Exemplo n.º 1
0
void NVprPathRendererState::validate()
{
    if (valid) {
        return;
    }

    NVprPathCacheProcessor processor(owner, path, fill_rule);
    owner->processSegments(processor);
    if (owner->style.do_stroke) {
        glPathParameteriNV(path, GL_PATH_JOIN_STYLE_NV, lineJoinConverter(owner));
        glPathParameteriNV(path, GL_PATH_END_CAPS_NV, lineCapConverter(owner));
        glPathParameterfNV(path, GL_PATH_STROKE_WIDTH_NV, owner->style.stroke_width);
        glPathParameterfNV(path, GL_PATH_MITER_LIMIT_NV, owner->style.miter_limit);
        if (owner->style.dash_array.size()) {
            glPathDashArrayNV(path, GLsizei(owner->style.dash_array.size()), &owner->style.dash_array[0]);
            glPathParameteriNV(path, GL_PATH_DASH_CAPS_NV, lineCapConverter(owner));
            glPathParameterfNV(path, GL_PATH_DASH_OFFSET_NV, owner->style.dash_offset);
            GLenum dash_offset_reset = (owner->style.dash_phase == PathStyle::MOVETO_RESETS)
                ? GL_MOVE_TO_RESETS_NV
                : GL_MOVE_TO_CONTINUES_NV;
            glPathParameteriNV(path, GL_PATH_DASH_OFFSET_RESET_NV, dash_offset_reset);
        } else {
            glPathDashArrayNV(path, 0, NULL);
        }
    }
    valid = true;
}
Exemplo n.º 2
0
static void nvpr_render_shape(void *render, LVGShapeCollection *shapecol, LVGColorTransform *cxform, float ratio, int blend_mode)
{
    //render_ctx *ctx = render;
    for (int j = 0; j < shapecol->num_shapes; j++)
    {
        NSVGshape *shape = shapecol->shapes + j;
        NSVGshape *shape2 = shapecol->morph ? shapecol->morph->shapes + j : 0;
        GLuint pathObj = shape->cache;
        if (shape2)
            pathObj = morph_shape(shape, shape2, ratio);

        /*GLfloat object_bbox[4], fill_bbox[4], stroke_bbox[4];
        glGetPathParameterfvNV(pathObj, GL_PATH_OBJECT_BOUNDING_BOX_NV, object_bbox);
        glGetPathParameterfvNV(pathObj, GL_PATH_FILL_BOUNDING_BOX_NV, fill_bbox);
        glGetPathParameterfvNV(pathObj, GL_PATH_STROKE_BOUNDING_BOX_NV, stroke_bbox);*/

        glEnable(GL_BLEND);
        glBlendEquation(GL_FUNC_ADD);
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
        switch(blend_mode)
        {
        case BLEND_LAYER:     assert(0); break;
        case BLEND_MULTIPLY:  glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); break;
        case BLEND_SCREEN:    glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR); break;
        case BLEND_LIGHTEN:   glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_MAX); break;
        case BLEND_DARKEN:    glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_MIN); break;
        case BLEND_DIFFERENCE: assert(0); break;
        case BLEND_ADD:       glBlendFunc(GL_ONE, GL_ONE); break;
        case BLEND_SUBTRACT:  glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_REVERSE_SUBTRACT); break;
        case BLEND_INVERT:    assert(0); break;
        case BLEND_ALPHA:     assert(0); break;
        case BLEND_ERASE:     assert(0); break;
        case BLEND_OVERLAY:   assert(0); glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); break;
        case BLEND_HARDLIGHT: assert(0); break;
        }

        glStencilFunc(GL_NOTEQUAL, 0, 0x1F);
        glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO);
        glEnable(GL_STENCIL_TEST);
        if (NSVG_PAINT_NONE != shape->fill.type)
        {
            if (NSVG_PAINT_COLOR == shape->fill.type)
            {
                NVGcolor c = transformColor(nvgColorU32(shape->fill.color), cxform);
                glColor4f(c.r, c.g, c.b, c.a);
            } else if (NSVG_PAINT_LINEAR_GRADIENT == shape->fill.type)
                LinearGrad(shape, cxform, 1);
            else if (NSVG_PAINT_RADIAL_GRADIENT == shape->fill.type)
                RadialGrad(shape, cxform, 1);
            else if (NSVG_PAINT_IMAGE == shape->fill.type)
                ImagePaint(shape, cxform, 1);
            glStencilFillPathNV(pathObj, (NSVG_FILLRULE_EVENODD == shape->fillRule) ? GL_INVERT : GL_COUNT_UP_NV, 0x1F);
            glCoverFillPathNV(pathObj, GL_BOUNDING_BOX_NV);

            glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
            glPathTexGenNV(GL_TEXTURE0, GL_NONE, 0, NULL);
            glPathColorGenNV(GL_PRIMARY_COLOR, GL_NONE, 0, NULL);
            glDisable(GL_TEXTURE_2D);
        }
        if (/*NSVG_PAINT_NONE != shape->stroke.type*/NSVG_PAINT_COLOR == shape->stroke.type)
        {
            if (NSVG_PAINT_COLOR == shape->stroke.type)
            {
                NVGcolor c = transformColor(nvgColorU32(shape->stroke.color), cxform);
                glColor4f(c.r, c.g, c.b, c.a);
            }/* else if (NSVG_PAINT_LINEAR_GRADIENT == shape->stroke.type)
                LinearGrad(shape, cxform, 0);
            else if (NSVG_PAINT_RADIAL_GRADIENT == shape->stroke.type)
                RadialGrad(shape, cxform, 0);
            else if (NSVG_PAINT_IMAGE == shape->stroke.type)
                ImagePaint(shape, cxform, 0);*/
            glPathParameterfNV(pathObj, GL_PATH_STROKE_WIDTH_NV, shape->strokeWidth);
            if (NSVG_JOIN_ROUND == shape->strokeLineJoin)
                glPathParameteriNV(pathObj, GL_PATH_JOIN_STYLE_NV, GL_ROUND_NV);
            else if (NSVG_JOIN_BEVEL == shape->strokeLineJoin)
                glPathParameteriNV(pathObj, GL_PATH_JOIN_STYLE_NV, GL_BEVEL_NV);
            else if (NSVG_JOIN_MITER == shape->strokeLineJoin)
                glPathParameteriNV(pathObj, GL_PATH_JOIN_STYLE_NV, GL_MITER_TRUNCATE_NV);
            glPathParameterfNV(pathObj, GL_PATH_MITER_LIMIT_NV, shape->miterLimit);
            if (NSVG_CAP_ROUND == shape->strokeLineCap)
                glPathParameteriNV(pathObj, GL_PATH_END_CAPS_NV, GL_ROUND_NV);
            else if (NSVG_CAP_BUTT == shape->strokeLineCap)
                glPathParameteriNV(pathObj, GL_PATH_END_CAPS_NV, GL_FLAT);
            else if (NSVG_CAP_SQUARE == shape->strokeLineCap)
                glPathParameteriNV(pathObj, GL_PATH_END_CAPS_NV, GL_SQUARE_NV);
            GLint reference = 0x1;
            glStencilStrokePathNV(pathObj, reference, 0x1F);
            glCoverStrokePathNV(pathObj, GL_BOUNDING_BOX_NV);

            glPathColorGenNV(GL_PRIMARY_COLOR, GL_NONE, 0, NULL);
        }
        glDisable(GL_STENCIL_TEST);
        glDisable(GL_BLEND);
        if (shape2)
            glDeletePathsNV(pathObj, 1);
    }
}
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_NVPathRendering_nglPathParameteriNV(JNIEnv *env, jclass clazz, jint path, jint pname, jint value, jlong function_pointer) {
	glPathParameteriNVPROC glPathParameteriNV = (glPathParameteriNVPROC)((intptr_t)function_pointer);
	glPathParameteriNV(path, pname, value);
}
Exemplo n.º 4
0
void NVPFont::createGlyphs()
{
	if ( mGlyphBase != 0 ) {
		glDeletePathsNV ( mGlyphBase, 1+numChars );
	}

