void __glXDisp_TexEnviv(GLbyte *pc) { glTexEnviv( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), (GLint *)(pc + 8) ); }
void glTexEnvivLogged(GLenum target, GLenum pname, const GLint *params) { printf("glTexEnviv(%s, %s, %p)\n", GLEnumName(target), GLEnumName(pname), params); glTexEnviv(target, pname, params); }
void Texture::SetEnv( GLenum pname, const GLint* params ) { KVS_GL_CALL( glTexEnviv( GL_TEXTURE_ENV, pname, params ) ); }
void Texture::env( const GLenum pname, GLint *i ) { glTexEnviv( GL_TEXTURE_ENV, pname, i ); }
M(void, glTexEnviv, jint target, jint pname, jobject params) { glTexEnviv(target, pname, BUFF(GLint, params)); }
void _glTexEnviv( int target,int pname,Array<int> params,int offset ) { glTexEnviv( target,pname,¶ms[offset] ); }
void gl4es_glMultiTexEnviv(GLenum texunit, GLenum target, GLenum pname, const GLint *params) { text(glTexEnviv(target, pname, params)); }