bool cCharStuff::cBankerAI::Withdraw(int c, P_CHAR pBanker, const string& comm) { P_CHAR pc_currchar = currchar[c]; int beginoffset ; int endoffset ; string value2 ; int value=0 ; if ((beginoffset=comm.find_first_of("0123456789")) != string::npos) { if ((endoffset=comm.find_first_not_of("0123456789",beginoffset))== string::npos) endoffset = comm.length(); value2= comm.substr(beginoffset,endoffset-beginoffset); value = str2num(value2) ; } else value = 0 ; if (pc_currchar->CountBankGold() >= value) { int goldcount = value; addgold(c, goldcount); goldsfx(c, goldcount); DeleBankItem(pc_currchar, 0x0EED, 0, goldcount); sprintf(temp, "%s here is your withdraw of %i.", pc_currchar->name.c_str(), goldcount); npctalk(c, pBanker, temp, 1); return true; } else sprintf(temp, "%s you have insufficent funds!", pc_currchar->name.c_str()); npctalk(c, pBanker, temp, 1); return true; }
void cDragItems::dropItem( cUOSocket *socket, cUORxDropItem *packet ) { P_PLAYER pChar = socket->player(); if( !pChar ) return; // Get the data SERIAL contId = packet->cont(); Coord_cl dropPos = pChar->pos(); // plane dropPos.x = packet->x(); dropPos.y = packet->y(); dropPos.z = packet->z(); // Get possible containers P_ITEM pItem = FindItemBySerial( packet->serial() ); if( !pItem ) return; P_ITEM iCont = FindItemBySerial( packet->cont() ); P_CHAR cCont = FindCharBySerial( packet->cont() ); // >> SEE LORD BINARIES DROPFIX << // A completely invalid Drop packet if( !iCont && !cCont && ( dropPos.x == 0xFFFF ) && ( dropPos.y == 0xFFFF ) && ( (unsigned char)dropPos.z == 0xFF ) ) { socket->bounceItem( pItem, BR_NO_REASON ); return; } UINT32 weight = pChar->weight(); // Item dropped on Ground if( !iCont && !cCont ) dropOnGround( socket, pItem, dropPos ); // Item dropped on another item else if( iCont ) dropOnItem( socket, pItem, iCont, dropPos ); // Item dropped on char else if( cCont ) dropOnChar( socket, pItem, cCont ); // Handle the sound-effect if( pItem->id() == 0xEED ) goldsfx( socket, pItem->amount(), true ); // Update our weight. if( weight != pChar->weight() ) socket->sendStatWindow(); }
static bool ItemDroppedOnGuard(NXWCLIENT ps, PKGx08 *pp, P_ITEM pi) { if (ps == NULL) return false; VALIDATEPIR(pi, false); char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var NXWSOCKET s=ps->toInt(); P_CHAR pc = ps->currChar(); VALIDATEPCR(pc,false); P_CHAR pc_t=pointers::findCharBySerial(pp->Tserial); //the guard VALIDATEPCR(pc_t,false); // Search for the key word "the head of" if( strstr( pi->getCurrentNameC(), "the head of" ) ) //!!! Wrong! it must check the ItemID, not the name :( { // This is a head of someone, see if the owner has a bounty on them P_CHAR own=pointers::findCharBySerial(pi->getOwnerSerial32()); VALIDATEPCR(own,false); if( own->questBountyReward > 0 ) { // Give the person the bounty assuming that they are not the // same person as the reward is for if( pc->getSerial32() != own->getSerial32() ) { // give them the gold for bringing the villan to justice addgold( s, own->questBountyReward ); pc->playSFX( goldsfx( own->questBountyReward ) ); // Now thank them for their hard work sprintf( temp, TRANSLATE("Excellent work! You have brought us the head of %s. Here is your reward of %d gold coins."), own->getCurrentNameC(), own->questBountyReward ); pc_t->talk( s, temp, 0); // Delete the Bounty from the bulletin board BountyDelete(own ); // xan : increment fame & karma :) pc->modifyFame( ServerScp::g_nBountyFameGain ); pc->IncreaseKarma(ServerScp::g_nBountyKarmaGain); } else pc_t->talk( s, TRANSLATE("You can not claim that prize scoundrel. You are lucky I don't strike you down where you stand!"),0); // Delete the item pi->Delete(); } } return true; }
