char * GLProgram::logForOpenGLObject(GLuint object, GLInfoFunction infoFunc, GLLogFunction logFunc)
{
    GLint logLength = 0, charsWritten = 0;
    
    infoFunc(object, GL_INFO_LOG_LENGTH, &logLength);    
    if (logLength < 1)
        return NULL;
    
    char *logBytes = (char *)malloc(logLength);
    logFunc(object, logLength, &charsWritten, logBytes);
    return (logBytes);
}
Exemplo n.º 2
0
static char* cxShaderLogFunc(GLuint object, cxOpenGLInfoFunc infoFunc, cxOpenGLLogFunc logFunc)
{
    GLint logLength = 0, writeBytes = 0;
    infoFunc(object, GL_INFO_LOG_LENGTH, &logLength);
    if (logLength < 1){
        return NULL;
    }
    char *logBytes = (char*)allocator->malloc(logLength + 1);
    logFunc(object, logLength, &writeBytes, logBytes);
    logBytes[logLength] = '\0';
    return logBytes;
}