Exemplo n.º 1
0
static void load_metalb(void)
{
   int ta,tb;

   if(!(GFX=AllocateMem(0x400000))) return;
   if(!(RAM=AllocateMem(0x100000))) return;

   GFX_BG0 = GFX+0x000000;
   GFX_SPR = GFX+0x200000;

   tb=0;
   if(!load_rom_index(0, RAM, 0x100000)) return;	// 16x16 SPRITES ($2000)
   for(ta=0;ta<0x100000;ta++,tb+=2){
      GFX_SPR[tb+0]=RAM[ta]&15;
      GFX_SPR[tb+1]=RAM[ta]>>4;
   }

   tb=0;
   if(!load_rom_index(2, RAM, 0x80000)) return;	// 16x16 TILES ($2000)
   for(ta=0;ta<0x80000;ta+=2,tb+=8){
      GFX_BG0[tb+0]=RAM[ta]&15;
      GFX_BG0[tb+1]=RAM[ta]>>4;
      GFX_BG0[tb+2]=RAM[ta+1]&15;
      GFX_BG0[tb+3]=RAM[ta+1]>>4;
   }
   tb=4;
   if(!load_rom_index(3, RAM, 0x80000)) return;	// 16x16 TILES
   for(ta=0;ta<0x80000;ta+=2,tb+=8){
      GFX_BG0[tb+0]=RAM[ta]&15;
      GFX_BG0[tb+1]=RAM[ta]>>4;
      GFX_BG0[tb+2]=RAM[ta+1]&15;
      GFX_BG0[tb+3]=RAM[ta+1]>>4;
   }

   FreeMem(RAM);

   memset(GFX_SPR+0x000F00,0x00,0x100);			// Mask Sprite
   memset(GFX_SPR+0x168C00,0x00,0x100);			// Sun Sprite

   RAMSize=0x40000+0x20000;

   if(!(RAM=AllocateMem(RAMSize))) return;
   if(!(ROM=AllocateMem(0xC0000))) return;

   if(!load_rom_index(8, RAM, 0x40000)) return;
   for(ta=0;ta<0x40000;ta++){
      ROM[ta+ta]=RAM[ta];
   }
   if(!load_rom_index(7, RAM, 0x40000)) return;
   for(ta=0;ta<0x40000;ta++){
      ROM[ta+ta+1]=RAM[ta];
   }
   if(!load_rom_index(6, RAM, 0x20000)) return;
   for(ta=0;ta<0x20000;ta++){
      ROM[ta+ta+0x80000]=RAM[ta];
   }
   if(!load_rom_index(5, RAM, 0x20000)) return;
   for(ta=0;ta<0x20000;ta++){
      ROM[ta+ta+0x80001]=RAM[ta];
   }

   /*-----[Sound Setup]-----*/

   Z80ROM=RAM+0x40000;
   if(!load_rom_index(9, Z80ROM, 0x20000)) return;		// Z80 SOUND ROM

   if(!(PCMROM=AllocateMem(0x180000))) return;
   if(!load_rom_index(4,PCMROM+0x00000,0x080000)) return;	// ADPCM A rom
   if(!load_rom_index(1,PCMROM+0x80000,0x100000)) return;	// ADPCM B rom
   YM2610SetBuffers(PCMROM, PCMROM+0x80000, 0x080000, 0x100000);

   AddTaitoYM2610(0x0217, 0x0180, 0x20000);

   /*-----------------------*/

   memset(RAM+0x00000,0x00,0x40000);
   memset(RAM+0x34100,0xFF,0x00020);

   if(is_current_game("metalb")){

   WriteWord68k(&ROM[0x0248E],0x4EF9);		// jmp $300
   WriteLong68k(&ROM[0x02490],0x00000300);
   WriteLong68k(&ROM[0x00300],0x4EB820DE);	// jsr <random gen>
   WriteLong68k(&ROM[0x00304],0x13FC0000);	// move.b #$00,$AA0000
   WriteLong68k(&ROM[0x00308],0x00AA0000);
   WriteWord68k(&ROM[0x0030C],0x6100-14);	// bra.s <loop>

