void initGameState(int stg) {
   initGameStateFirst();
   hiScore.stage = stage = stg;
   hiScore.mode = mode;
   makeStageStr(stg);
   initStageState(stg);
}
Exemplo n.º 2
0
// Initialize and load preference.
static void initFirst() {
  time_t timer;
  time(&timer);
  srand(timer);

  loadPreference();
  initBarragemanager();
  initAttractManager();
  if ( !noSound ) initSound();
  initGameStateFirst();
}