Exemplo n.º 1
0
void gp2x_intro_screen(void) {
#ifndef NO_IMAGES
	char name[256];
	FILE *f;
	gp2x_video_flip();

#ifdef GP2X
	/* Problem with relative paths in some GP2X? */
	f=fopen("/mnt/sd/mamegp2x/mame_gp2x.gpe","rb");
	if (f) {
		fclose(f);
		strcpy(gp2x_path_mame,"/mnt/sd/mamegp2x/\0");
	}
#endif

#ifdef PSP
	strcpy(gp2x_path_mame,"");
#endif

#ifndef NO_SPLASH
#ifdef PSP
#ifdef PSP_RES
	sprintf(name,"%sskins/pspsplash480.bmp",gp2x_path_mame);
#else
	sprintf(name,"%sskins/pspsplash.bmp",gp2x_path_mame);
#endif
#else
	sprintf(name,"%sskins/gp2xsplash.bmp",gp2x_path_mame);
#endif
	f=fopen(name,"rb");
	if (f) {
#ifdef PSP_RES
		fread(gp2xsplash_bmp,1,1078+480*272,f);
#else
		fread(gp2xsplash_bmp,1,77878,f);
#endif
		fclose(f);
	}
	load_bmp_8bpp(gp2x_screen8,gp2xsplash_bmp);
#endif
	gp2x_video_flip();

#ifdef PSP
#ifdef PSP_RES
	sprintf(name,"%sskins/pspmenu480.bmp",gp2x_path_mame);
#else
	sprintf(name,"%sskins/pspmenu.bmp",gp2x_path_mame);
#endif
#else
	sprintf(name,"%sskins/gp2xmenu.bmp",gp2x_path_mame);
#endif
	f=fopen(name,"rb");
	if (f) {
#ifdef PSP_RES
		fread(gp2xmenu_bmp,1,1078+480*272,f);
#else
		fread(gp2xmenu_bmp,1,77878,f);
#endif
		fclose(f);
	}
#if !defined(GP2X) && !defined(NO_SPLASH)
	gp2x_timer_delay(2000);
	{
		int i,j;
		unsigned char *pal=&gp2xsplash_bmp[40+14];
		unsigned char *dat=&gp2xsplash_bmp[40+14+(256*4)];

#ifdef PSP_RES
		for(i=0;i<480*272;i++)
#else
		for(i=0;i<320*240;i++)
#endif
		{
			unsigned char b=pal[(dat[i]*4)+0];
			unsigned char g=pal[(dat[i]*4)+1];
			unsigned char r=pal[(dat[i]*4)+2];
			unsigned med=r; med+=g; med+=b; med/=3;
			dat[i]=128+(med>>1)-1;
		}

		pal[0]=pal[1]=pal[2]=0;
		for(i=1;i<255;i++)
		{
			pal[(i*4)+0]=pal[(i*4)+1]=pal[(i*4)+2]=255-i;
#ifdef MAME4ALL_GOLD
			if ((((unsigned)pal[(i*4)+1])<<1)<255) pal[(i*4)+1]<<=1; 
#else
#ifdef MAME4ALL_CLASSIC
			if ((((unsigned)pal[(i*4)+2])<<1)<255) pal[(i*4)+2]<<=1; 
#else
			if ((((unsigned)pal[(i*4)+0])<<1)<255) pal[(i*4)+0]<<=1; 
#endif
#endif
		}
		pal[(255*4)+0]=pal[(255*4)+1]=pal[(255*4)+2]=255;
	}
#endif
#endif
}
Exemplo n.º 2
0
static void controller_config(void)
{

	unsigned long ExKey=0;
	int selected_option=0;
	int x_Pos = 41;
	int y_Pos = 48;
	int options_count = 18;
	char text[64];
	int i;
	char* options[] = 		{	"FIRE01 Auto    = %s",
						"FIRE02 Auto    = %s",
						"FIRE03 Auto    = %s",
						"FIRE01         = %s",
						"FIRE02         = %s",
						"FIRE03         = %s",
						"FIRE04         = %s",
						"FIRE05         = %s",
						"FIRE06         = %s",
						"FIRE07         = %s",
						"FIRE08         = %s",
						"FIRE09         = %s",
						"FIRE10         = %s",
						"X Sensitivity  = %s",
						"X Reversed     = %s",
						"Y Sensitivity  = %s",
						"Y Reversed     = %s",
						"Back to Default Values"};
	
	while (1)
	{
		/* Draw background image */
		load_bmp_8bpp(gp2x_screen8,gp2xmenu_bmp);
		
		/* Draw the options */
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+0,options[0],key_settings->JOY_FIRE1_AUTO?"ON\0":"OFF\0");
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+8,options[1],key_settings->JOY_FIRE2_AUTO?"ON\0":"OFF\0");
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+16,options[2],key_settings->JOY_FIRE3_AUTO?"ON\0":"OFF\0");
		button_text(key_settings->JOY_FIRE1,text);
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+24,options[3],text);
		button_text(key_settings->JOY_FIRE2,text);
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+32,options[4],text);
		button_text(key_settings->JOY_FIRE3,text);
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+40,options[5],text);
		button_text(key_settings->JOY_FIRE4,text);
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+48,options[6],text);
		button_text(key_settings->JOY_FIRE5,text);
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+56,options[7],text);
		button_text(key_settings->JOY_FIRE6,text);
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+64,options[8],text);
		button_text(key_settings->JOY_FIRE7,text);
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+72,options[9],text);
		button_text(key_settings->JOY_FIRE8,text);
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+80,options[10],text);
		button_text(key_settings->JOY_FIRE9,text);
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+88,options[11],text);
		button_text(key_settings->JOY_FIRE10,text);
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+96,options[12],text);
		if (x_sensitivity!=-1)
			sprintf(text,"%d",x_sensitivity);
		else
			strcpy(text,"DEFAULT");
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+104,options[13],text);
		if (x_reversed)
			strcpy(text,"ON");
		else
			strcpy(text,"OFF");
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+112,options[14],text);
		if (y_sensitivity!=-1)
			sprintf(text,"%d",y_sensitivity);
		else
			strcpy(text,"DEFAULT");
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+120,options[15],text);
		if (y_reversed)
			strcpy(text,"ON");
		else
			strcpy(text,"OFF");
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+128,options[16],text);
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+136,options[17]);

#ifdef PSP
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+152,"Press [] or O to confirm");
#else
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+152,"Press A or B to confirm");
#endif
		/* Show currently selected item */
		gp2x_gamelist_text_out(x_Pos-16,y_Pos+(selected_option*8)," >");

		gp2x_video_flip();
		while(gp2x_joystick_read()&0x8c0ff55) { gp2x_timer_delay(150); }
		while(!(ExKey=gp2x_joystick_read()&0x8c0ff55)) { }

		if(ExKey & GP2X_DOWN){
			selected_option++;
			selected_option = selected_option % options_count;
		}
		else if(ExKey & GP2X_UP){
			selected_option--;
			if(selected_option<0)
				selected_option = options_count - 1;
		}
#ifdef GP2X
		else if(ExKey & GP2X_R || ExKey & GP2X_L){
#else
		else if(ExKey & GP2X_RIGHT || ExKey & GP2X_LEFT){
#endif
			switch(selected_option) {
				
				case 0: key_settings->JOY_FIRE1_AUTO=key_settings->JOY_FIRE1_AUTO?0:1; break;
				case 1: key_settings->JOY_FIRE2_AUTO=key_settings->JOY_FIRE2_AUTO?0:1; break;
				case 2: key_settings->JOY_FIRE3_AUTO=key_settings->JOY_FIRE3_AUTO?0:1; break;
				case 3: key_settings->JOY_FIRE1=button_next((key_settings->JOY_FIRE1),(ExKey&GP2X_R)); break;
				case 4: key_settings->JOY_FIRE2=button_next((key_settings->JOY_FIRE2),(ExKey&GP2X_R)); break;
				case 5: key_settings->JOY_FIRE3=button_next((key_settings->JOY_FIRE3),(ExKey&GP2X_R)); break;
				case 6: key_settings->JOY_FIRE4=button_next((key_settings->JOY_FIRE4),(ExKey&GP2X_R)); break;
				case 7: key_settings->JOY_FIRE5=button_next((key_settings->JOY_FIRE5),(ExKey&GP2X_R)); break;
				case 8: key_settings->JOY_FIRE6=button_next((key_settings->JOY_FIRE6),(ExKey&GP2X_R)); break;
				case 9: key_settings->JOY_FIRE7=button_next((key_settings->JOY_FIRE7),(ExKey&GP2X_R)); break;
				case 10: key_settings->JOY_FIRE8=button_next((key_settings->JOY_FIRE8),(ExKey&GP2X_R)); break;
				case 11: key_settings->JOY_FIRE9=button_next((key_settings->JOY_FIRE9),(ExKey&GP2X_R)); break;
				case 12: key_settings->JOY_FIRE10=button_next((key_settings->JOY_FIRE10),(ExKey&GP2X_R)); break;
				case 13:
					/* X Sensitivity */
#ifdef GP2X
					if (ExKey & GP2X_R) {
#else
					if (ExKey & GP2X_RIGHT) {
#endif
						if (x_sensitivity!=-1) {
							x_sensitivity+=5;
							if (x_sensitivity>255) x_sensitivity=-1;
						} else
							x_sensitivity=0;
					} else {
						if (x_sensitivity!=-1) {
							x_sensitivity-=5;
							if (x_sensitivity<0) x_sensitivity=-1;
						} else
							x_sensitivity=255;
					}
					break;
				case 14:
					/* X Reversed */
					x_reversed=!x_reversed;
					break;
				case 15:
					/* Y Sensitivity */
#ifdef GP2X
					if (ExKey & GP2X_R) {
#else
					if (ExKey & GP2X_RIGHT) {
#endif
						if (y_sensitivity!=-1) {
							y_sensitivity+=5;
							if (y_sensitivity>255) y_sensitivity=-1;
						} else
							y_sensitivity=0;
					} else {
						if (y_sensitivity!=-1) {
							y_sensitivity-=5;
							if (y_sensitivity<0) y_sensitivity=-1;
						} else
							y_sensitivity=255;
					}
					break;
				case 16:
					/* Y Reversed */
					y_reversed=!y_reversed;
					break;
				case 17:
					/* Default Values */
					key_settings->JOY_FIRE1=GP2X_B;
					key_settings->JOY_FIRE2=GP2X_X;
					key_settings->JOY_FIRE3=GP2X_A;
					key_settings->JOY_FIRE4=GP2X_Y;
					key_settings->JOY_FIRE5=GP2X_L;
					key_settings->JOY_FIRE6=GP2X_R;
					key_settings->JOY_FIRE7=GP2X_VOL_UP;
					key_settings->JOY_FIRE8=GP2X_VOL_DOWN;
					key_settings->JOY_FIRE9=GP2X_PUSH;
					key_settings->JOY_FIRE10=GP2X_START;
					key_settings->JOY_FIRE1_AUTO=0;
					key_settings->JOY_FIRE2_AUTO=0;
					key_settings->JOY_FIRE3_AUTO=0;
					x_sensitivity=-1;
					y_sensitivity=-1;
					x_reversed=0;
					y_reversed=0;
					break;
			}
		}
		
		if ((ExKey & GP2X_A) || (ExKey & GP2X_PUSH) || (ExKey & GP2X_START)) {
			return;
		}
		else if ((ExKey & GP2X_B) || (ExKey & GP2X_SELECT)){
			return;
		}
	}
}

static void dipswitches_config(void)
{
	struct InputPort *inp=NULL;					/* input ports */
	int i;								/* Index into the input ports */
	int x_Pos;							/* Position X in the screen to print */
	int y_Pos;							/* Position Y in the screen to print */
	int index=0;							/* Index into the dipswitches to modify */
	int num_items;							/* Total number of dipswitches */
	const char *name;						/* Name of the dipswitch */
	unsigned long ExKey=0;						/* Key status */
	unsigned short *value_change;					/* Pointer of the value to be changed */
	int value_count;						/* Number of values */
	unsigned short value_range[32];					/* Different values */
	unsigned short value;						/* Current value*/
	unsigned short value_count_m;					/* Fire values count */

	/* Get input ports of the selected game */
	index=0;
	for (i=0;i<game_num;i++) {
		if (game_avail[i]==1) {
			if(index==last_game_selected) {
				inp=drivers[i]->input_ports;
			}
			index++;
		}
	}
	if (!inp) return;

	i=0;
	index=0;
	while(1)
	{
		/* Draw background image */
		load_bmp_8bpp(gp2x_screen8,gp2xmenu_bmp);
	
		i=0;
		x_Pos=41;
		y_Pos=48;
		num_items=0;

		/* Show currently selected item */
		gp2x_gamelist_text_out(x_Pos-16,y_Pos+(index*8)," >");

		/* Show Dipswitches configuration */	
		while (inp[i].type!= IPT_END)
		{
			/* Dipswitch Name */
			if ( (inp[i].type & ~IPF_MASK) == IPT_DIPSWITCH_NAME && inp[i].name!=0 && (inp[i].type & IPF_UNUSED) == 0 ) {
				name=inp[i].name;
				value=inp[i].default_value;
				if (index==num_items) {
					value_change = &(inp[i].default_value);
					value_count=0;
					value_count_m=1;
				} else
					value_count_m=0;
			}
			/* Cheat Name */
			if ( (inp[i].type & ~IPF_MASK) == (IPT_DIPSWITCH_NAME | IPF_CHEAT) && inp[i].name!=0 && (inp[i].type & IPF_UNUSED) == 0 ) {
				name=inp[i].name;
				value=inp[i].default_value;
				if (index==num_items) {
					value_change = &(inp[i].default_value);
					value_count=0;
					value_count_m=1;
				} else
					value_count_m=0;
			}
			/* Dipswitch Setting */
			if ((inp[i].type & ~IPF_MASK) == IPT_DIPSWITCH_SETTING) {
				if (value_count_m) {
					value_range[value_count]=inp[i].default_value;
					value_count++;
				}
				if (value==inp[i].default_value) {
					/* printf("%s: %s\n",name,inp[i].name); */
					gp2x_gamelist_text_out_fmt(x_Pos,y_Pos,"%s: %s",name,inp[i].name);
					y_Pos+=8;
					num_items++;
				}
			}
			i++;			
		}	

