+28+tee_offset));

		
		y += line_height;
	}
}
Exemplo n.º 13
0
void SCOREBOARD::on_render()
{
	bool do_scoreboard = false;

	// if we activly wanna look on the scoreboard	
	if(active)
		do_scoreboard = true;
		
	if(gameclient.snap.local_info && gameclient.snap.local_info->team != -1)
	{
		// we are not a spectator, check if we are ead
		if(!gameclient.snap.local_character || gameclient.snap.local_character->health < 0)
			do_scoreboard = true;
	}

	// if we the game is over
	if(gameclient.snap.gameobj && gameclient.snap.gameobj->game_over)
		do_scoreboard = true;
		
	// we're looking at the stats, don't show the scoreboard
	if(gameclient.teecomp_stats->is_active())
		do_scoreboard = false;

	if(!do_scoreboard)
		return;
		
	// if the score board is active, then we should clear the motd message aswell
	if(active)
		gameclient.motd->clear();
	

	float width = 400*3.0f*gfx_screenaspect();
	float height = 400*3.0f;
	
	gfx_mapscreen(0, 0, width, height);

	float w = 650.0f;

	if(gameclient.snap.gameobj && !(gameclient.snap.gameobj->flags&GAMEFLAG_TEAMS))
	{
		render_scoreboard(width/2-w/2, 150.0f, w, 0, 0);
		//render_scoreboard(gameobj, 0, 0, -1, 0);
	}
	else
	{
			
		char text[32];
		if(gameclient.snap.gameobj && gameclient.snap.gameobj->game_over)
		{
			str_copy(text, "DRAW!", sizeof(text));
			if(gameclient.snap.gameobj->teamscore_red > gameclient.snap.gameobj->teamscore_blue)
			{
				if(gameclient.snap.local_info->team == 1 && config.tc_colored_tees_method == 1)
					str_format(text, sizeof(text), "%s Team Wins!", TeecompUtils::rgb_to_name(config.tc_colored_tees_team2));
				else
					str_format(text, sizeof(text), "%s Team Wins!", TeecompUtils::rgb_to_name(config.tc_colored_tees_team1));
			}
			else if(gameclient.snap.gameobj->teamscore_blue > gameclient.snap.gameobj->teamscore_red)
			{
				if(gameclient.snap.local_info->team == 1 && config.tc_colored_tees_method == 1)
					str_format(text, sizeof(text), "%s Team Wins!", TeecompUtils::rgb_to_name(config.tc_colored_tees_team1));
				else
					str_format(text, sizeof(text), "%s Team Wins!", TeecompUtils::rgb_to_name(config.tc_colored_tees_team2));
			}
				
			float w = gfx_text_width(0, 92.0f, text, -1);
			gfx_text(0, width/2-w/2, 45, 92.0f, text, -1);
		}
		
		if(gameclient.snap.local_info && gameclient.snap.local_info->team == 1 && config.tc_colored_tees_method == 1)
			str_format(text, sizeof(text), "%s Team", TeecompUtils::rgb_to_name(config.tc_colored_tees_team2));
		else
			str_format(text, sizeof(text), "%s Team", TeecompUtils::rgb_to_name(config.tc_colored_tees_team1));
		render_scoreboard(width/2-w-20, 150.0f, w, 0, text);
		if(gameclient.snap.local_info && gameclient.snap.local_info->team == 1 && config.tc_colored_tees_method == 1)
			str_format(text, sizeof(text), "%s Team", TeecompUtils::rgb_to_name(config.tc_colored_tees_team1));
		else
			str_format(text, sizeof(text), "%s Team", TeecompUtils::rgb_to_name(config.tc_colored_tees_team2));
		render_scoreboard(width/2 + 20, 150.0f, w, 1, text);
	}

	render_goals(width/2-w/2, 150+750+25, w);
	render_spectators(width/2-w/2, 150+750+25+50+25, w);
}
Exemplo n.º 14
0
int MENUS::ui_do_edit_box(void *id, const RECT *rect, char *str, unsigned str_size, float font_size, bool hidden)
{
    int inside = ui_mouse_inside(rect);
	int r = 0;
	static int at_index = 0;

	if(ui_last_active_item() == id)
	{
		int len = strlen(str);
			
		if (inside && ui_mouse_button(0))
		{
			int mx_rel = (int)(ui_mouse_x() - rect->x);

