Exemplo n.º 1
0
enum piglit_result
piglit_display(void)
{
	bool pass = true;
	float green[4] = {0.0, 1.0, 0.0, 0.0};
	float *buf;
	int i;
	GLuint q;

	glClearColor(0.5, 0.5, 0.5, 0.5);
	glClear(GL_COLOR_BUFFER_BIT);

	buf = malloc(sizeof(float) * 4 * piglit_width * piglit_height);

	glGenQueries(1, &q);

	/* Generate query pass: draw top half of screen. */
	glColor4f(0.0, 1.0, 0.0, 0.0);
	glBeginQuery(GL_SAMPLES_PASSED, q);
	piglit_draw_rect(-1, 0, 2, 1);
	glEndQuery(GL_SAMPLES_PASSED);

	/* Conditional render that should draw bottom half of screen. */
	for (i = 0; i < piglit_width * piglit_height / 2; i++) {
		buf[i * 4 + 0] = 0.0;
		buf[i * 4 + 1] = 1.0;
		buf[i * 4 + 2] = 0.0;
		buf[i * 4 + 3] = 0.0;
	}
	glBeginConditionalRenderNV(q, GL_QUERY_WAIT_NV);
	glRasterPos2i(-1, -1);
	glDrawPixels(piglit_width, piglit_height / 2, GL_RGBA, GL_FLOAT, buf);
	glEndConditionalRenderNV();

	/* Generate query fail */
	glBeginQuery(GL_SAMPLES_PASSED, q);
	glEndQuery(GL_SAMPLES_PASSED);

	/* Conditional render that should not draw full screen. */
	for (i = 0; i < piglit_width * piglit_height; i++) {
		buf[i * 4 + 0] = 1.0;
		buf[i * 4 + 1] = 0.0;
		buf[i * 4 + 2] = 0.0;
		buf[i * 4 + 3] = 0.0;
	}
	glBeginConditionalRenderNV(q, GL_QUERY_WAIT_NV);
	glRasterPos2i(-1, -1);
	glDrawPixels(piglit_width, piglit_height, GL_RGBA, GL_FLOAT, buf);
	glEndConditionalRenderNV();

	pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height,
				      green);

	glutSwapBuffers();

	glDeleteQueries(1, &q);
	free(buf);

	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
Exemplo n.º 2
0
PIGLIT_GL_TEST_CONFIG_END

enum piglit_result
piglit_display(void)
{
	bool pass = true;
	float green[4] = {0.0, 1.0, 0.0, 0.0};
	GLuint q;
	GLuint list;

	list = glGenLists(1);
	glNewList(list, GL_COMPILE);
	glClearColor(0.5, 0.5, 0.5, 0.5);
	glClear(GL_COLOR_BUFFER_BIT);

	glGenQueries(1, &q);

	/* Generate query pass: draw bottom half of screen. */
	glColor4f(0.0, 1.0, 0.0, 0.0);
	glBeginQuery(GL_SAMPLES_PASSED, q);
	piglit_draw_rect(-1, -1, 2, 1);
	glEndQuery(GL_SAMPLES_PASSED);

	/* Conditional render that should draw top half of screen. */
	glBeginConditionalRenderNV(q, GL_QUERY_WAIT_NV);
	piglit_draw_rect(-1, 0, 2, 1);
	glEndConditionalRenderNV();

	/* Generate query fail */
	glBeginQuery(GL_SAMPLES_PASSED, q);
	glEndQuery(GL_SAMPLES_PASSED);

	/* Conditional render that should not draw full screen. */
	glBeginConditionalRenderNV(q, GL_QUERY_WAIT_NV);
	glColor4f(1.0, 0.0, 0.0, 0.0);
	piglit_draw_rect(-1, -1, 2, 2);
	glEndConditionalRenderNV();
	glEndList();

	glCallList(list);

	pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height,
				      green);

	piglit_present_results();

	glDeleteQueries(1, &q);

	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
Exemplo n.º 3
0
enum piglit_result
piglit_display(void)
{
	bool pass = true;
	float green[4] = {0.0, 1.0, 0.0, 0.0};
	GLuint qpass, qfail;

	glClearColor(1.0, 0.0, 0.0, 0.0);
	glClear(GL_COLOR_BUFFER_BIT);

	glGenQueries(1, &qpass);
	glGenQueries(1, &qfail);

	/* Generate query pass: draw top half of screen. */
	glColor4f(0.0, 1.0, 0.0, 0.0);
	glBeginQuery(GL_SAMPLES_PASSED, qpass);
	piglit_draw_rect(-1, 0, 2, 1);
	glEndQuery(GL_SAMPLES_PASSED);

	/* Generate query fail */
	glBeginQuery(GL_SAMPLES_PASSED, qfail);
	glEndQuery(GL_SAMPLES_PASSED);

	/* Conditional render that should not copy red over the green. */
	glBeginConditionalRenderNV(qfail, GL_QUERY_WAIT_NV);
	glRasterPos2i(-1, 0);
	glCopyPixels(0, 0, piglit_width, piglit_height / 2, GL_COLOR);
	glEndConditionalRenderNV();