   }
   else{

   WriteWord68k(&ROM[0x024BA],0x4EF9);		// jmp $300
   WriteLong68k(&ROM[0x024BC],0x00000300);
   WriteLong68k(&ROM[0x00300],0x4EB8210A);	// jsr <random gen>
   WriteLong68k(&ROM[0x00304],0x13FC0000);	// move.b #$00,$AA0000
   WriteLong68k(&ROM[0x00308],0x00AA0000);
   WriteWord68k(&ROM[0x0030C],0x6100-14);	// bra.s <loop>

   }

   RAM_OBJECT = RAM+0x10000;
   RAM_INPUT  = RAM+0x34100;

   GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x2000);
   GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x2000);

   InitPaletteMap(RAM+0x30000, 0x200, 0x10, 0x1000);

   set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx);

   RAM_BG0=RAM+0x23000;
   RAM_BG1=RAM+0x22000;
   RAM_BG2=RAM+0x21000;
   RAM_BG3=RAM+0x20000;

   RAM_SCR0=RAM+0x34006;
   RAM_SCR1=RAM+0x34004;
   RAM_SCR2=RAM+0x34002;
   RAM_SCR3=RAM+0x34000;
   RAM_SCR4=RAM+0x34018;

   SCR0_XOFS=0x0036;
   SCR1_XOFS=0x0032;
   SCR2_XOFS=0x002E;
   SCR3_XOFS=0x002A;
   SCR4_XOFS=0x0039;

   SCR0_YOFS=0x0014;
   SCR1_YOFS=0x0014;
   SCR2_YOFS=0x0014;
   SCR3_YOFS=0x0014;
   SCR4_YOFS=0x0014;

   // Init tc0006vcu emulation
   // ------------------------

   if(!(tc0006vcu.GFX_FG = AllocateMem(0x4000))) return;

   tc0006vcu.RAM	= RAM+0x20000;
   tc0006vcu.RAM_SCR	= RAM+0x34000;
   tc0006vcu.GFX_BG	= GFX_BG0;
   tc0006vcu.GFX_BG_MASK= GFX_BG0_SOLID;
   tc0006vcu.tile_mask  = 0x1FFF;
   tc0006vcu.mapper	= &Map_12bit_RGBx;
   tc0006vcu.pal_ofs	= 0x100;
   tc0006vcu.bmp_x	= 48;
   tc0006vcu.bmp_y	= 48;
   tc0006vcu.bmp_w	= 320;
   tc0006vcu.bmp_h	= 224;
   tc0006vcu.scr_x[0]	= SCR0_XOFS;
   tc0006vcu.scr_x[1]	= SCR1_XOFS;
   tc0006vcu.scr_x[2]	= SCR2_XOFS;
   tc0006vcu.scr_x[3]	= SCR3_XOFS;
   tc0006vcu.scr_x[4]	= SCR4_XOFS;
   tc0006vcu.scr_y[0]	= SCR0_YOFS;
   tc0006vcu.scr_y[1]	= SCR1_YOFS;
   tc0006vcu.scr_y[2]	= SCR2_YOFS;
   tc0006vcu.scr_y[3]	= SCR3_YOFS;
   tc0006vcu.scr_y[4]	= SCR4_YOFS;

   init_tc0006vcu();

   // Init tc0200obj emulation
   // ------------------------

   tc0200obj.RAM	= RAM_OBJECT+0x0000;
   tc0200obj.RAM_B	= RAM_OBJECT+0x8000;
   tc0200obj.GFX	= GFX_SPR;
   tc0200obj.MASK	= GFX_SPR_SOLID;
   tc0200obj.bmp_x	= 48;
   tc0200obj.bmp_y	= 48;
   tc0200obj.bmp_w	= 320;
   tc0200obj.bmp_h	= 224;
   tc0200obj.mapper	= &Map_12bit_RGBx;
   tc0200obj.tile_mask	= 0x1FFF;
   tc0200obj.ofs_x	= 0;
   tc0200obj.ofs_y	= 0;
   tc0200obj.cols	= 16;

   init_tc0200obj();

