static void loadGameInSlot() { if (loadGame(menu.index - 1) == TRUE) { menu.returnAction = NULL; freeMessageQueue(); setInfoBoxMessage(60, 255, 255, 255, _("Game Loaded")); game.paused = FALSE; } else { game.menu = initOKMenu(_("Failed to load game"), &showIOMenu); game.drawMenu = &drawOKMenu; } }
static void continueGame() { if (loadGame(getMostRecentSave()) == TRUE) { menu.index = 0; menu.returnAction = NULL; freeMessageQueue(); setInfoBoxMessage(60, 255, 255, 255, _("Game Loaded")); game.paused = FALSE; } else { game.menu = initOKMenu(_("Failed to load game"), &showIOMenu); game.drawMenu = &drawOKMenu; } }