static bool ItemDroppedOnGuard(P_CLIENT ps, PKGx08 *pp, P_ITEM pi) { UOXSOCKET s=ps->GetSocket(); CHARACTER cc=ps->GetCurrChar(); P_CHAR pc_currchar = MAKE_CHARREF_LRV(cc,false); int t=calcCharFromSer(pp->Tserial); // Search for the key word "the head of" if( strstr( pi->name, "the head of" ) ) { // This is a head of someone, see if the owner has a bounty on them int nCharIdx = calcCharFromSer( pi->ownserial ); if( chars[nCharIdx].questBountyReward > 0 ) { // Give the person the bounty assuming that they are not the // same person as the reward is for if( pc_currchar->serial != chars[nCharIdx].serial ) { // give them the gold for bringing the villan to justice addgold( s, chars[nCharIdx].questBountyReward ); goldsfx( s, chars[nCharIdx].questBountyReward ); // Now thank them for their hard work sprintf((char*) temp, "Excellent work! You have brought us the head of %s. Here is your reward of %d gold coins.", chars[nCharIdx].name, chars[nCharIdx].questBountyReward ); npctalk( s, t, (char*)temp, 0); // Delete the Bounty from the bulletin board Bounty->BountyDelete( chars[nCharIdx].serial ); // Adjust their karma and fame back to what it was before the beheading! pc_currchar->fame += 100; pc_currchar->karma += 100; } else npctalk(s, t, "You can not claim that prize scoundrel. You are lucky I don't strike you down where you stand!",0); // Delete the item Items->DeleItem(pi); return true; } } return false; }
void cDragItems::dropOnGuard( P_CLIENT client, P_ITEM pItem, P_CHAR pGuard ) { // Only heads for bountys are accepted if( !pItem->name().contains( "the head of" ) || !pItem->owner()) { pGuard->talk( "Bring that to a merchant if you want to sell it!" ); client->sysMessage( "I do not want that, citizen!" ); bounceItem( client, pItem ); return; } P_CHAR pVictim = pItem->owner(); if( pVictim->questBountyReward() <= 0 ) { pGuard->talk( "You can not claim a prize for innocent citizens!. You are lucky I don't strike you down where you stand!" ); bounceItem( client, pItem ); return; } if( pVictim == client->player() ) { pGuard->talk( "You can not claim that prize scoundrel. You are lucky I don't strike you down where you stand!" ); Items->DeleItem( pItem ); // The guard wont give the head back... return; } addgold( client->socket(), pVictim->questBountyReward() ); goldsfx( client->socket(), pVictim->questBountyReward() ); Bounty->BountyDelete( pVictim->serial ); // Thank them for their work pGuard->talk( QString( "Excellent work! You have brought us the head of %1. Here is your reward of %2 gold coins." ).arg( pVictim->name.c_str() ).arg( pVictim->questBountyReward() ) ); client->player()->karma += 100; }
