void HelloWorld::initGame(){ //カードを初期化する initCards(); //ゲームを初期化する showInitCards(); }
void HelloWorld::initGame() { // カードを初期化 initCards(); // カードを表示 showInitCards(); }
void GameManager::newCards() { end = 0; scene->clear(); basePiles.clear(); faultPiles.clear(); pack->clear(); activeReserve->clear(); reserve->clear(); cardsImgs.clear(); initCards(); }
void MainWindow::Game() { initDisplay(); QWidget *widget= new QWidget; setCentralWidget(widget); widget->setLayout(MainLayout); initCards(); //cree héros, deck, première main initHeros(); Display();//afichage }
int main() { /* initialize bare minimum game variables */ int seed = 101; // seed for game init int numPlayers = 2; // number of players int kCards[10] = {adventurer, council_room, feast, // kingdom cards gardens, mine, remodel, smithy, village, baron, great_hall}; struct gameState gState; int r = initializeGame(numPlayers, kCards, seed, &gState); // initialize a new game int s; // exit status for function /* extra parameters specific to this function */ int currentPlayer; int card; /* game state variables used by this function */ int num; /* counter variables */ // test over all players for(currentPlayer = 0; currentPlayer < numPlayers; currentPlayer++){ // test over different cards for(card = 0; card < 20; card += 3){ // test over some quantities of the chosen card for(num = 0; num <= 9; num += 3){ memset(&gState, 23, sizeof(struct gameState)); // clear the game state r = initializeGame(numPlayers, kCards, seed, &gState); // initialize the game // set add'l game variables initCards(&gState, num, card, currentPlayer); // call the function under test s = fullDeckCount(currentPlayer, card, &gState); if(s == num){ printPass(); } else printFail(); printTest("correct total of cards returned", num, s); } } } return 0; }
int main() { // INIT COMS cd = (Comm_data*) malloc(sizeof(Comm_data)); uart = init_clear_uart(cd); alt_timestamp_start(); srand(alt_timestamp()); CardCtrl *cardCtrl = (CardCtrl*)malloc(sizeof(CardCtrl)); PlayerCtrl* playerCtrl = (PlayerCtrl*)malloc(sizeof(PlayerCtrl)); initCards(cardCtrl); printf("Waiting for players\n"); while(connected_count < 3) { receivedFromAndroid(); } printf("Got all players\n"); initPlayers(playerCtrl, connected_count); int y; for (y = 0; y < connected_count; y++) { if (pid_connected[y] == 1) { tell_user_pid_role(y, playerCtrl->players[y]); Message message = receivedFromAndroid(); if (message.type == ACKNOWLEDGE); } } int i, j; for (i = 0; i < connected_count; i++) { drawCardsForId(i, cardCtrl, 2, playerCtrl); } field = malloc(sizeof(Field)); alt_up_char_buffer_dev *charBuffer = initCharBuffer(); alt_up_pixel_buffer_dma_dev *pixelBuffer = initPixelBuffer(); initField(field, playerCtrl, cardCtrl, charBuffer); *leds = *switches; alt_timestamp_start(); srand(alt_timestamp()); Message message; tell_user_all_opponent_range_role(playerCtrl->turn, getPlayersInfoForId(playerCtrl, playerCtrl->turn)); message = receivedFromAndroid(); if (message.type == ACKNOWLEDGE); tell_user_all_opponent_blue_lives(playerCtrl->turn, getPlayersInfoForId(playerCtrl, playerCtrl->turn)); message = receivedFromAndroid(); if (message.type == ACKNOWLEDGE); tell_user_their_turn(0); while (1){ int listening = 1; while (listening) { Message message = receivedFromAndroid(); switch (message.type) { case DRAW_CARDS: drawCardsForId(message.fromId, cardCtrl, message.count, playerCtrl); tell_user_ok(message.fromId); break; case UPDATE_HAND: updateHandForId(playerCtrl, message.fromId, message.count, message.cards); break; case UPDATE_BLUE: updateBlueCardsForId(playerCtrl, message.fromId, message.count, message.cards); tell_user_ok(message.fromId); break; case UPDATE_LIVES: updateLivesForId(playerCtrl, message.fromId, message.count); break; case GATLING: startGatling(playerCtrl, message.fromId); tell_user_ok(message.fromId); break; case ALIENS: startAliens(playerCtrl, message.fromId); tell_user_ok(message.fromId); break; case BEER: { //TODO //updateLivesForId(playerCtrl, message.fromId, message.count); Message message = receivedFromAndroid(); if (message.type == UPDATE_LIVES) updateLivesForId(playerCtrl, message.fromId, message.count); updateHand(message.fromId, playerCtrl); break; } case GENERAL_STORE: startStore(playerCtrl, message.fromId, cardCtrl); break; case SALOON: startSaloon(playerCtrl, message.fromId); tell_user_ok(message.fromId); break; case ZAP: { startZap(playerCtrl, message.toId, message.fromId, message.self); if (message.self == 0) { tell_user_ok(message.fromId); } break; } case PANIC: startPanic(playerCtrl, message.toId, message.fromId, message.self); if (message.self == 0) { tell_user_ok(message.fromId); } break; case CAT_BALOU: startCatBalou(playerCtrl, message.toId, message.fromId, message.self); if (message.self == 0) { tell_user_ok(message.fromId); } break; case DUEL: startDuel(playerCtrl, message.toId, message.fromId, message.self); if (message.self == 0) { tell_user_ok(message.fromId); } break; case JAIL: //TODO tell_user_jail(message.toId, message.cards); break; case END_TURN: listening = 0; break; default: break; } alt_up_char_buffer_clear(charBuffer); runField(field, isGameEnd, winningPlayer); } endTurn(playerCtrl); tell_user_all_opponent_range_role(playerCtrl->turn, getPlayersInfoForId(playerCtrl, playerCtrl->turn)); message = receivedFromAndroid(); if (message.type == ACKNOWLEDGE); tell_user_all_opponent_blue_lives(playerCtrl->turn, getPlayersInfoForId(playerCtrl, playerCtrl->turn)); message = receivedFromAndroid(); if (message.type == ACKNOWLEDGE); int y; for (y = 0; y < MAX_CARDS; y++ ) { if (playerCtrl->players[playerCtrl->turn].blueCards[y] >= 72 && playerCtrl->players[playerCtrl->turn].blueCards[y] <= 74) { drawCardsForId(playerCtrl->turn, cardCtrl, 1, playerCtrl); break; } } tell_user_their_turn(playerCtrl->turn); alt_up_char_buffer_clear(charBuffer); runField(field, isGameEnd, winningPlayer); } return 0; }