int SysConf::HasZeroDimers(int spin, int layer) { int test = 0; bool output = false; int index = 0; int numberOfZeros = 0; for(int iii = 0; iii < NbOfNeights;++iii) { index = idxConv(NbOfNeights,spin,iii); #if BORDER_TYPE == 4 // ANTI-PERIODIC BORDERS test += weightTable[index]*spinConf[idxConv(N,neighboursTable[index],layer)]; #else test += spinConf[idxConv(N,neighboursTable[index],layer)]; #endif if(spinConf[idxConv(N,neighboursTable[index],layer)]==0) { ++numberOfZeros; } } if(abs(test)== 6 - numberOfZeros) { output = true; } return output; };
double SysConf::GetNewKinEnergy() { double energyOut = 0; double cte = 1./(N*Kz); // !!! Kz = Delta Beta if(N>1) { for(int nnn = 0; nnn < N - 1; ++nnn) { for(int iii = 0; iii < L; ++iii) { if(spinConf[idxConv(N,iii,nnn)]==-spinConf[idxConv(N,iii,nnn+1)]) { energyOut -= cte; } } } for(int iii = 0; iii < L; ++iii) { if(spinConf[idxConv(N,iii,N-1)]==-spinConf[idxConv(N,iii,0)]) { energyOut -= cte; } } } else { energyOut = 0; } return energyOut; };
void TwoDOrderParam::GetSuperlatticeNf(vector<double>& output,int nx, int ny) { int idx = -1; for(uint iii = 0; iii < output.size();++iii) { output[iii] = 0; } for(int iii = 0; iii < ny/3; ++iii) { for(int jjj = 0; jjj < nx/3; ++jjj) { // First line // A idx = idxConv(nx,3*iii,3*jjj); output[0] += m_mean[idx]; // B idx = idxConv(nx,3*iii,3*jjj+1); output[1] += m_mean[idx]; // C idx = idxConv(nx,3*iii,3*jjj+2); output[2] += m_mean[idx]; // Second line // C idx = idxConv(nx,3*iii+1,3*jjj); output[2] += m_mean[idx]; // A idx = idxConv(nx,3*iii+1,3*jjj+1); output[0] += m_mean[idx]; // B idx = idxConv(nx,3*iii+1,3*jjj+2); output[1] += m_mean[idx]; // Third line // B idx = idxConv(nx,3*iii+2,3*jjj); output[1] += m_mean[idx]; // C idx = idxConv(nx,3*iii+2,3*jjj+1); output[2] += m_mean[idx]; // A idx = idxConv(nx,3*iii+2,3*jjj+2); output[0] += m_mean[idx]; } } for(uint iii = 0; iii < output.size();++iii) { output[iii] = 3.*output[iii]/m_row_number; } // sort(output.begin(), output.end()); }
double SysConf::CalculateChainEnergy() { double chainEnergy = 0; for(int nnn = 0; nnn < N; ++nnn) { for(int jjj = 0; jjj < nx + p - 1; ++jjj) { chainEnergy += spinChain[idxConv(nx+p,nnn,jjj)]*spinChain[idxConv(nx+p,nnn,jjj+1)]; } } return abs(chainEnergy)/(N); };
void TwoDOrderParam::RectManualGetSuperlatticeNf(vector<double>& output,int nx, int ny, vector<int>& neighTable) { int idx = 2*ny+6; int originalIdx = idx; for(uint iii = 0; iii < output.size();++iii) { output[iii] = 0; } for(int jjj = 1; jjj < nx/2-1; ++jjj) { // First line for(int iii = 1; iii < ny/3-1; ++iii) { // A output[0] += m_mean[idx]; idx = neighTable[idxConv(6,idx,2)]; // B output[1] += m_mean[idx]; idx = neighTable[idxConv(6,idx,2)]; // C output[2] += m_mean[idx]; idx = neighTable[idxConv(6,idx,2)]; } // Move to the side idx = neighTable[idxConv(6,originalIdx,1)]; originalIdx = idx; // Second line for(int iii = 1; iii < ny/3-1; ++iii) { // C output[2] += m_mean[idx]; idx = neighTable[idxConv(6,idx,2)]; // A output[0] += m_mean[idx]; idx = neighTable[idxConv(6,idx,2)]; // B output[1] += m_mean[idx]; idx = neighTable[idxConv(6,idx,2)]; } // Move to the side idx = neighTable[idxConv(6,originalIdx,0)]; originalIdx = idx; } for(uint iii = 0; iii < output.size();++iii) { output[iii] = output[iii]/(2.*(nx/2 - 2)*(ny/3 - 2)); } // sort(output.begin(), output.end()); }
int SysConf::GetLocalField(int lll, int nnn) { int output = 0; int index = 0; for(int iii = 0; iii < NbOfNeights;++iii) { index = idxConv(NbOfNeights,lll,iii); #if BORDER_TYPE == 4 // ANTI-PERIODIC BORDERS output += weightTable[index]*(int)spinConf[idxConv(N,neighboursTable[index],nnn)]; #else output += (int)spinConf[idxConv(N,neighboursTable[index],nnn)]; #endif } return output; }
void SysConf::BuildEquivalentSpinChain() { int pos = 0; int index = 0; // spinChain.resize((nx+p)*N,1); // spinChain[(nx+p)*iii + jjj] = stack iii, spin jjj // equivPart.resize(nx*N,0); // equivPart[(nx)*iii + jjj] = stack iii, spin jjj for(int nnn = 0; nnn < N; ++nnn) { // Set the first nx spins as positive for(int jjj = 0; jjj < nx + p; ++jjj) { spinChain[idxConv(nx+p,nnn,jjj)] = -1; } // Recover equivalent partition for(int jjj = 0; jjj < nx;++jjj) { equivPart[idxConv(nx,nnn,jjj)] = p; pos = L + jjj + 1; for(int kkk = 0; kkk < p; ++kkk) { // The neighbour below SHOULD be neighboursTable[L][2] (see hex offset) if(spinConf[idxConv(N,pos,nnn)]==spinConf[idxConv(N,neighboursTable[idxConv(6,pos,2)],nnn)]) { // Then we got the horizontal dimer / frustrated relations break; } else { // --equivPart[idxConv(nx,nnn,jjj)]; --equivPart[idxConv(nx,jjj,nnn)]; pos = neighboursTable[idxConv(6,pos,2)]; } } } // Set up spin chain for(int jjj = 0; jjj < nx; ++jjj) { // index = nx - 1 + equivPart[idxConv(nx,nnn,jjj)] - jjj; index = nx - 1 + equivPart[idxConv(N,jjj,nnn)] - jjj; spinChain[idxConv(nx+p,nnn,index)] = 1; } } };
