t_eye *make_eye(t_list *list, t_map *map) { t_cord *rot; t_eye *eye; t_cord *cord; if (map->eye != NULL) c_puterror("un seul oeil par map est autorisé"); if (list->length != 6) c_puterror("mauvais nombre d'arguments pour l'oeil"); cord = init_cord(c_getnbr(chose_elem(list, 1)), c_getnbr(chose_elem(list, 2)), c_getnbr(chose_elem(list, 3))); rot = init_cord(c_getnbr(chose_elem(list, 4)), c_getnbr(chose_elem(list, 5)), c_getnbr(chose_elem(list, 6))); eye = init_eye(cord, rot); return (eye); }
int main(int ac, char **av) { t_env e; init_env(&e); parsing(&e, ac, av[1]); init_eye(&e); get_lightspot_number(&e); init_viewpoint(&e); e.v = 0; e.v2 = 0; e.nl = 1 / e.nl; e.mlx = mlx_init(); e.win = mlx_new_window(e.mlx, e.width, e.height, e.name); ray_tracer(&e); mlx_expose_hook(e.win, expose_hook, &e); mlx_key_hook(e.win, event_mlx, &e); mlx_loop(e.mlx); return (0); }
void visual_system_impl::load_exercise(dict_cref dict) { system_base::load_exercise(dict); init_eye(); }
void visual_system_impl::update_props(vis_sys_props const& props) { props_ = props; init_eye(); }