			for (int i = 1; i <= len; i++)
			{
				if (gfx_text_width(0, font_size, str, i) + 10 > mx_rel)
				{
					at_index = i - 1;
					break;
				}

				if (i == len)
					at_index = len;
			}
		}

		for(int i = 0; i < num_inputevents; i++)
		{
			len = strlen(str);
			LINEINPUT::manipulate(inputevents[i], str, str_size, &len, &at_index);
		}
	}

	bool just_got_active = false;
	
	if(ui_active_item() == id)
	{
		if(!ui_mouse_button(0))
			ui_set_active_item(0);
	}
	else if(ui_hot_item() == id)
	{
		if(ui_mouse_button(0))
		{
			if (ui_last_active_item() != id)
				just_got_active = true;
			ui_set_active_item(id);
		}
	}
	
	if(inside)
		ui_set_hot_item(id);

	RECT textbox = *rect;
	ui_draw_rect(&textbox, vec4(1,1,1,0.5f), CORNER_ALL, 5.0f);
	ui_vmargin(&textbox, 5.0f, &textbox);
	
	const char *display_str = str;
	char stars[128];
	
	if(hidden)
	{
		unsigned s = strlen(str);
		if(s >= sizeof(stars))
			s = sizeof(stars)-1;
		memset(stars, '*', s);
		stars[s] = 0;
		display_str = stars;
	}

	ui_do_label(&textbox, display_str, font_size, -1);
	
	if (ui_last_active_item() == id && !just_got_active)
	{
		float w = gfx_text_width(0, font_size, display_str, at_index);
		textbox.x += w*ui_scale();
		ui_do_label(&textbox, "_", font_size, -1);
	}

	return r;
}
Exemplo n.º 15
0
void HUD::render_goals()
{
	// TODO: split this up into these:
	// render_gametimer
	// render_suddendeath
	// render_scorehud
	// render_warmuptimer
	
	int gameflags = gameclient.snap.gameobj->flags;
	
	float whole = 300*gfx_screenaspect();
	float half = whole/2.0f;


	gfx_mapscreen(0,0,300*gfx_screenaspect(),300);
	if(!gameclient.snap.gameobj->sudden_death)
	{
		char buf[32];
		int time = 0;
		if(gameclient.snap.gameobj->time_limit)
		{
			time = gameclient.snap.gameobj->time_limit*60 - ((client_tick()-gameclient.snap.gameobj->round_start_tick)/client_tickspeed());

			if(gameclient.snap.gameobj->game_over)
				time  = 0;
		}
		else
			time = (client_tick()-gameclient.snap.gameobj->round_start_tick)/client_tickspeed();

		if(config.cl_render_time && !config.cl_clear_hud && !config.cl_clear_all)
		{
			str_format(buf, sizeof(buf), "%d:%02d", time /60, time %60);
			float w = gfx_text_width(0, 16, buf, -1);
			gfx_text(0, half-w/2, 2, 16, buf, -1);
		}
	}

	if((config.cl_render_time && !config.cl_clear_hud && !config.cl_clear_all) && gameclient.snap.gameobj->sudden_death)
	{
		const char *text = "Sudden Death";
		float w = gfx_text_width(0, 16, text, -1);
		gfx_text(0, half-w/2, 2, 16, text, -1);
	}

	// render small score hud
	if((config.cl_render_score && !config.cl_clear_hud && !config.cl_clear_all) && !(gameclient.snap.gameobj && gameclient.snap.gameobj->game_over) && (gameflags&GAMEFLAG_TEAMS))
	{
		for(int t = 0; t < 2; t++)
		{
			gfx_blend_normal();
			gfx_texture_set(-1);
			gfx_quads_begin();
			if(!config.tc_hud_match)
			{
				if(t == 0)
					gfx_setcolor(1,0,0,0.25f);
				else
					gfx_setcolor(0,0,1,0.25f);
			}
			else
			{
				vec3 col = TeecompUtils::getTeamColor(t, gameclient.snap.local_info->team,
					config.tc_colored_tees_team1, config.tc_colored_tees_team2, config.tc_colored_tees_method);
				gfx_setcolor(col.r, col.g, col.b, 0.25f);
			}

			draw_round_rect(whole-40, 300-40-15+t*20, 50, 18, 5.0f);
			gfx_quads_end();