void SysConf::SetParts(int nbOfParts, int nxInitCol, int nyInitRow) { int nxCol = nxInitCol; int nyRow = nyInitRow; int partIdx = -1; int heightIdx = -1; for(int kkk = 0; kkk < nbOfParts; ++kkk) { for(int nnn = 0; nnn < N; ++nnn) { heightIdx = idxConv(N,kkk,nnn); partIdx = idxConv(N,idxConv(nx,nyRow,nxCol),nnn); equivPart[partIdx] = horizontalDimerPos[heightIdx]; } ++nxCol; ++nyRow; } };
void SysConf::GetMeanPart(vector<double> &output) { for(int iii = 0; iii < ny; ++iii) { for(int jjj = 0; jjj < nx; ++jjj) { output[idxConv(nx,iii,jjj)] = 0; } } for(int iii = 0; iii < ny; ++iii) { for(int jjj = 0; jjj < nx; ++jjj) { for(int nnn = 0; nnn < N; ++nnn) { output[idxConv(nx,iii,jjj)] += (double)equivPart[idxConv(N,idxConv(nx,iii,jjj),nnn)]/N; } } } };
void SysConf::CalculateChainCorrelations(vector<double>& CorrSz, vector<double>& CorrStag) { for(int jjj = 0; jjj < nx + p; ++jjj) { CorrSz[jjj] = 0; CorrStag[jjj] = 0; } for(int nnn = 0; nnn < N; ++nnn) { for(int jjj = 0;jjj < nx + p; ++jjj) { CorrSz[jjj] += spinChain[idxConv(nx+p,nnn,0)]*spinChain[idxConv(nx+p,nnn,jjj)]; CorrStag[jjj] += pow(-1,jjj)*spinChain[idxConv(nx+p,nnn,0)]*spinChain[idxConv(nx+p,nnn,jjj)]; } } for(int jjj = 0; jjj < nx + p; ++jjj) { CorrSz[jjj] = CorrSz[jjj]/N; } };
void SysConf::GetKinEnergyDensity(vector<double> & KinOut) { double cte = 1./(N*sinh(2.*Kz)); // !!! Kz = Delta Beta if(N>1) { for(int iii = 0; iii < L; ++iii) { KinOut[iii] = 0; for(int nnn = 0; nnn < N - 1; ++nnn) { KinOut[iii] += cte*spinConf[idxConv(N,iii,nnn)]*spinConf[idxConv(N,iii,nnn+1)]; } } for(int iii = 0; iii < L; ++iii) { KinOut[iii] += cte*spinConf[idxConv(N,iii,N-1)]*spinConf[idxConv(N,iii,0)]; } } else { for(int iii = 0; iii < L; ++iii) { KinOut[iii] += cte*spinConf[iii]*spinConf[iii]; } } // double cte = 1./(sinh(2.*Kz)); // !!! Kz = Delta Beta // for(int iii = 0; iii < L; ++iii) // { // energyOut += cte*spinConf[idxConv(N,iii,0)]*spinConf[idxConv(N,iii,1)]; // } for(int iii = 0; iii < L; ++iii) { KinOut[iii] -= 1./tanh(2.*Kz); } };
void SysConf::GetN3Correlation(double& corr, vector<double>& Star3Network) { int spinPos = 0; int neighPos = 0; int lll = 0; int nnn = 0; int index = 0; corr = 0; for(int iii = 0; iii < L; ++iii) { Star3Network[iii] = 0; } for(int fff = 0; fff < TotalOldNbF; ++fff) { spinPos = flippableSpinLists[fff]; nnn = spinPos % N; lll = spinPos / N; for(int iii = 0; iii < NbOfNeights; ++iii) { index = idxConv(NbOfNeights,lll,iii); neighPos = idxConv(N,neighboursTable[index],nnn); if(flippableSpinPositions[neighPos]!=-1) { corr += 1./N; Star3Network[lll] += 1./N; break; } } } }
double SysConf::CalculateStagMag() { double stagMag = 0; for(int nnn = 0; nnn < N; ++nnn) { for(int jjj = 0; jjj < nx + p; ++jjj) { stagMag += pow(-1,jjj)*spinChain[idxConv(nx+p,nnn,jjj)]; } } return abs(stagMag)/((nx+p)*N); };
void SysConf::GetSzSzCorrelation(vector<double>& corr) { // corr[nnn] = Sum_iii [ <A_(iii,0) A_(iii,nnn*dB)>_iii ] // siteMean[iii] = Sum_nnn [ <A_(iii,nnn)>_nnn ] for(int nnn = 0; nnn < N; ++nnn) { corr[nnn] = 0; } double firstSpin = 0; int nStep = 60; int deltaN = N/nStep; for(int iii = 0; iii < L; ++iii) { for(int mmm = 0; mmm < N; mmm += deltaN) { firstSpin = spinConf[idxConv(N,iii,mmm)]; for(int nnn = 0; nnn < mmm; ++nnn) { corr[N - mmm+nnn] += firstSpin*spinConf[idxConv(N,iii,nnn)]; } for(int nnn = mmm; nnn < N; ++nnn) { corr[nnn-mmm] += firstSpin*spinConf[idxConv(N,iii,nnn)]; } } } for(int nnn = 0; nnn < N; ++nnn) { corr[nnn] = corr[nnn]/(nStep*L); } }
double SysConf::GetKinEnergy() { double energyOut = 0; double cte = 1./(N*sinh(2.*Kz)); // !!! Kz = Delta Beta if(N>1) { for(int nnn = 0; nnn < N - 1; ++nnn) { for(int iii = 0; iii < L; ++iii) { energyOut += cte*spinConf[idxConv(N,iii,nnn)]*spinConf[idxConv(N,iii,nnn+1)]; } } for(int iii = 0; iii < L; ++iii) { energyOut += cte*spinConf[idxConv(N,iii,N-1)]*spinConf[idxConv(N,iii,0)]; } } else { for(int iii = 0; iii < L; ++iii) { energyOut += cte*spinConf[iii]*spinConf[iii]; } } // double cte = 1./(sinh(2.*Kz)); // !!! Kz = Delta Beta // for(int iii = 0; iii < L; ++iii) // { // energyOut += cte*spinConf[idxConv(N,iii,0)]*spinConf[idxConv(N,iii,1)]; // } energyOut -= L/tanh(2.*Kz); return energyOut; };
void SysConf::GetN3N3SpacialCorrelation(vector<double>& N3SpatialCorrelation, vector<double>& N3LocalDensities) { int spinPos = 0; int distance = 0; int hashPosition = 0; int lll = 0; int jjj = 0; for(int iii = 0; iii < L; ++iii) { N3LocalDensities[iii] = 0; } for(int iii = 0; iii < L*nbOfDists; ++iii) { N3SpatialCorrelation[iii] = 0; } // For all flippable spins for(int fff = 0; fff < TotalOldNbF; ++fff) { spinPos = flippableSpinLists[fff]; lll = spinPos / N; N3LocalDensities[lll] += 1./N; for(int ggg = 0; ggg < TotalOldNbF; ++ggg) { jjj = flippableSpinLists[ggg] / N; distance = SqrDistancesTable[idxConv(L,lll,jjj)]; hashPosition = SqrDistancesPos[distance]; N3SpatialCorrelation[idxConv(nbOfDists,lll,hashPosition)] += 1./N; } } }