   // Init tc0220ioc emulation
   // ------------------------

   tc0220ioc.RAM  = input_buffer;
   tc0220ioc.ctrl = 0;		//TC0220_STOPCPU;
   reset_tc0220ioc();

/*
 *  StarScream Stuff follows
 */

   ByteSwap(ROM,0xC0000);
   ByteSwap(RAM,0x40000);

   AddMemFetch(0x000000, 0x0BFFFF, ROM+0x000000-0x000000);	// 68000 ROM
   AddMemFetch(-1, -1, NULL);

   AddReadByte(0x000000, 0x0BFFFF, NULL, ROM+0x000000);			// 68000 ROM
   AddReadByte(0x100000, 0x10FFFF, NULL, RAM+0x000000);			// 68000 RAM
   AddReadByte(0x300000, 0x30FFFF, NULL, RAM_OBJECT);			// OBJECT RAM
   AddReadByte(0x500000, 0x50FFFF, NULL, RAM+0x020000);			// SCREEN RAM
   AddReadByte(0x700000, 0x703FFF, NULL, RAM+0x030000);			// COLOR RAM
   AddReadByte(0x800000, 0x80000F, tc0220ioc_rb_bswap, NULL);		// INPUT
   AddReadByte(0x900000, 0x900003, tc0140syt_read_main_68k, NULL);	// SOUND COMM
   AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL);		// <Bad Reads>
   AddReadByte(-1, -1, NULL, NULL);

   AddReadWord(0x000000, 0x0BFFFF, NULL, ROM+0x000000);			// 68000 ROM
   AddReadWord(0x100000, 0x10FFFF, NULL, RAM+0x000000);			// 68000 RAM
   AddReadWord(0x300000, 0x30FFFF, NULL, RAM_OBJECT);			// OBJECT RAM
   AddReadWord(0x500000, 0x50FFFF, NULL, RAM+0x020000);			// SCREEN RAM
   AddReadWord(0x700000, 0x703FFF, NULL, RAM+0x030000);			// COLOR RAM
   AddReadWord(0x800000, 0x80000F, tc0220ioc_rw_bswap, NULL);		// INPUT
   AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL);		// <Bad Reads>
   AddReadWord(-1, -1,NULL, NULL);

   AddWriteByte(0x100000, 0x10FFFF, NULL, RAM+0x000000);		// 68000 RAM
   AddWriteByte(0x300000, 0x30FFFF, NULL, RAM_OBJECT);			// OBJECT RAM
   AddWriteByte(0x500000, 0x50DFFF, NULL, RAM+0x020000);		// SCREEN RAM
   AddWriteByte(0x50E000, 0x50FFFF, tc0006vcu_gfx_fg0_wb, NULL);	// FG0 GFX RAM
   AddWriteByte(0x700000, 0x703FFF, NULL, RAM+0x030000);		// COLOR RAM
   AddWriteByte(0x900000, 0x900003, tc0140syt_write_main_68k, NULL);	// SOUND COMM
   AddWriteByte(0x800000, 0x80000F, tc0220ioc_wb_bswap, NULL);		// INPUT
   AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL);			// Trap Idle 68000
   AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL);		// <Bad Writes>
   AddWriteByte(-1, -1, NULL, NULL);

   AddWriteWord(0x100000, 0x10FFFF, NULL, RAM+0x000000);		// 68000 RAM
   AddWriteWord(0x300000, 0x30FFFF, NULL, RAM_OBJECT);			// OBJECT RAM
   AddWriteWord(0x500000, 0x50DFFF, NULL, RAM+0x020000);		// SCREEN RAM
   AddWriteWord(0x50E000, 0x50FFFF, tc0006vcu_gfx_fg0_ww, NULL);	// FG0 GFX RAM
   AddWriteWord(0x700000, 0x703FFF, NULL, RAM+0x030000);		// COLOR RAM
   AddWriteWord(0x530000, 0x5300FF, NULL, RAM+0x034000);		// SCROLL
   AddWriteWord(0x800000, 0x80000F, tc0220ioc_ww_bswap, NULL);		// INPUT
   AddWriteWord(0x000000, 0xFFFFFF, BadWriteWord, NULL);		// <Bad Writes>
   AddWriteWord(-1, -1, NULL, NULL);

