static int party_action(int i) { switch (i) { case PARTY_1: audio_play(AUD_MENU, 1.f); hole_goto(1, 1); goto_state(&st_next); break; case PARTY_2: audio_play(AUD_MENU, 1.f); hole_goto(1, 2); goto_state(&st_next); break; case PARTY_3: audio_play(AUD_MENU, 1.f); hole_goto(1, 3); goto_state(&st_next); break; case PARTY_4: audio_play(AUD_MENU, 1.f); hole_goto(1, 4); goto_state(&st_next); break; case PARTY_B: audio_play(AUD_MENU, 1.f); goto_state(&st_course); break; } return 1; }
static int next_buttn(int b, int d) { if (d) { //senquack - on GCW Zero, you can press any A/X/Y/B to proceed (makes more sense) #ifdef GCWZERO if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b) || config_tst_d(CONFIG_JOYSTICK_BUTTON_B, b) || config_tst_d(CONFIG_JOYSTICK_BUTTON_X, b) || config_tst_d(CONFIG_JOYSTICK_BUTTON_Y, b)) #else if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b)) #endif //GCWZERO { if (num > 0) { if (hole_goto(num, -1)) { num = 0; return goto_state(&st_next); } else { num = 0; return 1; } } return goto_state(&st_flyby); } //senquack - It really makes no sense to pause when asking to go the next hole, disabling that on GCW Zero: #ifndef GCWZERO if (config_tst_d(CONFIG_JOYSTICK_BUTTON_B, b)) return goto_pause(&st_over); #endif //GCWZERO } return 1; }
int hole_move(void) { if (hole + 1 < count) { hole++; game_free(); back_free(); if (hole_goto(hole, party)) return 1; } return 0; }
static int next_buttn(int b, int d) { if (d) { if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b)) { if (num > 0 && hole_goto(num, -1)) { num = 0; return goto_state(&st_next); } return goto_state(&st_flyby); } if (config_tst_d(CONFIG_JOYSTICK_BUTTON_B, b)) return goto_pause(&st_over); } return 1; }
int main(int argc, char *argv[]) { int camera = 0; SDL_Joystick *joy = NULL; if (!fs_init(argv[0])) { fprintf(stderr, "Failure to initialize virtual file system: %s\n", fs_error()); return 1; } srand((int) time(NULL)); lang_init("neverball"); opt_parse(argc, argv); config_paths(opt_data); fs_mkdir("Screenshots"); if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) == 0) { config_init(); config_load(); /* Cache Neverball's camera setting. */ camera = config_get_d(CONFIG_CAMERA); /* Initialize the joystick. */ if (config_get_d(CONFIG_JOYSTICK) && SDL_NumJoysticks() > 0) { joy = SDL_JoystickOpen(config_get_d(CONFIG_JOYSTICK_DEVICE)); if (joy) { SDL_JoystickEventState(SDL_ENABLE); set_joystick(joy); } } /* Initialize the audio. */ audio_init(); /* Initialize the video. */ if (video_init(TITLE, ICON)) { int t1, t0 = SDL_GetTicks(); /* Run the main game loop. */ init_state(&st_null); if (opt_hole) { const char *path = fs_resolve(opt_hole); int loaded = 0; if (path) { hole_init(NULL); if (hole_load(0, path) && hole_load(1, path) && hole_goto(1, 1)) { goto_state(&st_next); loaded = 1; } } if (!loaded) goto_state(&st_title); } else goto_state(&st_title); while (loop()) if ((t1 = SDL_GetTicks()) > t0) { st_timer((t1 - t0) / 1000.f); st_paint(0.001f * t1); shot_take(); SDL_GL_SwapWindow(video_get_window()); t0 = t1; if (config_get_d(CONFIG_NICE)) SDL_Delay(1); } } /* Restore Neverball's camera setting. */ config_set_d(CONFIG_CAMERA, camera); config_save(); SDL_Quit(); } else fprintf(stderr, "%s: %s\n", argv[0], SDL_GetError()); return 0; }