	mGlyphBase = 0;
	mPathTemplate = 0;
	/* Create a range of path objects corresponding to Latin-1 character codes. */
	mGlyphBase = glGenPathsNV ( 1+numChars );
	/* Use the path object at the end of the range as a template. */
	mPathTemplate = mGlyphBase;
	//set stroke width of path as percentage of emscale
	glPathCommandsNV ( mPathTemplate, 0, NULL, 0, GL_FLOAT, NULL );
	glPathParameteriNV ( mPathTemplate, GL_PATH_STROKE_WIDTH_NV, GLint ( mStrokeWidth * mEmScale ) );
	glPathParameteriNV ( mPathTemplate, GL_PATH_JOIN_STYLE_NV, GL_ROUND_NV );
	//attempt to load glyphs from mFontname system font. If mFontName can't be found then load Arial. if Arial can't be found
	//then load the default sans system font
	glPathGlyphRangeNV ( mGlyphBase, mSystemFont ? GL_SYSTEM_FONT_NAME_NV : GL_FILE_NAME_NV, mFontName.c_str(), GL_NONE,
	                     0, numChars,
	                     GL_SKIP_MISSING_GLYPH_NV, mPathTemplate, GLfloat ( mEmScale ) );
	glPathGlyphRangeNV ( mGlyphBase, GL_SYSTEM_FONT_NAME_NV, "Arial", GL_NONE,
	                     0, numChars,
	                     GL_SKIP_MISSING_GLYPH_NV, mPathTemplate, GLfloat ( mEmScale ) );
	glPathGlyphRangeNV ( mGlyphBase, GL_STANDARD_FONT_NAME_NV, "Sans", GL_NONE,
	                     0, numChars, GL_USE_MISSING_GLYPH_NV, mPathTemplate, GLfloat ( mEmScale ) );
	float font_data[4];
	glGetPathMetricRangeNV ( GL_FONT_Y_MIN_BOUNDS_BIT_NV | GL_FONT_Y_MAX_BOUNDS_BIT_NV |
	                         GL_FONT_UNDERLINE_POSITION_BIT_NV | GL_FONT_UNDERLINE_THICKNESS_BIT_NV,
	                         mGlyphBase + ' ', /*count*/1,
	                         4 * sizeof ( GLfloat ),
	                         font_data );
	mFontMetrics.mYMin = font_data[0];
	mFontMetrics.mYMax = font_data[1];
	mFontMetrics.mUnderlinePosition = font_data[2];
	mFontMetrics.mUnderlineThickness = font_data[3];
	glGetPathMetricRangeNV ( GL_FONT_X_MIN_BOUNDS_BIT_NV | GL_FONT_X_MAX_BOUNDS_BIT_NV |
	                         GL_FONT_UNITS_PER_EM_BIT_NV | GL_FONT_ASCENDER_BIT_NV,
	                         mGlyphBase + ' ', /*count*/1,
	                         4 * sizeof ( GLfloat ),
	                         font_data );
	mFontMetrics.mXMin = font_data[0];
	mFontMetrics.mXMax = font_data[1];
	mFontMetrics.mEmUnits = font_data[2];
	mFontMetrics.mAscender = font_data[3];
	glGetPathMetricRangeNV ( GL_FONT_DESCENDER_BIT_NV | GL_FONT_HEIGHT_BIT_NV | GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV | GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV,
	                         mGlyphBase + ' ', /*count*/1,
	                         4 * sizeof ( GLfloat ),
	                         font_data );
	mFontMetrics.mDescender = font_data[0];
	mFontMetrics.mFontHeight = font_data[1];
	mFontMetrics.mMaxAdvanceWidth = font_data[2];
	mFontMetrics.mMaxAdvanceHeight = font_data[3];
	GLfloat glyphMetrics[256];
	mGlyphMetrics = GlyphMetrics::create();
	//collect glyph metrics
	glGetPathMetricRangeNV ( GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV,
	                         mGlyphBase, numChars,
	                         0, /* stride of zero means sizeof(GLfloat) since 1 bit in mask */
	                         glyphMetrics );
	mGlyphMetrics->mHorizontalAdvance = std::vector<float> ( glyphMetrics, glyphMetrics + sizeof glyphMetrics / sizeof glyphMetrics[0] );
	glGetPathMetricRangeNV ( GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV,
	                         mGlyphBase, numChars,
	                         0, /* stride of zero means sizeof(GLfloat) since 1 bit in mask */
	                         glyphMetrics );
	mGlyphMetrics->mVerticalAdvance = std::vector<float> ( glyphMetrics, glyphMetrics + sizeof glyphMetrics / sizeof glyphMetrics[0] );
	glGetPathMetricRangeNV ( GL_GLYPH_WIDTH_BIT_NV,
	                         mGlyphBase, numChars,
	                         0, /* stride of zero means sizeof(GLfloat) since 1 bit in mask */
	                         glyphMetrics );
	mGlyphMetrics->mGlyphWidth = std::vector<float> ( glyphMetrics, glyphMetrics + sizeof glyphMetrics / sizeof glyphMetrics[0] );
	glGetPathMetricRangeNV ( GL_GLYPH_HEIGHT_BIT_NV,
	                         mGlyphBase, numChars,
	                         0, /* stride of zero means sizeof(GLfloat) since 1 bit in mask */
	                         glyphMetrics );
	mGlyphMetrics->mGlyphHeight = std::vector<float> ( glyphMetrics, glyphMetrics + sizeof glyphMetrics / sizeof glyphMetrics[0] );
	glGetPathMetricRangeNV ( GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV,
	                         mGlyphBase, numChars,
	                         0, /* stride of zero means sizeof(GLfloat) since 1 bit in mask */
	                         glyphMetrics );
	mGlyphMetrics->mHorizontalBearingX = std::vector<float> ( glyphMetrics, glyphMetrics + sizeof glyphMetrics / sizeof glyphMetrics[0] );
	glGetPathMetricRangeNV ( GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV,
	                         mGlyphBase, numChars,
	                         0, /* stride of zero means sizeof(GLfloat) since 1 bit in mask */
	                         glyphMetrics );
	mGlyphMetrics->mHorizontalBearingY = std::vector<float> ( glyphMetrics, glyphMetrics + sizeof glyphMetrics / sizeof glyphMetrics[0] );
	glGetPathMetricRangeNV ( GL_GLYPH_VERTICAL_BEARING_X_BIT_NV,
	                         mGlyphBase, numChars,
	                         0, /* stride of zero means sizeof(GLfloat) since 1 bit in mask */
	                         glyphMetrics );
	mGlyphMetrics->mVerticalBearingX = std::vector<float> ( glyphMetrics, glyphMetrics + sizeof glyphMetrics / sizeof glyphMetrics[0] );
	glGetPathMetricRangeNV ( GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV,
	                         mGlyphBase, numChars,
	                         0, /* stride of zero means sizeof(GLfloat) since 1 bit in mask */
	                         glyphMetrics );
	mGlyphMetrics->mVerticalBearingY = std::vector<float> ( glyphMetrics, glyphMetrics + sizeof glyphMetrics / sizeof glyphMetrics[0] );
}