   AddInitMemory();	// Set Starscream mem pointers...
}
Exemplo n.º 2
0
static void load_pbobbl2x(void)
{
   int ta,tb,tc;

   RAMSize=0x80000;

   if(!(RAM=AllocateMem(0x80000))) return;
   if(!(ROM=AllocateMem(0x100000))) return;
   if(!(GFX=AllocateMem(0x3F5D00+0x3EC700))) return;

   GFX_BG0 = GFX+0x3F5D00;
   GFX_SPR = GFX+0x000000;

   tb=0;
   if(!load_rom("e10-02.rom", ROM, 0xFD740)) return;	// 16x16 SPRITES ($3F5D)
   for(ta=0;ta<0xFD740;ta++){
      GFX[tb++]=ROM[ta]&15;
      GFX[tb++]=ROM[ta]>>4;
      tb+=2;
   }
   tb=2;
   if(!load_rom("e10-01.rom", ROM, 0xFD740)) return;	// 16x16 SPRITES
   for(ta=0;ta<0xFD740;ta++){
      GFX[tb++]=ROM[ta]&15;
      GFX[tb++]=ROM[ta]>>4;
      tb+=2;
   }
   tb=0;
   if(!load_rom("e10-07.rom", ROM, 0xFB1C0)) return;	// 16x16 TILES ($3EC7)
   for(ta=0;ta<0xFB1C0;ta+=2){
      GFX_BG0[tb++]=ROM[ta]&15;
      GFX_BG0[tb++]=ROM[ta]>>4;
      GFX_BG0[tb++]=ROM[ta+1]&15;
      GFX_BG0[tb++]=ROM[ta+1]>>4;
      tb+=4;
   }
   tb=4;
   if(!load_rom("e10-06.rom", ROM, 0xFB1C0)) return;	// 16x16 TILES
   for(ta=0;ta<0xFB1C0;ta+=2){
      GFX_BG0[tb++]=ROM[ta]&15;
      GFX_BG0[tb++]=ROM[ta]>>4;
      GFX_BG0[tb++]=ROM[ta+1]&15;
      GFX_BG0[tb++]=ROM[ta+1]>>4;
      tb+=4;
   }
   tb=0;
   if(!load_rom("e10-05.rom", ROM, 0xFB1C0)) return;	// 16x16 TILES (MASK)
   for(ta=0;ta<0xFB1C0;ta+=2){
      tc=ROM[ta];
      GFX_BG0[tb+7]|=((tc&0x80)>>7)<<4;
      GFX_BG0[tb+6]|=((tc&0x40)>>6)<<4;
      GFX_BG0[tb+5]|=((tc&0x20)>>5)<<4;
      GFX_BG0[tb+4]|=((tc&0x10)>>4)<<4;
      GFX_BG0[tb+3]|=((tc&0x08)>>3)<<4;
      GFX_BG0[tb+2]|=((tc&0x04)>>2)<<4;
      GFX_BG0[tb+1]|=((tc&0x02)>>1)<<4;
      GFX_BG0[tb+0]|=((tc&0x01)>>0)<<4;
      tc=ROM[ta+1];
      GFX_BG0[tb+7]|=((tc&0x80)>>7)<<5;
      GFX_BG0[tb+6]|=((tc&0x40)>>6)<<5;
      GFX_BG0[tb+5]|=((tc&0x20)>>5)<<5;
      GFX_BG0[tb+4]|=((tc&0x10)>>4)<<5;
      GFX_BG0[tb+3]|=((tc&0x08)>>3)<<5;
      GFX_BG0[tb+2]|=((tc&0x04)>>2)<<5;
      GFX_BG0[tb+1]|=((tc&0x02)>>1)<<5;
      GFX_BG0[tb+0]|=((tc&0x01)>>0)<<5;
      tb+=8;
   }

   GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x3EC7);
   GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x3F5D);

   GFX_BG0_PENS = make_colour_count_16x16(GFX_BG0, 0x3EC7);

   // Setup 68020 Memory Map
   // ----------------------

   AddF3MemoryMap(0x100000);