#ifdef PSP
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+8,"Press [] or O to confirm");
#else
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+8,"Press A or B to confirm");
#endif
	
		gp2x_video_flip();

		while(gp2x_joystick_read()&0x8c0ff55) { gp2x_timer_delay(150); }
		while(!(ExKey=gp2x_joystick_read()&0x8c0ff55)) { }
		if(ExKey & GP2X_DOWN){
			index++;
			index = index % num_items;
		}
		else if(ExKey & GP2X_UP){
			index--;
			if(index<0)
				index = num_items - 1;
		}
#ifdef GP2X
		else if(ExKey & GP2X_R || ExKey & GP2X_L){
#else
		else if(ExKey & GP2X_RIGHT || ExKey & GP2X_LEFT){
#endif
			/* Modify dipswitch */
			for(i=0;i<value_count;i++) {
				if (value_range[i]==*value_change) break;	
			}
			if (i==value_count-1)
				*value_change=value_range[0];
			if (i<value_count-1)
				*value_change=value_range[i+1];
		}

		if ((ExKey & GP2X_A) || (ExKey & GP2X_PUSH) || (ExKey & GP2X_START)) {
			return;
		}
		else if ((ExKey & GP2X_B) || (ExKey & GP2X_SELECT)){
			return;
		}
	}
}

#ifdef PSP
#define SAVEDATASTRUCTURE "gp2x_freq=%d;gp2x_frameskip=%d;gp2x_frameskip_auto=%d;gp2x_clock_cpu=%d;gp2x_sound_enable=%d;gp2x_clock_sound=%d;key_setting=%ld,%ld,%ld,%ld,%ld,%ld,%ld,%ld,%ld,%ld,%d,%d,%d,%d;gp2x_double_buffer=%d;gp2x_rotate=%d;gp2x_vsync=%d;gp2x_autofire=%d,%d,%d;\0"
#else
#define SAVEDATASTRUCTURE "gp2x_freq=%d;gp3x_frameskip=%d;gp2x_frameskip_auto=%d;gp2x_clock_cpu=%d;gp2x_sound_enable=%d;gp2x_clock_sound=%d;key_setting=%ld,%ld,%ld,%ld,%ld,%ld,%ld,%ld,%ld,%ld,%d,%d,%d,%d;gp2x_double_buffer=%d;gp2x_rotate=%d;gp2x_vsync=%d;gp2x_autofire=%d,%d,%d;\0"
#endif
#define SAVEDATAFILEDEF	"%scfg/mame.cfg\0"
#define SAVEDATAFILECFG "%scfg/%s.cfg\0"
/*static*/ int show_options(char *game)
{
	unsigned long ExKey=0;
	int selected_option=0;
	int x_Pos = 41;
	int y_Pos = 58;
#ifdef PSP
	int options_count = 10;
#else
	int options_count = 9;
#endif
	char text[256];
	FILE *f;

	/* Load Configuration Files */
	gp2x_save_config = 0;
#ifdef PSP
  strcpy(gp2x_path_mame,"");
#endif
	sprintf(text,SAVEDATAFILEDEF, gp2x_path_mame);
	f=fopen(text,"r");
	if (f) {
		fscanf(f,SAVEDATASTRUCTURE,
		&gp2x_freq,&gp2x_frameskip,&gp2x_frameskip_auto,&gp2x_clock_cpu,&gp2x_sound_enable,&gp2x_clock_sound,
		&(key_settings->JOY_FIRE1),&(key_settings->JOY_FIRE2),&(key_settings->JOY_FIRE3),&(key_settings->JOY_FIRE4),
		&(key_settings->JOY_FIRE5),&(key_settings->JOY_FIRE6),&(key_settings->JOY_FIRE7),&(key_settings->JOY_FIRE8),
		&(key_settings->JOY_FIRE9),&(key_settings->JOY_FIRE10),&x_sensitivity,&x_reversed,&y_sensitivity,&y_reversed,
		&gp2x_double_buffer,&gp2x_vsync,&(key_settings->JOY_FIRE1_AUTO),&(key_settings->JOY_FIRE2_AUTO),&(key_settings->JOY_FIRE3_AUTO));
		fclose(f);
	}
	sprintf(text,SAVEDATAFILECFG, gp2x_path_mame, game);
	f=fopen(text,"r");
	if (f) {
		fscanf(f,SAVEDATASTRUCTURE,
		&gp2x_freq,&gp2x_frameskip,&gp2x_frameskip_auto,&gp2x_clock_cpu,&gp2x_sound_enable,&gp2x_clock_sound,
		&(key_settings->JOY_FIRE1),&(key_settings->JOY_FIRE2),&(key_settings->JOY_FIRE3),&(key_settings->JOY_FIRE4),
		&(key_settings->JOY_FIRE5),&(key_settings->JOY_FIRE6),&(key_settings->JOY_FIRE7),&(key_settings->JOY_FIRE8),
		&(key_settings->JOY_FIRE9),&(key_settings->JOY_FIRE10),&x_sensitivity,&x_reversed,&y_sensitivity,&y_reversed,
		&gp2x_double_buffer,&gp2x_vsync,&(key_settings->JOY_FIRE1_AUTO),&(key_settings->JOY_FIRE2_AUTO),&(key_settings->JOY_FIRE3_AUTO));
		fclose(f);
	}


	while(1)
	{
		/* Draw background image */
		load_bmp_8bpp(gp2x_screen8,gp2xmenu_bmp);

		/* Draw the options */
		gp2x_gamelist_text_out(x_Pos,y_Pos,"Selected Game:\0");
		fast_memcpy (text,game_list_description(last_game_selected),33);
		text[32]='\0';
		gp2x_gamelist_text_out(x_Pos,y_Pos+10,text);
		/*gp2x_gamelist_text_out(x_Pos,y_Pos+10,game_list_description(last_game_selected));*/

#ifdef GP2X
		/* GP2X Clock*/
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30, "GP2X Clock    %d MHz", gp2x_freq);
		
		/* Frame-Skip */
		if(gp2x_frameskip_auto && gp2x_frameskip!=0) {
			gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+40,"Frame-Skip    %s %d %s","<=",gp2x_frameskip, "(Auto-skip)");
		}
		else{
			gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+40,"Frame-Skip    %s %d %s","=",gp2x_frameskip,"");
		}
#else
#ifdef PSP
		switch (gp2x_rotate)
		{
			case 0: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video         %s","Fixed"); break;
			case 1: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video         %s","Fixed DIV2"); break;
			case 2: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video         %s","SW Scaled"); break;
			default: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video         %s","SW Streched"); break;
		}
		/* Frame-Skip */
		if(gp2x_frameskip_auto && gp2x_frameskip!=0) {
			gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+40,"Frame-Skip    %s %d %s","<=",gp2x_frameskip, "(Auto-skip)");
		}
		else{
			gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+40,"Frame-Skip    %s %d %s","=",gp2x_frameskip,"");
		}
#else
		switch (gp2x_rotate)
		{
			case 0: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video         %s","Fixed"); break;
			case 1: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video         %s","Fixed DIV2"); break;
			case 2: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video         %s","SW Scaled"); break;
			default: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video         %s","HW Scaled"); break;
		}
		if (gp2x_frameskip_auto)
		{
			gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+40,"Frame-Skip    Auto");
			gp2x_frameskip=-1;
		}
		else
			gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+40,"Frame-Skip    = %d",gp2x_frameskip);
#endif
#endif

		/* Video Clock */
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+50,"Video Clock   %d%%",gp2x_clock_cpu);

		/* Video Sync */
#ifdef GP2X
		if (gp2x_double_buffer && gp2x_vsync==1)
			gp2x_gamelist_text_out(x_Pos,y_Pos+60,"Video Sync    VSync+DblBuf");
		else if (gp2x_double_buffer && gp2x_vsync==0)
			gp2x_gamelist_text_out(x_Pos,y_Pos+60,"Video Sync    DblBuf");
		else if (!gp2x_double_buffer && gp2x_vsync==1)
			gp2x_gamelist_text_out(x_Pos,y_Pos+60,"Video Sync    VSync");
		else if (gp2x_vsync==-1)
			gp2x_gamelist_text_out(x_Pos,y_Pos+60,"Video Sync    Off");
		else
			gp2x_gamelist_text_out(x_Pos,y_Pos+60,"Video Sync    Normal");
#else
		if (gp2x_vsync)
			gp2x_gamelist_text_out(x_Pos,y_Pos+60,"Video Sync    On");
		else
			gp2x_gamelist_text_out(x_Pos,y_Pos+60,"Video Sync    Off");

#endif
		/* Sound */
		switch(gp2x_sound_enable)
		{
			case 0: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","Sound OFF"); break;
#ifdef GP2X
			case 1: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","Sound ON (15 KHz)"); break;
			case 2: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","Sound ON (22 KHz)"); break;
			case 3: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","Sound ON (33 KHz)"); break;
			case 4: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","Sound ON (44 KHz)"); break;
			case 5: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","Sound ON (11 KHz)"); break;
#else
			case 1: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","Sound ON"); break;
			case 2: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","Emulated but OFF"); break;
			case 3: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","Accurate and ON"); break;
#ifdef PSP
			case 4: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","44k 16v"); break;
			case 5: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","44k 8v"); break;
			case 6: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","44k 4v"); break;
			case 7: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","33k 16v"); break;
			case 8: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","33k 8v"); break;
			case 9: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","33k 4v"); break;
#endif
#endif
		}

		/* Audio Clock */
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+80,"Audio Clock   %d%%",gp2x_clock_sound);

		/* Controller Configuration */
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+90,"Controller Configuration");

		/* Controller Configuration */
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+100,"Dipswitches Configuration");

		/* Save Configuration */
		switch(gp2x_save_config) {
			case 0: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+110,"No Save Configuration"); break;
			case 1: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+110,"Save Configuration"); break;
			case 2: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+110,"Save as Default"); break;
		}
#ifdef PSP
		/* PSP Clock*/
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+120, "PSP Clock     %d MHz", gp2x_freq);
		gp2x_gamelist_text_out(x_Pos,y_Pos+130,"Press [] to confirm, X return\0");
#else
		gp2x_gamelist_text_out(x_Pos,y_Pos+130,"Press B to confirm, X to return\0");
#endif

		/* Show currently selected item */
		gp2x_gamelist_text_out(x_Pos-16,y_Pos+(selected_option*10)+30," >");

		gp2x_video_flip();
		while(gp2x_joystick_read()&0x8c0ff55) { gp2x_timer_delay(150); }
		while(!(ExKey=gp2x_joystick_read()&0x8c0ff55)) { }
		if(ExKey & GP2X_DOWN){
			selected_option++;
			selected_option = selected_option % options_count;
		}
		else if(ExKey & GP2X_UP){
			selected_option--;
			if(selected_option<0)
				selected_option = options_count - 1;
		}
#ifdef GP2X
		else if(ExKey & GP2X_R || ExKey & GP2X_L){
#else
		else if(ExKey & GP2X_RIGHT || ExKey & GP2X_LEFT){
#endif
			switch(selected_option) {
			case 0:
#ifdef GP2X
				/* GP2X Clock */
				if(ExKey & GP2X_R){
					switch (gp2x_freq) {
						case  66: gp2x_freq=75;break;
						case  75: gp2x_freq=80;break;
						case  80: gp2x_freq=100;break;
						case 100: gp2x_freq=120;break;
						case 120: gp2x_freq=133;break;
						case 133: gp2x_freq=150;break;
						case 150: gp2x_freq=166;break;
						case 166: gp2x_freq=180;break;
						case 180: gp2x_freq=200;break;
						case 200: gp2x_freq=225;break;
						case 225: gp2x_freq=233;break;
						case 233: gp2x_freq=245;break;
						case 245: gp2x_freq=250;break;
						case 250: gp2x_freq=255;break;
						case 255: gp2x_freq=260;break;
						case 260: gp2x_freq=265;break;
						case 265: gp2x_freq=266;break;
						case 266: gp2x_freq=270;break;
						case 270: gp2x_freq=275;break;
						case 275: gp2x_freq=280;break;
						case 280: gp2x_freq=285;break;
						case 285: gp2x_freq=290;break;
						case 290: gp2x_freq=295;break;
						case 295: gp2x_freq=300;break;
						case 300: gp2x_freq=66;break;
					}
				} else {
					switch (gp2x_freq) {
						case  66: gp2x_freq=300;break;
						case  75: gp2x_freq=66;break;
						case  80: gp2x_freq=75;break;
						case 100: gp2x_freq=80;break;
						case 120: gp2x_freq=100;break;
						case 133: gp2x_freq=120;break;
						case 150: gp2x_freq=133;break;
						case 166: gp2x_freq=150;break;
						case 180: gp2x_freq=166;break;
						case 200: gp2x_freq=180;break;
						case 225: gp2x_freq=200;break;
						case 233: gp2x_freq=225;break;
						case 245: gp2x_freq=233;break;
						case 250: gp2x_freq=245;break;
						case 255: gp2x_freq=250;break;
						case 260: gp2x_freq=255;break;
						case 265: gp2x_freq=260;break;
						case 266: gp2x_freq=265;break;
						case 270: gp2x_freq=266;break;
						case 275: gp2x_freq=270;break;
						case 280: gp2x_freq=275;break;
						case 285: gp2x_freq=280;break;
						case 290: gp2x_freq=285;break;
						case 295: gp2x_freq=290;break;
						case 300: gp2x_freq=295;break;
					}
				}
#else
				if (ExKey & GP2X_RIGHT)
					gp2x_rotate++;
				else
				if (ExKey & GP2X_LEFT)
					gp2x_rotate--;
				if (gp2x_rotate<0)
					gp2x_rotate=3;
				else if (gp2x_rotate>3)
					gp2x_rotate=0;
#ifdef DREAMCAST
				if (gp2x_rotate==3)
					gp2x_vsync=1;
#endif

