Exemplo n.º 1
0
static HRESULT WINAPI d3d8_texture_cube_GetLevelDesc(IDirect3DCubeTexture8 *iface, UINT level, D3DSURFACE_DESC *desc)
{
    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
    struct wined3d_resource *sub_resource;
    HRESULT hr = D3D_OK;

    TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);

    wined3d_mutex_lock();
    if (level >= wined3d_texture_get_level_count(texture->wined3d_texture))
    {
        wined3d_mutex_unlock();
        return D3DERR_INVALIDCALL;
    }

    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
        hr = D3DERR_INVALIDCALL;
    else
    {
        struct wined3d_resource_desc wined3d_desc;

        wined3d_resource_get_desc(sub_resource, &wined3d_desc);
        desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
        desc->Type = wined3d_desc.resource_type;
        desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
        desc->Pool = wined3d_desc.pool;
        desc->Size = wined3d_desc.size;
        desc->MultiSampleType = wined3d_desc.multisample_type;
        desc->Width = wined3d_desc.width;
        desc->Height = wined3d_desc.height;
    }
    wined3d_mutex_unlock();

    return hr;
}
Exemplo n.º 2
0
static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(IDirect3DCubeTexture8 *iface,
        D3DCUBEMAP_FACES face, const RECT *dirty_rect)
{
    IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
    HRESULT hr;

    TRACE("iface %p, face %#x, dirty_rect %s.\n",
            iface, face, wine_dbgstr_rect(dirty_rect));

    wined3d_mutex_lock();
    if (!dirty_rect)
        hr = IWineD3DCubeTexture_AddDirtyRegion(texture->wineD3DCubeTexture, face, NULL);
    else
    {
        WINED3DBOX dirty_region;

        dirty_region.Left = dirty_rect->left;
        dirty_region.Top = dirty_rect->top;
        dirty_region.Right = dirty_rect->right;
        dirty_region.Bottom = dirty_rect->bottom;
        dirty_region.Front = 0;
        dirty_region.Back = 1;
        hr = IWineD3DCubeTexture_AddDirtyRegion(texture->wineD3DCubeTexture, face, &dirty_region);
    }
    wined3d_mutex_unlock();

    return hr;
}
Exemplo n.º 3
0
static HRESULT WINAPI d3d8_texture_cube_LockRect(IDirect3DCubeTexture8 *iface,
        D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
        DWORD flags)
{
    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
    struct wined3d_resource *sub_resource;
    struct d3d8_surface *surface_impl;
    UINT sub_resource_idx;
    HRESULT hr;

    TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
            iface, face, level, locked_rect, rect, flags);

    wined3d_mutex_lock();
    sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
        hr = D3DERR_INVALIDCALL;
    else
    {
        surface_impl = wined3d_resource_get_parent(sub_resource);
        hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags);
    }
    wined3d_mutex_unlock();

    return hr;
}
Exemplo n.º 4
0
static HRESULT WINAPI d3d8_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture8 *iface,
        D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface8 **surface)
{
    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
    struct wined3d_resource *sub_resource;
    struct d3d8_surface *surface_impl;
    UINT sub_resource_idx;
    DWORD level_count;

    TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);

    wined3d_mutex_lock();
    level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
    if (level >= level_count)
    {
        wined3d_mutex_unlock();
        return D3DERR_INVALIDCALL;
    }

    sub_resource_idx = level_count * face + level;
    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
    {
        wined3d_mutex_unlock();
        return D3DERR_INVALIDCALL;
    }

    surface_impl = wined3d_resource_get_parent(sub_resource);
    *surface = &surface_impl->IDirect3DSurface8_iface;
    IDirect3DSurface8_AddRef(*surface);
    wined3d_mutex_unlock();

    return D3D_OK;
}
Exemplo n.º 5
0
static HRESULT WINAPI d3d8_texture_cube_AddDirtyRect(IDirect3DCubeTexture8 *iface,
        D3DCUBEMAP_FACES face, const RECT *dirty_rect)
{
    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
    HRESULT hr;

