/**
 * gst_navigation_query_new_angles:
 *
 * Create a new #GstNavigation angles query. When executed, it will
 * query the pipeline for the set of currently available angles, which may be
 * greater than one in a multiangle video.
 *
 * Returns: The new query.
 * Since: 0.10.23
 */
GstQuery *
gst_navigation_query_new_angles (void)
{
  GstQuery *query;
  GstStructure *structure;

  structure = gst_structure_new (GST_NAVIGATION_QUERY_NAME,
      "type", G_TYPE_STRING, "angles", NULL);
  query = gst_query_new_application (GST_QUERY_CUSTOM, structure);

  return query;
}
Exemplo n.º 2
0
static GstStateChangeReturn
gst_visual_gl_change_state (GstElement * element, GstStateChange transition)
{
  GstVisualGL *visual = GST_VISUAL_GL (element);
  GstStateChangeReturn ret;

  switch (transition) {
    case GST_STATE_CHANGE_NULL_TO_READY:
      break;
    case GST_STATE_CHANGE_READY_TO_PAUSED:
    {
      GstElement *parent = GST_ELEMENT (gst_element_get_parent (visual));
      GstStructure *structure = NULL;
      GstQuery *query = NULL;
      gboolean isPerformed = FALSE;
      gchar *name;

      if (!parent) {
        GST_ELEMENT_ERROR (visual, CORE, STATE_CHANGE, (NULL),
            ("A parent bin is required"));
        return FALSE;
      }

      name = gst_element_get_name (visual);
      structure = gst_structure_new (name, NULL);
      query = gst_query_new_application (GST_QUERY_CUSTOM, structure);
      g_free (name);

      isPerformed = gst_element_query (parent, query);

      if (isPerformed) {
        const GValue *id_value =
            gst_structure_get_value (structure, "gstgldisplay");
        if (G_VALUE_HOLDS_POINTER (id_value))
          /* at least one gl element is after in our gl chain */
          visual->display =
              gst_object_ref (GST_GL_DISPLAY (g_value_get_pointer (id_value)));
        else {
          /* this gl filter is a sink in terms of the gl chain */
          visual->display = gst_gl_display_new ();
          gst_gl_display_create_context (visual->display, 0);
          //TODO visual->external_gl_context);
        }

        gst_visual_gl_reset (visual);

        visual->actor =
            visual_actor_new (GST_VISUAL_GL_GET_CLASS (visual)->plugin->info->
            plugname);
        visual->video = visual_video_new ();
        visual->audio = visual_audio_new ();

        if (!visual->actor || !visual->video)
          goto actor_setup_failed;

        gst_gl_display_thread_add (visual->display,
            (GstGLDisplayThreadFunc) actor_setup, visual);

        if (visual->actor_setup_result != 0)
          goto actor_setup_failed;
        else
          visual_actor_set_video (visual->actor, visual->video);
      }

      gst_query_unref (query);
      gst_object_unref (GST_OBJECT (parent));

      if (!isPerformed)
        return GST_STATE_CHANGE_FAILURE;
    }
      break;
    case GST_STATE_CHANGE_PAUSED_TO_PLAYING:
      break;
    default:
      break;
  }

  ret = GST_ELEMENT_CLASS (parent_class)->change_state (element, transition);

  switch (transition) {
    case GST_STATE_CHANGE_PLAYING_TO_PAUSED:
      break;
    case GST_STATE_CHANGE_PAUSED_TO_READY:
    {
      if (visual->fbo) {
        gst_gl_display_del_fbo (visual->display, visual->fbo,
            visual->depthbuffer);
        visual->fbo = 0;
        visual->depthbuffer = 0;
      }
      if (visual->midtexture) {
        gst_gl_display_del_texture (visual->display, visual->midtexture,
            visual->width, visual->height);
        visual->midtexture = 0;
      }
      if (visual->display) {
        gst_object_unref (visual->display);
        visual->display = NULL;
      }

      gst_visual_gl_clear_actors (visual);
    }
      break;
    case GST_STATE_CHANGE_READY_TO_NULL:
      break;
    default:
      break;
  }

  return ret;

  /* ERRORS */
actor_setup_failed:
  {
    GST_ELEMENT_ERROR (visual, LIBRARY, INIT, (NULL),
        ("could not set up actor"));
    gst_visual_gl_clear_actors (visual);
    return GST_STATE_CHANGE_FAILURE;
  }
}