double SysConf::GetCoreMagnetization() { double Mag = 0; for(int iii = 0; iii < N; ++iii) { for(int jjj = 0; jjj < nx + p - 1; ++jjj) { for(int kkk = CoreStart[jjj]; kkk <= CoreEnd[jjj]; ++kkk) { Mag += (double)spinConf[idxConv(N,kkk,iii)]; } } } return pow(Mag/(CoreSize*N),2); }
double SysConf::GetMagnetization() { double Mag = 0; double outMag = 0; for(int iii = 0; iii < N; ++iii) { Mag = 0; for(int jjj = 0; jjj < L; ++jjj) { Mag += (double)spinConf[idxConv(N,jjj,iii)]; } outMag += pow(Mag/L,2)/N; } return sqrt(outMag); }
void SysConf::GetHeights(int nbOfParts, int lll) { int spinIdx = -1; int spinPos = -1; int nextIdx = -1; int nextSpinPos = -1; int distance = 0; int dimersFound = 0; for(int nnn = 0; nnn < N; ++nnn) { spinIdx = lll; nextIdx = neighboursTable[idxConv(NbOfNeights,lll,2)]; spinPos = idxConv(N,spinIdx,nnn); nextSpinPos = idxConv(N,nextIdx,nnn); dimersFound = 0; distance = 0; while(dimersFound < nbOfParts) { if(spinConf[spinPos]==spinConf[nextSpinPos]) { // We've got a dimer! horizontalDimerPos[idxConv(N,dimersFound,nnn)] = p - distance + dimersFound; ++dimersFound; } // Anyway, go to the next spin! ++distance; spinIdx = nextIdx; nextIdx = neighboursTable[idxConv(NbOfNeights,spinIdx,2)]; if(nextIdx==-1) { // !!! It should never get here! !!! break; } spinPos = idxConv(N,spinIdx,nnn); nextSpinPos = idxConv(N,nextIdx,nnn); } } };
void DrawEngineCommon::SubmitBezier(const void *control_points, const void *indices, int tess_u, int tess_v, int count_u, int count_v, GEPatchPrimType prim_type, bool computeNormals, bool patchFacing, u32 vertType, int *bytesRead) { PROFILE_THIS_SCOPE("bezier"); DispatchFlush(); u16 index_lower_bound = 0; u16 index_upper_bound = count_u * count_v - 1; IndexConverter idxConv(vertType, indices); if (indices) GetIndexBounds(indices, count_u*count_v, vertType, &index_lower_bound, &index_upper_bound); VertexDecoder *origVDecoder = GetVertexDecoder((vertType & 0xFFFFFF) | (gstate.getUVGenMode() << 24)); *bytesRead = count_u * count_v * origVDecoder->VertexSize(); // Real hardware seems to draw nothing when given < 4 either U or V. // This would result in num_patches_u / num_patches_v being 0. if (count_u < 4 || count_v < 4) { return; } // Simplify away bones and morph before proceeding // There are normally not a lot of control points so just splitting decoded should be reasonably safe, although not great. SimpleVertex *simplified_control_points = (SimpleVertex *)(decoded + 65536 * 12); u8 *temp_buffer = decoded + 65536 * 18; u32 origVertType = vertType; vertType = NormalizeVertices((u8 *)simplified_control_points, temp_buffer, (u8 *)control_points, index_lower_bound, index_upper_bound, vertType); VertexDecoder *vdecoder = GetVertexDecoder(vertType); int vertexSize = vdecoder->VertexSize(); if (vertexSize != sizeof(SimpleVertex)) { ERROR_LOG(G3D, "Something went really wrong, vertex size: %i vs %i", vertexSize, (int)sizeof(SimpleVertex)); } float *pos = (float*)(decoded + 65536 * 18); // Size 4 float float *tex = pos + count_u * count_v * 4; // Size 4 float float *col = tex + count_u * count_v * 4; // Size 4 float const bool hasColor = (origVertType & GE_VTYPE_COL_MASK) != 0; const bool hasTexCoords = (origVertType & GE_VTYPE_TC_MASK) != 0; // Bezier patches share less control points than spline patches. Otherwise they are pretty much the same (except bezier don't support the open/close thing) int num_patches_u = (count_u - 1) / 3; int num_patches_v = (count_v - 1) / 3; BezierPatch *patches = nullptr; if (g_Config.bHardwareTessellation && g_Config.bHardwareTransform && !g_Config.bSoftwareRendering) { int posStride, texStride, colStride; tessDataTransfer->PrepareBuffers(pos, tex, col, posStride, texStride, colStride, count_u * count_v, hasColor, hasTexCoords); float *p = pos; float *t = tex; float *c = col; for (int idx = 0; idx < count_u * count_v; idx++) { SimpleVertex *point = simplified_control_points + (indices ? idxConv.convert(idx) : idx); memcpy(p, point->pos.AsArray(), 3 * sizeof(float)); p += posStride; if (hasTexCoords) { memcpy(t, point->uv, 2 * sizeof(float)); t += texStride; } if (hasColor) { memcpy(c, Vec4f::FromRGBA(point->color_32).AsArray(), 4 * sizeof(float)); c += colStride; } } if (!hasColor) { SimpleVertex *point = simplified_control_points + (indices ? idxConv.convert(0) : 0); memcpy(col, Vec4f::FromRGBA(point->color_32).AsArray(), 4 * sizeof(float)); } } else { patches = new BezierPatch[num_patches_u * num_patches_v]; for (int patch_u = 0; patch_u < num_patches_u; patch_u++) { for (int patch_v = 0; patch_v < num_patches_v; patch_v++) { BezierPatch& patch = patches[patch_u + patch_v * num_patches_u]; for (int point = 0; point < 16; ++point) { int idx = (patch_u * 3 + point % 4) + (patch_v * 3 + point / 4) * count_u; patch.points[point] = simplified_control_points + (indices ? idxConv.convert(idx) : idx); } patch.u_index = patch_u * 3; patch.v_index = patch_v * 3; patch.index = patch_v * num_patches_u + patch_u; patch.primType = prim_type; patch.computeNormals = computeNormals; patch.patchFacing = patchFacing; } } } int count = 0; u8 *dest = splineBuffer; // We shouldn't really split up into separate 4x4 patches, instead we should do something that works // like the splines, so we subdivide across the whole "mega-patch". // If specified as 0, uses 1. if (tess_u < 1) { tess_u = 1; } if (tess_v < 1) { tess_v = 1; } u16 *inds = quadIndices_; if (g_Config.bHardwareTessellation && g_Config.bHardwareTransform && !g_Config.bSoftwareRendering) { tessDataTransfer->SendDataToShader(pos, tex, col, count_u * count_v, hasColor, hasTexCoords); TessellateBezierPatchHardware(dest, inds, count, tess_u, tess_v, prim_type); numPatches = num_patches_u * num_patches_v; } else { int maxVertices = SPLINE_BUFFER_SIZE / vertexSize; // Downsample until it fits, in case crazy tessellation factors are sent. while ((tess_u + 1) * (tess_v + 1) * num_patches_u * num_patches_v > maxVertices) { tess_u /= 2; tess_v /= 2; } for (int patch_idx = 0; patch_idx < num_patches_u*num_patches_v; ++patch_idx) { const BezierPatch &patch = patches[patch_idx]; TessellateBezierPatch(dest, inds, count, tess_u, tess_v, patch, origVertType); } delete[] patches; } u32 vertTypeWithIndex16 = (vertType & ~GE_VTYPE_IDX_MASK) | GE_VTYPE_IDX_16BIT; UVScale prevUVScale; if (origVertType & GE_VTYPE_TC_MASK) { // We scaled during Normalize already so let's turn it off when drawing. prevUVScale = gstate_c.uv; gstate_c.uv.uScale = 1.0f; gstate_c.uv.vScale = 1.0f; gstate_c.uv.uOff = 0; gstate_c.uv.vOff = 0; } uint32_t vertTypeID = GetVertTypeID(vertTypeWithIndex16, gstate.getUVGenMode()); int generatedBytesRead; DispatchSubmitPrim(splineBuffer, quadIndices_, primType[prim_type], count, vertTypeID, &generatedBytesRead); DispatchFlush(); if (origVertType & GE_VTYPE_TC_MASK) { gstate_c.uv = prevUVScale; } }
void TransformUnit::SubmitPrimitive(void* vertices, void* indices, GEPrimitiveType prim_type, int vertex_count, u32 vertex_type, int *bytesRead, SoftwareDrawEngine *drawEngine) { VertexDecoder &vdecoder = *drawEngine->FindVertexDecoder(vertex_type); const DecVtxFormat &vtxfmt = vdecoder.GetDecVtxFmt(); if (bytesRead) *bytesRead = vertex_count * vdecoder.VertexSize(); // Frame skipping. if (gstate_c.skipDrawReason & SKIPDRAW_SKIPFRAME) { return; } u16 index_lower_bound = 0; u16 index_upper_bound = vertex_count - 1; IndexConverter idxConv(vertex_type, indices); if (indices) GetIndexBounds(indices, vertex_count, vertex_type, &index_lower_bound, &index_upper_bound); vdecoder.DecodeVerts(buf, vertices, index_lower_bound, index_upper_bound); VertexReader vreader(buf, vtxfmt, vertex_type); const int max_vtcs_per_prim = 3; static VertexData data[max_vtcs_per_prim]; // This is the index of the next vert in data (or higher, may need modulus.) static int data_index = 0; static GEPrimitiveType prev_prim = GE_PRIM_POINTS; if (prim_type != GE_PRIM_KEEP_PREVIOUS) { data_index = 0; prev_prim = prim_type; } else { prim_type = prev_prim; } int vtcs_per_prim; switch (prim_type) { case GE_PRIM_POINTS: vtcs_per_prim = 1; break; case GE_PRIM_LINES: vtcs_per_prim = 2; break; case GE_PRIM_TRIANGLES: vtcs_per_prim = 3; break; case GE_PRIM_RECTANGLES: vtcs_per_prim = 2; break; default: vtcs_per_prim = 0; break; } // TODO: Do this in two passes - first process the vertices (before indexing/stripping), // then resolve the indices. This lets us avoid transforming shared vertices twice. switch (prim_type) { case GE_PRIM_POINTS: case GE_PRIM_LINES: case GE_PRIM_TRIANGLES: case GE_PRIM_RECTANGLES: { for (int vtx = 0; vtx < vertex_count; ++vtx) { if (indices) { vreader.Goto(idxConv.convert(vtx) - index_lower_bound); } else { vreader.Goto(vtx); } data[data_index++] = ReadVertex(vreader); if (data_index < vtcs_per_prim) { // Keep reading. Note: an incomplete prim will stay read for GE_PRIM_KEEP_PREVIOUS. continue; } // Okay, we've got enough verts. Reset the index for next time. data_index = 0; if (outside_range_flag) { // Cull the prim if it was outside, and move to the next prim. outside_range_flag = false; continue; } switch (prim_type) { case GE_PRIM_TRIANGLES: { if (!gstate.isCullEnabled() || gstate.isModeClear()) { Clipper::ProcessTriangle(data[0], data[1], data[2]); Clipper::ProcessTriangle(data[2], data[1], data[0]); } else if (!gstate.getCullMode()) { Clipper::ProcessTriangle(data[2], data[1], data[0]); } else { Clipper::ProcessTriangle(data[0], data[1], data[2]); } break; } case GE_PRIM_RECTANGLES: Clipper::ProcessRect(data[0], data[1]); break; case GE_PRIM_LINES: Clipper::ProcessLine(data[0], data[1]); break; case GE_PRIM_POINTS: Clipper::ProcessPoint(data[0]); break; default: _dbg_assert_msg_(G3D, false, "Unexpected prim type: %d", prim_type); } } break; } case GE_PRIM_LINE_STRIP: { // Don't draw a line when loading the first vertex. // If data_index is 1 or 2, etc., it means we're continuing a line strip. int skip_count = data_index == 0 ? 