#endif
				break;
			case 1:
				/* "Frame-Skip" */
#ifdef GP2X
				if(ExKey & GP2X_R){
#else
				if(ExKey & GP2X_RIGHT){
#endif
					gp2x_frameskip ++;
					if (!gp2x_frameskip)
						gp2x_frameskip_auto=0;
					else
					if (gp2x_frameskip > 5) {
#ifdef GP2X
						gp2x_frameskip = 0;
						gp2x_frameskip_auto=!gp2x_frameskip_auto; 
#else
#ifdef PSP
						gp2x_frameskip = 0;
						gp2x_frameskip_auto=!gp2x_frameskip_auto;
#else
						gp2x_frameskip = -1;
						gp2x_frameskip_auto = 1;
#endif
#endif
					}
				}
				else{
					gp2x_frameskip--;
#ifdef GP2X
					if (gp2x_frameskip < 0){
						gp2x_frameskip = 5;
						gp2x_frameskip_auto=!gp2x_frameskip_auto; 
					}
#else
#ifdef PSP
					if (gp2x_frameskip < 0){
						gp2x_frameskip = 5;
						gp2x_frameskip_auto=!gp2x_frameskip_auto;
					}
#else
					if (gp2x_frameskip==-1)
						gp2x_frameskip_auto=1;
					else if (gp2x_frameskip<-1)
					{
						gp2x_frameskip = 5;
						gp2x_frameskip_auto = 0;
					}
#endif
#endif
				}
				break;
			case 2:
				/* "Video Clock" */
#ifdef GP2X
				if(ExKey & GP2X_R){
#else
				if(ExKey & GP2X_RIGHT){
#endif
					gp2x_clock_cpu += 10; /* Add 10% */
					if (gp2x_clock_cpu > 200) /* 200% is the max */
						gp2x_clock_cpu = 200;
				}
				else{
					gp2x_clock_cpu -= 10; /* Subtract 10% */
					if (gp2x_clock_cpu < 10) /* 10% is the min */
						gp2x_clock_cpu = 10;
				}
				break;
			case 3:
				/* Video Sync */
#ifdef GP2X
				if (!gp2x_double_buffer && gp2x_vsync==0)
				{ gp2x_double_buffer=0; gp2x_vsync=-1; }
				else if (!gp2x_double_buffer && gp2x_vsync==-1)
				{ gp2x_double_buffer=1; gp2x_vsync=0; }
				else if (gp2x_double_buffer && gp2x_vsync==0)
				{ gp2x_double_buffer=0; gp2x_vsync=1; }
				else if (!gp2x_double_buffer && gp2x_vsync==1)				
				{ gp2x_double_buffer=1; gp2x_vsync=1; }	
				else 
				{ gp2x_double_buffer=0; gp2x_vsync=0; }	
#else
				gp2x_vsync=(gp2x_vsync+1)&1;
#endif
				break;

			case 4:
#ifndef NOSOUND
				/* "Sound" */
#ifdef GP2X
				if(ExKey & GP2X_R){
#else
				if(ExKey & GP2X_RIGHT){
#endif
					gp2x_sound_enable++;
#ifdef PSP
					if (gp2x_sound_enable>9)
#else
#ifdef GP2X
					if (gp2x_sound_enable>5)
#else
					if (gp2x_sound_enable>3)
#endif
#endif
						gp2x_sound_enable=0;
				}
				else {
					gp2x_sound_enable--;
					if (gp2x_sound_enable<0)
#ifdef PSP
						gp2x_sound_enable=9;
#else
#ifdef GP2X
						gp2x_sound_enable=5;
#else
						gp2x_sound_enable=3;
#endif
#endif
				}
#endif
				break;
			case 5:
				/* "Audio Clock" */
#ifdef GP2X
				if(ExKey & GP2X_R){
#else
				if(ExKey & GP2X_RIGHT){
#endif
					gp2x_clock_sound += 10; /* Add 10% */
					if (gp2x_clock_sound > 200) /* 200% is the max */
						gp2x_clock_sound = 200;
				}
				else{
					gp2x_clock_sound -= 10; /* Subtract 10% */
					if (gp2x_clock_sound < 10) /* 10% is the min */
						gp2x_clock_sound = 10;
				}
				break;
			case 6:
				/* Controller Configuration */
				controller_config();
				break;
			case 7:
				/* Dipswitches Configuration */
				dipswitches_config();
				break;
			case 8:
				/* Save Configuration */
#ifdef GP2X
				if(ExKey & GP2X_R){
#else
				if(ExKey & GP2X_RIGHT){
#endif
					gp2x_save_config += 1;
					if (gp2x_save_config > 2)
						gp2x_save_config = 0;
				}
				else{
					gp2x_save_config -= 1;
					if (gp2x_save_config < 0)
						gp2x_save_config = 2;
				}
				break;
#ifdef PSP
			case 9:
				/* PSP Clock */
				if(ExKey & GP2X_RIGHT){
					switch (gp2x_freq) {
						case 133: gp2x_freq=166;break;
						case 166: gp2x_freq=200;break;
						case 200: gp2x_freq=222;break;
						case 222: gp2x_freq=266;break;
						case 266: gp2x_freq=300;break;
						case 300: gp2x_freq=333;break;
						case 333: gp2x_freq=133;break;
					}
				} else {
					switch (gp2x_freq) {
						case 133: gp2x_freq=333;break;
						case 166: gp2x_freq=133;break;
						case 200: gp2x_freq=166;break;
						case 222: gp2x_freq=200;break;
						case 266: gp2x_freq=222;break;
						case 300: gp2x_freq=266;break;
						case 333: gp2x_freq=300;break;
					}
				}
				break;
#endif
			}
		}
#ifndef GP2X
		if ((ExKey & GP2X_A) || (ExKey & GP2X_START)) {
#else
		if ((ExKey & GP2X_A) || (ExKey & GP2X_B) || (ExKey & GP2X_PUSH) || (ExKey & GP2X_START)) {
#endif

			/* Save Configuration Files */
			if (gp2x_save_config>1) {
				sprintf(text,SAVEDATAFILEDEF, gp2x_path_mame);
				f=fopen(text,"w");
				if (f) {
					fprintf(f,SAVEDATASTRUCTURE,
					gp2x_freq,gp2x_frameskip,gp2x_frameskip_auto,gp2x_clock_cpu,gp2x_sound_enable,gp2x_clock_sound,
					(key_settings->JOY_FIRE1),(key_settings->JOY_FIRE2),(key_settings->JOY_FIRE3),(key_settings->JOY_FIRE4),
					(key_settings->JOY_FIRE5),(key_settings->JOY_FIRE6),(key_settings->JOY_FIRE7),(key_settings->JOY_FIRE8),
					(key_settings->JOY_FIRE9),(key_settings->JOY_FIRE10),x_sensitivity,x_reversed,y_sensitivity,y_reversed,
					gp2x_double_buffer,gp2x_vsync,(key_settings->JOY_FIRE1_AUTO),(key_settings->JOY_FIRE2_AUTO),(key_settings->JOY_FIRE3_AUTO));
					fclose(f);
#ifdef GP2X
					sync();
#endif
				}
			}
			if (gp2x_save_config>0) {
				sprintf(text,SAVEDATAFILECFG, gp2x_path_mame, game);
				f=fopen(text,"w");
				if (f) {
					fprintf(f,SAVEDATASTRUCTURE,
					gp2x_freq,gp2x_frameskip,gp2x_frameskip_auto,gp2x_clock_cpu,gp2x_sound_enable,gp2x_clock_sound,
					(key_settings->JOY_FIRE1),(key_settings->JOY_FIRE2),(key_settings->JOY_FIRE3),(key_settings->JOY_FIRE4),
					(key_settings->JOY_FIRE5),(key_settings->JOY_FIRE6),(key_settings->JOY_FIRE7),(key_settings->JOY_FIRE8),
					(key_settings->JOY_FIRE9),(key_settings->JOY_FIRE10),x_sensitivity,x_reversed,y_sensitivity,y_reversed,
					gp2x_rotate,gp2x_vsync,(key_settings->JOY_FIRE1_AUTO),(key_settings->JOY_FIRE2_AUTO),(key_settings->JOY_FIRE3_AUTO));
					fclose(f);
#ifdef GP2X
					sync();
#endif
				}
			}

			/* Selected game will be run */
			return 1;
		}
#ifndef GP2X
		else if ((ExKey & GP2X_X) || (ExKey & GP2X_PUSH) || (ExKey & GP2X_SELECT)){
#else
		else if ((ExKey & GP2X_X) || (ExKey & GP2X_Y) || (ExKey & GP2X_SELECT)){
#endif
			/* Return To Menu */
			return 0;
		}
	}
}

void select_game(char *game) {

	unsigned long ExKey;
	int c;

	/* No Selected game */
	strcpy(game,"builtinn");

	/* Clean screen */
	gp2x_video_flip();

	/* enable extra PSP-2000 memory */
#ifdef PSP_2K
	psp2k_mem_init();
#endif
	/* Wait until no key pressed */
	while(gp2x_joystick_read()&0x8c0ff55) 
		gp2x_timer_delay(100);

	/* Available games? */
	if(game_num_avail==0) {
		gp2x_mame_palette();
		gp2x_text_out( 35, 110, "ERROR: NO AVAILABLE GAMES FOUND" );
		gp2x_video_flip();
		while(1) { if (gp2x_joystick_read()&GP2X_A) exit(0);}
	}

#ifdef PSP
	SetGP2XClock(133);
#else
	SetGP2XClock(66);
#endif

	/* Wait until user selects a game */
	while(1) {
		game_list_view(&last_game_selected);
		gp2x_video_flip();

#ifdef GP2X
		if( (gp2x_joystick_read()&0x8c0ff55)) 
			gp2x_timer_delay(100); 
		while(!(ExKey=gp2x_joystick_read()&0x8c0ff55)) { if ((ExKey & GP2X_L) && (ExKey & GP2X_R)) exit(0); }
#else
		if( (gp2x_joystick_read()&0x8c0ff55)) 
			gp2x_timer_delay(100); 
		while(!(ExKey=gp2x_joystick_read()&0x8c0ff55))
			gp2x_timer_delay(100); 
#endif

		if (ExKey & GP2X_UP) last_game_selected--;
		if (ExKey & GP2X_DOWN) last_game_selected++;
		if (ExKey & GP2X_L) last_game_selected-=21;
		if (ExKey & GP2X_R) last_game_selected+=21;
		if ((ExKey & GP2X_L) && (ExKey & GP2X_R)) exit(0);

		/* If Button A is pressed, or a rom name was passed to this application */
#ifndef GP2X
		{
#ifdef DREAMCAST
			static int parasalir=0;
			if (ExKey & GP2X_PUSH)
				parasalir++;
			else
				parasalir=0;
			if (parasalir>8)
				gp2x_deinit();
#else
			if (ExKey & GP2X_PUSH)
				gp2x_deinit();
#endif
		}
		if ((ExKey & GP2X_A) || (ExKey & GP2X_START))
#else
		if ((ExKey & GP2X_A) || (ExKey & GP2X_B) || (ExKey & GP2X_PUSH) || (ExKey & GP2X_START))
#endif
		{
			/* Select the game */
			game_list_select(last_game_selected, game);

			/* Emulation Options */
			if(show_options(game))
			{
				/* break out of the while(1) loop */
				break;
			}
		}
	}
	SetGP2XClock(gp2x_freq);
}
Exemplo n.º 3
0
static int show_options(char *game)
{
	unsigned long ExKey=0;
	int selected_option=0;
	int x_Pos = 41;
	int y_Pos = 43;
	int options_count = 12;
	char text[256];
	FILE *f;
	int i=0;

	while(ExKey=gp2x_joystick_read(0)&0x8c0ff55){
		gp2x_video_flip();
		gp2x_timer_delay(1);
	};

	/* Read game configuration */
	sprintf(text,get_documents_path("frontend/%s_v5.cfg"),game);
	f=fopen(text,"r");
	if (f) {
		fscanf(f,"%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",&m4all_video_aspect,&m4all_video_rotate,&m4all_video_sync,
		&m4all_frameskip,&m4all_sound,&m4all_buttons,&m4all_clock_cpu,&m4all_clock_sound,&i,&m4all_cheat,&m4all_video_depth,&m4all_waysStick,&m4all_cpu_cores);
		fclose(f);
	}

	while(1)
	{
		/* Draw background image */
		load_bmp_8bpp(gp2x_screen8,gp2xmenu_bmp);

		/* Draw the options */
		gp2x_gamelist_text_out(x_Pos,y_Pos,"Selected Game:\0");
		strncpy (text,game_list_description(last_game_selected),33);
		text[32]='\0';
		gp2x_gamelist_text_out(x_Pos,y_Pos+10,text);

		/* (1) Video Aspect */
		switch (m4all_video_aspect)
		{
			case 0: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Original"); break;
			/*
			case 1: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Ratio Not Kept"); break;
			*/
			case 1: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Cropping 4/3"); break;
			case 2: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Cropping 3/4"); break;

			case 3: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Fixed 320x240"); break;
			case 4: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Fixed 240x320"); break;
			case 5: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Fixed 640x480"); break;
			case 6: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Fixed 480x640"); break;
		}

		/* (2) Video Rotation */
		switch (m4all_video_rotate)
		{
			case 0: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+40,"Video Rotate  No"); break;
			case 1: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+40,"Video Rotate  Yes"); break;
			case 2: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+40,"Video Rotate  TATE"); break;
		}
		
		/* (3) Video Depth */
		switch (m4all_video_depth)
		{
			case -1: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+50,"Video Depth   Auto"); break;
			case 8:  gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+50,"Video Depth   8 bit"); break;
			case 16: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+50,"Video Depth   16 bit"); break;
		}

		/* (4) Video Sync */
		switch (m4all_video_sync)
		{
			case 0: gp2x_gamelist_text_out(x_Pos,y_Pos+60, "Video Sync    Normal"); break;
			case 1: gp2x_gamelist_text_out(x_Pos,y_Pos+60, "Video Sync    DblBuf"); break;
			case -1: gp2x_gamelist_text_out(x_Pos,y_Pos+60,"Video Sync    OFF"); break;
		}
		
		/* (5) Frame-Skip */
		if(m4all_frameskip==-1) {
			gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70, "Frame-Skip    Auto");
		}
		else{
			gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Frame-Skip    %d",m4all_frameskip);
		}

		/* (6) Sound */
		switch(m4all_sound)
		{
			case 0: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+80,"Sound         %s","OFF"); break;

			case 1: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+80,"Sound         %s","ON (11 KHz fast)"); break;
			case 2: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+80,"Sound         %s","ON (22 KHz fast)"); break;
			case 3: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+80,"Sound         %s","ON (33 KHz fast)"); break;
			case 4: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+80,"Sound         %s","ON (44 KHz fast)"); break;

			case 5: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+80,"Sound         %s","ON (11 KHz)"); break;
			case 6: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+80,"Sound         %s","ON (22 KHz)"); break;
			case 7: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+80,"Sound         %s","ON (33 KHz)"); break;
			case 8: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+80,"Sound         %s","ON (44 KHz)"); break;

			case 9: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+80,"Sound         %s","ON (11 KHz stereo)"); break;
			case 10: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+80,"Sound         %s","ON (22 KHz stereo)"); break;
			case 11: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+80,"Sound         %s","ON (33 KHz stereo)"); break;
			case 12: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+80,"Sound         %s","ON (44 KHz stereo)"); break;