void course_rand(void) { course_goto(rand() % count); hole_goto(rand() % curr_count(), 4); }
int main(int argc, char *argv[]) { int camera = 0; SDL_Joystick *joy = NULL; if (!fs_init(argv[0])) { fprintf(stderr, "Failure to initialize virtual file system (%s)\n", fs_error()); return 1; } srand((int) time(NULL)); opt_parse(argc, argv); config_paths(opt_data); log_init("Neverputt", "neverputt.log"); fs_mkdir("Screenshots"); /* Request backlight stay on (ubuntu touch) */ int dispreq = -1; DBusError err; dbus_error_init(&err); DBusConnection *conn = dbus_bus_get_private(DBUS_BUS_SYSTEM, &err); if (dbus_error_is_set(&err)) { log_printf("Failed to get system bus\n"); dbus_error_free(&err); if (conn) { dbus_connection_unref(conn); conn = NULL; } } else { dbus_connection_set_exit_on_disconnect(conn, 0); DBusMessage *msg = dbus_message_new_method_call("com.canonical.Unity.Screen", "/com/canonical/Unity/Screen", "com.canonical.Unity.Screen", "keepDisplayOn"); if (msg != NULL) { DBusMessage *reply = dbus_connection_send_with_reply_and_block(conn, msg, 300, NULL); if (reply) { if (!dbus_message_get_args(reply, NULL, DBUS_TYPE_INT32, &dispreq, DBUS_TYPE_INVALID)) dispreq = -1; dbus_message_unref(reply); } dbus_message_unref(msg); } if (dispreq == -1) log_printf("Failed to request backlight stay on\n"); } if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) == 0) { config_init(); config_load(); /* Initialize localization. */ lang_init(); /* Cache Neverball's camera setting. */ camera = config_get_d(CONFIG_CAMERA); /* Initialize the joystick. */ if (config_get_d(CONFIG_JOYSTICK) && SDL_NumJoysticks() > 0) { joy = SDL_JoystickOpen(config_get_d(CONFIG_JOYSTICK_DEVICE)); if (joy) { SDL_JoystickEventState(SDL_ENABLE); set_joystick(joy); } } /* Initialize the audio. */ audio_init(); /* Initialize the video. */ if (video_init()) { int t1, t0 = SDL_GetTicks(); /* Material system. */ mtrl_init(); /* Run the main game loop. */ init_state(&st_null); if (opt_hole) { const char *path = fs_resolve(opt_hole); int loaded = 0; if (path) { hole_init(NULL); if (hole_load(0, path) && hole_load(1, path) && hole_goto(1, 1)) { goto_state(&st_next); loaded = 1; } } if (!loaded) goto_state(&st_title); } else goto_state(&st_title); while (loop()) if ((t1 = SDL_GetTicks()) > t0) { st_timer((t1 - t0) / 1000.f); hmd_step(); st_paint(0.001f * t1); video_swap(); t0 = t1; if (config_get_d(CONFIG_NICE)) SDL_Delay(1); } mtrl_quit(); } /* Restore Neverball's camera setting. */ config_set_d(CONFIG_CAMERA, camera); config_save(); /* Remove backlight request (ubuntu touch) */ if (conn) { if (dispreq != -1) { DBusMessage *msg = dbus_message_new_method_call("com.canonical.Unity.Screen", "/com/canonical/Unity/Screen", "com.canonical.Unity.Screen", "removeDisplayOnRequest"); dbus_message_append_args(msg, DBUS_TYPE_INT32, &dispreq, DBUS_TYPE_INVALID); if (msg != NULL) { if (dbus_connection_send(conn, msg, NULL)) dbus_connection_flush(conn); dbus_message_unref(msg); } } dbus_connection_close(conn); dbus_connection_unref(conn); dbus_shutdown(); } SDL_Quit(); } else log_printf("Failure to initialize SDL (%s)\n", SDL_GetError()); return 0; }