void cDragItems::dropOnTrainer( P_CLIENT client, P_ITEM pItem, P_CHAR pTrainer ) { P_CHAR pChar = client->player(); if( pItem->id() != 0xEED ) { pTrainer->talk( "You need to give me gold if you want me to train you!" ); bounceItem( client, pItem ); return; } pTrainer->talk( "I thank thee for thy payment. That should give thee a good start on thy way. Farewell!" ); Q_UINT8 skill = pTrainer->trainingplayerin(); Q_INT32 skillSum = pChar->getSkillSum(); Q_INT32 skillDelta = pTrainer->getTeachingDelta( pChar, skill, skillSum ); goldsfx( client->socket(), pItem->amount() ); if( pItem->amount() > skillDelta ) { pItem->ReduceAmount( skillDelta ); bounceItem( client, pItem ); } else { skillDelta = pItem->amount(); Items->DeleItem( pItem ); } pChar->setBaseSkill( skill, pChar->baseSkill( skill ) + skillDelta ); Skills->updateSkillLevel( pChar, skill ); updateskill( client->socket(), skill ); // we will not reset the trainer id here because he may want to give him more money }
void cTrade::buyaction(int s) { char clearmsg[8]; int clear, i, j; P_ITEM buyit[256]; int amount[512]; int layer[512]; int playergoldtotal; int goldtotal; int itemtotal; int soldout; int tmpvalue=0; // Fixed for adv trade system -- Magius(CHE) § // CHARACTER cc=currchar[s]; P_CHAR pc_currchar = currchar[s]; P_ITEM pi_pack = Packitem(pc_currchar); if (pi_pack == NULL) return; //LB no player-pack - no buy action possible - and no crash too ;-) P_CHAR npc = FindCharBySerial(calcserial(buffer[s][3], buffer[s][4], buffer[s][5], buffer[s][6])); if (npc <= 0) return; clear=0; goldtotal=0; soldout=0; itemtotal=(((256*(buffer[s][1]))+buffer[s][2])-8)/7; if (itemtotal>256) return; //LB for(i = 0; i < itemtotal; i++) { layer[i]=buffer[s][8+(7*i)]; buyit[i] = FindItemBySerial(calcserial(buffer[s][8+(7*i)+1], buffer[s][8+(7*i)+2], buffer[s][8+(7*i)+3], buffer[s][8+(7*i)+4])); amount[i]=(256*(buffer[s][8+(7*i)+5]))+buffer[s][8+(7*i)+6]; if (buyit[i] != NULL) { buyit[i]->rank=10; // Fixed for adv trade system -- Magius(CHE) § tmpvalue = buyit[i]->value; tmpvalue = calcValue(buyit[i], tmpvalue); if (SrvParams->trade_system()==1) tmpvalue = calcGoodValue(pc_currchar, buyit[i], tmpvalue,0); goldtotal += (amount[i]*tmpvalue); // End Fix for adv trade system -- Magius(CHE) § } } bool useBank; useBank = (goldtotal >= SrvParams->checkBank() ); if( useBank ) playergoldtotal = GetBankCount( pc_currchar, 0x0EED ); else playergoldtotal = pc_currchar->CountGold(); if ((playergoldtotal>=goldtotal)||(pc_currchar->isGM())) { for (i = 0; i < itemtotal; i++) { if (buyit[i] != NULL) { if (buyit[i]->amount < amount[i]) { soldout = 1; } } } if (soldout) { npctalk(s, npc, "Alas, I no longer have all those goods in stock. Let me know if there is something else thou wouldst buy.",0); clear = 1; } else { if (pc_currchar->isGM()) { sprintf((char*)temp, "Here you are, %s. Someone as special as thee will receive my wares for free of course.", pc_currchar->name.c_str()); } else { if(useBank) { sprintf((char*)temp, "Here you are, %s. %d gold coin%s will be deducted from your bank account. I thank thee for thy business.", pc_currchar->name.c_str(), goldtotal, (goldtotal==1) ? "" : "s"); goldsfx(s, goldtotal); } else { sprintf((char*)temp, "Here you are, %s. That will be %d gold coin%s. I thank thee for thy business.", pc_currchar->name.c_str(), goldtotal, (goldtotal==1) ? "" : "s"); goldsfx(s, goldtotal); // Dupois, SFX for gold movement. Added Oct 08, 1998 } } npctalkall(npc, (char*)temp, 0); npcaction(npc, 0x20); // bow (Duke, 17.3.2001) clear = 1; if( !