		}

		/* (7) Landscape Num Buttons */
		switch (m4all_waysStick)
		{
			case 8: gp2x_gamelist_text_out(x_Pos,y_Pos+90, "Stick         8-way"); break;
			case 4: gp2x_gamelist_text_out(x_Pos,y_Pos+90, "Stick         4-way"); break;
			case 2: gp2x_gamelist_text_out(x_Pos,y_Pos+90, "Stick         2-way"); break;
		}

		/* (8) Landscape Num Buttons */
		switch (m4all_buttons)
		{
		    case 0: gp2x_gamelist_text_out(x_Pos,y_Pos+100, "Num Buttons   0 Button"); break;
		    case 1: gp2x_gamelist_text_out(x_Pos,y_Pos+100, "Num Buttons   1 Button"); break;
			case 2: gp2x_gamelist_text_out(x_Pos,y_Pos+100, "Num Buttons   2 Buttons"); break;
			case 3: gp2x_gamelist_text_out(x_Pos,y_Pos+100, "Num Buttons   3 Buttons (A=B+X)"); break;
			case 4: gp2x_gamelist_text_out(x_Pos,y_Pos+100, "Num Buttons   3 Buttons"); break;
			case 5: gp2x_gamelist_text_out(x_Pos,y_Pos+100, "Num Buttons   4 Buttons"); break;
			case 6: gp2x_gamelist_text_out(x_Pos,y_Pos+100, "Num Buttons   All Buttons"); break;
		}

		/* (9) CPU Clock */
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+110,"CPU Clock     %d%%",m4all_clock_cpu);

		/* (10) Audio Clock */
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+120,"Audio Clock   %d%%",m4all_clock_sound);

		/* (11) CPU ASM Cores */

		if(m4all_ASMCores)
		{
			switch (m4all_cpu_cores)
			{
				case 0: gp2x_gamelist_text_out(x_Pos,y_Pos+130, "CPU ASM cores None"); break;
				case 1: gp2x_gamelist_text_out(x_Pos,y_Pos+130, "CPU ASM cores Cyclone"); break;
				case 2: gp2x_gamelist_text_out(x_Pos,y_Pos+130, "CPU ASM cores DrZ80"); break;
				case 3: gp2x_gamelist_text_out(x_Pos,y_Pos+130, "CPU ASM cores Cyclone+DrZ80"); break;
				case 4: gp2x_gamelist_text_out(x_Pos,y_Pos+130, "CPU ASM cores DrZ80(snd)"); break;
				case 5: gp2x_gamelist_text_out(x_Pos,y_Pos+130, "CPU ASM cores Cyclone+DrZ80(snd)"); break;
				case 6: gp2x_gamelist_text_out(x_Pos,y_Pos+130, "CPU ASM cores All"); break;
			}
		}
		else
		{
			gp2x_gamelist_text_out(x_Pos,y_Pos+130, "CPU ASM cores None");
		}

		/* (12) Cheats */
		if (m4all_cheat)
			gp2x_gamelist_text_out(x_Pos,y_Pos+140,"Cheats        ON");
		else
			gp2x_gamelist_text_out(x_Pos,y_Pos+140,"Cheats        OFF");

	
		gp2x_gamelist_text_out(x_Pos,y_Pos+160,"Press B to confirm, X to return\0");

		/* Show currently selected item */
		gp2x_gamelist_text_out(x_Pos-16,y_Pos+(selected_option*10)+30," >");

		gp2x_video_flip();

		gp2x_timer_delay(150);
		ExKey=gp2x_joystick_read(0)&0x8c0ff55;

		if(ExKey & GP2X_DOWN){
			selected_option++;
			selected_option = selected_option % options_count;
		}
		else if(ExKey & GP2X_UP){
			selected_option--;
			if(selected_option<0)
				selected_option = options_count - 1;
		}
		else if(ExKey & GP2X_R || ExKey & GP2X_L || ExKey & GP2X_RIGHT || ExKey & GP2X_LEFT)
		{
			switch(selected_option) {
			case 0:
				if((ExKey & GP2X_R) || (ExKey & GP2X_RIGHT))
				{
					m4all_video_aspect++;
					if (m4all_video_aspect>6)
						m4all_video_aspect=0;
				}
				else
				{

					m4all_video_aspect--;
					if (m4all_video_aspect<0)
						m4all_video_aspect=6;
				}
				break;
			case 1:
				if((ExKey & GP2X_R) || (ExKey & GP2X_RIGHT))
				{
					m4all_video_rotate++;
					if (m4all_video_rotate>2)
						m4all_video_rotate=0;
				}
				else
				{
					m4all_video_rotate--;
					if (m4all_video_rotate<0)
						m4all_video_rotate=2;
				}
				break;
			case 2:
				switch (m4all_video_depth)
				{
					case -1: m4all_video_depth=8; break;
					case 8: m4all_video_depth=16; break;
					case 16: m4all_video_depth=-1; break;
				}
				break;
			case 3:
				m4all_video_sync=m4all_video_sync+1;
				if (m4all_video_sync>1)
					m4all_video_sync=-1;
				break;
			case 4:
				/* "Frame-Skip" */
				if(ExKey & GP2X_R || ExKey & GP2X_RIGHT )
				{
					m4all_frameskip ++;
					if (m4all_frameskip>11)
						m4all_frameskip=-1;
				}
				else
				{
					m4all_frameskip--;
					if (m4all_frameskip<-1)
						m4all_frameskip=11;
				}
				break;
			case 5:
				if(ExKey & GP2X_R || ExKey & GP2X_RIGHT)
				{
					m4all_sound ++;
					if (m4all_sound>12)
						m4all_sound=0;
				}
				else
				{
					m4all_sound--;
					if (m4all_sound<0)
						m4all_sound=12;
				}
				break;
			case 6:
				switch (m4all_waysStick)
				{
					case 8: m4all_waysStick=4; break;
					case 4: m4all_waysStick=2; break;
					case 2: m4all_waysStick=8; break;
				}
				break;
			case 7:
				if(ExKey & GP2X_R || ExKey & GP2X_RIGHT)
				{
					m4all_buttons ++;
					if (m4all_buttons>6)
						m4all_buttons=0;
				}
				else
				{
					m4all_buttons--;
					if (m4all_buttons<0)
						m4all_buttons=6;
				}
				break;
			case 8:
				/* "CPU Clock" */
				if(ExKey & GP2X_R || ExKey & GP2X_RIGHT)
				{
					m4all_clock_cpu += 10; /* Add 10% */
					if (m4all_clock_cpu > 200) /* 200% is the max */
						m4all_clock_cpu = 200;
				}
				else
				{
					m4all_clock_cpu -= 10; /* Subtract 10% */
					if (m4all_clock_cpu < 10) /* 10% is the min */
						m4all_clock_cpu = 10;
				}
				break;
			case 9:
				/* "Audio Clock" */
				if(ExKey & GP2X_R || ExKey & GP2X_RIGHT)
				{
					m4all_clock_sound += 10; /* Add 10% */
					if (m4all_clock_sound > 200) /* 200% is the max */
						m4all_clock_sound = 200;
				}
				else{
					m4all_clock_sound -= 10; /* Subtract 10% */
					if (m4all_clock_sound < 10) /* 10% is the min */
						m4all_clock_sound = 10;
				}
				break;
			case 10:
				m4all_cpu_cores=(m4all_cpu_cores+1)%7;
				break;
			case 11:
				m4all_cheat=!m4all_cheat;
				break;
			}
		}

		if ((ExKey & GP2X_A) || (ExKey & GP2X_B) || (ExKey & GP2X_PUSH) || (ExKey & GP2X_START))
		{
			/* Write game configuration */
			sprintf(text,get_documents_path("frontend/%s_v5.cfg"),game);
			f=fopen(text,"w");
			if (f) {
				fprintf(f,"%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",m4all_video_aspect,m4all_video_rotate,m4all_video_sync,
				m4all_frameskip,m4all_sound,m4all_buttons,m4all_clock_cpu,m4all_clock_sound,i,m4all_cheat,m4all_video_depth,m4all_waysStick,m4all_cpu_cores);
				fclose(f);
				sync();
			}

			/* Selected game will be run */
			return 1;
		}
		else if ((ExKey & GP2X_X) || (ExKey & GP2X_Y) || (ExKey & GP2X_SELECT))
		{
			/* Return To Menu */
			return 0;
		}
	}
}
Exemplo n.º 4
0
static void select_game(char *emu, char *game)
{

	unsigned long ExKey;

	/* No Selected game */
	strcpy(game,"builtinn");

	/* Clean screen */
	gp2x_video_flip();


	while(ExKey=gp2x_joystick_read(0)&0x8c0ff55){
		gp2x_video_flip();
		gp2x_timer_delay(1);
	};

	/* Wait until user selects a game */
	while(1)
	{
		game_list_view(&last_game_selected);
		gp2x_video_flip();

		gp2x_timer_delay(100);
       	ExKey=gp2x_joystick_read(0);

		if (ExKey & GP2X_UP) last_game_selected--;
		else if (ExKey & GP2X_DOWN) last_game_selected++;
		else if ((ExKey & GP2X_L) || ExKey & GP2X_LEFT) last_game_selected-=21;
		else if ((ExKey & GP2X_R) || ExKey & GP2X_RIGHT) last_game_selected+=21;
		//if ((ExKey & GP2X_L) && (ExKey & GP2X_R)) gp2x_exit();

		if (((ExKey & GP2X_A) || (ExKey & GP2X_B) || (ExKey & GP2X_PUSH) || (ExKey & GP2X_START)) && game_num_avail!=0)
		{
			/* Select the game */
			game_list_select(last_game_selected, game, emu);

			/* Emulation Options */
			//defaults!

			m4all_video_aspect=0;
			m4all_video_rotate=0;
			m4all_video_sync=0;
			m4all_frameskip=-1;
			m4all_cheat=0;
            m4all_waysStick = 8;

			m4all_sound = 4;
			m4all_video_depth=16;

			if(m4all_HiSpecs)
			{
				m4all_clock_cpu= 100;
				m4all_clock_sound= 100;
				m4all_buttons=2;
				m4all_sound=12;
			}
			else
			{
				m4all_clock_cpu= 80;
				m4all_clock_sound= 80;
				m4all_buttons=2;
			}

			if(show_options(game))
			{
				break;
			}
		}

	}
}
Exemplo n.º 5
0
s32 SelectGame()
{
	u32 keys;
	s32 loadst = 0;

	s32 menu_state = 0;
	s32 menu_pos = 0;
	s8* newpackfile = NULL;

	gp2x_video_RGB_clearscreen16();
	gp2x_video_flip();

#if 1
	// pick a game
	for(;;)
	{
		gp2x_video_RGB_clearscreen16();

		gp2x_printf(NULL, 0, 10,  "psx4all  http://github.com/uli/psx4all-dingoo");
		gp2x_printf(NULL, 0, 20, "CREDITS: UNAI - ZODTTD - HLIDE - CHUI - TINNUS");
		gp2x_printf(NULL, 0, 30, "Dingoo/MIPS port by Ulrich Hecht");

		keys = gp2x_joystick_read();

		// draw arrow
		gp2x_printf(NULL, 10, (menu_pos * 10) + PSX4ALL_MENU_START_POS, "----> ");

		// read key input for up and down for menu position
		if( keys & GP2X_UP )
		{
			if( menu_pos > 0 ) menu_pos--;
		}

		switch(menu_state)
		{
		case PSX4ALL_MENU_DEFAULT_STATE:
			if( keys & GP2X_DOWN )
			{
				if( menu_pos < 4 ) menu_pos++;
			}
			break;
		case PSX4ALL_MENU_GPU_STATE:
			if( keys & GP2X_DOWN )
			{
				if( menu_pos < 15 ) menu_pos++;
			}
			break;
		case PSX4ALL_MENU_SPU_STATE:
			if( keys & GP2X_DOWN )
			{
				if( menu_pos < 1 ) menu_pos++;
			}
			break;
		case PSX4ALL_MENU_BIOS_STATE:
			if( keys & GP2X_DOWN )
			{
				if( menu_pos < 1 ) menu_pos++;
			}
			break;
		case PSX4ALL_MENU_GAMESTATE_STATE:
			if( keys & GP2X_DOWN )
			{
				if( menu_pos < 4 ) menu_pos++;
			}
			break;
		}

