Exemplo n.º 1
0
void CBitmap::Save(string const& filename)
{
	ilOriginFunc(IL_ORIGIN_UPPER_LEFT);
	ilEnable(IL_ORIGIN_SET);

	unsigned char* buf=new unsigned char[xsize*ysize*4];
	/* HACK Flip the image so it saves the right way up.
		(Fiddling with ilOriginFunc didn't do anything?)
		Duplicated with ReverseYAxis. */
	for(int y=0;y<ysize;++y){
		for(int x=0;x<xsize;++x){
			buf[((ysize-1-y)*xsize+x)*4+0]=mem[((y)*xsize+x)*4+0];
			buf[((ysize-1-y)*xsize+x)*4+1]=mem[((y)*xsize+x)*4+1];
			buf[((ysize-1-y)*xsize+x)*4+2]=mem[((y)*xsize+x)*4+2];
			buf[((ysize-1-y)*xsize+x)*4+3]=mem[((y)*xsize+x)*4+3];
		}
	}

	ilHint(IL_COMPRESSION_HINT, IL_USE_COMPRESSION);
	ilSetInteger (IL_JPG_QUALITY, 80);

	ILuint ImageName = 0;
	ilGenImages(1, &ImageName);
	ilBindImage(ImageName);

	ilTexImage(xsize,ysize,1,4,IL_RGBA,IL_UNSIGNED_BYTE,NULL);
	ilSetData(buf);
	ilSaveImage((char*)filename.c_str());
	ilDeleteImages(1,&ImageName);
	delete[] buf;
}
Exemplo n.º 2
0
bool M_saveImage(const char * filename, void * data, unsigned int quality)
{
	DevILInit();

	ILuint ImgId = 0;
	ilGenImages(1, &ImgId);

	// bind this image name.
	ilBindImage(ImgId);

	MImage * image = (MImage *)data;
	unsigned int width = image->getWidth();
	unsigned int height = image->getHeight();
	unsigned int components = image->getComponents();

	if(components == 3)
		ilTexImage(width, height, 1, 3, IL_RGB, IL_UNSIGNED_BYTE, image->getData());
	else if(components == 4)
		ilTexImage(width, height, 1, 4, IL_RGBA, IL_UNSIGNED_BYTE, image->getData());

	iluFlipImage();

	if(quality < 100)
		ilSetInteger(IL_JPG_QUALITY, quality);

	ilEnable(IL_FILE_OVERWRITE);
	ilSaveImage(filename);

	ilDeleteImages(1, &ImgId);
	DevILShutDown();
	return true;
}
Exemplo n.º 3
0
ImagesLoader::ImagesLoader(){
    ilInit();

    ilOriginFunc(IL_ORIGIN_UPPER_LEFT);
    ilEnable(IL_ORIGIN_SET);

    ilEnable(IL_FILE_OVERWRITE);

    ilSetInteger(IL_FORMAT_MODE, IL_BGRA);
    ilEnable(IL_FORMAT_SET);
}
Exemplo n.º 4
0
bool TextureControl::SaveToTexSet(string imageName, string basepath, string setName, string channel, string subset) {
	TargetTextureSet* tts = TexSetFromName(setName);
	if(!tts) 
		return false;

	if(namedImages.find(imageName) == namedImages.end())				
		return false;
	
	ilBindImage(namedImages[imageName]);

	string outputPath = FilePathForTexSet(setName, channel, subset);
	outputPath = basepath + outputPath;

	ilEnable(IL_FILE_OVERWRITE);
	bool hasAlpha = tts->SubSetHasAlpha(channel,subset);
	string format = tts->SubSetFormat(channel, subset);

	if(format == "DXT1") {
		ilEnable(IL_SQUISH_COMPRESS);
		ilSetInteger(IL_DXTC_FORMAT, IL_DXT1);
	} else if(format == "DXT5") {
		ilEnable(IL_SQUISH_COMPRESS);
		ilSetInteger(IL_DXTC_FORMAT, IL_DXT5);
	} else if(format == "RGB") {
		ilSetInteger(IL_DXTC_FORMAT, IL_DXT_NO_COMP);
		if(ilGetInteger(IL_IMAGE_FORMAT) == IL_RGBA)
			ilConvertImage(IL_RGB,ilGetInteger(IL_IMAGE_TYPE));
	} else if(format == "RGBA") {
		ilSetInteger(IL_DXTC_FORMAT, IL_DXT_NO_COMP);