(pc_currchar->isGM() ) ) { if( useBank ) DeleBankItem( pc_currchar, 0x0EED, 0, goldtotal ); else delequan( pc_currchar, 0x0EED, goldtotal, NULL ); } for (i=0;i<itemtotal;i++) { P_ITEM pi = buyit[i]; if (pi != NULL) { if (pi->amount>amount[i]) { if (pi->pileable) { Commands->DupeItem(s, buyit[i], amount[i]); } else { for (j=0;j<amount[i];j++) { Commands->DupeItem(s, buyit[i], 1); } } pi->amount-=amount[i]; pi->restock+=amount[i]; } else { switch(layer[i]) { case 0x1A: if (pi->pileable) { Commands->DupeItem(s, buyit[i], amount[i]); } else { for (j=0;j<amount[i];j++) { Commands->DupeItem(s, buyit[i], 1); } } pi->amount=pi->amount-amount[i]; pi->restock=pi->restock+amount[i]; break; case 0x1B: if (pi->pileable) { pi->SetContSerial(pi_pack->serial); RefreshItem(buyit[i]);//AntiChrist } else { for (j=0;j<amount[i]-1;j++) { Commands->DupeItem(s, buyit[i], 1); } pi->SetContSerial(pi_pack->serial); pi->amount = 1; RefreshItem(buyit[i]);//AntiChrist } break; default: clConsole.send("ERROR: Fallout of switch statement without default. wolfpack.cpp, buyaction()\n"); //Morrolan } } } } } } else { npctalkall(npc, "Alas, thou dost not possess sufficient gold for this purchase!",0); } if (clear) { clearmsg[0]=0x3B; clearmsg[1]=0x00; clearmsg[2]=0x08; clearmsg[3]=buffer[s][3]; clearmsg[4]=buffer[s][4]; clearmsg[5]=buffer[s][5]; clearmsg[6]=buffer[s][6]; clearmsg[7]=0x00; Xsend(s, clearmsg, 8); } Weight->NewCalc(pc_currchar); // Ison 2-20-99 statwindow(s, pc_currchar); }
void cTrade::sellaction(int s) { int i, amt, value=0, totgold=0; P_ITEM pRestock = NULL; P_ITEM pNoRestock = NULL; P_ITEM pSellCont = NULL; if (buffer[s][8]!=0) { P_CHAR pc_n = FindCharBySerial(calcserial(buffer[s][3], buffer[s][4], buffer[s][5], buffer[s][6])); if (pc_n == NULL) return; P_ITEM pi; unsigned int ci; vector<SERIAL> vecContainer = contsp.getData(pc_n->serial); for ( ci = 0; ci < vecContainer.size(); ci++) { pi = FindItemBySerial(vecContainer[ci]); if (pi->layer==0x1A) pRestock = pi; // Buy Restock container else if (pi->layer==0x1B) pNoRestock = pi; // Buy no restock container else if (pi->layer==0x1C) pSellCont = pi; // Sell container } // Pre Calculate Total Amount of selling items to STOPS if the items if greater than SELLMAXITEM - Magius(CHE) int maxsell=0; i=buffer[s][8]; if (i>256) return; for (i=0;i<buffer[s][8];i++) { amt=ShortFromCharPtr(buffer[s]+9+(6*i)+4); maxsell+=amt; } if (maxsell>SrvParams->sellmaxitem()) { char tmpmsg[256]; sprintf(tmpmsg,"Sorry %s but i can buy only %i items at time!",currchar[s]->name.c_str(),SrvParams->sellmaxitem()); npctalkall(pc_n, tmpmsg,0); return; } for (i=0;i<buffer[s][8];i++) { P_ITEM pSell=FindItemBySerPtr(buffer[s]+9+(6*i)); // the item to sell if (!pSell) continue; amt=ShortFromCharPtr(buffer[s]+9+(6*i)+4); // player may have taken items out of his bp while the sell menu was up ;-) if (pSell->amount<amt) { npctalkall(pc_n, "Cheating scum! Leave now, before I call the guards!",0); return; } // Search the buy restock Container P_ITEM join = NULL; ci=0; P_ITEM pi; vector<SERIAL> vecContainer = contsp.getData(pRestock->serial); for ( ci = 0; ci < vecContainer.size(); ci++) { pi = FindItemBySerial(vecContainer[ci]); if (items_match(pi,pSell)) join = pi; } // Search the sell Container to determine the price ci=0; vecContainer.clear(); vecContainer = contsp.getData(pSellCont->serial); for ( ci = 0; ci < vecContainer.size(); ci++) { pi = FindItemBySerial(vecContainer[ci]); if (items_match(pi,pSell)) { value=pi->value; value=calcValue(pSell, value); if (SrvParams->trade_system()==1) value=calcGoodValue(currchar[s], pSell, value, 1); // Fixed for adv trade --- by Magius(CHE) § break; // let's take the first match } } totgold+=(amt*value); // add to the bill if (join != NULL) // The item goes to the container with restockable items { join->amount+=amt; join->restock-=amt; pSell->ReduceAmount(amt); } else { pSell->SetContSerial(pNoRestock->serial); SndRemoveitem(pSell->serial); if (pSell->amount!=amt) Commands->DupeItem(s, pSell, pSell->amount-amt); } } addgold(s, totgold); goldsfx(s, totgold); // Dupois, SFX for gold movement // Added Oct 08, 1998 } char clearmsg[9]; clearmsg[0]=0x3B; clearmsg[1]=0x00; clearmsg[2]=0x08; clearmsg[3]=buffer[s][3]; clearmsg[4]=buffer[s][4]; clearmsg[5]=buffer[s][5]; clearmsg[6]=buffer[s][6]; clearmsg[7]=0x00; Xsend(s, clearmsg, 8); }
void pack_item(P_CLIENT ps, PKGx08 *pp) // Item is put into container { int j, serial; bool abort=false; UOXSOCKET s=ps->GetSocket(); CHARACTER cc=ps->GetCurrChar(); P_CHAR pc_currchar = MAKE_CHARREF_LR(cc); serial=pp->Tserial; if(serial == INVALID_SERIAL) abort=true; const P_ITEM pCont= FindItemBySerial( serial ); serial=pp->Iserial; if(serial == INVALID_SERIAL) abort=true; const P_ITEM pItem = FindItemBySerial( serial ); if (pCont == NULL) { RefreshItem(pCont);//AntiChrist return; } if (pItem == NULL || pCont == NULL) return; //LB pItem->flags.isBeeingDragged=false; if (pItem->id1>=0x40) { abort=true; // LB crashfix that prevents moving multi objcts in BP's sysmessage(s,"Hey, putting houses in your pack crashes your back and client!"); } j=DEREF_P_CHAR(GetPackOwner(pCont)); if (j>-1) if (chars[j].npcaitype==17 && chars[j].isNpc() && !pc_currchar->Owns(&chars[j])) { abort=true; sysmessage(s, "This aint your vendor!"); } if(abort) {//AntiChrist to preview item disappearing item_bounce6(ps,pItem); return; } if (pCont->layer==0 && pCont->id() == 0x1E5E && pc_currchar->Wears(pCont)) { // Trade window??? serial=calcserial(pCont->moreb1, pCont->moreb2, pCont->moreb3, pCont->moreb4); if(serial == INVALID_SERIAL) return; P_ITEM pi_z = FindItemBySerial( serial ); if (pi_z != NULL) if ((pi_z->morez || pCont->morez)) { pi_z->morez=0; pCont->morez=0; sendtradestatus(pi_z, pCont); } } // //AntiChrist - Special Bank Stuff // //if morey==123 - gold only bank // if(SrvParms->usespecialbank)//only if special bank is activated { if(pCont->morey==123 && pCont->morex==1 && pCont->type==1) { if ( pItem->id() == 0x0EED ) {//if they're gold ok goldsfx(s, 2); } else {//if they're not gold..bounce on ground sysmessage(s,"You can only put golds in this bank box!"); pItem->SetContSerial(-1); pItem->MoveTo(pc_currchar->pos.x,pc_currchar->pos.y,pc_currchar->pos.z); RefreshItem(pItem);//AntiChrist itemsfx(s,pItem->id()); return; } } } //testing UOP Blocking Tauriel 1-12-99 if (!pItem->isInWorld()) { item_bounce6(ps,pItem); return; } if (!pc_currchar->canPickUp(pItem)) { Sndbounce5(s); if (ps->IsDragging()) { ps->ResetDragging(); item_bounce3(pItem); if (pCont->id1>=0x40) senditem(s, pCont); } return; } // - Trash container if (pCont->type==87) { Items->DeleItem(pItem); sysmessage(s, "As you let go of the item it disappears."); return; } // - Spell Book if (pCont->type==9) { if (!IsSpellScroll72(pItem->id())) { sysmessage(s, "You can only place spell scrolls in a spellbook!"); Sndbounce5(s); if (ps->IsDragging()) { ps->ResetDragging(); item_bounce3(pItem); } if (pCont->id1>=0x40) senditem(s, pCont); return; } P_ITEM pBackpack = Packitem(pc_currchar); if (pBackpack != NULL) // lb { if (!pc_currchar->Wears(pCont) && (!