1 : 0; for (int vtx = 0; vtx < vertex_count; ++vtx) { if (indices) { vreader.Goto(idxConv.convert(vtx) - index_lower_bound); } else { vreader.Goto(vtx); } data[(data_index++) & 1] = ReadVertex(vreader); if (outside_range_flag) { // Drop all primitives containing the current vertex skip_count = 2; outside_range_flag = false; continue; } if (skip_count) { --skip_count; } else { // We already incremented data_index, so data_index & 1 is previous one. Clipper::ProcessLine(data[data_index & 1], data[(data_index & 1) ^ 1]); } } break; } case GE_PRIM_TRIANGLE_STRIP: { // Don't draw a triangle when loading the first two vertices. int skip_count = data_index >= 2 ? 0 : 2 - data_index; for (int vtx = 0; vtx < vertex_count; ++vtx) { if (indices) { vreader.Goto(idxConv.convert(vtx) - index_lower_bound); } else { vreader.Goto(vtx); } data[(data_index++) % 3] = ReadVertex(vreader); if (outside_range_flag) { // Drop all primitives containing the current vertex skip_count = 2; outside_range_flag = false; continue; } if (skip_count) { --skip_count; continue; } if (!gstate.isCullEnabled() || gstate.isModeClear()) { Clipper::ProcessTriangle(data[0], data[1], data[2]); Clipper::ProcessTriangle(data[2], data[1], data[0]); } else if ((!gstate.getCullMode()) ^ ((data_index - 1) % 2)) { // We need to reverse the vertex order for each second primitive, // but we additionally need to do that for every primitive if CCW cullmode is used. Clipper::ProcessTriangle(data[2], data[1], data[0]); } else { Clipper::ProcessTriangle(data[0], data[1], data[2]); } } break; } case GE_PRIM_TRIANGLE_FAN: { // Don't draw a triangle when loading the first two vertices. // (this doesn't count the central one.) int skip_count = data_index <= 1 ? 1 : 0; int start_vtx = 0; // Only read the central vertex if we're not continuing. if (data_index == 0) { if (indices) { vreader.Goto(idxConv.convert(0) - index_lower_bound); } else { vreader.Goto(0); } data[0] = ReadVertex(vreader); data_index++; start_vtx = 1; } for (int vtx = start_vtx; vtx < vertex_count; ++vtx) { if (indices) { vreader.Goto(idxConv.convert(vtx) - index_lower_bound); } else { vreader.Goto(vtx); } data[2 - ((data_index++) % 2)] = ReadVertex(vreader); if (outside_range_flag) { // Drop all primitives containing the current vertex skip_count = 2; outside_range_flag = false; continue; } if (skip_count) { --skip_count; continue; } if (!gstate.isCullEnabled() || gstate.isModeClear()) { Clipper::ProcessTriangle(data[0], data[1], data[2]); Clipper::ProcessTriangle(data[2], data[1], data[0]); } else if ((!gstate.getCullMode()) ^ ((data_index - 1) % 2)) { // We need to reverse the vertex order for each second primitive, // but we additionally need to do that for every primitive if CCW cullmode is used. Clipper::ProcessTriangle(data[2], data[1], data[0]); } else { Clipper::ProcessTriangle(data[0], data[1], data[2]); } } break; } default: ERROR_LOG(G3D, "Unexpected prim type: %d", prim_type); break; } GPUDebug::NotifyDraw(); }
void SysConf::GetDimerDimerCorrelation(vector<double>& corr) { // corr[nnn] = Sum_iii [ <A_(iii,0) A_(iii,nnn*dB)>_iii ] // siteMean[iii] = Sum_nnn [ <A_(iii,nnn)>_nnn ] for(int nnn = 0; nnn < N; ++nnn) { corr[nnn] = 0; } double firstSpin = 0; double dimer = 0; double firstDimer = 0; int posNeigh = 0; int index = 0; int nStep = 60; int deltaN = N/nStep; for(int iii = 0; iii < L; ++iii) { for(int mmm = 0; mmm < N; mmm += deltaN) { firstSpin = spinConf[idxConv(N,iii,mmm)]; for(int jjj = 0; jjj < NbOfNeights; ++jjj) { index = idxConv(NbOfNeights,iii,jjj); posNeigh = neighboursTable[index]; #if BORDER_TYPE == 4 // ANTI-PERIODIC BORDERS firstDimer = (firstSpin*weightTable[index]*spinConf[idxConv(N,posNeigh,mmm)] + 1)/2.; #else firstDimer = (firstSpin*spinConf[idxConv(N,posNeigh,mmm)] + 1)/2.; #endif for(int nnn = 0; nnn < mmm; ++nnn) { #if BORDER_TYPE == 4 // ANTI-PERIODIC BORDERS dimer = (spinConf[idxConv(N,iii,nnn)]*weightTable[index]*spinConf[idxConv(N,posNeigh,nnn)] + 1)/2.; #else dimer = (spinConf[idxConv(N,iii,nnn)]*spinConf[idxConv(N,posNeigh,nnn)] + 1)/2.; #endif corr[N - mmm+nnn] += firstDimer*dimer; } for(int nnn = mmm; nnn < N; ++nnn) { #if BORDER_TYPE == 4 // ANTI-PERIODIC BORDERS dimer = (spinConf[idxConv(N,iii,nnn)]*weightTable[index]*spinConf[idxConv(N,posNeigh,nnn)] + 1)/2.; #else dimer = (spinConf[idxConv(N,iii,nnn)]*spinConf[idxConv(N,posNeigh,nnn)] + 1)/2.; #endif corr[nnn-mmm] += firstDimer*dimer; } } } } for(int nnn = 0; nnn < N; ++nnn) { corr[nnn] = corr[nnn]/(nStep*NbOfNeights*L); } }
