Exemplo n.º 1
0
UINT32 image_fwrite(mess_image *image, const void *buffer, UINT32 length)
{
	/* if we are not associated with a file, clip the length */
	if (!image->file)
		length = MIN(length, image->length - image->pos);

	if (image->file)
	{
		osd_write(image->file, buffer, image->pos, length, &length);

		/* since we've written to the file, we may need to invalidate the pointer */
		if (image->ptr)
		{
			image_freeptr(image, image->ptr);
			image->ptr = NULL;
		}
	}
	else if (image->ptr)
	{
		memcpy(((UINT8 *) image->ptr) + image->pos, buffer, length);
	}
	else
		length = 0;

	image->pos += length;

	/* did we grow the file? */
	if (image->length < image->pos)
		image->length = image->pos;

	/* return */
	return length;
}
Exemplo n.º 2
0
static image_error_t set_image_filename(mess_image *image, const char *filename, const char *zippath)
{
	image_error_t err = IMAGE_ERROR_SUCCESS;
	char *alloc_filename = NULL;
	char *new_name;
	char *new_dir;
	int pos;

	/* create the directory string */
	new_dir = image_strdup(image, filename);
	for (pos = strlen(new_dir); (pos > 0); pos--)
	{
		if (strchr(":\\/", new_dir[pos - 1]))
		{
			new_dir[pos] = '\0';
			break;
		}
	}

	/* do we have to concatenate the names? */
	if (zippath)
	{
		alloc_filename = assemble_3_strings(filename, PATH_SEPARATOR, zippath);
		filename = alloc_filename;
	}

	/* copy the string */
	new_name = image_strdup(image, filename);
	if (!new_name)
	{
		err = IMAGE_ERROR_OUTOFMEMORY;
		goto done;
	}

	/* set the new name and dir */
	if (image->name)
		image_freeptr(image, image->name);
	if (image->dir)
		image_freeptr(image, image->dir);
	image->name = new_name;
	image->dir = new_dir;

done:
	if (alloc_filename)
		free(alloc_filename);
	return err;
}
Exemplo n.º 3
0
static mame_file *image_fopen_custom(mess_image *img, int filetype, int read_or_write)
{
	const char *sysname;
	char *lpExt;
	const game_driver *gamedrv = Machine->gamedrv;

	assert(img);

	if (!img->name)
		return NULL;

	if (img->fp)
	{
		/* If already open, we won't open the file again until it is closed. */
		return NULL;
	}

	do
	{
		sysname = gamedrv->name;
		logerror("image_fopen: trying %s for system %s\n", img->name, sysname);

		img->fp = mame_fopen(sysname, img->name, filetype, read_or_write);

		if (img->fp && (read_or_write == OSD_FOPEN_READ))
		{
			lpExt = strrchr( img->name, '.' );
			if (lpExt && (mame_stricmp( lpExt, ".ZIP" ) == 0))
			{
				int pathindex;
				int pathcount = osd_get_path_count(filetype);
				zip_file *zipfile;
				zip_entry *zipentry;
				char *newname;
				char *name;
				char *zipname;
				const char *ext;
				const struct IODevice *dev;

				mame_fclose( img->fp );
				img->fp = NULL;

				dev = image_device(img);
				assert(dev);

				newname = NULL;

				zipname = image_malloc( img, strlen( sysname ) + 1 + strlen( img->name ) + 1 );
				if( osd_is_absolute_path( img->name ) )
				{
					strcpy( zipname, img->name );
				}
				else
				{
					strcpy( zipname, sysname );
					strcat( zipname, osd_path_separator() );
					strcat( zipname, img->name );
				}

				for (pathindex = 0; pathindex < pathcount; pathindex++)
				{
					zipfile = openzip(filetype, pathindex, zipname);
					if (zipfile)
					{
						zipentry = readzip(zipfile);
						while( zipentry )
						{
							/* mess doesn't support paths in zip files */
							name = osd_basename( zipentry->name );
							lpExt = strrchr(name, '.');
							if (lpExt)
							{
								lpExt++;

								ext = dev->file_extensions;
								while(*ext)
								{
									if( mame_stricmp( lpExt, ext ) == 0 )
									{
										if( newname )
										{
											image_freeptr( img, newname );
										}
										newname = image_malloc(img, strlen(img->name) + 1 + strlen(name) + 1);
										if (!newname)
											return NULL;

										strcpy(newname, img->name);
										strcat(newname, osd_path_separator());
										strcat(newname, name);
									}
									ext += strlen(ext) + 1;
								}
							}
							zipentry = readzip(zipfile);
						}
						closezip(zipfile);
					}
					if( !newname )
					{
						return NULL;
					}
					img->fp = mame_fopen(sysname, newname, filetype, read_or_write);
					if (img->fp)
					{
						image_freeptr(img, img->name);
						img->name = newname;
						break;
					}
				}
				image_freeptr( img, zipname );
			}
		}
		gamedrv = mess_next_compatible_driver(gamedrv);
	}
	while(!img->fp && gamedrv);

	if (img->fp)
	{
		logerror("image_fopen: found image %s for system %s\n", img->name, sysname);
		img->length = mame_fsize(img->fp);
		img->hash = NULL;
	}

	return img->fp;
}