(pCont->contserial==pBackpack->serial)) && (!(pc_currchar->canSnoop()))) { sysmessage(s, "You cannot place spells in other peoples spellbooks."); item_bounce6(ps,pItem); return; } if(pItem->name[0]=='#') pItem->getName(temp2); else strcpy((char*)temp2,pItem->name); vector<SERIAL> vecContainer = contsp.getData(pCont->serial); for (unsigned int i = 0; i < vecContainer.size(); i++) // antichrist , bugfix for inscribing scrolls { P_ITEM pi = FindItemBySerial(vecContainer[i]); if (pi != NULL) { if(pi->name[0]=='#') pi->getName(temp); else strcpy((char*)temp, pi->name); if(!(strcmp((char*)temp,(char*)temp2)) || !(strcmp((char*)temp,"All-Spell Scroll"))) { sysmessage(s,"You already have that spell!"); item_bounce6(ps,pItem); return; } } } } } // player run vendors if (!(pCont->pileable && pItem->pileable && pCont->id()==pItem->id() || (pCont->type!=1 && pCont->type!=9))) { j=DEREF_P_CHAR(GetPackOwner(pCont)); if (j>-1) // bugkilling, LB, was j=!-1, arghh, C !!! { if (chars[j].npcaitype==17 && chars[j].isNpc() && pc_currchar->Owns(&chars[j])) { pc_currchar->inputitem = pItem->serial; pc_currchar->inputmode = cChar::enPricing; sysmessage(s, "Set a price for this item."); } } short xx=pp->TxLoc; short yy=pp->TyLoc; pCont->AddItem(pItem,xx,yy); itemsfx(s, pItem->id());// see itemsfx() for details - Dupois Added Oct 09, 1998 statwindow(s,DEREF_P_CHAR(pc_currchar)); } // end of player run vendors else // - Unlocked item spawner or unlockable item spawner if (pCont->type==63 || pCont->type==65 || pCont->type==66) { pItem->SetContSerial(pp->Tserial); // lb bugfix pItem->pos.x=pp->TxLoc; pItem->pos.y=pp->TyLoc; pItem->pos.z=pp->TzLoc; SndRemoveitem(pItem->serial); RefreshItem(pItem);//AntiChrist itemsfx(s, pItem->id()); } else // - Pileable if (pCont->pileable && pItem->pileable && pCont->id()==pItem->id()) { if ((pCont->amount+pItem->amount) > 65535) { pItem->amount -= (65535-pCont->amount); Commands->DupeItem(s, pCont, pItem->amount); pCont->amount = 65535; Items->DeleItem(pItem); } else { pCont->amount=pCont->amount+pItem->amount; itemsfx(s, pItem->id()); Items->DeleItem(pItem); } SndRemoveitem(pItem->serial); RefreshItem(pCont);//AntiChrist } else { pItem->pos.x=pp->TxLoc; pItem->pos.y=pp->TyLoc; pItem->pos.z=pp->TzLoc; // pItem->SetContSerial(-1); pItem->SetContSerial(pp->Tserial); // Tauriel add item to world mapcells mapRegions->Add(pItem); //add this item to a map cell SndRemoveitem(pItem->serial); RefreshItem(pCont);//AntiChrist } // - Spell Book if (pCont->type==9) Magic->SpellBook(s, pCont); // LB, bugfix for showing(!) the wrong spell (clumsy) when a new spell is put into opened spellbook if (pItem->glow>0) // LB's glowing items stuff { int p = DEREF_P_CHAR(GetPackOwner(pCont)); pc_currchar->removeHalo(pItem); // if gm put glowing object in another pack, handle glowsp correctly ! if (p!=-1) { chars[p].addHalo(pItem); chars[p].glowHalo(pItem); } } }