void DrawEngineCommon::SubmitSpline(const void *control_points, const void *indices, int tess_u, int tess_v, int count_u, int count_v, int type_u, int type_v, GEPatchPrimType prim_type, bool computeNormals, bool patchFacing, u32 vertType, int *bytesRead) { PROFILE_THIS_SCOPE("spline"); DispatchFlush(); u16 index_lower_bound = 0; u16 index_upper_bound = count_u * count_v - 1; IndexConverter idxConv(vertType, indices); if (indices) GetIndexBounds(indices, count_u * count_v, vertType, &index_lower_bound, &index_upper_bound); VertexDecoder *origVDecoder = GetVertexDecoder((vertType & 0xFFFFFF) | (gstate.getUVGenMode() << 24)); *bytesRead = count_u * count_v * origVDecoder->VertexSize(); // Real hardware seems to draw nothing when given < 4 either U or V. if (count_u < 4 || count_v < 4) { return; } // Simplify away bones and morph before proceeding SimpleVertex *simplified_control_points = (SimpleVertex *)(decoded + 65536 * 12); u8 *temp_buffer = decoded + 65536 * 18; u32 origVertType = vertType; vertType = NormalizeVertices((u8 *)simplified_control_points, temp_buffer, (u8 *)control_points, index_lower_bound, index_upper_bound, vertType); VertexDecoder *vdecoder = GetVertexDecoder(vertType); int vertexSize = vdecoder->VertexSize(); if (vertexSize != sizeof(SimpleVertex)) { ERROR_LOG(G3D, "Something went really wrong, vertex size: %i vs %i", vertexSize, (int)sizeof(SimpleVertex)); } // TODO: Do something less idiotic to manage this buffer SimpleVertex **points = new SimpleVertex *[count_u * count_v]; // Make an array of pointers to the control points, to get rid of indices. for (int idx = 0; idx < count_u * count_v; idx++) { points[idx] = simplified_control_points + (indices ? idxConv.convert(idx) : idx); } int count = 0; u8 *dest = splineBuffer; SplinePatchLocal patch; patch.tess_u = tess_u; patch.tess_v = tess_v; patch.type_u = type_u; patch.type_v = type_v; patch.count_u = count_u; patch.count_v = count_v; patch.points = points; patch.computeNormals = computeNormals; patch.primType = prim_type; patch.patchFacing = patchFacing; if (g_Config.bHardwareTessellation && g_Config.bHardwareTransform && !g_Config.bSoftwareRendering) { float *pos = (float*)(decoded + 65536 * 18); // Size 4 float float *tex = pos + count_u * count_v * 4; // Size 4 float float *col = tex + count_u * count_v * 4; // Size 4 float const bool hasColor = (origVertType & GE_VTYPE_COL_MASK) != 0; const bool hasTexCoords = (origVertType & GE_VTYPE_TC_MASK) != 0; int posStride, texStride, colStride; tessDataTransfer->PrepareBuffers(pos, tex, col, posStride, texStride, colStride, count_u * count_v, hasColor, hasTexCoords); float *p = pos; float *t = tex; float *c = col; for (int idx = 0; idx < count_u * count_v; idx++) { memcpy(p, points[idx]->pos.AsArray(), 3 * sizeof(float)); p += posStride; if (hasTexCoords) { memcpy(t, points[idx]->uv, 2 * sizeof(float)); t += texStride; } if (hasColor) { memcpy(c, Vec4f::FromRGBA(points[idx]->color_32).AsArray(), 4 * sizeof(float)); c += colStride; } } if (!hasColor) memcpy(col, Vec4f::FromRGBA(points[0]->color_32).AsArray(), 4 * sizeof(float)); tessDataTransfer->SendDataToShader(pos, tex, col, count_u * count_v, hasColor, hasTexCoords); TessellateSplinePatchHardware(dest, quadIndices_, count, patch); numPatches = (count_u - 3) * (count_v - 3); } else { int maxVertexCount = SPLINE_BUFFER_SIZE / vertexSize; TessellateSplinePatch(dest, quadIndices_, count, patch, origVertType, maxVertexCount); } delete[] points; u32 vertTypeWithIndex16 = (vertType & ~GE_VTYPE_IDX_MASK) | GE_VTYPE_IDX_16BIT; UVScale prevUVScale; if ((origVertType & GE_VTYPE_TC_MASK) != 0) { // We scaled during Normalize already so let's turn it off when drawing. prevUVScale = gstate_c.uv; gstate_c.uv.uScale = 1.0f; gstate_c.uv.vScale = 1.0f; gstate_c.uv.uOff = 0.0f; gstate_c.uv.vOff = 0.0f; } uint32_t vertTypeID = GetVertTypeID(vertTypeWithIndex16, gstate.getUVGenMode()); int generatedBytesRead; DispatchSubmitPrim(splineBuffer, quadIndices_, primType[prim_type], count, vertTypeID, &generatedBytesRead); DispatchFlush(); if ((origVertType & GE_VTYPE_TC_MASK) != 0) { gstate_c.uv = prevUVScale; } }
void SysConf::GetSiteNf(vector<double> & NSiteCount,vector<double> & Ncount, vector<double> & Ndimer) { // ---> Dimensions // Ncount : 4 // NSiteCount : L // MeanDimer : L * NbOfNeights int test_Ncount = 0; int index = 0; int spinPos = 0; int neighPos = 0; int spinValue = 0; int neighValue = 0; // Reset vectors for(int iii = 0; iii < 4; ++iii) Ncount[iii] = 0; for(int iii = 0; iii < L; ++iii) { NSiteCount[iii] = 0; for(int jjj = 0; jjj < NbOfNeights; ++jjj) { Ndimer[idxConv(NbOfNeights,iii,jjj)] = 0; } } for(int nnn = 0; nnn < N; ++nnn) { for(int lll = 0; lll < L; ++lll) { // Count the number of dimers test_Ncount = 0; spinPos = idxConv(N,lll,nnn); spinValue = (int)spinConf[spinPos]; if(spinValue!=0) { for(int iii = 0; iii < NbOfNeights;++iii) { index = idxConv(NbOfNeights,lll,iii); neighPos = idxConv(N,neighboursTable[index],nnn); #if BORDER_TYPE == 4 // ANTI-PERIODIC BORDERS neighValue = weightTable[index]*(int)spinConf[neighPos]; #else neighValue = (int)spinConf[neighPos]; #endif if(neighValue==spinValue) { ++test_Ncount; Ndimer[index] += 1./N; } } Ncount[test_Ncount] += 1./N; NSiteCount[lll] += (double)test_Ncount/N; } } } }