		// text to display for each option
		switch(menu_state)
		{
		case PSX4ALL_MENU_DEFAULT_STATE:
			gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 0,	"GRAPHICS OPTIONS");
			gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 10,	"SOUND OPTIONS");
			gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 20,	"BIOS OPTIONS");
			gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 30,	"FILE OPTIONS");
			if (psx4all_emulating) gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 40, "RESUME EMULATION");
			else gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 40,	"QUIT");
			break;
		case PSX4ALL_MENU_GPU_STATE:
			gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS +  0,
				"Show FPS                 %s",
				(displayFrameInfo == false ? "OFF" : "ON"));
			gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 10,
				"Show GPU Stats           %s",
				(displayGpuStats == false ? "OFF" : "ON"));
			gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 20,
				"Display Video Memory     %s",
				(displayVideoMemory == false ? "OFF" : "ON"));
			gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 30,
				"Set NULL GPU             %s",
				(activeNullGPU == false ? "OFF" : "ON"));
			gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 40,
				"Interlace Count          %d",
				linesInterlace_user );
			gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 50,
				"Frame Limit              %s",
				(enableFrameLimit == false ? "OFF" : "ON"));
			gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 60,
				"Frame Skip               %d/%d",
				skipCount, skipRate);
			gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 70,
				"Abe's Oddysee Fix        %s",
				(enableAbbeyHack == false ? "OFF" : "ON"));
			gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 80,
				"Cycle Multiplier         %d",
				PsxCycleMult);
			gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 90,
				"Frameskip: Line          %s",
				hardframeskip_line ? "ON" : "OFF");
			gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 100,
				"Frameskip: Poly          %s",
				hardframeskip_poly ? "ON" : "OFF");
			gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 110,
				"Frameskip: Sprite        %s",
				hardframeskip_sprite ? "ON" : "OFF");
			gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 120,
				"Frameskip: Image         %s",
				hardframeskip_image ? "ON" : "OFF");
			gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 130,
				"Frameskip: Blit          %s",
				hardframeskip_blit ? "ON" : "OFF");
			gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 140,
				"Wall Clock Timing        %s",
				use_wall_clock_time ? "ON" : "OFF");
			gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 150, "<-Back");
			break;
		case PSX4ALL_MENU_SPU_STATE:
			gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 0,	"SOUND IS %s", (iSoundMuted == 0 ? "ON" : "OFF"));
			gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 10,	"BACK");
			break;
		case PSX4ALL_MENU_BIOS_STATE:
			switch(biosVersion)
			{
				case 0:
					gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 0, "Bios file: scph1000 (Japanese)");
				break;
				case 1:
					gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 0, "Bios file: scph1001 (North American)");
				break;
				case 2:
					gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 0, "Bios file: scph1002 (European)");
				break;
				case 3:
					gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 0, "Bios file: scph5500 (Japanese)");
				break;
				case 4:
					gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 0, "Bios file: scph5501 (North American)");
				break;
				case 5:
					gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 0, "Bios file: scph5502 (European)");
				break;
				case 6:
					gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 0, "Bios file: scph7001 (North American)");
				break;
				case 7:
					gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 0, "Bios file: scph7002 (European)");
				break;
				case 8:
					gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 0, "Bios file: scph7003 (Asian)");
				break;
				case 9:
					gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 0, "Bios file: scph7500 (Japanese)");
				break;
				case 10:
					gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 0, "Bios file: scph7501 (North American)");
				break;
				case 11:
					gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 0, "Bios file: scph7502 (European)");
				break;
				case 12:
					gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 0, "Bios file: scph7503 (Japanese updated)");
				break;

				default:
				break;
			}
			gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 10,	"BACK");
			break;
		case PSX4ALL_MENU_GAMESTATE_STATE:
			gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 0,	"SAVE GAME STATE" );
			gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 10,	"LOAD GAME STATE");
			gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 20,	"LOAD A GAME");
			gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 30,	"LOAD A GAME WITHOUT BIOS");
			gp2x_printf(NULL, 80, PSX4ALL_MENU_START_POS + 40,	"BACK");
			break;
		}

		// logic for each option
		switch(menu_state)
		{
		case PSX4ALL_MENU_DEFAULT_STATE:
			if( keys & GP2X_B )
			{
				switch(menu_pos)
				{
				case 0:
					menu_state = PSX4ALL_MENU_GPU_STATE;
					menu_pos = 0;
					break;
				case 1:
					menu_state = PSX4ALL_MENU_SPU_STATE;
					menu_pos = 0;
					break;
				case 2:
					menu_state = PSX4ALL_MENU_BIOS_STATE;
					menu_pos = 0;
					break;
				case 3:
					menu_state = PSX4ALL_MENU_GAMESTATE_STATE;
					menu_pos = 0;
					break;
				case 4:
					// clear screen so interlaced screens look ok
					gp2x_video_RGB_clearscreen16();
					return 0;
				default:
					break;
				}
			}
			if (keys & GP2X_L && psx4all_emulating) {
				gp2x_video_RGB_clearscreen16();
				return 0;
			}
			break;
		case PSX4ALL_MENU_GPU_STATE:
				switch(menu_pos)
				{
				case 0:
					if( keys & GP2X_B || keys & GP2X_LEFT || keys & GP2X_RIGHT )
					{
						displayFrameInfo = !displayFrameInfo;
					}
					break;
				case 1:
					if( keys & GP2X_B || keys & GP2X_LEFT || keys & GP2X_RIGHT )
					{
						displayGpuStats = !displayGpuStats;
					}
					break;
				case 2:
					if( keys & GP2X_B )
					{
						displayVideoMemory = !displayVideoMemory;
					}
					break;
				case 3:
					if( keys & GP2X_B )
					{
						activeNullGPU = !activeNullGPU;
					}
					break;
				case 4:
					if( keys & GP2X_LEFT )
					{
						switch( linesInterlace_user )
						{
						case 0:
							linesInterlace_user = 7;
							break;
						case 1:
							linesInterlace_user = 0;
							break;
						case 3:
							linesInterlace_user = 1;
							break;
						case 7:
							linesInterlace_user = 3;
							break;
						}
					}
					if( keys & GP2X_RIGHT )
					{
						switch( linesInterlace_user )
						{
						case 0:
							linesInterlace_user = 1;
							break;
						case 1:
							linesInterlace_user = 3;
							break;
						case 3:
							linesInterlace_user = 7;
							break;
						case 7:
							linesInterlace_user = 0;
							break;
						}
					}
					break;
				case 5:
					if( keys & GP2X_B )
					{
						enableFrameLimit = !enableFrameLimit;
					}
					break;
				case 6:
					if( keys & GP2X_LEFT )
					{
						if( skipValue > 0 )
						{
							skipValue--;
							skipCount = skipCountTable[skipValue];
							skipRate = skipRateTable[skipValue];
						}
					}
					if( keys & GP2X_RIGHT )
					{
						if( skipValue < 8 )
						{
							skipValue++;
							skipCount = skipCountTable[skipValue];
							skipRate = skipRateTable[skipValue];
						}
					}
					break;
				case 7:
					if( keys & GP2X_B )
					{
						enableAbbeyHack = !enableAbbeyHack;
					}
					break;
				case 8:
					if (keys & GP2X_LEFT && PsxCycleMult > 1) PsxCycleMult--;
					if (keys & GP2X_RIGHT && PsxCycleMult < 10) PsxCycleMult++;
					break;
				case 9:
					if( keys & GP2X_B )
					{
						hardframeskip_line = !hardframeskip_line;
					}
					break;
				case 10:
					if( keys & GP2X_B )
					{
						hardframeskip_poly = !hardframeskip_poly;
					}
					break;
				case 11:
					if( keys & GP2X_B )
					{
						hardframeskip_sprite = !hardframeskip_sprite;
					}
					break;
				case 12:
					if( keys & GP2X_B )
					{
						hardframeskip_image = !hardframeskip_image;
					}
					break;
				case 13:
					if( keys & GP2X_B )
					{
						hardframeskip_blit = !hardframeskip_blit;
					}
					break;
				case 14:
					if( keys & GP2X_B )
					{
						use_wall_clock_time = !use_wall_clock_time;
					}
					break;
				case 15:
					if( keys & GP2X_B )
					{
						menu_state = PSX4ALL_MENU_DEFAULT_STATE;
						menu_pos = 0;
					}
					break;
				default:
					break;
				}
				if (keys & GP2X_L) {
					menu_state = PSX4ALL_MENU_DEFAULT_STATE;
					menu_pos = 0;
				}
				break;
		case PSX4ALL_MENU_SPU_STATE:
			switch(menu_pos)
			{
				case 0:
					if( keys & GP2X_B || keys & GP2X_LEFT || keys & GP2X_RIGHT )
					{
#ifndef NOSOUND
						iSoundMuted = !iSoundMuted;
#endif
					}
					break;
				case 1:
					if( keys & GP2X_B )
					{
						menu_state = PSX4ALL_MENU_DEFAULT_STATE;
						menu_pos = 0;
					}
					break;
			}
			if (keys & GP2X_L) {
				menu_state = PSX4ALL_MENU_DEFAULT_STATE;
				menu_pos = 0;
			}
			break;
		case PSX4ALL_MENU_BIOS_STATE:
			switch(menu_pos)
			{
				case 0:
					if( keys & GP2X_B || keys & GP2X_RIGHT )
					{
						biosVersion++;
					}
					else if( keys & GP2X_LEFT)
					{
						biosVersion--;
					}

					if(biosVersion < 0)
						biosVersion = 12;
					if(biosVersion > 12)
						biosVersion = 0;

					switch(biosVersion)
					{
						case 0:
							sprintf(Config.Bios, "/scph1000.bin");
						break;
						case 1:
							sprintf(Config.Bios, "/scph1001.bin");
						break;
						case 2:
							sprintf(Config.Bios, "/scph1002.bin");
						break;
						case 3:
							sprintf(Config.Bios, "/scph5500.bin");
						break;
						case 4:
							sprintf(Config.Bios, "/scph5501.bin");
						break;
						case 5:
							sprintf(Config.Bios, "/scph5502.bin");
						break;
						case 6:
							sprintf(Config.Bios, "/scph7001.bin");
						break;
						case 7:
							sprintf(Config.Bios, "/scph7002.bin");
						break;
						case 8:
							sprintf(Config.Bios, "/scph7003.bin");
						break;
						case 9:
							sprintf(Config.Bios, "/scph7500.bin");
						break;
						case 10:
							sprintf(Config.Bios, "/scph7501.bin");
						break;
						case 11:
							sprintf(Config.Bios, "/scph7502.bin");
						break;
						case 12:
							sprintf(Config.Bios, "/scph7503.bin");
						break;

						default:
						break;
					}
					break;
				case 1:
					if( keys & GP2X_B )
					{
						menu_state = PSX4ALL_MENU_DEFAULT_STATE;
						menu_pos = 0;
					}
					break;
			}
			if (keys & GP2X_L) {
				menu_state = PSX4ALL_MENU_DEFAULT_STATE;
				menu_pos = 0;
			}
			break;
		case PSX4ALL_MENU_GAMESTATE_STATE:
			switch(menu_pos)
			{
				case 0:
					if( keys & GP2X_B )
					{
#ifndef IPHONE
						if( 1 == psx4all_emulating )
						{
							s32 ret;
							char buffer[360];
							char filename[260];

							struct stat s;
							for(int count = 1;; count++) {
								sprintf(filename, "%s-%04d.svs", packfile, count);
								if (stat(filename, &s)) break;
							}
							
							gp2x_printf(NULL, 80, 130, "Saving...");
							gp2x_video_flip();
							GPU_freeze(2, NULL);
							ret = SaveState(filename);
							if (ret == 0)
								 sprintf(buffer, "Saved!");
							else sprintf(buffer, "Error Saving!");

							gp2x_printf(NULL, 80, 140, "%s", buffer);
							gp2x_video_flip();
							gp2x_timer_delay(1000);
						}
#endif
					}
					break;
				case 1:
					if( keys & GP2X_B )
					{
#ifndef IPHONE
						// pause so keys won't be accidently inputted in FileReq
						gp2x_timer_delay(500);
						newpackfile = FileReq(NULL, ".svs");
#endif
					}
					break;
				case 2:
					if( keys & GP2X_B )
					{
#ifndef IPHONE
						Config.HLE = 0;
						// pause so keys won't be accidently inputted in FileReq
						gp2x_timer_delay(500);
						newpackfile = FileReq(NULL, NULL);
#endif
					}
					break;
				case 3:
					if( keys & GP2X_B )
					{
#ifndef IPHONE
						Config.HLE = 1;
						// pause so keys won't be accidently inputted in FileReq
						gp2x_timer_delay(500);
						newpackfile = FileReq(NULL, NULL);
#endif
					}
					break;
				case 4:
					if( keys & GP2X_B )
					{
						menu_state = PSX4ALL_MENU_DEFAULT_STATE;
						menu_pos = 0;
					}
					break;
			}
			if (keys & GP2X_L) {
				menu_state = PSX4ALL_MENU_DEFAULT_STATE;
				menu_pos = 0;
			}
			break;
		}

		if( newpackfile != NULL )
		{
			break;
		}

		gp2x_video_flip();
		gp2x_timer_delay(100);

		if(keys & (GP2X_A|GP2X_B|GP2X_X|GP2X_Y|GP2X_L|GP2X_R|GP2X_PUSH|
			GP2X_LEFT|GP2X_RIGHT|GP2X_UP|GP2X_DOWN) )
		{
			//gp2x_video_flip();
			gp2x_timer_delay(50);
		}
	}
#else
	//newpackfile = "Einhander.bin";
	//newpackfile = "Einhander.cbn";
	Config.HLE = 1;
	//newpackfile = "Cotton Jap.bin";
	newpackfile = "Cotton Jap.cbn";
#endif
	DEBUGF("loaded %s", newpackfile);
	packfile = newpackfile;

	// clear screen
	gp2x_video_RGB_clearscreen16();

	keys = gp2x_joystick_read();

	LoadCdBios = 0;

	if( (!strcasecmp(packfile + (strlen(packfile)-4), ".svs")) )
	{
		char *pos;
		loadst = 1;
		sprintf(svsfilename, "%s", packfile);
		pos = strrchr(packfile, '-');
		if (pos) *pos = '\0';
	}
	else
	{
		loadst = 0;
	}

	if( loadst > 0 )
	{
		gp2x_printf(NULL, 120, 100, "LOADING SAVE STATE");
	}
	else
	{
		gp2x_printf(NULL, 120, 100, "LOADING BIOS");
	}

	gp2x_video_flip();

	if( 1 == psx4all_emulating )
	{
		psxShutdown();
		CloseComponents();
	}

	if (SysInit() == -1)
	{
		gp2x_deinit();
		return 0;
	}

	if (InitComponents() == -1)
	{
		gp2x_deinit();
		return 0;
	}

	SysReset();
	CheckCdrom();

	if( Config.HLE )
	{
		LoadCdBios = 0;
	 	if( LoadCdrom() == -1 )
		{
			gp2x_printf(NULL, 120, 120, "LOAD FAILED");
			gp2x_video_flip();
			gp2x_timer_delay(2000);
			// clear screen
			gp2x_video_RGB_clearscreen16();
			return 0;
		}
	}
	else
	{
		gp2x_printf(NULL, 120, 120, "LOADED!");
		gp2x_video_flip();
		gp2x_timer_delay(100);
	}

	if (loadst) {
		if( LoadState(svsfilename) == -1 )
		{
			gp2x_printf(NULL, 120, 120, "LOAD SAVE FAILED");
			gp2x_video_flip();
			gp2x_timer_delay(2000);
			// clear screen
			gp2x_video_RGB_clearscreen16();
			return 0;
		}
	}

	return 1;
}
Exemplo n.º 6
0
s32 CDR_open() {
	long filesize = 0;
	s32 Zmode;
	u32 i;

	cdbuffer = (u8*)malloc(BUFFER_SIZE);
	cdlastbuffer = cdbuffer;
	cdlastsector = 0x7FFFFFFF;

	if (cdHandle != NULL)
		return 0;				/* it's already open */

	//cdbuffer = (u8*)malloc(BUFFER_SIZE);
	//if( cdbuffer == NULL)
	//	return -1;