	}

	size_t pos= outputPath.rfind("\\");
	if(pos != string::npos) {
		SHCreateDirectoryEx(NULL,outputPath.substr(0,pos).c_str(),NULL);
	}	
	if(!ilSaveImage((const ILstring)outputPath.c_str())) {
		return false;
	}
	return true;
}
Exemplo n.º 5
0
bool CBitmap::Save(std::string const& filename, bool opaque) const
{
	if (type == BitmapTypeDDS) {
#ifndef BITMAP_NO_OPENGL
		return ddsimage->save(filename);
#else
		return false;
#endif // !BITMAP_NO_OPENGL
	}

	unsigned char* buf = new unsigned char[xsize * ysize * 4];
	const int ymax = (ysize - 1);
	/* HACK Flip the image so it saves the right way up.
		(Fiddling with ilOriginFunc didn't do anything?)
		Duplicated with ReverseYAxis. */
	for (int y = 0; y < ysize; ++y) {
		for (int x = 0; x < xsize; ++x) {
			const int bi = 4 * (x + (xsize * (ymax - y)));
			const int mi = 4 * (x + (xsize * (y)));
			buf[bi + 0] = mem[mi + 0];
			buf[bi + 1] = mem[mi + 1];
			buf[bi + 2] = mem[mi + 2];
			buf[bi + 3] = opaque ? 0xff : mem[mi + 3];
		}
	}

	boost::mutex::scoped_lock lck(devilMutex);
	ilOriginFunc(IL_ORIGIN_UPPER_LEFT);
	ilEnable(IL_ORIGIN_SET);

	ilHint(IL_COMPRESSION_HINT, IL_USE_COMPRESSION);
	ilSetInteger(IL_JPG_QUALITY, 80);

	ILuint ImageName = 0;
	ilGenImages(1, &ImageName);
	ilBindImage(ImageName);

	ilTexImage(xsize, ysize, 1, 4, IL_RGBA, IL_UNSIGNED_BYTE, buf);

	const std::string fullpath = dataDirsAccess.LocateFile(filename, FileQueryFlags::WRITE);
	const bool success = ilSaveImage((char*)fullpath.c_str());

	ilDeleteImages(1, &ImageName);
	ilDisable(IL_ORIGIN_SET);
	delete[] buf;

	return success;
}
Exemplo n.º 6
0
Renderer::Renderer()
{
	IniReader reader( "common/ini/main.ini" );
	m_bCheckerror = reader.GetInt( "Window", "GLCheckError" ) != 0;

	GLenum err = glewInit();
	CHECK( err == GLEW_OK, "GLEW unable to initialize!" );

	// print info
	/*char buffer[256];
	GetInfo(buffer, sizeof(buffer));
	printf("%s\n", buffer);*/

	ilInit();
	iluInit();
	ilEnable(IL_ORIGIN_SET);
	ilSetInteger(IL_ORIGIN_MODE, IL_ORIGIN_LOWER_LEFT);

	m_shaderProgram = NULL;
}
Exemplo n.º 7
0
int main(int argc, char **argv) {
  ILuint  image     = 0;
  ILuint  reference = 0;

  // syntax: ILtestAlgoQuant <reference> 
  if (argc < 2) {
    return -1;
  }

  ilInit();
  iluInit();

  ilEnable(IL_ORIGIN_SET);    // flip image on load if necessary
  ilEnable(IL_FILE_MODE);     // overwrite files

  // load reference image
  ilGenImages(1, &reference);
  CHECK(reference != 0);
  CHECK(testLoadImage(argv[1], reference));

  // duplicate
  image = ilCloneCurImage();
  CHECK(image != 0);
  

  // quantize
  ilBindImage(image);
  ilSetInteger(IL_QUANTIZATION_MODE, IL_WU_QUANT);
  ilConvertImage(IL_COLOUR_INDEX, IL_UNSIGNED_BYTE);
  CHECK(testSaveImage("test_quant.png", image));

  // compare two images
  CHECK_GREATER(iluSimilarity(reference), 0.98f);

  // cleanup
  ilDeleteImages(1, &image);  
  ilDeleteImages(1, &reference);  
  ilShutDown();

  return 0;
}
Exemplo n.º 8
0
    //---------------------------------------------------------------------
    Codec::DecodeResult ILImageCodec::decode(DataStreamPtr& input) const
    {

        // DevIL variables
        ILuint ImageName;

        ILint ImageFormat, BytesPerPixel, ImageType;
        ImageData* imgData = new ImageData();
        MemoryDataStreamPtr output;

        // Load the image
        ilGenImages( 1, &ImageName );
        ilBindImage( ImageName );

        // Put it right side up
        ilEnable(IL_ORIGIN_SET);
        ilSetInteger(IL_ORIGIN_MODE, IL_ORIGIN_UPPER_LEFT);