    TRACE("iface %p, face %#x, dirty_rect %s.\n",
            iface, face, wine_dbgstr_rect(dirty_rect));

    wined3d_mutex_lock();
    if (!dirty_rect)
        hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, NULL);
    else
    {
        struct wined3d_box dirty_region;

        dirty_region.left = dirty_rect->left;
        dirty_region.top = dirty_rect->top;
        dirty_region.right = dirty_rect->right;
        dirty_region.bottom = dirty_rect->bottom;
        dirty_region.front = 0;
        dirty_region.back = 1;
        hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, &dirty_region);
    }
    wined3d_mutex_unlock();

    return hr;
}
Exemplo n.º 6
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static void WINAPI d3d8_texture_cube_PreLoad(IDirect3DCubeTexture8 *iface)
{
    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    wined3d_texture_preload(texture->wined3d_texture);
    wined3d_mutex_unlock();
}
Exemplo n.º 7
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static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(IDirect3DCubeTexture8 *iface)
{
    IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
    wined3d_mutex_unlock();
}
Exemplo n.º 8
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static DWORD WINAPI d3d8_texture_cube_SetPriority(IDirect3DCubeTexture8 *iface, DWORD priority)
{
    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
    DWORD ret;

    TRACE("iface %p, priority %u.\n", iface, priority);

    wined3d_mutex_lock();
    ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
    wined3d_mutex_unlock();

    return ret;
}
Exemplo n.º 9
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static DWORD WINAPI d3d8_texture_cube_SetLOD(IDirect3DCubeTexture8 *iface, DWORD lod)
{
    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
    DWORD ret;

    TRACE("iface %p, lod %u.\n", iface, lod);

    wined3d_mutex_lock();
    ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
    wined3d_mutex_unlock();

    return ret;
}
Exemplo n.º 10
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static DWORD WINAPI d3d8_texture_cube_GetLevelCount(IDirect3DCubeTexture8 *iface)
{
    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
    DWORD ret;

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    ret = wined3d_texture_get_level_count(texture->wined3d_texture);
    wined3d_mutex_unlock();

    return ret;
}
Exemplo n.º 11
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static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(IDirect3DCubeTexture8 *iface)
{
    IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
    DWORD cnt;

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    cnt = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
    wined3d_mutex_unlock();

    return cnt;
}
Exemplo n.º 12
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static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(IDirect3DCubeTexture8 *iface)
{
    IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
    DWORD lod;

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    lod = IWineD3DCubeTexture_GetLOD(This->wineD3DCubeTexture);
    wined3d_mutex_unlock();

    return lod;
}
Exemplo n.º 13
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static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(IDirect3DCubeTexture8 *iface)
{
    IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
    D3DRESOURCETYPE type;

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    type = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
    wined3d_mutex_unlock();

    return type;
}
Exemplo n.º 14
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static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(IDirect3DCubeTexture8 *iface)
{
    IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
    DWORD ret;

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    ret =  IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
    wined3d_mutex_unlock();

    return ret;
}
Exemplo n.º 15
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static HRESULT WINAPI d3d8_texture_cube_GetDevice(IDirect3DCubeTexture8 *iface, IDirect3DDevice8 **device)
{
    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);

    TRACE("iface %p, device %p.\n", iface, device);

    *device = texture->parent_device;
    IDirect3DDevice8_AddRef(*device);

    TRACE("Returning device %p.\n", *device);

    return D3D_OK;
}
Exemplo n.º 16
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static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(IDirect3DCubeTexture8 *iface,
        REFGUID refguid)
{
    IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
    HRESULT hr;

    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));

    wined3d_mutex_lock();
    hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
    wined3d_mutex_unlock();

    return hr;
}
Exemplo n.º 17
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/* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(IDirect3DCubeTexture8 *iface,
        IDirect3DDevice8 **device)
{
    IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);

    TRACE("iface %p, device %p.\n", iface, device);

    *device = (IDirect3DDevice8 *)This->parentDevice;
    IDirect3DDevice8_AddRef(*device);

    TRACE("Returning device %p.\n", *device);

    return D3D_OK;
}
Exemplo n.º 18
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static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(IDirect3DCubeTexture8 *iface,
        REFGUID refguid, void *pData, DWORD *pSizeOfData)
{
    IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
    HRESULT hr;

    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
            iface, debugstr_guid(refguid), pData, pSizeOfData);

    wined3d_mutex_lock();
    hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
    wined3d_mutex_unlock();

    return hr;
}
Exemplo n.º 19
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static HRESULT WINAPI d3d8_texture_cube_FreePrivateData(IDirect3DCubeTexture8 *iface, REFGUID guid)
{
    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
    struct wined3d_resource *resource;
    HRESULT hr;

    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));

    wined3d_mutex_lock();
    resource = wined3d_texture_get_resource(texture->wined3d_texture);
    hr = wined3d_resource_free_private_data(resource, guid);
    wined3d_mutex_unlock();

    return hr;
}
Exemplo n.º 20
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static ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(IDirect3DCubeTexture8 *iface)
{
    IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
    ULONG ref = InterlockedIncrement(&This->ref);