			char buf[32];
			str_format(buf, sizeof(buf), "%d", t?gameclient.snap.gameobj->teamscore_blue:gameclient.snap.gameobj->teamscore_red);
			float w = gfx_text_width(0, 14, buf, -1);
			
			if(gameflags&GAMEFLAG_FLAGS)
			{
				gfx_text(0, whole-20-w/2+5, 300-40-15+t*20, 14, buf, -1);
				if(gameclient.snap.flags[t])
				{
					if(gameclient.snap.flags[t]->carried_by == -2 || (gameclient.snap.flags[t]->carried_by == -1 && ((client_tick()/10)&1)))
					{
						gfx_blend_normal();
						if(config.tc_colored_flags)
							gfx_texture_set(data->images[IMAGE_GAME_GRAY].id);
						else
							gfx_texture_set(data->images[IMAGE_GAME].id);
						gfx_quads_begin();

						if(t == 0) select_sprite(SPRITE_FLAG_RED);
						else select_sprite(SPRITE_FLAG_BLUE);
						
						if(config.tc_colored_flags)
						{
							vec3 col = TeecompUtils::getTeamColor(t,
								gameclient.snap.local_info->team,
								config.tc_colored_tees_team1,
								config.tc_colored_tees_team2,
								config.tc_colored_tees_method);
							gfx_setcolor(col.r, col.g, col.b, 1.0f);
						}

						float size = 16;					
						gfx_quads_drawTL(whole-40+5, 300-40-15+t*20+1, size/2, size);
						gfx_quads_end();
					}
					else if(gameclient.snap.flags[t]->carried_by >= 0)
					{
						int id = gameclient.snap.flags[t]->carried_by%MAX_CLIENTS;
						const char *name = gameclient.clients[id].name;
						float w = gfx_text_width(0, 10, name, -1);
						gfx_text(0, whole-40-5-w, 300-40-15+t*20+2, 10, name, -1);
						TEE_RENDER_INFO info = gameclient.clients[id].render_info;
						info.size = 18.0f;
						
						render_tee(ANIMSTATE::get_idle(), &info, EMOTE_NORMAL, vec2(1,0),
							vec2(whole-40+10, 300-40-15+9+t*20+1));
					}
				}
			}
			else
				gfx_text(0, whole-20-w/2, 300-40-15+t*20, 14, buf, -1);
		}
	}

	// render warmup timer
	if((config.cl_render_warmup && !config.cl_clear_all) && gameclient.snap.gameobj->warmup)
	{
		char buf[256];
		float w = gfx_text_width(0, 24, "Warmup", -1);
		gfx_text(0, 150*gfx_screenaspect()+-w/2, 50, 24, "Warmup", -1);

		int seconds = gameclient.snap.gameobj->warmup/SERVER_TICK_SPEED;
		if(seconds < 5)
			str_format(buf, sizeof(buf), "%d.%d", seconds, (gameclient.snap.gameobj->warmup*10/SERVER_TICK_SPEED)%10);
		else
			str_format(buf, sizeof(buf), "%d", seconds);
		w = gfx_text_width(0, 24, buf, -1);
		gfx_text(0, 150*gfx_screenaspect()+-w/2, 75, 24, buf, -1);
	}	
}
Exemplo n.º 16
0
void KILLMESSAGES::on_render()
{
	if(config.cl_render_kill && !config.cl_clear_all)
	{
		float width = 400*3.0f*gfx_screenaspect();
		float height = 400*3.0f;

		gfx_mapscreen(0, 0, width*1.5f, height*1.5f);
		float startx = width*1.5f-10.0f;
		float y = 20.0f;

		for(int i = 0; i < killmsg_max; i++)
		{

			int r = (killmsg_current+i+1)%killmsg_max;
			if(client_tick() > killmsgs[r].tick+50*10)
			continue;

			float font_size = 36.0f;
			float killername_w = gfx_text_width(0, font_size, gameclient.clients[killmsgs[r].killer].name, -1);
			float victimname_w = gfx_text_width(0, font_size, gameclient.clients[killmsgs[r].victim].name, -1);

			float x = startx;

			// render victim name
			x -= victimname_w;
			gfx_text(0, x, y, font_size, gameclient.clients[killmsgs[r].victim].name, -1);

