Exemplo n.º 1
0
/* see whether we should throw away this xlock file */
static int
veryold(int fd)
{
	int i;
	time_t date;

	if(fstat(fd, &buf)) return(0);			/* cannot get status */
	if(buf.st_size != sizeof(int)) return(0);	/* not an xlock file */
	(void) time(&date);
	if(date - buf.st_mtime < 3L*24L*60L*60L) {	/* recent */
		int lockedpid;	/* should be the same size as hackpid */

		if(read(fd, (char *)&lockedpid, sizeof(lockedpid)) !=
			sizeof(lockedpid))
			/* strange ... */
			return(0);

		/* From: Rick Adams <seismo!rick>
		   This will work on 4.1cbsd, 4.2bsd and system 3? & 5.
		   It will do nothing on V7 or 4.1bsd. */
		if(!(kill(lockedpid, 0) == -1 && errno == ESRCH))
			return(0);
	}
	(void) close(fd);
	for(i = 1; i <= MAXLEVEL; i++) {		/* try to remove all */
		glo(i);
		(void) unlink(lock);
	}
	glo(0);
	if(unlink(lock)) return(0);			/* cannot remove it */
	return(1);					/* success! */
}
Exemplo n.º 2
0
/* returns 1 if save successful */
static int
dosave0(int hu)
{
	int		fd, ofd;
	int             tmp;	/* not ! */

	(void) signal(SIGHUP, SIG_IGN);
	(void) signal(SIGINT, SIG_IGN);
	if ((fd = creat(SAVEF, FMASK)) < 0) {
		if (!hu)
			pline("Cannot open save file. (Continue or Quit)");
		(void) unlink(SAVEF);	/* ab@unido */
		return (0);
	}
	if (flags.moonphase == FULL_MOON)	/* ut-sally!fletcher */
		u.uluck--;	/* and unido!ab */
	savelev(fd, dlevel);
	saveobjchn(fd, invent);
	saveobjchn(fd, fcobj);
	savemonchn(fd, fallen_down);
	tmp = getuid();
	bwrite(fd, &tmp, sizeof tmp);
	bwrite(fd, &flags, sizeof(struct flag));
	bwrite(fd, &dlevel, sizeof dlevel);
	bwrite(fd, &maxdlevel, sizeof maxdlevel);
	bwrite(fd, &moves, sizeof moves);
	bwrite(fd, &u, sizeof(struct you));
	if (u.ustuck)
		bwrite(fd, &(u.ustuck->m_id), sizeof u.ustuck->m_id);
	bwrite(fd, pl_character, sizeof pl_character);
	bwrite(fd, genocided, sizeof genocided);
	bwrite(fd, fut_geno, sizeof fut_geno);
	savenames(fd);
	for (tmp = 1; tmp <= maxdlevel; tmp++) {

		if (tmp == dlevel || !level_exists[tmp])
			continue;
		glo(tmp);
		if ((ofd = open(lock, O_RDONLY)) < 0) {
			if (!hu)
				pline("Error while saving: cannot read %s.", lock);
			(void) close(fd);
			(void) unlink(SAVEF);
			if (!hu)
				done("tricked");
			return (0);
		}
		getlev(ofd, hackpid, tmp);
		(void) close(ofd);
		bwrite(fd, &tmp, sizeof tmp);	/* level number */
		savelev(fd, tmp);	/* actual level */
		(void) unlink(lock);
	}
	(void) close(fd);
	glo(dlevel);
	(void) unlink(lock);	/* get rid of current level --jgm */
	glo(0);
	(void) unlink(lock);
	return (1);
}
Exemplo n.º 3
0
// see whether we should throw away this xlock file
int veryold(int fd)
{
    int i;
    time_t date;

    if (fstat(fd, &buf))
	return 0;	       // cannot get status
    if (buf.st_size != sizeof(int))
	return 0;	       // not an xlock file
    (void) time(&date);
    if (date - buf.st_mtime < 3L * 24L * 60L * 60L) {	// recent
	int lockedpid;		// should be the same size as
				// hackpid

	if (read(fd, (char *) &lockedpid, sizeof(lockedpid)) != sizeof(lockedpid))
	    // strange ...
	    return 0;

	// From: Rick Adams <seismo!rick> This will work on
	// 4.1cbsd, 4.2bsd and system 3? & 5. It will do nothing
	// on V7 or 4.1bsd.
	if (!(kill(lockedpid, 0) == -1 && errno == ESRCH))
	    return 0;
    }
    (void) close(fd);
    for (i = 1; i <= MAXLEVEL; i++) {	// try to remove all
	glo(i);
	(void) unlink(lock);
    }
    glo(0);
    if (unlink(lock))
	return 0;	       // cannot remove it
    return 1;		       // success!
}
Exemplo n.º 4
0
void
clearlocks(void)
{
int x;
	signal(SIGHUP,SIG_IGN);
	for(x = maxdlevel; x >= 0; x--) {
		glo(x);
		unlink(lock);	/* not all levels need be present */
	}
}
Exemplo n.º 5
0
void
getlock(void)
{
	int             i = 0, fd;