void SysConf::GetSxSxCorrelation(vector<double>& corr) { // corr[nnn] = Sum_iii [ <A_(iii,0) A_(iii,nnn*dB)>_iii ] // siteMean[iii] = Sum_nnn [ <A_(iii,nnn)>_nnn ] for(int nnn = 0; nnn < N; ++nnn) { corr[nnn] = 0; } char firstDummy = 0; char secondDummy = 0; int firstSx = 0; int layerSx = 0; int nStep = 30; int deltaN = N/nStep; int pbcnnn = -1; for(int iii = 0; iii < L; ++iii) { for(int mmm = 0; mmm < N; mmm += deltaN) { firstDummy = spinConf[idxConv(N,iii,mmm)]; if(mmm != N - 1) { secondDummy = -spinConf[idxConv(N,iii,mmm+1)]; } else { secondDummy = -spinConf[idxConv(N,iii,0)]; } firstSx = ( firstDummy == secondDummy ); // mmm is the correlation shift // -> Dummy zero layer corr[0] += 1; // -> Calculate it up to nnn = N - 2 for(int nnn = 1; nnn < N - 1 - mmm; ++nnn) { firstDummy = spinConf[idxConv(N,iii,mmm+nnn)]; secondDummy = -spinConf[idxConv(N,iii,mmm+nnn+1)]; layerSx = ( firstDummy == secondDummy ); corr[nnn] += firstSx*layerSx; } // -> Consider the periodic boundary condition for nnn + mmm = N - 1 if(mmm != N-1) { pbcnnn = N - 1 - mmm; firstDummy = spinConf[idxConv(N,iii,N - 1)]; secondDummy = -spinConf[idxConv(N,iii,0)]; layerSx = ( firstDummy == secondDummy ); corr[pbcnnn] += firstSx*layerSx; } // -> And then for the rest for(int nnn = N - mmm; nnn < N; ++nnn) { firstDummy = spinConf[idxConv(N,iii,mmm + nnn - N)]; secondDummy = -spinConf[idxConv(N,iii,mmm + nnn -N +1)]; layerSx = ( firstDummy == secondDummy ); corr[nnn] += firstSx*layerSx; } // firstDummy = spinConf[idxConv(N,iii,mmm)]; // if(mmm != N - 1) // { // secondDummy = -spinConf[idxConv(N,iii,mmm+1)]; // } // else // { // secondDummy = -spinConf[idxConv(N,iii,0)]; // } // firstSx = ( firstDummy == secondDummy ); // // // Cover *most* of the layers // for(int nnn = 0; nnn < mmm; ++nnn) // { // firstDummy = spinConf[idxConv(N,iii,nnn)]; // secondDummy = -spinConf[idxConv(N,iii,nnn+1)]; // layerSx = ( firstDummy == secondDummy ); // corr[N - mmm+nnn] += firstSx*layerSx; // } // // for(int nnn = mmm; nnn < N - 1; ++nnn) // { // firstDummy = spinConf[idxConv(N,iii,nnn)]; // secondDummy = -spinConf[idxConv(N,iii,nnn+1)]; // layerSx = ( firstDummy == secondDummy ); // corr[nnn-mmm] += firstSx*layerSx; // } // // // Deal with boundary case : nnn = N - 1 // firstDummy = spinConf[idxConv(N,iii,N - 1)]; // secondDummy = -spinConf[idxConv(N,iii,0)]; // layerSx = ( firstDummy == secondDummy ); // corr[N - 1 - mmm] += firstSx*layerSx; } } for(int nnn = 0; nnn < N; ++nnn) { corr[nnn] = corr[nnn]/(nStep*L*Kz*Kz); // Kz = DBeta } }
void SysConf::GetSiteNf(vector<double> & NSiteCount,vector<double> & Ncount,vector<double> & Ndimer,vector<double> & MeanSublattice) { // ---> Dimensions // Ncount : 4 // NSiteCount : L // MeanDimer : L * NbOfNeights int test_Ncount = 0; int N3Count = 0; int index = 0; int spinPos = 0; int neighPos = 0; int spinValue = 0; int neighValue = 0; // Reset vectors for(int iii = 0; iii < 4; ++iii) { Ncount[iii] = 0; } for(int iii = 0; iii < L; ++iii) { NSiteCount[iii] = 0; for(int jjj = 0; jjj < NbOfNeights; ++jjj) { Ndimer[idxConv(NbOfNeights,iii,jjj)] = 0; } } for(int nnn = 0; nnn < N; ++nnn) { for(int lll = 0; lll < L; ++lll) { // Count the number of dimers test_Ncount = 0; spinPos = idxConv(N,lll,nnn); spinValue = (int)spinConf[spinPos]; if(spinValue!=0) { for(int iii = 0; iii < NbOfNeights;++iii) { index = idxConv(NbOfNeights,lll,iii); neighPos = idxConv(N,neighboursTable[index],nnn); #if BORDER_TYPE == 4 // ANTI-PERIODIC BORDERS neighValue = weightTable[index]*(int)spinConf[neighPos]; #else neighValue = (int)spinConf[neighPos]; #endif if(neighValue==spinValue) { ++test_Ncount; Ndimer[index] += 1./N; } } DimerDensityProfile[spinPos] = test_Ncount; Ncount[test_Ncount] += 1./N; NSiteCount[lll] += (double)test_Ncount/N; if(test_Ncount==3) { N3_Map[N3Count] = spinPos; ++N3Count; } } } } if(SimType.compare("Moessner")==0||SimType.compare("Manual")==0) { GetSublattice(MeanSublattice,NSiteCount); } }
void SysConf::GetSiteNf(vector<double> & NSiteCount,vector<double> & Ncount,vector<double> & Ndimer,vector<double> & MeanSublattice,vector<complex<double> >& complexPhaseVector,vector<double>& realPhaseVector,complex<double>& complexPhase,double& realPhase) { // ---> Dimensions // Ncount : 4 // NSiteCount : L // MeanDimer : L * NbOfNeights int test_Ncount = 0; int N3Count = 0; int index = 0; int spinPos = 0; int neighPos = 0; int spinValue = 0; int neighValue = 0; // Reset vectors for(int iii = 0; iii < 4; ++iii) { Ncount[iii] = 0; } for(int iii = 0; iii < L; ++iii) { NSiteCount[iii] = 0; for(int jjj = 0; jjj < NbOfNeights; ++jjj) { Ndimer[idxConv(NbOfNeights,iii,jjj)] = 0; } } for(int nnn = 0; nnn < N; ++nnn) { for(int lll = 0; lll < L; ++lll) { // Count the number of dimers test_Ncount = 0; spinPos = idxConv(N,lll,nnn); spinValue = (int)spinConf[spinPos]; if(spinValue!