			// render victim tee
			x -= 24.0f;
		
			if(gameclient.snap.gameobj && gameclient.snap.gameobj->flags&GAMEFLAG_FLAGS)
			{
				if(killmsgs[r].mode_special&1)
				{
					gfx_blend_normal();
					if(config.tc_colored_flags)
						gfx_texture_set(data->images[IMAGE_GAME_GRAY].id);
					else
						gfx_texture_set(data->images[IMAGE_GAME].id);
					gfx_quads_begin();
	
					if(gameclient.clients[killmsgs[r].victim].team == 0) select_sprite(SPRITE_FLAG_BLUE);
					else select_sprite(SPRITE_FLAG_RED);
					if(config.tc_colored_flags)
					{
						vec3 col = TeecompUtils::getTeamColor(1-gameclient.clients[killmsgs[r].victim].team,
							gameclient.snap.local_info->team,
							config.tc_colored_tees_team1, config.tc_colored_tees_team2,
							config.tc_colored_tees_method);
						gfx_setcolor(col.r, col.g, col.b, 1.0f);
					}
				
					float size = 56.0f;
					gfx_quads_drawTL(x, y-16, size/2, size);
					gfx_quads_end();					
				}
			}
		
			// anti rainbow
			TEE_RENDER_INFO victim = gameclient.clients[killmsgs[r].victim].render_info;
			
			if(config.cl_anti_rainbow && (gameclient.clients[killmsgs[r].victim].color_change_count > config.cl_anti_rainbow_count))
			{
				if(config.tc_force_skin_team1)
					victim.texture = gameclient.skins->get(max(0, gameclient.skins->find(config.tc_forced_skin1)))->org_texture;
				else
					victim.texture = gameclient.skins->get(gameclient.clients[killmsgs[r].victim].skin_id)->org_texture;
				victim.color_body = vec4(1,1,1,1);
				victim.color_feet = vec4(1,1,1,1);
			}

			render_tee(ANIMSTATE::get_idle(), &victim, EMOTE_PAIN, vec2(-1,0), vec2(x, y+28));
			x -= 32.0f;
		
			// render weapon
			x -= 44.0f;
			if (killmsgs[r].weapon >= 0)
			{
				gfx_texture_set(data->images[IMAGE_GAME].id);
				gfx_quads_begin();
				select_sprite(data->weapons.id[killmsgs[r].weapon].sprite_body);
				draw_sprite(x, y+28, 96);
				gfx_quads_end();
			}
			x -= 52.0f;

			if(killmsgs[r].victim != killmsgs[r].killer)
			{
				if(gameclient.snap.gameobj && gameclient.snap.gameobj->flags&GAMEFLAG_FLAGS)
				{
					if(killmsgs[r].mode_special&2)
					{
						gfx_blend_normal();
						if(config.tc_colored_flags)
							gfx_texture_set(data->images[IMAGE_GAME_GRAY].id);
						else
							gfx_texture_set(data->images[IMAGE_GAME].id);
						gfx_quads_begin();

						if(gameclient.clients[killmsgs[r].killer].team == 0) select_sprite(SPRITE_FLAG_BLUE, SPRITE_FLAG_FLIP_X);
						else select_sprite(SPRITE_FLAG_RED, SPRITE_FLAG_FLIP_X);
						if(config.tc_colored_flags)
						{
							vec3 col = TeecompUtils::getTeamColor(1-gameclient.clients[killmsgs[r].killer].team,
								gameclient.snap.local_info->team,
								config.tc_colored_tees_team1, config.tc_colored_tees_team2,
								config.tc_colored_tees_method);
							gfx_setcolor(col.r, col.g, col.b, 1.0f);
						}
					
						float size = 56.0f;
						gfx_quads_drawTL(x-56, y-16, size/2, size);
							gfx_quads_end();				
					}
				}				
			
				// anti rainbow
				TEE_RENDER_INFO killer = gameclient.clients[killmsgs[r].killer].render_info;
				
				if(config.cl_anti_rainbow && (gameclient.clients[killmsgs[r].killer].color_change_count > config.cl_anti_rainbow_count))
				{
					if(config.tc_force_skin_team1)
						killer.texture = gameclient.skins->get(max(0, gameclient.skins->find(config.tc_forced_skin1)))->org_texture;
					else
						killer.texture = gameclient.skins->get(gameclient.clients[killmsgs[r].killer].skin_id)->org_texture;
					killer.color_body = vec4(1,1,1,1);
					killer.color_feet = vec4(1,1,1,1);
 				}
				