        // Keep DXTC(compressed) data if present
        ilSetInteger(IL_KEEP_DXTC_DATA, IL_TRUE);

        // Load image from stream, cache into memory
        MemoryDataStream memInput(input);
        ilLoadL( 
            mIlType, 
            memInput.getPtr(), 
            static_cast< ILuint >(memInput.size()));

        // Check if everything was ok
        ILenum PossibleError = ilGetError() ;
        if( PossibleError != IL_NO_ERROR ) {
            OGRE_EXCEPT( Exception::ERR_NOT_IMPLEMENTED,
                "IL Error",
                iluErrorString(PossibleError) ) ;
        }

        ImageFormat = ilGetInteger( IL_IMAGE_FORMAT );
        ImageType = ilGetInteger( IL_IMAGE_TYPE );

        // Convert image if ImageType is incompatible with us (double or long)
        if(ImageType != IL_BYTE && ImageType != IL_UNSIGNED_BYTE && 
			ImageType != IL_FLOAT &&
			ImageType != IL_UNSIGNED_SHORT && ImageType != IL_SHORT) {
            ilConvertImage(ImageFormat, IL_FLOAT);
			ImageType = IL_FLOAT;
        }
		// Converted paletted images
		if(ImageFormat == IL_COLOUR_INDEX)
		{
			ilConvertImage(IL_BGRA, IL_UNSIGNED_BYTE);
			ImageFormat = IL_BGRA;
			ImageType = IL_UNSIGNED_BYTE;
		}

        // Now sets some variables
        BytesPerPixel = ilGetInteger( IL_IMAGE_BYTES_PER_PIXEL ); 

        imgData->format = ILUtil::ilFormat2OgreFormat( ImageFormat, ImageType );
        imgData->width = ilGetInteger( IL_IMAGE_WIDTH );
        imgData->height = ilGetInteger( IL_IMAGE_HEIGHT );
        imgData->depth = ilGetInteger( IL_IMAGE_DEPTH );
        imgData->num_mipmaps = ilGetInteger ( IL_NUM_MIPMAPS );
        imgData->flags = 0;
		
		if(imgData->format == PF_UNKNOWN)
		{
			std::stringstream err;
			err << "Unsupported devil format ImageFormat=" << std::hex << ImageFormat << 
				" ImageType="<< ImageType << std::dec;
			ilDeleteImages( 1, &ImageName );
			
			OGRE_EXCEPT( Exception::ERR_NOT_IMPLEMENTED,
                err.str(),
                "ILImageCodec::decode" ) ;
		}

        // Check for cubemap
        //ILuint cubeflags = ilGetInteger ( IL_IMAGE_CUBEFLAGS );
		size_t numFaces = ilGetInteger ( IL_NUM_IMAGES ) + 1;
        if(numFaces == 6) 
			imgData->flags |= IF_CUBEMAP;
        else
            numFaces = 1; // Support only 1 or 6 face images for now
  
        // Keep DXT data (if present at all and the GPU supports it)
        ILuint dxtFormat = ilGetInteger( IL_DXTC_DATA_FORMAT );
        if(dxtFormat != IL_DXT_NO_COMP && Root::getSingleton().getRenderSystem()->getCapabilities()->hasCapability( RSC_TEXTURE_COMPRESSION_DXT ))
        {
			imgData->format = ILUtil::ilFormat2OgreFormat( dxtFormat, ImageType );
            imgData->flags |= IF_COMPRESSED;
            
            // Validate that this devil version saves DXT mipmaps
            if(imgData->num_mipmaps>0)
            {
                ilBindImage(ImageName);
                ilActiveMipmap(1);
                if((size_t)ilGetInteger( IL_DXTC_DATA_FORMAT ) != dxtFormat)
                {
                    imgData->num_mipmaps=0;
                    LogManager::getSingleton().logMessage(
                    "Warning: Custom mipmaps for compressed image "+input->getName()+" were ignored because they are not loaded by this DevIL version");
                }
            }
        }
        
        // Calculate total size from number of mipmaps, faces and size
        imgData->size = Image::calculateSize(imgData->num_mipmaps, numFaces, 
            imgData->width, imgData->height, imgData->depth, imgData->format);

        // Bind output buffer
        output.bind(new MemoryDataStream(imgData->size));
        size_t offset = 0;
        
        // Dimensions of current mipmap
        size_t width = imgData->width;
        size_t height = imgData->height;
        size_t depth = imgData->depth;
        