	IsoFile = packfile;

	Zmode = UpdateZmode();

	if (Zmode) {
		FILE *f;
		s8 table[512];

		fmode = Zmode;
#ifdef PANDORA
		s8 shortfile[512];
		int shortlen;
		sprintf(shortfile, "%s", IsoFile);
		shortlen = strlen(shortfile);
	
		if(Zmode == 1)
		{
			if(shortlen > 3)
			{
				shortfile[shortlen-2] = '\0';
				if(shortlen < 8+2)
				{
					sprintf(table, "%sz~1.tab", shortfile);
				}
				else
				{
					sprintf(table, "%s.tab", shortfile);				
				}
			}
		}
		else if(Zmode == 3)
		{
			if(shortlen > 4)
			{
				shortfile[shortlen-4] = '\0';
				if(shortlen < 8+4)
				{
					sprintf(table, "%sznx~1.tab", shortfile);
				}
				else
				{
					sprintf(table, "%s.tab", shortfile);				
				}
			}
		}
		else if(Zmode == 2)
		{
			if(shortlen > 3)
			{
				shortfile[shortlen-3] = '\0';
				if(shortlen < 8+3)
				{
					sprintf(table, "%sbz~1.ind", shortfile);
				}
				else
				{
					sprintf(table, "%s.ind", shortfile);				
				}
			}
		}
		printf("Loading %s\n", table);
		f = fopen(table, "rb");
		if( f == NULL )
#endif
		{
			if (Zmode == 1 || Zmode == 3) sprintf(table, "%s.table", IsoFile);
			else sprintf(table, "%s.index", IsoFile);			
			f = fopen(table, "rb");
			if( f == NULL )
			{
					cdHandle = NULL;
					return -1;
			}
		}
		
		fseek(f, 0, SEEK_END);
		filesize = ftell(f);
		fseek(f, 0, SEEK_SET);
		Ztable = (u8*)malloc(filesize);	
		if (Ztable == NULL) 
		{
			SysPrintf("Error loading %s", table);
			gp2x_timer_delay(3000);
			SysPrintf("Couldn't allocate %ld bytes", filesize);
			gp2x_timer_delay(3000);
			cdHandle = NULL;
			return -1;
		}

		fread(Ztable, 1, filesize, f);
		fclose(f);
	} else {
		fmode = 0;
	}

	cdHandle = fopen(IsoFile, "rb");
	if (cdHandle == NULL) {
		SysPrintf("Error loading %s\n", IsoFile);
		gp2x_timer_delay(1000);
		return -1;
	}

	return 0;
}
Exemplo n.º 7
0
char *FileReq(char *dir, const char *ext)
{
	static s8 *cwd=NULL;
	static s32 cursor_pos=1;
	static s32 first_visible;
	static s32 num_items=0;
	DIR *dirstream;
	struct dirent *direntry;
	s8 *path;
	struct stat item;
	static s32 row;
	s32 pathlength;
	s8 tmp_string[32];
	s8 *selected;
	u32 keys;
#define MENU_Y 90
#define MENU_LS MENU_Y+10
#define MENU_HEIGHT 12

	if(dir!=NULL) cwd=dir;
	if(cwd==NULL)
	{
		sprintf(filereq_fullgamepath, "%s/", gamepath);
		cwd=filereq_fullgamepath;
	}


	for(;;)
	{
		keys = gp2x_joystick_read();

		gp2x_video_RGB_clearscreen16();

		gp2x_printf(NULL, 0, 10,	"psx4all-dingoo  http://github.com/uli/psx4all-dingoo");
		gp2x_printf(NULL, 0, 20,	"CREDITS: UNAI - ZODTTD - HLIDE - CHUI - TINNUS");
		gp2x_printf(NULL, 0, 30,        "Dingoo/MIPS port by Ulrich Hecht");
		gp2x_printf(NULL, 0, 40,	"CHOOSE A GAME OR PRESS L TO EXIT");

		if( keys & GP2X_L )
		{
			for(int i=0; i<num_items; i++) if (filereq_dir_items[i].name)  { free(filereq_dir_items[i].name); filereq_dir_items[i].name = NULL; }
			num_items=0;
			gp2x_timer_delay(100);
			return NULL;
		}

		if(num_items==0) {
				s32 i2;
				dirstream=opendir(cwd);
				if(dirstream==NULL) {
					gp2x_printf(NULL, 0, 20, "error opening directory");
					return NULL;
				}
				// read directory entries
				while((direntry=readdir(dirstream))) {
					// this is a very ugly way of only accepting a certain extension
					if( (ext == NULL &&
						 ((NULL == strstr(direntry->d_name, ".")) ||
						 (strlen(direntry->d_name) > 1 && 0 == strnicmp(direntry->d_name, "..", 2))								  ||
						 (strlen(direntry->d_name) > 2 && 0 == strnicmp(direntry->d_name+(strlen(direntry->d_name)-2), ".z", 2))  ||
						 (strlen(direntry->d_name) > 4 && 0 == strnicmp(direntry->d_name+(strlen(direntry->d_name)-4), ".iso", 4)) ||
						 (strlen(direntry->d_name) > 4 && 0 == strnicmp(direntry->d_name+(strlen(direntry->d_name)-4), ".bin", 4)) ||
						 (strlen(direntry->d_name) > 4 && 0 == strnicmp(direntry->d_name+(strlen(direntry->d_name)-4), ".img", 4)) ||
						 (strlen(direntry->d_name) > 4 && 0 == strnicmp(direntry->d_name+(strlen(direntry->d_name)-4), ".znx", 4)) ||
						 (strlen(direntry->d_name) > 4 && 0 == strnicmp(direntry->d_name+(strlen(direntry->d_name)-4), ".cbn", 4))) ) ||
						(ext != NULL && (strlen(direntry->d_name) > 4 && 0 == strnicmp(direntry->d_name+(strlen(direntry->d_name)-strlen(ext)), ext, strlen(ext)))) )
					{
						 filereq_dir_items[num_items].name=(s8 *)malloc(strlen(direntry->d_name)+1);
						strcpy(filereq_dir_items[num_items].name, direntry->d_name);
						num_items++;
						if(num_items>1024) break;
					}
				}
				closedir(dirstream);
				// get entry types
				for(i2=0; i2<num_items; i2++) {
					path=(s8 *)malloc(strlen(cwd)+strlen(filereq_dir_items[i2].name)+2);
					sprintf(path, "%s/%s", cwd, filereq_dir_items[i2].name);
					if(!stat(path, &item)) {
						if(S_ISDIR(item.st_mode)) {
							filereq_dir_items[i2].type=0;
						}
						else
						{
							s32 len = strlen(filereq_dir_items[i2].name);

							filereq_dir_items[i2].type = 2;
							/* Not Used */
							if (len >= 4)
							{
								if (!strnicmp(filereq_dir_items[i2].name+(len-2), ".Z", 2))
								{
									filereq_dir_items[i2].type = 1;
								}
								if (!strnicmp(filereq_dir_items[i2].name+(len-4), ".bin", 4))
								{
									filereq_dir_items[i2].type = 1;
								}
								if (!strnicmp(filereq_dir_items[i2].name+(len-4), ".ZNX", 4))
								{
									filereq_dir_items[i2].type = 1;
								}
							}
						}
					} else {
						filereq_dir_items[i2].type=0;
					}
					free(path);
				}
			sort_dir(filereq_dir_items, num_items, 1);
			cursor_pos=0;
			first_visible=0;
		}

		// display current directory
		gp2x_printf(NULL, 80, MENU_Y, cwd);

		if(keys & GP2X_DOWN) { //down
				if(cursor_pos<(num_items-1)) cursor_pos++;
				if((cursor_pos-first_visible)>=MENU_HEIGHT) first_visible++;
		}
		else if(keys & GP2X_UP) { // up
				if(cursor_pos>0) cursor_pos--;
				if(cursor_pos<first_visible) first_visible--;
		}
		else if(keys & GP2X_LEFT) { //left
				if(cursor_pos>=10) cursor_pos-=10;
				else cursor_pos=0;
				if(cursor_pos<first_visible) first_visible=cursor_pos;
		}
		else if(keys & GP2X_RIGHT) { //right
				if(cursor_pos<(num_items-11)) cursor_pos+=10;
				else cursor_pos=num_items-1;
				if((cursor_pos-first_visible)>=MENU_HEIGHT)
					first_visible=cursor_pos-(MENU_HEIGHT-1);
		}
		else if(keys & GP2X_B) // button 1
		{
			//s32 i;

			path=(s8 *)malloc(strlen(cwd)
				+strlen(filereq_dir_items[cursor_pos].name)
				+2);
			sprintf(path, "%s/%s", cwd, filereq_dir_items[cursor_pos].name);
			for(int i=0; i<num_items; i++) if (filereq_dir_items[i].name)  { free(filereq_dir_items[i].name); filereq_dir_items[i].name = NULL; }
			num_items=0;
			if(filereq_dir_items[cursor_pos].type==0) {
				// directory selected
				pathlength=strlen(path);
				if(	path[pathlength-1]=='.' &&
					path[pathlength-2]=='/') // check for . selected
				{
					path[pathlength-2]='\0';
					cwd=path;
				}
				else if(path[pathlength-1]=='.'
						&& path[pathlength-2]=='.'
						&& path[pathlength-3]=='/' ) // check for .. selected
				{
					if( pathlength > 4 )
					{
						s8* p = strrchr(path, '/');	// PATH: /x/y/z/..[/]
						p[0] = '\0';
						p = strrchr(path, '/');			// PATH: /x/y/z[/]../
						p[0] = '\0';
						p = strrchr(path, '/');			// PATH: /x/y[/]z/../
						p[1] = '\0';					// PATH: /x/y/

						cwd=path;
					}
				}
				else
				{
					// dirty fix
					if( path[0] == '/' &&
						path[1] == '/' )
					{
						cwd = path + 1; // Add 1 to ignore the first slash. This occurs when traversing to root dir.
					}
					else
					{
						cwd = path;
					}
				}
			}
			else
			{
				gp2x_video_RGB_clearscreen16();
				gp2x_printf(NULL, 10, 120, "ARE YOU SURE YOU WANT TO SELECT...");
				gp2x_printf(NULL, 10, 130, "%s", path);
				gp2x_printf(NULL, 10, 140, "PRESS START FOR YES OR SELECT FOR NO");
				gp2x_video_flip();
				// file selected check if it was intended
				for(;;)
				{
					u32 keys = gp2x_joystick_read();
					if( keys & GP2X_SELECT )
					{
						return NULL;
					}
					if( keys & GP2X_START )
					{
						/* Store the 10 character filename in CdromLabel so save states work */
						char* p = strrchr(path, '/');
						if( p != NULL )
						{
							sprintf(CdromLabel, "%10.10s", p + 1);
						}
						return path;
					}

					gp2x_timer_delay(100);
				}
			}
		}

		// display directory contents
		row=0;
		while(row<num_items && row<MENU_HEIGHT) {
			if(row==(cursor_pos-first_visible)) {
				// draw cursor
				gp2x_printf(NULL, 80, MENU_LS+(10*row), "------>");

				selected=filereq_dir_items[row+first_visible].name;
			}

			if(filereq_dir_items[row+first_visible].type==0)
			{
        		gp2x_printf(NULL, 80, MENU_LS+(10*row), "DIR ");
			}
			snprintf(tmp_string, 30, "%s", filereq_dir_items[row+first_visible].name);
			gp2x_printf(NULL, 80+(10*6), MENU_LS+(10*row), tmp_string);
			row++;
		}
		while(row<MENU_HEIGHT) {
			row++;
		}

		gp2x_video_flip();
		gp2x_timer_delay(75);

		if(keys & (GP2X_A|GP2X_B|GP2X_X|GP2X_Y|GP2X_L|GP2X_R|GP2X_PUSH|
			GP2X_LEFT|GP2X_RIGHT|GP2X_UP|GP2X_DOWN) )
		{
			gp2x_timer_delay(50);
		}
	}

	return NULL;
}
Exemplo n.º 8
0
int main(int argc, char *argv[])
#endif
{
#ifndef IPHONE
#if defined(ARM_ARCH)
	ChangeWorkingDirectory(argv[0]);
	getcwd(gamepath, 256);
#else
#if defined(__WIN32__)
	if(argc == 1)
		strncpy(gamepath,"E:\\ps1",256);
	else
		strncpy(gamepath,argv[1],256);
#else
	strncpy(gamepath,ROM_PREFIX,256);
#endif
#endif
#endif

#ifdef PSP
	sprintf(gamepath,"");
#endif

#ifdef IPHONE
	sprintf(gamepath,"");
#endif

	// Configure the emulator. Hardcoded for now.
	memset(&Config, 0, sizeof(PsxConfig));
	Config.PsxAuto = 1;
	Config.Cdda = 1;
	Config.Xa = 0;
#ifdef DYNAREC
	Config.Cpu = 0;
#else
	Config.Cpu = 1;
#endif

#ifdef WITH_HLE
	// Testing HLE?
	Config.HLE = 1;
#else
	// HLE OFF
	Config.HLE = 0;
#endif

	Config.Mdec = 0;
	Config.PsxOut = 0;
	Config.PsxType = 0;
	Config.QKeys = 0;
	Config.RCntFix = 0;
	Config.Sio = 0;
	Config.SpuIrq = 1;
	Config.VSyncWA = 0;

#if defined(PSP) || defined(SDL) || defined(IPHONE)
	sprintf(Config.BiosDir, "%s/Media/ROMs/PSX/", appworkdir);
	sprintf(Config.Bios, "scph1001.bin");
	sprintf(Config.Mcd1, "mcd001.mcr");
	sprintf(Config.Mcd2, "mcd002.mcr");
#elif defined(HOME_DIR)
	strcpy(gamepath, getenv("HOME"));
	strcat(gamepath, "/.psx4all");
	mkdir(gamepath, 0755); // create $HOME/.psx4all if doesn't exist
	sprintf(Config.BiosDir, "%s", gamepath);
	sprintf(Config.Bios, "/scph1001.bin");
	sprintf(Config.Mcd1, "%s/mcd001.mcr", gamepath);
	sprintf(Config.Mcd2, "%s/mcd002.mcr", gamepath);
#else
	sprintf(Config.BiosDir, "%s", gamepath);
	sprintf(Config.Bios, "/scph1001.bin");
	sprintf(Config.Mcd1, "%s/mcd001.mcr", gamepath);
	sprintf(Config.Mcd2, "%s/mcd002.mcr", gamepath);