=0) { for(int iii = 0; iii < NbOfNeights;++iii) { index = idxConv(NbOfNeights,lll,iii); neighPos = idxConv(N,neighboursTable[index],nnn); #if BORDER_TYPE == 4 // ANTI-PERIODIC BORDERS neighValue = weightTable[index]*(int)spinConf[neighPos]; #else neighValue = (int)spinConf[neighPos]; #endif if(neighValue==spinValue) { ++test_Ncount; Ndimer[index] += 1./N; } } DimerDensityProfile[spinPos] = test_Ncount; Ncount[test_Ncount] += 1./N; NSiteCount[lll] += (double)test_Ncount/N; if(test_Ncount==3) { N3_Map[N3Count] = spinPos; ++N3Count; } } } } if(SimType.compare("Moessner")==0||SimType.compare("Manual")==0) { GetSublattice(MeanSublattice,NSiteCount); } // Calculate the plaquette and columnar indexes int Sub0Value = 0; int Sub1Value = 0; int spinNeigh1 = 0; int spinNeigh0 = 0; int index0 = 0; int index1 = 0; for(int iii = 0; iii < N; ++iii) { complexPhaseVector[iii] = 0; } int chosenSublattice = -1; int lll = 0; int nnn = 0; for(int iii = 0; iii < N3Count; ++iii) { spinPos = N3_Map[iii]; lll = spinPos/N; nnn = spinPos%N; // Complex phase chosenSublattice = SublatticePositions[lll]; complexPhaseVector[nnn] += Jindex[chosenSublattice]; } complexPhase = complexPhase/((double)N*L); realPhase = cos(3*arg(complexPhase)); complexPhase = 0.; for(int iii = 0; iii < N; ++iii) { complexPhaseVector[iii] = complexPhaseVector[iii]/((double)L); realPhaseVector[iii] = cos(3*arg(complexPhaseVector[iii])); complexPhase += complexPhaseVector[iii]; } complexPhase = complexPhase/((double)N); realPhase = cos(3*arg(complexPhase)); }
void SysConf::GetNf(vector<double> &Ncount) { int test_Ncount = 0; int spinPos = 0; int spinValue = 0; int neighPos = 0; int neighValue = 0; int index = 0; for(int iii = 0; iii < 4; ++iii) Ncount[iii] = 0; for(int nnn = 0; nnn < N; ++nnn) { for(int lll = 0; lll < L; ++lll) { // Count the number of dimers test_Ncount = 0; spinPos = idxConv(N,lll,nnn); spinValue = (int)spinConf[spinPos]; if(spinValue!=0) { for(int iii = 0; iii < NbOfNeights;++iii) { index = idxConv(NbOfNeights,lll,iii); neighPos = idxConv(N,neighboursTable[index],nnn); #if BORDER_TYPE == 4 // ANTI-PERIODIC BORDERS neighValue = weightTable[index]*(int)spinConf[neighPos]; #else neighValue = (int)spinConf[neighPos]; #endif if(neighValue==spinValue) { ++test_Ncount; } } Ncount[test_Ncount] += 1./N; } } } // for(int lll = 0; lll < L; ++lll) // { // for(int nnn = 0; nnn < N; ++nnn) // { // test = 0; // for(int iii = 0; iii < NbOfNeights;++iii) // { // index = idxConv(NbOfNeights,lll,iii); // test += (int)spinConf[idxConv(N,neighboursTable[index],nnn)]; // } // // switch(test) // { // case 0: // Ncount[3] += 1; // break; // case 2: // Ncount[2] += 1; // break; // case -2: // Ncount[2] += 1; // break; // case 4: // Ncount[1] += 1; // break; // case -4: // Ncount[1] += 1; // break; // case 6: // Ncount[0] += 1; // break; // case -6: // Ncount[0] += 1; // break; // } // } // } // // for(int iii = 0; iii < 4; ++iii) // Ncount[iii] = Ncount[iii]/N; }
void SysConf::SetSublatticeMoessner() { int idx = 0; SublatticeSize.resize(3,L/3); SublatticePositions.resize(L,0); SublatticeA.resize(0); SublatticeA.reserve(L/3); SublatticeB.resize(0); SublatticeB.reserve(L/3); SublatticeC.resize(0); SublatticeC.reserve(L/3); for(int iii = 0; iii < ny/3; ++iii) { for(int jjj = 0; jjj < nx/3; ++jjj) { // First line // A idx = idxConv(nx,3*iii,3*jjj); SublatticeA.push_back(idx); SublatticePositions[idx] = 0; // B idx = idxConv(nx,3*iii,3*jjj+1); SublatticeB.push_back(idx); SublatticePositions[idx] = 1; // C idx = idxConv(nx,3*iii,3*jjj+2); SublatticeC.push_back(idx); SublatticePositions[idx] = 2; // Second line // C idx = idxConv(nx,3*iii+1,3*jjj); SublatticeC.push_back(idx); SublatticePositions[idx] = 2; // A idx = idxConv(nx,3*iii+1,3*jjj+1); SublatticeA.push_back(idx); SublatticePositions[idx] = 0; // B idx = idxConv(nx,3*iii+1,3*jjj+2); SublatticeB.push_back(idx); SublatticePositions[idx] = 1; // Third line // B idx = idxConv(nx,3*iii+2,3*jjj); SublatticeB.push_back(idx); SublatticePositions[idx] = 1; // C idx = idxConv(nx,3*iii+2,3*jjj+1); SublatticeC.push_back(idx); SublatticePositions[idx] = 2; // A idx = idxConv(nx,3*iii+2,3*jjj+2); SublatticeA.push_back(idx); SublatticePositions[idx] = 0; } } }
void SysConf::SetSublatticeManual() { int idx = 0; bool countA = true; bool countB = true; bool countC = true; SublatticeSize.resize(3,0); SublatticePositions.resize(L,0); SublatticeA.resize(0); SublatticeA.reserve(L/3); SublatticeB.resize(0); SublatticeB.reserve(L/3); SublatticeC.resize(0); SublatticeC.reserve(L/3); for(int lll = 0; lll < L/3; ++lll) { countA = true; countB = true; countC = true; idx = 3*lll; for(int kkk = 0; kkk < 6; ++kkk) { if(neighboursTable[idxConv(6,idx,kkk)]>L-1) { countA = false; break; } } if(countA) { SublatticeA.push_back(idx); ++SublatticeSize[0]; SublatticePositions[idx] = 0; } idx = 3*lll+1; for(int kkk = 0; kkk < 6; ++kkk) { if(neighboursTable[idxConv(6,idx,kkk)]>L-1) { countB = false; break; } } if(countB) { SublatticeB.push_back(idx); ++SublatticeSize[1]; SublatticePositions[idx] = 1; } idx = 3*lll+2; for(int kkk = 0; kkk < 6; ++kkk) { if(neighboursTable[idxConv(6,idx,kkk)]>L-1) { countC = false; break; } } if(countC) { SublatticeC.push_back(idx); ++SublatticeSize[2]; SublatticePositions[idx] = 2; } } }