        // Transfer data
        for(size_t mip=0; mip<=imgData->num_mipmaps; ++mip)
        {   
            for(size_t i = 0; i < numFaces; ++i)
            {
                ilBindImage(ImageName);
                if(numFaces > 1)
                    ilActiveImage(i);
                if(imgData->num_mipmaps > 0)
                    ilActiveMipmap(mip);
                /// Size of this face
                size_t imageSize = PixelUtil::getMemorySize(
                        width, height, depth, imgData->format);
                if(imgData->flags & IF_COMPRESSED)
                {

                    // Compare DXT size returned by DevIL with our idea of the compressed size
                    if(imageSize == ilGetDXTCData(NULL, 0, dxtFormat))
                    {
                        // Retrieve data from DevIL
                        ilGetDXTCData((unsigned char*)output->getPtr()+offset, imageSize, dxtFormat);
                    } else
                    {
                        LogManager::getSingleton().logMessage(
                            "Warning: compressed image "+input->getName()+" size mismatch, devilsize="+StringConverter::toString(ilGetDXTCData(NULL, 0, dxtFormat))+" oursize="+
                            StringConverter::toString(imageSize));
                    }
                }
                else
                {
                    /// Retrieve data from DevIL
                    PixelBox dst(width, height, depth, imgData->format, (unsigned char*)output->getPtr()+offset);
                    ILUtil::toOgre(dst);
                }
                offset += imageSize;
            }
            /// Next mip
            if(width!=1) width /= 2;
            if(height!=1) height /= 2;
            if(depth!=1) depth /= 2;
        }

        // Restore IL state
        ilDisable(IL_ORIGIN_SET);
        ilDisable(IL_FORMAT_SET);

        ilDeleteImages( 1, &ImageName );

        DecodeResult ret;
        ret.first = output;
        ret.second = CodecDataPtr(imgData);


        return ret;
    }
void GeometryTerrain::computeLightmap(Vector3 _vlightSource, bool update)
{
	bool bIntegrateNormals = false;
	std::vector<GLubyte> shadowMapTexture(GetWidth()*GetWidth()*4);
 
	float maxHeight = -99999.0f;

	for(int z =0; z <= GetLength(); ++z)
		for(int x = 0; x <= GetWidth(); ++x)
			maxHeight = max(getHeight(x,z), maxHeight);

	for(int z =0; z <= GetLength(); ++z)
	{
		for(int x = 0; x <= GetWidth(); ++x)
		{
			float ambientLight = 255;
			Ray lightRay(Vector3(x, getHeight(x, z), z), _vlightSource );
			Vector3 current_ray_pos(Vector3(x, getHeight(x, z), z));
			Vector3 direction_to_sun = lightRay.m_v3Direction.normalize();

			int numRayHits = 0;
			while(!(current_ray_pos.x <= 0 || current_ray_pos.x >= GetWidth() || current_ray_pos.z <= 0 || current_ray_pos.z >= GetWidth() ))
			{
				if(current_ray_pos.y > maxHeight) break;

				// Is the terrain blocking the ray at this point?
				if(getHeight((int)floor(current_ray_pos.x), (int)floor(current_ray_pos.z)) > current_ray_pos.y)
				{
					numRayHits++;
					break;
				}
				//light still traveling...
				current_ray_pos += direction_to_sun;	
			}

			float ambientLightNormals = 0;
			if(bIntegrateNormals)
			{
				Vector3 n(
					m_pNormals[x+z * (GetWidth()+1)].x, 
					m_pNormals[x+z * (GetWidth()+1)].y, 
					m_pNormals[x+z * (GetWidth()+1)].z
					);

				ambientLightNormals = 0.5*( 1.0f + dot(n.normalize(), direction_to_sun) );
				if(ambientLightNormals > 1.0f) ambientLightNormals = 1.0f;
				if(ambientLightNormals < 0.0f) ambientLightNormals = 0.0f;
			}

			if(numRayHits > 0)
			{
					//ambientLight = (current_ray_pos - Vector3(x,getHeight(x,z),z)).magnitude() - ambientLightNormals * 255;
					ambientLight = 170;
					if(ambientLight > 255) ambientLight = 255;
					if(ambientLight < 170) ambientLight = 170;
			}

			int index = (x + z * GetWidth()) * 3;
				for (int i = 0; i < 3; ++i) {

					shadowMapTexture[index + i] = (GLubyte)ambientLight;
				}
		}
	}
	
	for(int z =0; z <= GetLength(); ++z)
	{
		for(int x = 0; x <= GetWidth(); ++x)
		{
			int factor = 2;
			ColorOGL colCurrent;
			colCurrent.m_fRed = shadowMapTexture[(x + z * GetWidth()) * 3 + 0];
			colCurrent.m_fGreen = shadowMapTexture[(x + z * GetWidth()) * 3 + 1];
			colCurrent.m_fBlue = shadowMapTexture[(x + z * GetWidth()) * 3 + 2];