void pack_item(NXWCLIENT ps, PKGx08 *pp) // Item is put into container { if (ps == NULL) return; char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var char temp2[TEMP_STR_SIZE]; //xan -> this overrides the global temp var int serial/*, serhash*/; tile_st tile; // bool abort=false; NXWSOCKET s=ps->toInt(); P_CHAR pc=ps->currChar(); VALIDATEPC(pc); Location charpos= pc->getPosition(); P_ITEM pack; P_ITEM pCont = pointers::findItemBySerial(pp->Tserial); VALIDATEPI(pCont); P_ITEM pItem = pointers::findItemBySerial(pp->Iserial); VALIDATEPI(pItem); if (pItem->getId() >= 0x4000) { // abort=true; // LB crashfix that prevents moving multi objcts in BP's ps->sysmsg(TRANSLATE("Hey, putting houses in your pack crashes your back and client!")); } //ndEndy recurse only a time P_ITEM contOutMost = pCont->getOutMostCont(); P_CHAR contOwner = ( !contOutMost->isInWorld() )? pointers::findCharBySerial( contOutMost->getContSerial() ) : NULL; if( ISVALIDPC(contOwner) ) { //if ((contOwner->npcaitype==NPCAI_PLAYERVENDOR) && (contOwner->npc) && (contOwner->getOwnerSerial32()!=pc->getSerial32()) ) if ( contOwner->getSerial32() != pc->getSerial32() && contOwner->getOwnerSerial32() != pc->getSerial32() && !pc->IsGM() ) { // Luxor ps->sysmsg(TRANSLATE("This aint your backpack!")); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce3(pItem); if (pCont->getId() >= 0x4000) senditem(s, pCont); } return; } } if (pCont->amxevents[EVENT_IONPUTITEM]!=NULL) { g_bByPass = false; pCont->amxevents[EVENT_IONPUTITEM]->Call( pCont->getSerial32(), pItem->getSerial32(), pc->getSerial32() ); if (g_bByPass) { item_bounce6(ps,pItem); return; } } /* g_bByPass = false; pCont->runAmxEvent( EVENT_IONPUTITEM, pCont->getSerial32(), pItem->getSerial32(), pc->getSerial32() ); if (g_bByPass) { //AntiChrist to preview item disappearing item_bounce6(ps,pItem); return; } */ if (pCont->layer==0 && pCont->getId() == 0x1E5E && pCont->getContSerial()==pc->getSerial32()) { // Trade window??? serial=calcserial(pCont->moreb1, pCont->moreb2, pCont->moreb3, pCont->moreb4); if(serial==-1) return; P_ITEM pi_z = pointers::findItemBySerial(serial); if (ISVALIDPI(pi_z)) if ((pi_z->morez || pCont->morez)) { pi_z->morez=0; pCont->morez=0; sendtradestatus( pi_z, pCont ); } } if(SrvParms->usespecialbank)//only if special bank is activated { if(pCont->morey==MOREY_GOLDONLYBANK && pCont->morex==MOREX_BANK && pCont->type==ITYPE_CONTAINER) { if ( pItem->getId() == ITEMID_GOLD ) {//if they're gold ok pc->playSFX( goldsfx(2) ); } else {//if they're not gold..bounce on ground ps->sysmsg(TRANSLATE("You can only put golds in this bank box!")); pItem->setContSerial(-1); pItem->MoveTo( charpos ); pItem->Refresh(); pc->playSFX( itemsfx(pItem->getId()) ); return; } } } // Xanathars's Bank Limit Code if (ServerScp::g_nBankLimit != 0) { if( ISVALIDPI( contOutMost ) && contOutMost->morex==MOREX_BANK ) { int n = contOutMost->CountItems( INVALID, INVALID, false); n -= contOutMost->CountItems( ITEMID_GOLD, INVALID, false); if( pItem->type == ITYPE_CONTAINER ) n += pItem->CountItems( INVALID, INVALID, false); else ++n; if( n > ServerScp::g_nBankLimit ) { ps->sysmsg(TRANSLATE("You exceeded the number of maximimum items in bank of %d"), ServerScp::g_nBankLimit); item_bounce6(ps,pItem); return; } } } //ndEndy this not needed because when is dragging cont serial is INVALID //testing UOP Blocking Tauriel 1-12-99 if (!pItem->isInWorld()) { item_bounce6(ps,pItem); return; } data::seekTile(pItem->getId(), tile); if (( ( (pItem->magic==2) || ( (tile.weight==255) && (pItem->magic != 1 ) ) ) && !pc->canAllMove()) || ( (pItem->magic==3|| pItem->magic==4) && !