#endif
	gp2x_init(1000, 16, 11025, 16, 1, 60, 1);
#ifndef GP2X
	gp2x_video_flip_single();
#endif

#ifdef IPHONE
	u32 loadsvs = 0;
	linesInterlace_user = preferences.interlace;
	skipCount = skipCountTablePhone[preferences.frameSkip];
	skipRate = skipRateTablePhone[preferences.frameSkip];   
	iSoundMuted = preferences.muted;
	Config.Cdda = preferences.muted;
	Config.Xa = preferences.muted;
#ifdef WITH_HLE
	// Testing HLE
	Config.HLE = !preferences.bios;
#else
	// HLE OFF
	Config.HLE = 0;
#endif
	if( (!strcasecmp(filename + (strlen(filename)-4), ".svs")) )
	{
		u32 pos;
		loadsvs = 1;
		sprintf(svsfilename, "%s", filename);
		sprintf(iphonefile, "%s", filename);
		pos = strlen(iphonefile)-18;
		iphonefile[pos] = '\0';
		packfile = iphonefile;
	}
	else
	{
		loadsvs = 0;
		sprintf(iphonefile, "%s", filename);
		packfile = iphonefile;
	}

	// clear screen
	gp2x_video_RGB_clearscreen16();
	LoadCdBios = 0;

	if (SysInit() == -1)
	{
		gp2x_deinit();
		return 0;
	}

	if (InitComponents() == -1)
	{
		gp2x_deinit();
		return 0;
	}

	SysReset();
	CheckCdrom();

	if( Config.HLE )
	{
		LoadCdBios = 0;
		if( LoadCdrom() == -1 )
		{
			gp2x_printf(NULL, 120, 120, "LOAD FAILED");
			gp2x_video_flip();
			gp2x_timer_delay(2000);
			// clear screen
			gp2x_video_RGB_clearscreen16();
			return 0;
		}
	}
	
	if (loadsvs) {
		if( LoadState(svsfilename) == -1 )
		{
			gp2x_printf(NULL, 120, 120, "LOAD SAVE FAILED");
			gp2x_video_flip();
			gp2x_timer_delay(2000);
			// clear screen
			gp2x_video_RGB_clearscreen16();

			psxShutdown();
			CloseComponents();
			
			gp2x_deinit();
			pthread_exit(NULL);
		}
	}

	psx4all_emulating=1;
	psx4all_prof_start(PROFILER_TOTAL);
	psxCpu->Execute();
	psx4all_prof_end(PROFILER_TOTAL);
	psx4all_emulating=0;

	psx4all_prof_show();
#else
	if( 0 != SelectGame() )
	{
		psx4all_emulating=1;
		psx4all_prof_start(PROFILER_TOTAL);
		psxCpu->Execute();
		psx4all_prof_end(PROFILER_TOTAL);
		psx4all_emulating=0;

		psx4all_prof_show();
	}
#endif
	gp2x_deinit();

	return 0;
}
Exemplo n.º 9
0
static void select_game(char *emu, char *game)
{

	unsigned long ExKey;

	/* No Selected game */
	strcpy(game,"builtinn");

	/* Clean screen */
	gp2x_video_flip();

	if(!safe_render_path)
	   while(ExKey=gp2x_joystick_read(0)&0x8c0ff55){};

	/* Wait until user selects a game */
	while(1)
	{
		game_list_view(&last_game_selected);
		gp2x_video_flip();

        if(safe_render_path)
        {
			if( (gp2x_joystick_read(0)&0x8c0ff55))
				gp2x_timer_delay(100);
			while(!(ExKey=gp2x_joystick_read(0)&0x8c0ff55))
			{
				if ((ExKey & GP2X_L) && (ExKey & GP2X_R)) { gp2x_exit(); }
			}
        }
        else
        {
			gp2x_timer_delay(100);
        	ExKey=gp2x_joystick_read(0);
        }

		if (ExKey & GP2X_UP) last_game_selected--;
		else if (ExKey & GP2X_DOWN) last_game_selected++;
		else if ((ExKey & GP2X_L) || ExKey & GP2X_LEFT) last_game_selected-=21;
		else if ((ExKey & GP2X_R) || ExKey & GP2X_RIGHT) last_game_selected+=21;
		//if ((ExKey & GP2X_L) && (ExKey & GP2X_R)) gp2x_exit();

		if (((ExKey & GP2X_A) || (ExKey & GP2X_B) || (ExKey & GP2X_PUSH) || (ExKey & GP2X_START)) && game_num_avail!=0)
		{
			/* Select the game */
			game_list_select(last_game_selected, game, emu);

			/* Emulation Options */
			//defaults!

			iOS_video_aspect=0;
			iOS_video_rotate=0;
			iOS_video_sync=0;
			iOS_frameskip=-1;
			iOS_cheat=0;

			if(!safe_render_path)
				iOS_sound = 1;
			else
				iOS_sound = 4;
			if(isIpad)
			{
				iOS_clock_cpu= 100;
				iOS_clock_sound= 100;
				iOS_landscape_buttons=2;
			}
			else
			{
				iOS_clock_cpu= 80;
				iOS_clock_sound= 80;
				iOS_landscape_buttons=2;
			}

			if(show_options(game))
			{
				break;
			}
		}

	}
}
Exemplo n.º 10
0
static int show_options(char *game)
{
	unsigned long ExKey=0;
	int selected_option=0;
	int x_Pos = 41;
	int y_Pos = 58;
	int options_count = 9;
	char text[256];
	FILE *f;
	int i=0;

	if(!safe_render_path)
	  while(ExKey=gp2x_joystick_read(0)&0x8c0ff55){};

	/* Read game configuration */
	sprintf(text,get_documents_path("iOS/%s_v2.cfg"),game);
	f=fopen(text,"r");
	if (f) {
		fscanf(f,"%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",&iOS_video_aspect,&iOS_video_rotate,&iOS_video_sync,
		&iOS_frameskip,&iOS_sound,&iOS_landscape_buttons,&iOS_clock_cpu,&iOS_clock_sound,&i,&iOS_cheat);
		fclose(f);
	}

	if(!safe_render_path)
	{
	   iOS_video_aspect=3;
	}

	while(1)
	{
		/* Draw background image */
		load_bmp_8bpp(gp2x_screen8,gp2xmenu_bmp);

		/* Draw the options */
		gp2x_gamelist_text_out(x_Pos,y_Pos,"Selected Game:\0");
		strncpy (text,game_list_description(last_game_selected),33);
		text[32]='\0';
		gp2x_gamelist_text_out(x_Pos,y_Pos+10,text);

		/* (1) Video Aspect */
		switch (iOS_video_aspect)
		{
			case 0: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Original"); break;
			case 1: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Ratio Not Kept"); break;
			case 2: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  With Cropping"); break;
			case 3: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Fixed 320x240"); break;
		}

		/* (2) Video Rotation */
		switch (iOS_video_rotate)
		{
			case 0: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+40,"Video Rotate  No"); break;
			case 1: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+40,"Video Rotate  Yes"); break;
			case 2: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+40,"Video Rotate  TATE"); break;
		}
		
		/* (3) Video Sync */
		switch (iOS_video_sync)
		{
			case 0: gp2x_gamelist_text_out(x_Pos,y_Pos+50, "Video Sync    Normal"); break;
			case 1: gp2x_gamelist_text_out(x_Pos,y_Pos+50, "Video Sync    DblBuf"); break;
			case -1: gp2x_gamelist_text_out(x_Pos,y_Pos+50,"Video Sync    OFF"); break;
		}
		
		/* (4) Frame-Skip */
		if(iOS_frameskip==-1) {
			gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60, "Frame-Skip    Auto");
		}
		else{
			gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Frame-Skip    %d",iOS_frameskip);
		}

		/* (5) Sound */
		switch(iOS_sound)
		{
			case 0: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","OFF"); break;

			case 1: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","ON (11 KHz fast)"); break;
			case 2: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","ON (22 KHz fast)"); break;
			case 3: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","ON (33 KHz fast)"); break;
			case 4: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","ON (44 KHz fast)"); break;

			case 5: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","ON (11 KHz)"); break;
			case 6: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","ON (22 KHz)"); break;
			case 7: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","ON (33 KHz)"); break;
			case 8: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","ON (44 KHz)"); break;

			case 9: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","ON (11 KHz stereo)"); break;
			case 10: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","ON (22 KHz stereo)"); break;
			case 11: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","ON (33 KHz stereo)"); break;
			case 12: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","ON (44 KHz stereo)"); break;

		}

		/* (6) Landscape Num Buttons */
		switch (iOS_landscape_buttons)
		{
			case 1: gp2x_gamelist_text_out(x_Pos,y_Pos+80, "Landscape     1 Button"); break;
			case 2: gp2x_gamelist_text_out(x_Pos,y_Pos+80, "Landscape     2 Buttons"); break;
			case 3: gp2x_gamelist_text_out(x_Pos,y_Pos+80, "Landscape     3 Buttons"); break;
			case 4: gp2x_gamelist_text_out(x_Pos,y_Pos+80, "Landscape     4 Buttons"); break;
		}

		/* (7) CPU Clock */
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+90,"CPU Clock     %d%%",iOS_clock_cpu);

		/* (8) Audio Clock */
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+100,"Audio Clock   %d%%",iOS_clock_sound);


		/* (9) Cheats */
		if (iOS_cheat)
			gp2x_gamelist_text_out(x_Pos,y_Pos+110,"Cheats        ON");
		else
			gp2x_gamelist_text_out(x_Pos,y_Pos+110,"Cheats        OFF");
	
		gp2x_gamelist_text_out(x_Pos,y_Pos+140,"Press B to confirm, X to return\0");

		/* Show currently selected item */
		gp2x_gamelist_text_out(x_Pos-16,y_Pos+(selected_option*10)+30," >");

		gp2x_video_flip();

		if(safe_render_path)
		{
		   while(gp2x_joystick_read(0)&0x8c0ff55) { gp2x_timer_delay(150); }
		   while(!(ExKey=gp2x_joystick_read(0)&0x8c0ff55)) { }
		}
		else
		{
		   //ExKey=gp2x_joystick_read(0);
		   //gp2x_timer_delay(150);
		   gp2x_timer_delay(150);
		   ExKey=gp2x_joystick_read(0)&0x8c0ff55;
		}

		if(ExKey & GP2X_DOWN){
			selected_option++;
			selected_option = selected_option % options_count;
		}
		else if(ExKey & GP2X_UP){
			selected_option--;
			if(selected_option<0)
				selected_option = options_count - 1;
		}
		else if(ExKey & GP2X_R || ExKey & GP2X_L || ExKey & GP2X_RIGHT || ExKey & GP2X_LEFT)
		{
			switch(selected_option) {
			case 0:
				if(!safe_render_path)
				{
					iOS_video_aspect=3;
					break;
				}
				if((ExKey & GP2X_R) || (ExKey & GP2X_RIGHT))
				{
					iOS_video_aspect++;
					if (iOS_video_aspect>3)
						iOS_video_aspect=0;
				}
				else
				{
					iOS_video_aspect--;
					if (iOS_video_aspect<0)
						iOS_video_aspect=3;
				}
				break;
			case 1:
				if((ExKey & GP2X_R) || (ExKey & GP2X_RIGHT))
				{
					iOS_video_rotate++;
					if (iOS_video_rotate>2)
						iOS_video_rotate=0;
				}
				else
				{
					iOS_video_rotate--;
					if (iOS_video_rotate<0)
						iOS_video_rotate=2;
				}
				break;
			case 2:
				iOS_video_sync=iOS_video_sync+1;
				if (iOS_video_sync>1)
					iOS_video_sync=-1;
				break;
			case 3:
				/* "Frame-Skip" */
				if(ExKey & GP2X_R || ExKey & GP2X_RIGHT )
				{
					iOS_frameskip ++;
					if (iOS_frameskip>11)
						iOS_frameskip=-1;
				}
				else
				{
					iOS_frameskip--;
					if (iOS_frameskip<-1)
						iOS_frameskip=11;
				}
				break;
			case 4:
				if(ExKey & GP2X_R || ExKey & GP2X_RIGHT)
				{
					iOS_sound ++;
					if (iOS_sound>12)
						iOS_sound=0;
				}
				else
				{
					iOS_sound--;
					if (iOS_sound<0)
						iOS_sound=12;
				}
				break;
			case 5:
				if(ExKey & GP2X_R || ExKey & GP2X_RIGHT)
				{
					iOS_landscape_buttons ++;
					if (iOS_landscape_buttons>4)
						iOS_landscape_buttons=1;
				}
				else
				{
					iOS_landscape_buttons--;
					if (iOS_landscape_buttons<1)
						iOS_landscape_buttons=4;
				}
				break;
			case 6:
				/* "CPU Clock" */
				if(ExKey & GP2X_R || ExKey & GP2X_RIGHT)
				{
					iOS_clock_cpu += 10; /* Add 10% */
					if (iOS_clock_cpu > 200) /* 200% is the max */
						iOS_clock_cpu = 200;
				}
				else
				{
					iOS_clock_cpu -= 10; /* Subtract 10% */
					if (iOS_clock_cpu < 10) /* 10% is the min */
						iOS_clock_cpu = 10;
				}
				break;
			case 7:
				/* "Audio Clock" */
				if(ExKey & GP2X_R || ExKey & GP2X_RIGHT)
				{
					iOS_clock_sound += 10; /* Add 10% */
					if (iOS_clock_sound > 200) /* 200% is the max */
						iOS_clock_sound = 200;
				}
				else{
					iOS_clock_sound -= 10; /* Subtract 10% */
					if (iOS_clock_sound < 10) /* 10% is the min */
						iOS_clock_sound = 10;
				}
				break;
			case 8:
				iOS_cheat=!iOS_cheat;
				break;
			}
		}

		if ((ExKey & GP2X_A) || (ExKey & GP2X_B) || (ExKey & GP2X_PUSH) || (ExKey & GP2X_START))
		{
			/* Write game configuration */
			sprintf(text,get_documents_path("iOS/%s_v2.cfg"),game);
			f=fopen(text,"w");
			if (f) {
				fprintf(f,"%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",iOS_video_aspect,iOS_video_rotate,iOS_video_sync,
				iOS_frameskip,iOS_sound,iOS_landscape_buttons,iOS_clock_cpu,iOS_clock_sound,i,iOS_cheat);
				fclose(f);
				sync();
			}