	(void) fflush(stdout);

	/* we ignore QUIT and INT at this point */
	if (link(HLOCK, LLOCK) == -1) {
		int             errnosv = errno;

		perror(HLOCK);
		printf("Cannot link %s to %s\n", LLOCK, HLOCK);
		switch (errnosv) {
		case ENOENT:
			printf("Perhaps there is no (empty) file %s ?\n", HLOCK);
			break;
		case EACCES:
			printf("It seems you don't have write permission here.\n");
			break;
		case EEXIST:
			printf("(Try again or rm %s.)\n", LLOCK);
			break;
		default:
			printf("I don't know what is wrong.");
		}
		getret();
		error("%s", "");
		/* NOTREACHED */
	}
	regularize(lock);
	glo(0);
	if (locknum > 25)
		locknum = 25;

	do {
		if (locknum)
			lock[0] = 'a' + i++;

		if ((fd = open(lock, O_RDONLY)) == -1) {
			if (errno == ENOENT)
				goto gotlock;	/* no such file */
			perror(lock);
			(void) unlink(LLOCK);
			error("Cannot open %s", lock);
		}
		if (veryold(fd))/* if true, this closes fd and unlinks lock */
			goto gotlock;
		(void) close(fd);
	} while (i < locknum);

	(void) unlink(LLOCK);
	error(locknum ? "Too many hacks running now."
	      : "There is a game in progress under your name.");
gotlock:
	fd = creat(lock, FMASK);
	if (unlink(LLOCK) == -1)
		error("Cannot unlink %s.", LLOCK);
	if (fd == -1) {
		error("cannot creat lock file.");
	} else {
		if (write(fd, &hackpid, sizeof(hackpid))
		    != sizeof(hackpid)) {
			error("cannot write lock");
		}
		if (close(fd) == -1) {
			error("cannot close lock");
		}
	}
}
Exemplo n.º 6
0
void
goto_level(int newlevel, boolean at_stairs)
{
	int fd;
	boolean up = (newlevel < dlevel);

	if(newlevel <= 0) done("escaped");    /* in fact < 0 is impossible */
	if(newlevel > MAXLEVEL) newlevel = MAXLEVEL;	/* strange ... */
	if(newlevel == dlevel) return;	      /* this can happen */

	glo(dlevel);
	fd = creat(lock, FMASK);
	if(fd < 0) {
		/*
		 * This is not quite impossible: e.g., we may have
		 * exceeded our quota. If that is the case then we
		 * cannot leave this level, and cannot save either.
		 * Another possibility is that the directory was not
		 * writable.
		 */
		pline("A mysterious force prevents you from going %s.",
			up ? "up" : "down");
		return;
	}

	if(Punished) unplacebc();
	u.utrap = 0;				/* needed in level_tele */
	u.ustuck = 0;				/* idem */
	keepdogs();
	seeoff(1);
	if(u.uswallow)				/* idem */
		u.uswldtim = u.uswallow = 0;
	flags.nscrinh = 1;
	u.ux = FAR;				/* hack */
	(void) inshop();			/* probably was a trapdoor */

	savelev(fd,dlevel);
	(void) close(fd);

	dlevel = newlevel;
	if(maxdlevel < dlevel)
		maxdlevel = dlevel;
	glo(dlevel);

	if(!level_exists[(int)dlevel])
		mklev();
	else {
		extern int hackpid;

		if((fd = open(lock, O_RDONLY)) < 0) {
			pline("Cannot open %s .", lock);
			pline("Probably someone removed it.");
			done("tricked");
		}
		getlev(fd, hackpid, dlevel);
		(void) close(fd);
	}

	if(at_stairs) {
	    if(up) {
		u.ux = xdnstair;
		u.uy = ydnstair;
		if(!u.ux) {		/* entering a maze from below? */
		    u.ux = xupstair;	/* this will confuse the player! */
		    u.uy = yupstair;
		}
		if(Punished && !Levitation){
			pline("With great effort you climb the stairs.");
			placebc(1);
		}
	    } else {
		u.ux = xupstair;
		u.uy = yupstair;
		if(inv_weight() + 5 > 0 || Punished){
			pline("You fall down the stairs.");	/* %% */
			losehp(rnd(3), "fall");
			if(Punished) {
			    if(uwep != uball && rn2(3)){
				pline("... and are hit by the iron ball.");
				losehp(rnd(20), "iron ball");
			    }
			    placebc(1);
			}
			selftouch("Falling, you");
		}
	    }
	    { struct monst *mtmp = m_at(u.ux, u.uy);
	      if(mtmp)
		mnexto(mtmp);
	    }
	} else {	/* trapdoor or level_tele */
	    do {
		u.ux = rnd(COLNO-1);
		u.uy = rn2(ROWNO);
	    } while(levl[(int)u.ux][(int)u.uy].typ != ROOM ||
			m_at(u.ux,u.uy));
	    if(Punished){
		if(uwep != uball && !up /* %% */ && rn2(5)){
			pline("The iron ball falls on your head.");
			losehp(rnd(25), "iron ball");
		}
		placebc(1);
	    }
	    selftouch("Falling, you");
	}
	(void) inshop();
	initrack();