(pItem->getOwnerSerial32()==pc->getSerial32()))) { Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce3(pItem); if (pCont->getId() >= 0x4000) senditem(s, pCont); } return; } // - Trash container if( pCont->type==ITYPE_TRASH) { pItem->Delete(); ps->sysmsg(TRANSLATE("As you let go of the item it disappears.")); return; } // - Spell Book if (pCont->type==ITYPE_SPELLBOOK) { if (!pItem->IsSpellScroll72()) { ps->sysmsg(TRANSLATE("You can only place spell scrolls in a spellbook!")); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce3(pItem); } if (pCont->getId() >= 0x4000) senditem(s, pCont); return; } pack= pc->getBackpack(); if(ISVALIDPI(pack)) { if ((!(pCont->getContSerial()==pc->getSerial32())) && (!(pCont->getContSerial()==pack->getSerial32())) && (!(pc->CanSnoop()))) { ps->sysmsg(TRANSLATE("You cannot place spells in other peoples spellbooks.")); item_bounce6(ps,pItem); return; } if( strncmp(pItem->getCurrentNameC(), "#", 1) ) pItem->getName(temp2); else strcpy(temp2,pItem->getCurrentNameC()); NxwItemWrapper sii; sii.fillItemsInContainer( pCont, false ); for( sii.rewind(); !sii.isEmpty(); sii++ ) { P_ITEM pi_ci=sii.getItem(); if (ISVALIDPI(pi_ci)) { if( strncmp(pi_ci->getCurrentNameC(), "#", 1) ) pi_ci->getName(temp); else strcpy(temp,pi_ci->getCurrentNameC()); if(!(strcmp(temp,temp2)) || !(strcmp(temp,"All-Spell Scroll"))) { ps->sysmsg(TRANSLATE("You already have that spell!")); item_bounce6(ps,pItem); return; } } // Juliunus, to prevent ppl from wasting scrolls. if (pItem->amount > 1) { ps->sysmsg(TRANSLATE("You can't put more than one scroll at a time in your book.")); item_bounce6(ps,pItem); return; } } } pCont->AddItem( pItem ); ps->sendSpellBook(pCont); return; } if (pCont->type == ITYPE_CONTAINER) { if ( ISVALIDPC(contOwner) ) { if ( (contOwner->npcaitype==NPCAI_PLAYERVENDOR) && (contOwner->npc) && (contOwner->getOwnerSerial32()==pc->getSerial32()) ) { pc->fx1= DEREF_P_ITEM(pItem); pc->fx2=17; pc->sysmsg(TRANSLATE("Set a price for this item.")); } } short xx=pp->TxLoc; short yy=pp->TyLoc; pCont->AddItem(pItem,xx,yy); pc->playSFX( itemsfx(pItem->getId()) ); statwindow(pc,pc); } // end of player run vendors else // - Unlocked item spawner or unlockable item spawner if (pCont->type==ITYPE_UNLOCKED_CONTAINER || pCont->type==ITYPE_NODECAY_ITEM_SPAWNER || pCont->type==ITYPE_DECAYING_ITEM_SPAWNER) { pCont->AddItem(pItem, pp->TxLoc, pp->TyLoc); //Luxor pc->playSFX( itemsfx(pItem->getId()) ); } else // - Pileable if (pCont->pileable && pItem->pileable) { if ( !pCont->PileItem( pItem ) ) { item_bounce6(ps,pItem); return; } } else { if( pItem->getContSerial( true )==INVALID ) //current cont serial is invalid because is dragging { NxwSocketWrapper sw; sw.fillOnline( pItem->getPosition() ); for( sw.rewind(); !sw.isEmpty(); sw++ ) SendDeleteObjectPkt(sw.getSocket(), pItem->getSerial32() ); mapRegions->remove(pItem); } pItem->setPosition( pp->TxLoc, pp->TyLoc, pp->TzLoc); pItem->setContSerial( pCont->getContSerial() ); pItem->Refresh(); } }