Exemplo n.º 1
0
int main(int argc, char **argv) {

	SDL_Event e;

	MyWindow* window = new MyWindow("Handle Key Press Event", 800, 600);
	
	window->updateSurface(bmpDefault->getSurface());

	while (window->isRunning()) {
		while (SDL_PollEvent(&e)) {
			switch (e.type)
			{
			case SDL_QUIT:
				window->setRunning(false);
				break;
			case SDL_KEYDOWN:
				handleKeyDownEvent(e, window);
				break;
			default:
				break;
			}
		}
	}

	closeSDL(window->getWindow());

	return 0;
}
Exemplo n.º 2
0
void SDLWindow::handlePollEvent() {
    while (SDL_PollEvent(&m_sdlEvent)) {
        switch (m_sdlEvent.type) {
            case SDL_WINDOWEVENT: {
                handleWindowEvent();
            } break;
            case SDL_KEYUP: {
                handleKeyUpEvent();
            } break;
            case SDL_KEYDOWN: {
                handleKeyDownEvent();
            } break;
            case SDL_QUIT: {
                onClose();
            } break;
        }
    }
}
Exemplo n.º 3
0
void Tetris::handleEvent( TetrisEvent& event ){
	
	switch ( event.type() ) {
		
		case SDL_QUIT:
			m_Quit = true;
			break;
			
		case SDL_KEYDOWN:
			handleKeyDownEvent( event.keyCode() );
			break;
		
		case SDL_KEYUP:
			handleKeyUpEvent( event.keyCode() );
			break;
			
		default:
			break;
	}
	
}