			/* Selected game will be run */
			return 1;
		}
		else if ((ExKey & GP2X_X) || (ExKey & GP2X_Y) || (ExKey & GP2X_SELECT))
		{
			/* Return To Menu */
			return 0;
		}
	}
}
Exemplo n.º 11
0
static int show_options(char *game)
{
	unsigned long ExKey=0;
	int selected_option=0;
	int x_Pos = 41;
	int y_Pos = 58;
	int options_count = 12;
	char text[256];
	FILE *f;
	int i=0;

	/* Read game configuration */
	sprintf(text,"frontend/%s.cfg",game);
	f=fopen(text,"r");
	if (f) {
		fscanf(f,"%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",&gp2x_freq,&gp2x_video_depth,&gp2x_video_aspect,&gp2x_video_sync,
		&gp2x_frameskip,&gp2x_sound,&gp2x_clock_cpu,&gp2x_clock_sound,&gp2x_cpu_cores,&gp2x_ramtweaks,&i,&gp2x_cheat,&gp2x_volume);
		fclose(f);
	}

	while(1)
	{
		/* Draw background image */
		load_bmp_8bpp(gp2x_screen8,gp2xmenu_bmp);

		/* Draw the options */
		strncpy (text,game_list_description(last_game_selected),33);
		text[32]='\0';
		gp2x_gamelist_text_out(x_Pos,y_Pos-10,text);

		/* (0) GP2X Clock */
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+10, "GP2X Clock    %d MHz", gp2x_freq);

		/* (1) Video Depth */
		switch (gp2x_video_depth)
		{
			case -1: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+20,"Video Depth   Auto"); break;
			case 8:  gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+20,"Video Depth   8 bit"); break;
			case 16: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+20,"Video Depth   16 bit"); break;
		}

		/* (2) Video Aspect */
		switch (gp2x_video_aspect)
		{
			case 0: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Normal"); break;
			case 1: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Scale"); break;
			case 2: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  4:3"); break;
			case 3: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Scale 4:3"); break;
			case 4: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Border"); break;
			case 5: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Border Scale"); break;
			case 6: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Border 4:3"); break;
			case 7: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Border Scale 4:3"); break;
			case 8: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Rotate"); break;
			case 9: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Rotate Scale"); break;
			case 10: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Rotate 4:3"); break;
			case 11: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Rotate Scale 4:3"); break;
			case 12: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Rotate Border"); break;
			case 13: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Rotate Border Scale"); break;
			case 14: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Rotate Border 4:3"); break;
			case 15: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Rotate Border S4:3"); break;
			case 16: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  TATE"); break;
			case 17: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  TATE Scale"); break;
			case 18: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  TATE 4:3"); break;
			case 19: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  TATE Scale 4:3"); break;
			case 20: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  TATE Border"); break;
			case 21: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  TATE Border Scale"); break;
			case 22: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  TATE Border 4:3"); break;
			case 23: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  TATE Border S4:3"); break;
		}
		
		/* (3) Video Sync */
		switch (gp2x_video_sync)
		{
			case 1: gp2x_gamelist_text_out(x_Pos,y_Pos+40, "Video Sync    VSync"); break;
			case 0: gp2x_gamelist_text_out(x_Pos,y_Pos+40, "Video Sync    Normal"); break;
			case 2: gp2x_gamelist_text_out(x_Pos,y_Pos+40, "Video Sync    DblBuf"); break;
			case -1: gp2x_gamelist_text_out(x_Pos,y_Pos+40,"Video Sync    OFF"); break;
		}
		
		/* (4) Frame-Skip */
		if ((gp2x_video_sync==-1) && (gp2x_frameskip==-1)) gp2x_frameskip=0;
		if(gp2x_frameskip==-1) {
			gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+50, "Frame-Skip    Auto");
		}
		else{
			gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+50,"Frame-Skip    %d",gp2x_frameskip);
		}

		/* (5) Sound */
		switch(gp2x_sound)
		{
			case 0: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Sound         %s","OFF"); break;
			case 1: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Sound         %s","ON (15 KHz fast)"); break;
			case 2: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Sound         %s","ON (22 KHz fast)"); break;
			case 3: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Sound         %s","ON (33 KHz fast)"); break;
			case 4: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Sound         %s","ON (44 KHz fast)"); break;
			case 5: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Sound         %s","ON (11 KHz fast)"); break;
			case 6: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Sound         %s","ON (15 KHz)"); break;
			case 7: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Sound         %s","ON (22 KHz)"); break;
			case 8: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Sound         %s","ON (33 KHz)"); break;
			case 9: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Sound         %s","ON (44 KHz)"); break;
			case 10: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Sound         %s","ON (11 KHz)"); break;
			case 11: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Sound         %s","ON (15 KHz stereo)"); break;
			case 12: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Sound         %s","ON (22 KHz stereo)"); break;
			case 13: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Sound         %s","ON (33 KHz stereo)"); break;
			case 14: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Sound         %s","ON (44 KHz stereo)"); break;
			case 15: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Sound         %s","ON (11 KHz stereo)"); break;
		}

		/* (6) CPU Clock */
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"CPU Clock     %d%%",gp2x_clock_cpu);

		/* (7) Audio Clock */
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+80,"Audio Clock   %d%%",gp2x_clock_sound);

		/* (8) CPU cores */
		switch (gp2x_cpu_cores)
		{
			case 0: gp2x_gamelist_text_out(x_Pos,y_Pos+90, "CPU ASM cores None"); break;
			case 1: gp2x_gamelist_text_out(x_Pos,y_Pos+90, "CPU ASM cores Cyclone"); break;
			case 2: gp2x_gamelist_text_out(x_Pos,y_Pos+90, "CPU ASM cores DrZ80"); break;
			case 3: gp2x_gamelist_text_out(x_Pos,y_Pos+90, "CPU ASM cores Cyclone+DrZ80"); break;
			case 4: gp2x_gamelist_text_out(x_Pos,y_Pos+90, "CPU ASM cores DrZ80(snd)"); break;
			case 5: gp2x_gamelist_text_out(x_Pos,y_Pos+90, "CPU ASM cores Cyclone+DrZ80(snd)"); break;
		}

		/* (9) RAM Tweaks */
		if (gp2x_ramtweaks)
			gp2x_gamelist_text_out(x_Pos,y_Pos+100,"RAM Tweaks    ON");
		else
			gp2x_gamelist_text_out(x_Pos,y_Pos+100,"RAM Tweaks    OFF");

		/* (10) Cheats */
		if (gp2x_cheat)
			gp2x_gamelist_text_out(x_Pos,y_Pos+110,"Cheats        ON");
		else
			gp2x_gamelist_text_out(x_Pos,y_Pos+110,"Cheats        OFF");

        /* (11) Volume */
        if (gp2x_sound == 0)
        {
            gp2x_gamelist_text_out(x_Pos,y_Pos+120,"Volume        Disabled");
        }
        else
        {
            switch (gp2x_volume)
            {
                case 1: gp2x_gamelist_text_out(x_Pos,y_Pos+120,"Volume        Quiet"); break;
                case 2: gp2x_gamelist_text_out(x_Pos,y_Pos+120,"Volume        Low"); break;
                case 3: gp2x_gamelist_text_out(x_Pos,y_Pos+120,"Volume        Medium"); break;
                case 4: gp2x_gamelist_text_out(x_Pos,y_Pos+120,"Volume        Maximum"); break;
            }
        }
	
		gp2x_gamelist_text_out(x_Pos,y_Pos+140,"Press B to confirm, X to return\0");

		/* Show currently selected item */
		gp2x_gamelist_text_out(x_Pos-16,y_Pos+(selected_option*10)+10," >");

		gp2x_video_flip();
		while(gp2x_joystick_read(0)&0x8c0ff55) { gp2x_timer_delay(150); }
		while(!(ExKey=gp2x_joystick_read(0)&0x8c0ff55)) { }
		if(ExKey & GP2X_DOWN){
			selected_option++;
			selected_option = selected_option % options_count;
		}
		else if(ExKey & GP2X_UP){
			selected_option--;
			if(selected_option<0)
				selected_option = options_count - 1;
		}
		else if(ExKey & GP2X_R || ExKey & GP2X_L)
		{
			switch(selected_option) {
			case 0:
				/* GP2X Clock */
				if(ExKey & GP2X_R){
					switch (gp2x_freq) {
						case  66: gp2x_freq=75;break;
						case  75: gp2x_freq=80;break;
						case  80: gp2x_freq=100;break;
						case 100: gp2x_freq=120;break;
						case 120: gp2x_freq=133;break;
						case 133: gp2x_freq=150;break;
						case 150: gp2x_freq=166;break;
						case 166: gp2x_freq=180;break;
						case 180: gp2x_freq=200;break;
						case 200: gp2x_freq=225;break;
						case 225: gp2x_freq=233;break;
						case 233: gp2x_freq=245;break;
						case 245: gp2x_freq=250;break;
						case 250: gp2x_freq=255;break;
						case 255: gp2x_freq=260;break;
						case 260: gp2x_freq=265;break;
						case 265: gp2x_freq=266;break;
						case 266: gp2x_freq=270;break;
						case 270: gp2x_freq=275;break;
						case 275: gp2x_freq=280;break;
						case 280: gp2x_freq=285;break;
						case 285: gp2x_freq=290;break;
						case 290: gp2x_freq=295;break;
						case 295: gp2x_freq=300;break;
						case 300: gp2x_freq=66;break;
					}
				} else {
					switch (gp2x_freq) {
						case  66: gp2x_freq=300;break;
						case  75: gp2x_freq=66;break;
						case  80: gp2x_freq=75;break;
						case 100: gp2x_freq=80;break;
						case 120: gp2x_freq=100;break;
						case 133: gp2x_freq=120;break;
						case 150: gp2x_freq=133;break;
						case 166: gp2x_freq=150;break;
						case 180: gp2x_freq=166;break;
						case 200: gp2x_freq=180;break;
						case 225: gp2x_freq=200;break;
						case 233: gp2x_freq=225;break;
						case 245: gp2x_freq=233;break;
						case 250: gp2x_freq=245;break;
						case 255: gp2x_freq=250;break;
						case 260: gp2x_freq=255;break;
						case 265: gp2x_freq=260;break;
						case 266: gp2x_freq=265;break;
						case 270: gp2x_freq=266;break;
						case 275: gp2x_freq=270;break;
						case 280: gp2x_freq=275;break;
						case 285: gp2x_freq=280;break;
						case 290: gp2x_freq=285;break;
						case 295: gp2x_freq=290;break;
						case 300: gp2x_freq=295;break;
					}
				}
				break;
			case 1:
				switch (gp2x_video_depth)
				{
					case -1: gp2x_video_depth=8; break;
					case 8: gp2x_video_depth=16; break;
					case 16: gp2x_video_depth=-1; break;
				}
				break;
			case 2:
				if(ExKey & GP2X_R)
				{
					gp2x_video_aspect++;
					if (gp2x_video_aspect>23)
						gp2x_video_aspect=0;
				}
				else
				{
					gp2x_video_aspect--;
					if (gp2x_video_aspect<0)
						gp2x_video_aspect=23;
				}
				break;
			case 3:
				gp2x_video_sync=gp2x_video_sync+1;
				if (gp2x_video_sync>2)
					gp2x_video_sync=-1;
				break;
			case 4:
				/* "Frame-Skip" */
				if(ExKey & GP2X_R)
				{
					gp2x_frameskip ++;
					if (gp2x_frameskip>11)
						gp2x_frameskip=-1;
				}
				else
				{
					gp2x_frameskip--;
					if (gp2x_frameskip<-1)
						gp2x_frameskip=11;
				}
				break;
			case 5:
				if(ExKey & GP2X_R)
				{
					gp2x_sound ++;
					if (gp2x_sound>15)
						gp2x_sound=0;
				}
				else
				{
					gp2x_sound--;
					if (gp2x_sound<0)
						gp2x_sound=15;
				}
				break;
			case 6:
				/* "CPU Clock" */
				if(ExKey & GP2X_R)
				{
					gp2x_clock_cpu += 10; /* Add 10% */
					if (gp2x_clock_cpu > 200) /* 200% is the max */
						gp2x_clock_cpu = 200;
				}
				else
				{
					gp2x_clock_cpu -= 10; /* Subtract 10% */
					if (gp2x_clock_cpu < 10) /* 10% is the min */
						gp2x_clock_cpu = 10;
				}
				break;
			case 7:
				/* "Audio Clock" */
				if(ExKey & GP2X_R)
				{
					gp2x_clock_sound += 10; /* Add 10% */
					if (gp2x_clock_sound > 200) /* 200% is the max */
						gp2x_clock_sound = 200;
				}
				else{
					gp2x_clock_sound -= 10; /* Subtract 10% */
					if (gp2x_clock_sound < 10) /* 10% is the min */
						gp2x_clock_sound = 10;
				}
				break;
			case 8:
				gp2x_cpu_cores=(gp2x_cpu_cores+1)%6;
				break;
			case 9:
				gp2x_ramtweaks=!gp2x_ramtweaks;
				break;
			case 10:
				gp2x_cheat=!gp2x_cheat;
				break;
            case 11:
                /* Volume */
                if(ExKey & GP2X_R)
                {
                    gp2x_volume++;
                    if (gp2x_volume > 4)
                        gp2x_volume = 1;
                }
                else {
                    gp2x_volume--;
                    if (gp2x_volume < 1)
                        gp2x_volume = 4;
                }
                break;
			}
		}

		if ((ExKey & GP2X_A) || (ExKey & GP2X_B) || (ExKey & GP2X_PUSH) || (ExKey & GP2X_START)) 
		{
			/* Write game configuration */
			sprintf(text,"frontend/%s.cfg",game);
			f=fopen(text,"w");
			if (f) {
				fprintf(f,"%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",gp2x_freq,gp2x_video_depth,gp2x_video_aspect,gp2x_video_sync,
				gp2x_frameskip,gp2x_sound,gp2x_clock_cpu,gp2x_clock_sound,gp2x_cpu_cores,gp2x_ramtweaks,i,gp2x_cheat,gp2x_volume);
				fclose(f);
				sync();
			}

			/* Selected game will be run */
			return 1;
		}
		else if ((ExKey & GP2X_X) || (ExKey & GP2X_Y) || (ExKey & GP2X_SELECT))
		{
			/* Return To Menu */
			return 0;
		}
	}
}