    TRACE("%p increasing refcount to %u.\n", iface, ref);

    if (ref == 1)
    {
        IUnknown_AddRef(This->parentDevice);
        wined3d_mutex_lock();
        IWineD3DCubeTexture_AddRef(This->wineD3DCubeTexture);
        wined3d_mutex_unlock();
    }

    return ref;
}
Exemplo n.º 21
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static ULONG WINAPI d3d8_texture_cube_AddRef(IDirect3DCubeTexture8 *iface)
{
    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
    ULONG ref = InterlockedIncrement(&texture->refcount);

    TRACE("%p increasing refcount to %u.\n", iface, ref);

    if (ref == 1)
    {
        IDirect3DDevice8_AddRef(texture->parent_device);
        wined3d_mutex_lock();
        wined3d_texture_incref(texture->wined3d_texture);
        wined3d_mutex_unlock();
    }

    return ref;
}
Exemplo n.º 22
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static HRESULT WINAPI d3d8_texture_cube_GetPrivateData(IDirect3DCubeTexture8 *iface,
        REFGUID guid, void *data, DWORD *data_size)
{
    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
    struct wined3d_resource *resource;
    HRESULT hr;

    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
            iface, debugstr_guid(guid), data, data_size);

    wined3d_mutex_lock();
    resource = wined3d_texture_get_resource(texture->wined3d_texture);
    hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
    wined3d_mutex_unlock();

    return hr;
}
Exemplo n.º 23
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static HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(IDirect3DCubeTexture8 *iface,
        REFIID riid, void **ppobj)
{
    IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);

    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);

    if (IsEqualGUID(riid, &IID_IUnknown)
        || IsEqualGUID(riid, &IID_IDirect3DResource8)
        || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
        || IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)) {
        IUnknown_AddRef(iface);
        *ppobj = This;
        return S_OK;
    }

    WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
    *ppobj = NULL;
    return E_NOINTERFACE;
}
Exemplo n.º 24
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static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(IDirect3DCubeTexture8 *iface,
        D3DCUBEMAP_FACES face, UINT level)
{
    IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
    struct wined3d_resource *sub_resource;
    UINT sub_resource_idx;
    HRESULT hr;

    TRACE("iface %p, face %#x, level %u.\n", iface, face, level);

    wined3d_mutex_lock();
    sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(texture->wineD3DCubeTexture) * face + level;
    if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, sub_resource_idx)))
        hr = D3DERR_INVALIDCALL;
    else
        hr = IDirect3DSurface8_UnlockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource));
    wined3d_mutex_unlock();

    return hr;
}
Exemplo n.º 25
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static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(IDirect3DCubeTexture8 *iface)
{
    IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
    ULONG ref = InterlockedDecrement(&This->ref);

    TRACE("%p decreasing refcount to %u.\n", iface, ref);

    if (ref == 0) {
        IDirect3DDevice8 *parentDevice = This->parentDevice;

        TRACE("Releasing child %p\n", This->wineD3DCubeTexture);

        wined3d_mutex_lock();
        IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
        wined3d_mutex_unlock();

        /* Release the device last, as it may cause the device to be destroyed. */
        IDirect3DDevice8_Release(parentDevice);
    }
    return ref;
}
Exemplo n.º 26
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static ULONG WINAPI d3d8_texture_cube_Release(IDirect3DCubeTexture8 *iface)
{
    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
    ULONG ref = InterlockedDecrement(&texture->refcount);

    TRACE("%p decreasing refcount to %u.\n", iface, ref);

    if (!ref)
    {
        IDirect3DDevice8 *parent_device = texture->parent_device;

        TRACE("Releasing child %p.\n", texture->wined3d_texture);

        wined3d_mutex_lock();
        wined3d_texture_decref(texture->wined3d_texture);
        wined3d_mutex_unlock();

        /* Release the device last, as it may cause the device to be destroyed. */
        IDirect3DDevice8_Release(parent_device);
    }
    return ref;
}
Exemplo n.º 27
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static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(IDirect3DCubeTexture8 *iface,
        D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface8 **surface)
{
    IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
    struct wined3d_resource *sub_resource;
    UINT sub_resource_idx;

    TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);

    wined3d_mutex_lock();
    sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(texture->wineD3DCubeTexture) * face + level;
    if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, sub_resource_idx)))
    {
        wined3d_mutex_unlock();
        return D3DERR_INVALIDCALL;
    }

    *surface = wined3d_resource_get_parent(sub_resource);
    IDirect3DSurface8_AddRef(*surface);
    wined3d_mutex_unlock();

    return D3D_OK;
}