	/* Conditional render that should copy green over remaining red. */
	glBeginConditionalRenderNV(qpass, GL_QUERY_WAIT_NV);
	glRasterPos2i(-1, -1);
	glCopyPixels(0, piglit_height / 2, piglit_width, piglit_height / 2,
		     GL_COLOR);
	glEndConditionalRenderNV();

	pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height,
				      green);

	glutSwapBuffers();

	glDeleteQueries(1, &qfail);
	glDeleteQueries(1, &qpass);

	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
Exemplo n.º 4
0
enum piglit_result
piglit_display(void)
{
	bool pass = true;
	float red[4] = {1.0, 0.0, 0.0, 0.0};
	float green[4] = {0.0, 1.0, 0.0, 0.0};
	GLuint q, texture;
	int tex_size = 64;
	int i;

	glClearColor(0.5, 0.5, 0.5, 0.5);
	glClear(GL_COLOR_BUFFER_BIT);

	/* Set up a texture object with green at level 0, red elsewhere */
	glGenTextures(1, &texture);
	glBindTexture(GL_TEXTURE_2D, texture);

	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
			GL_LINEAR_MIPMAP_NEAREST);
	glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);

	for (i = 0; tex_size / (1 << i) > 0; i++)
		fill_level(i, tex_size / (1 << i), i == 0 ? green : red);

	glGenQueries(1, &q);

	/* Generate query fail. */
	glBeginQuery(GL_SAMPLES_PASSED, q);
	glEndQuery(GL_SAMPLES_PASSED);

	/* Mipmap generation should not be affected by conditional rendering. */
	glBeginConditionalRenderNV(q, GL_QUERY_WAIT_NV);
	glGenerateMipmapEXT(GL_TEXTURE_2D);
	glEndConditionalRenderNV();

	/* This should draw level 1, since starting window size is 32
	 * and texture is 64.
	 */
	glEnable(GL_TEXTURE_2D);
	piglit_draw_rect_tex(-1, -1, 2, 2,
			     0, 0, 1, 1);
	glDisable(GL_TEXTURE_2D);

	pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height,
				      green);

	glutSwapBuffers();

	glDeleteQueries(1, &q);

	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
Exemplo n.º 5
0
enum piglit_result
piglit_display(void)
{
	bool pass = true;
	float red[4] = {1.0, 0.0, 0.0, 0.0};
	float green[4] = {0.0, 1.0, 0.0, 0.0};
	GLuint q, texture;

	glClearColor(0.5, 0.5, 0.5, 0.5);
	glClear(GL_COLOR_BUFFER_BIT);

	/* Draw bottom half of window to green. */
	glColor4fv(green);
	piglit_draw_rect(-1, -1, 2, 1);
	glColor4f(1, 1, 1, 1);

	/* Set up a red texture. */
	glGenTextures(1, &texture);
	glBindTexture(GL_TEXTURE_2D, texture);

	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
			GL_LINEAR_MIPMAP_NEAREST);
	glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);

	fill_tex(0, piglit_width*2, piglit_height / 2, red);

	glGenQueries(1, &q);

	/* Generate query fail. */
	glBeginQuery(GL_SAMPLES_PASSED, q);
	glEndQuery(GL_SAMPLES_PASSED);

	/* This should not be affected by conditional rendering. */
	glBeginConditionalRenderNV(q, GL_QUERY_WAIT_NV);
	glCopyTexSubImage2D(GL_TEXTURE_2D, 0, piglit_width, 0, 0, 0, piglit_width, piglit_height / 2);
	glEndConditionalRenderNV();

	/* Draw the right half of the texture. */
	glEnable(GL_TEXTURE_2D);
	piglit_draw_rect_tex(-1, 0, 2, 1,
			     0.5, 0, 1, 1);
	glDisable(GL_TEXTURE_2D);

	pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height,
				      green);

	glutSwapBuffers();

	glDeleteQueries(1, &q);

	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
Exemplo n.º 6
0
	void OGLConditionalRender::EndConditionalRender()
	{
		OGLRenderEngine& re = *checked_cast<OGLRenderEngine*>(&Context::Instance().RenderFactoryInstance().RenderEngineInstance());
		if (!re.HackForAMD())
		{
			if (glloader_GL_VERSION_3_0())
			{
				glEndConditionalRender();
			}
			else
			{
				if (glloader_GL_NV_conditional_render())
				{
					glEndConditionalRenderNV();
				}
			}
		}
	}
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_NVConditionalRender_nglEndConditionalRenderNV(JNIEnv *env, jclass clazz, jlong function_pointer) {
	glEndConditionalRenderNVPROC glEndConditionalRenderNV = (glEndConditionalRenderNVPROC)((intptr_t)function_pointer);
	glEndConditionalRenderNV();
}
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_NVConditionalRender_glEndConditionalRenderNV(JNIEnv *__env, jclass clazz) {
    glEndConditionalRenderNVPROC glEndConditionalRenderNV = (glEndConditionalRenderNVPROC)tlsGetFunction(1901);
    UNUSED_PARAM(clazz)
    glEndConditionalRenderNV();
}