				// render killer tee
				x -= 24.0f;
				render_tee(ANIMSTATE::get_idle(), &killer, EMOTE_ANGRY, vec2(1,0), vec2(x, y+28));
				x -= 32.0f;

				// render killer name
				x -= killername_w;
				gfx_text(0, x, y, font_size, gameclient.clients[killmsgs[r].killer].name, -1);
			}

			y += 44;
		}
	}
}
Exemplo n.º 17
0
void DEBUGHUD::render_tuning()
{
	// render tuning debugging
	if(!config.dbg_tuning)
		return;
		
	TUNING_PARAMS standard_tuning;
		
	gfx_mapscreen(0, 0, 300*gfx_screenaspect(), 300);
	
	float y = 50.0f;
	int count = 0;
	for(int i = 0; i < gameclient.tuning.num(); i++)
	{
		char buf[128];
		float current, standard;
		gameclient.tuning.get(i, &current);
		standard_tuning.get(i, &standard);
		
		if(standard == current)
			gfx_text_color(1,1,1,1.0f);
		else
			gfx_text_color(1,0.25f,0.25f,1.0f);

		float w;
		float x = 5.0f;
		
		str_format(buf, sizeof(buf), "%.2f", standard);
		x += 20.0f;
		w = gfx_text_width(0, 5, buf, -1);
		gfx_text(0x0, x-w, y+count*6, 5, buf, -1);

		str_format(buf, sizeof(buf), "%.2f", current);
		x += 20.0f;
		w = gfx_text_width(0, 5, buf, -1);
		gfx_text(0x0, x-w, y+count*6, 5, buf, -1);

		x += 5.0f;
		gfx_text(0x0, x, y+count*6, 5, gameclient.tuning.names[i], -1);
		
		count++;
	}
	
	y = y+count*6;
	
	gfx_texture_set(-1);
	gfx_blend_normal();
	gfx_lines_begin();
	float height = 50.0f;
	float pv = 1;
	for(int i = 0; i < 100; i++)
	{
		float speed = i/100.0f * 3000;
		float ramp = velocity_ramp(speed, gameclient.tuning.velramp_start, gameclient.tuning.velramp_range, gameclient.tuning.velramp_curvature);
		float rampedspeed = (speed * ramp)/1000.0f;
		gfx_lines_draw((i-1)*2, y+height-pv*height, i*2, y+height-rampedspeed*height);
		//gfx_lines_draw((i-1)*2, 200, i*2, 200);
		pv = rampedspeed;
	}
	gfx_lines_end();
	gfx_text_color(1,1,1,1);
}
Exemplo n.º 18
0
void CONSOLE::on_render()
{
    RECT screen = *ui_screen();
	float console_max_height = screen.h*3/5.0f;
	float console_height;

	float progress = (time_now()-(state_change_end-state_change_duration))/float(state_change_duration);

	if (progress >= 1.0f)
	{
		if (console_state == CONSOLE_CLOSING)
			console_state = CONSOLE_CLOSED;
		else if (console_state == CONSOLE_OPENING)
			console_state = CONSOLE_OPEN;

		progress = 1.0f;
	}
		
	if (console_state == CONSOLE_CLOSED)
		return;
		
	if (console_state == CONSOLE_OPEN)
		inp_mouse_mode_absolute();

	float console_height_scale;

	if (console_state == CONSOLE_OPENING)
		console_height_scale = console_scale_func(progress);
	else if (console_state == CONSOLE_CLOSING)
		console_height_scale = console_scale_func(1.0f-progress);
	else //if (console_state == CONSOLE_OPEN)
		console_height_scale = console_scale_func(1.0f);

	console_height = console_height_scale*console_max_height;

	gfx_mapscreen(screen.x, screen.y, screen.w, screen.h);

	// do console shadow
	gfx_texture_set(-1);
    gfx_quads_begin();
    gfx_setcolorvertex(0, 0,0,0, 0.5f);
    gfx_setcolorvertex(1, 0,0,0, 0.5f);
    gfx_setcolorvertex(2, 0,0,0, 0.0f);
    gfx_setcolorvertex(3, 0,0,0, 0.0f);
    gfx_quads_drawTL(0,console_height,screen.w,10.0f);
    gfx_quads_end();

