Exemplo n.º 1
0
/**
 * @brief Adds a new background image.
 */
unsigned int background_addImage( glTexture *image, double x, double y,
      double move, double scale, glColour *col, int foreground )
{
   background_image_t *bkg, **arr;

   if (foreground)
      arr = &bkg_image_arr_ft;
   else
      arr = &bkg_image_arr_bk;

   /* See if must create. */
   if (*arr == NULL)
      *arr = array_create( background_image_t );

   /* Create image. */
   bkg         = &array_grow( arr );
   bkg->id     = ++bkg_idgen;
   bkg->image  = gl_dupTexture(image);
   bkg->x      = x;
   bkg->y      = y;
   bkg->move   = move;
   bkg->scale  = scale;
   memcpy( &bkg->col, (col!=NULL) ? col : &cWhite, sizeof(glColour) );

   /* Sort if necessary. */
   bkg_sort( *arr );

   return bkg_idgen;
}
Exemplo n.º 2
0
/**
 * @brief Gets the store icon for an outfit.
 *
 * @usage ico = o:icon() -- Gets the shop icon for an outfit
 *
 *    @luaparam o Outfit to get information of.
 *    @luareturn The texture containing the icon of the outfit.
 * @luafunc icon( o )
 */
static int outfitL_icon( lua_State *L )
{
   LuaTex lt;
   Outfit *o = luaL_validoutfit(L,1);
   lt.tex = gl_dupTexture( o->gfx_store );
   lua_pushtex( L, lt );
   return 1;
}
Exemplo n.º 3
0
/**
 * @brief Gets the tiny faction logo which is 24x24 or smaller.
 *
 *    @luatparam Faction f Faction to get logo from.
 *    @luatreturn Tex The tiny faction logo or nil if not applicable.
 * @luafunc logoTiny( f )
 */
static int factionL_logoTiny( lua_State *L )
{
   int lf;
   glTexture *tex;
   lf = luaL_validfaction(L,1);
   tex = faction_logoTiny( lf );
   if (tex == NULL)
      return 0;
   lua_pushtex( L, gl_dupTexture( tex ) );
   return 1;
}
Exemplo n.º 4
0
/**
 * @brief Gets the texture of the planet in space.
 *
 * @uasge gfx = p:gfxSpace()
 *    @luaparam p Planet to get texture of.
 *    @luareturn The space texture of the planet.
 * @luafunc gfxSpace( p )
 */
static int planetL_gfxSpace( lua_State *L )
{
   Planet *p;
   LuaTex lt;
   p        = luaL_validplanet(L,1);
   if (p->gfx_space == NULL) /* Not loaded. */
      lt.tex   = gl_newImage( p->gfx_spaceName, OPENGL_TEX_MIPMAPS );
   else
      lt.tex   = gl_dupTexture( p->gfx_space );
   lua_pushtex( L, lt );
   return 1;
}
Exemplo n.º 5
0
/**
 * @brief Gets the small faction logo which is 64x64 or smaller.
 *
 *    @luaparam f Faction to get logo from.
 *    @luareturn The small faction logo or nil if not applicable.
 * @luafunc logoSmall( f )
 */
static int factionL_logoSmall( lua_State *L )
{
   int lf;
   LuaTex lt;
   glTexture *tex;
   lf = luaL_validfaction(L,1);
   tex = faction_logoSmall( lf );
   if (tex == NULL)
      return 0;
   lt.tex = gl_dupTexture( tex );
   lua_pushtex( L, lt );
   return 1;
}
Exemplo n.º 6
0
Arquivo: npc.c Projeto: Anatolis/naev
/**
 * @brief Adds a mission giver NPC to the mission computer.
 */
static unsigned int npc_add_giver( Mission *misn )
{
   NPC_t npc;

   /* Set up the data. */
   npc.type       = NPC_TYPE_GIVER;
   npc.name       = strdup(misn->npc);
   npc.priority   = misn->data->avail.priority;
   npc.portrait   = gl_dupTexture(misn->portrait);
   npc.desc       = strdup(misn->desc);
   memcpy( &npc.u.g, misn, sizeof(Mission) );

   return npc_add( &npc );
}
Exemplo n.º 7
0
Arquivo: comm.c Projeto: zid/naev
/**
 * @brief Opens a communication dialogue with a planet.
 *
 *    @param planet Planet to communicate with.
 *    @return 0 on success.
 */
int comm_openPlanet( Planet *planet )
{
   unsigned int wid;

   /* Must not be disabled. */
   if (!planet_hasService(planet, PLANET_SERVICE_BASIC)) {
      player_message("%s does not respond.", planet->name);
      return 0;
   }

   comm_planet = planet;

   /* Create the generic comm window. */
   wid = comm_open( gl_dupTexture( comm_planet->gfx_space ),
         comm_planet->faction, 0, 0, comm_planet->name );

   /* Add special buttons. */
   if (areEnemies(player->faction, planet->faction) &&
         !planet->bribed)
      window_addButton( wid, -20, 20 + BUTTON_HEIGHT + 20,
            BUTTON_WIDTH, BUTTON_HEIGHT, "btnBribe", "Bribe", comm_bribePlanet );

   return 0;
}
Exemplo n.º 8
0
/**
 * @brief Gets the store icon for an outfit.
 *
 * @usage ico = o:icon() -- Gets the shop icon for an outfit
 *
 *    @luaparam o Outfit to get information of.
 *    @luareturn The texture containing the icon of the outfit.
 * @luafunc icon( o )
 */
static int outfitL_icon( lua_State *L )
{
   Outfit *o = luaL_validoutfit(L,1);
   lua_pushtex( L, gl_dupTexture( o->gfx_store ) );
   return 1;
}