			ColorOGL colT;
			ColorOGL colD;
			ColorOGL colL;
			ColorOGL colR;

			if(shadowMapTexture.size() > ((x + (z+factor) * GetWidth()) * 3 + 0) &&
				shadowMapTexture.size() > ((x + (z+factor) * GetWidth()) * 3 + 1) &&
				shadowMapTexture.size() > ((x + (z+factor) * GetWidth()) * 3 + 2)
				)
			{
				colT.m_fRed = shadowMapTexture[(x + (z+factor) * GetWidth()) * 3 + 0];
				colT.m_fGreen = shadowMapTexture[(x + (z+factor) * GetWidth()) * 3 + 1];
				colT.m_fBlue = shadowMapTexture[(x + (z+factor) * GetWidth()) * 3 + 2];
			}

			if(shadowMapTexture.size() > ((x + (z-factor) * GetWidth()) * 3 + 0) &&
				shadowMapTexture.size() > ((x + (z-factor) * GetWidth()) * 3 + 1) &&
				shadowMapTexture.size() > ((x + (z-factor) * GetWidth()) * 3 + 2)
				)
			{
				colD.m_fRed = shadowMapTexture[(x + (z-factor) * GetWidth()) * 3 + 0];
				colD.m_fGreen = shadowMapTexture[(x + (z-factor) * GetWidth()) * 3 + 1];
				colD.m_fBlue = shadowMapTexture[(x + (z-factor) * GetWidth()) * 3 + 2];
			}

			if(shadowMapTexture.size() > ( (x+factor + z * GetWidth()) * 3 + 0) &&
				shadowMapTexture.size() > ((x+factor + z * GetWidth()) * 3 + 1) &&
				shadowMapTexture.size() > ((x+factor + z * GetWidth()) * 3 + 2)
				)
			{
				colL.m_fRed = shadowMapTexture[(x+factor + z * GetWidth()) * 3 + 0];
				colL.m_fGreen = shadowMapTexture[(x+factor + z * GetWidth()) * 3 + 1];
				colL.m_fBlue = shadowMapTexture[(x+factor + z * GetWidth()) * 3 + 2];
			}

			if(shadowMapTexture.size() > (( x-factor + z * GetWidth()) * 3 + 0) &&
				shadowMapTexture.size() > ((x-factor + z * GetWidth()) * 3 + 1) &&
				shadowMapTexture.size() > ((x-factor + z * GetWidth()) * 3 + 2)
				)
			{
				colR.m_fRed = shadowMapTexture[(x-factor + z * GetWidth()) * 3 + 0];
				colR.m_fGreen = shadowMapTexture[(x-factor + z * GetWidth()) * 3 + 1];
				colR.m_fBlue = shadowMapTexture[(x-factor + z * GetWidth()) * 3 + 2];
			}

			shadowMapTexture[(x + z * GetWidth()) * 3 + 0] = (colT.m_fRed+colD.m_fRed+colR.m_fRed+colL.m_fRed+colCurrent.m_fRed)/5;
			shadowMapTexture[(x + z * GetWidth()) * 3 + 1] = (colT.m_fGreen+colD.m_fGreen+colR.m_fGreen+colL.m_fGreen+colCurrent.m_fGreen)/5;
			shadowMapTexture[(x + z * GetWidth()) * 3 + 2] = (colT.m_fBlue+colD.m_fBlue+colR.m_fBlue+colL.m_fBlue+colCurrent.m_fBlue)/5;
			
		}
	}

	if(update)
	{
		ResourceManager::getInstance()->getTexture2D("resources/textures/lightmap.tga")->bind(2);
		glTexSubImage2D(GL_TEXTURE_2D, 0, 0,0, GetWidth(), GetWidth(), GL_RGBA, GL_UNSIGNED_BYTE, &shadowMapTexture[0]);
	}
	else
	{
		ilTexImage(GetWidth(),GetWidth(), 1, 3, IL_RGB, IL_UNSIGNED_BYTE, &shadowMapTexture[0]);
		ilSetData(&shadowMapTexture[0]);
		ilSetInteger(IL_IMAGE_BITS_PER_PIXEL,32);
		ilEnable(IL_FILE_OVERWRITE);
		ilSave(IL_TGA, "resources/textures/lightmap.tga");
	}
}