	// do background
	gfx_texture_set(data->images[IMAGE_CONSOLE_BG].id);
    gfx_quads_begin();
    gfx_setcolor(0.2f, 0.2f, 0.2f,0.9f);
    if(console_type != 0)
	    gfx_setcolor(0.4f, 0.2f, 0.2f,0.9f);
    gfx_quads_setsubset(0,-console_height*0.075f,screen.w*0.075f*0.5f,0);
    gfx_quads_drawTL(0,0,screen.w,console_height);
    gfx_quads_end();

	// do small bar shadow
	gfx_texture_set(-1);
    gfx_quads_begin();
    gfx_setcolorvertex(0, 0,0,0, 0.0f);
    gfx_setcolorvertex(1, 0,0,0, 0.0f);
    gfx_setcolorvertex(2, 0,0,0, 0.25f);
    gfx_setcolorvertex(3, 0,0,0, 0.25f);
    gfx_quads_drawTL(0,console_height-20,screen.w,10);
    gfx_quads_end();

	// do the lower bar
	gfx_texture_set(data->images[IMAGE_CONSOLE_BAR].id);
    gfx_quads_begin();
    gfx_setcolor(1.0f, 1.0f, 1.0f, 0.9f);
    gfx_quads_setsubset(0,0.1f,screen.w*0.015f,1-0.1f);
    gfx_quads_drawTL(0,console_height-10.0f,screen.w,10.0f);
    gfx_quads_end();
    
    console_height -= 22.0f;
    
    INSTANCE *console = current_console();

	{
		float font_size = 10.0f;
		float row_height = font_size*1.25f;
		float x = 3;
		float y = console_height - row_height - 2;

		// render prompt		
		TEXT_CURSOR cursor;
		gfx_text_set_cursor(&cursor, x, y, font_size, TEXTFLAG_RENDER);

		RENDERINFO info;
		info.wanted_completion = console->completion_chosen;
		info.enum_count = 0;
		info.current_cmd = console->completion_buffer;
		gfx_text_set_cursor(&info.cursor, x, y+12.0f, font_size, TEXTFLAG_RENDER);

		const char *prompt = "> ";
		if(console_type)
		{
			if(client_state() == CLIENTSTATE_ONLINE)
			{
				if(client_rcon_authed())
					prompt = "rcon> ";
				else
					prompt = "ENTER PASSWORD> ";
			}
			else
				prompt = "NOT CONNECTED> ";
		}

		gfx_text_ex(&cursor, prompt, -1);
		
		// render console input
		gfx_text_ex(&cursor, console->input.get_string(), console->input.cursor_offset());
		TEXT_CURSOR marker = cursor;
		gfx_text_ex(&marker, "|", -1);
		gfx_text_ex(&cursor, console->input.get_string()+console->input.cursor_offset(), -1);
		
		// render version
		char buf[128];
		str_format(buf, sizeof(buf), "v%s", GAME_VERSION);
		float version_width = gfx_text_width(0, font_size, buf, -1);
		gfx_text(0, screen.w-version_width-5, y, font_size, buf, -1);

		// render possible commands
		if(console->input.get_string()[0] != 0)
		{
			console_possible_commands(console->completion_buffer, console->completion_flagmask, possible_commands_render_callback, &info);
			
			if(info.enum_count <= 0)
			{
				if(console->command)
				{
					
					char buf[512];
					str_format(buf, sizeof(buf), "Help: %s ", console->command->help);
					gfx_text_ex(&info.cursor, buf, -1);
					gfx_text_color(0.75f, 0.75f, 0.75f, 1);
					str_format(buf, sizeof(buf), "Syntax: %s %s", console->command->name, console->command->params);
					gfx_text_ex(&info.cursor, buf, -1);
				}
			}
		}
		gfx_text_color(1,1,1,1);

		// render log
		y -= row_height;
		char *entry = (char *)ringbuf_last(console->backlog);
		while (y > 0.0f && entry)
		{
			gfx_text(0, x, y, font_size, entry, -1);
			y -= row_height;

			entry = (char *)ringbuf_prev(console->backlog, entry);
		}
	}	
}