	losedogs();
	{ struct monst *mtmp;
	  if ((mtmp = m_at(u.ux, u.uy)))
		  mnexto(mtmp);	/* riv05!a3 */
	}
	flags.nscrinh = 0;
	setsee();
	seeobjs();	/* make old cadavers disappear - riv05!a3 */
	docrt();
	pickup(1);
	read_engr_at(u.ux,u.uy);
}
Exemplo n.º 7
0
int
dorecover(int fd)
{
	int nfd;
	int             tmp;	/* not a ! */
	unsigned        mid;	/* idem */
	struct obj     *otmp;

	restoring = TRUE;
	getlev(fd, 0, 0);
	invent = restobjchn(fd);
	for (otmp = invent; otmp; otmp = otmp->nobj)
		if (otmp->owornmask)
			setworn(otmp, otmp->owornmask);
	fcobj = restobjchn(fd);
	fallen_down = restmonchn(fd);
	mread(fd, &tmp, sizeof tmp);
	if (tmp != (int) getuid()) {	/* strange ... */
		(void) close(fd);
		(void) unlink(SAVEF);
		puts("Saved game was not yours.");
		restoring = FALSE;
		return (0);
	}
	mread(fd, &flags, sizeof(struct flag));
	mread(fd, &dlevel, sizeof dlevel);
	mread(fd, &maxdlevel, sizeof maxdlevel);
	mread(fd, &moves, sizeof moves);
	mread(fd, &u, sizeof(struct you));
	if (u.ustuck)
		mread(fd, &mid, sizeof mid);
	mread(fd, pl_character, sizeof pl_character);
	mread(fd, genocided, sizeof genocided);
	mread(fd, fut_geno, sizeof fut_geno);
	restnames(fd);
	while (1) {
		if (read(fd, &tmp, sizeof tmp) != sizeof tmp)
			break;
		getlev(fd, 0, tmp);
		glo(tmp);
		if ((nfd = creat(lock, FMASK)) < 0)
			panic("Cannot open temp file %s!\n", lock);
		savelev(nfd, tmp);
		(void) close(nfd);
	}
	(void) lseek(fd, (off_t) 0, SEEK_SET);
	getlev(fd, 0, 0);
	(void) close(fd);
	(void) unlink(SAVEF);
	if (Punished) {
		for (otmp = fobj; otmp; otmp = otmp->nobj)
			if (otmp->olet == CHAIN_SYM)
				goto chainfnd;
		panic("Cannot find the iron chain?");
chainfnd:
		uchain = otmp;
		if (!uball) {
			for (otmp = fobj; otmp; otmp = otmp->nobj)
				if (otmp->olet == BALL_SYM && otmp->spe)
					goto ballfnd;
			panic("Cannot find the iron ball?");
	ballfnd:
			uball = otmp;
		}
	}
	if (u.ustuck) {
		struct monst   *mtmp;

		for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
			if (mtmp->m_id == mid)
				goto monfnd;
		panic("Cannot find the monster ustuck.");
monfnd:
		u.ustuck = mtmp;
	}
#ifndef QUEST
	setsee();		/* only to recompute seelx etc. - these
				 * weren't saved */
#endif	/* QUEST */
	docrt();
	restoring = FALSE;
	return (1);
}
Exemplo n.º 8
0
//main menu
int main(void)
{
    int choice=0;
    srand(time(NULL)); //creat random seed based on time
    
    printf("Which mode do you like to execute?\n"
           "a. Automatic\n"
           "b. Manual\n"
           "c. Red Light Only\n"
           "d. Green Light Only\n"
           "q. Exit\n");
           
    printf("Mode [_]\b\b");
    while(scanf("%c", &choice)){
           if(choice == 'Q' || choice == 'q') //exit detection
                     break;
           
           else{
               switch(choice){ // Main menu.
                    case 'a':
                    case 'A':
                         atmtc();
                         break;
                     
                    case 'b':
                    case 'B':
                         mnl();
                         break;
                     
                    case 'c':
                    case 'C':
                         rlo();
                         break;
                     
                    case 'd':
                    case 'D':
                         glo();
                         break;
                         
                    case 't': //t: testbench for bingo()
                    case 'T'://    which is a randomly access function
                         bingo();
                         break;
                     
                    default:
                         printf("Your choice is not in the menu.\n\n");
               }
           _flushall();
           
           printf("Which mode do you like to execute?\n"
                  "a. Automatic\n"
                  "b. Manual\n"
                  "c. Red Light Only\n"
                  "d. Green Light Only\n"
                  "q. Exit\n");
           printf("Mode [_]\b\b");
           }
    }
           
    printf("\nHope you've enjoyed this walking trip!\n"
           "Press any botton to exit...");
    _flushall();
    getchar();
    return 0;
};