   RAM_BG0=RAM+0x33000;
   RAM_BG1=RAM+0x32000;
   RAM_BG2=RAM+0x31000;
   RAM_BG3=RAM+0x30000;

   RAM_SCR0=RAM+0x6A006;
   RAM_SCR1=RAM+0x6A004;
   RAM_SCR2=RAM+0x6A002;
   RAM_SCR3=RAM+0x6A000;

   SCR3_XOFS=0xF640;
   SCR2_XOFS=0xF740;
   SCR1_XOFS=0xF840;
   SCR0_XOFS=0xF940;

   SCR3_YOFS=0xF400;
   SCR2_YOFS=0xF400;
   SCR1_YOFS=0xF400;
   SCR0_YOFS=0xF400;

   if(!load_rom("e10.29", RAM, 0x40000)) return;
   for(ta=0;ta<0x40000;ta++){
      ROM[(ta<<2)+0]=RAM[ta];
   }
   if(!load_rom("e10.28", RAM, 0x40000)) return;
   for(ta=0;ta<0x40000;ta++){
      ROM[(ta<<2)+1]=RAM[ta];
   }
   if(!load_rom("e10.27", RAM, 0x40000)) return;
   for(ta=0;ta<0x40000;ta++){
      ROM[(ta<<2)+2]=RAM[ta];
   }
   if(!load_rom("e10.26", RAM, 0x40000)) return;
   for(ta=0;ta<0x40000;ta++){
      ROM[(ta<<2)+3]=RAM[ta];
   }

   // 68000 code
   M68000ROM = load_region[REGION_ROM2];
   if(!(PCMROM=AllocateMem(0x800000))) return;
   load_be("e10-03.rom",PCMROM,0x200000);
   load_be("e10-04.rom",PCMROM+0x400000,0x200000);
   max_banks_this_game=3; //=memory_region_length(REGION_SOUND1)/0x400000;

   memset(RAM+0x00000,0x00,0x80000);
   memset(RAM+0x69000,0xFF,0x01000);

   // EEPROM ACCESS
   // -------------

   WriteWord68k(&ROM[0x0044D2],0x7F00);		//	raine	#$00 <eeprom access>
   WriteWord68k(&ROM[0x0044D4],0x4ED6);		//	jmp	(a6)

   // SPEED HACK
   // ----------

   WriteWord68k(&ROM[0x031D4],0x4EF9);		//	jmp	$F8000
   WriteLong68k(&ROM[0x031D6],0x000F8000);

   WriteWord68k(&ROM[0xF8000],0x4EB9);		//	jsr	$0291C <random gen>
   WriteLong68k(&ROM[0xF8002],0x0000291C);
   WriteWord68k(&ROM[0xF8006],0x7F02);		//	raine	#$02 <stop cpu>
   WriteWord68k(&ROM[0xF8008],0x6100-10);	//	bra.s	<loop>

   F3SystemEEPROMAccess=&F3SysEEPROMAccessMode2;


   set_colour_mapper(&col_map_xxxx_xxxx_rrrr_rrrr_gggg_gggg_bbbb_bbbb);
   InitPaletteMap(RAM+0x60000, 0x200, 0x40, 0x8000);


   // Init tc0003vcu emulation
   // ------------------------

   tc0003vcu.RAM	= RAM+0x20000;
   tc0003vcu.mapper	= &Map_24bit_xRGB;
   tc0003vcu.bmp_x	= 64;
   tc0003vcu.bmp_y	= 64;
   tc0003vcu.bmp_w	= 320;
   tc0003vcu.bmp_h	= 232;
   tc0003vcu.scr_x	= 0;
   tc0003vcu.scr_y	= 0;

   // Init tc0200obj emulation
   // ------------------------

   tc0200obj.RAM	= RAM+0x20000;
   tc0200obj.RAM_B	= RAM+0x28000;
   tc0200obj.GFX	= GFX_SPR;
   tc0200obj.MASK	= GFX_SPR_SOLID;
   tc0200obj.bmp_x	= 64;
   tc0200obj.bmp_y	= 64;
   tc0200obj.bmp_w	= 320;
   tc0200obj.bmp_h	= 232;
   tc0200obj.mapper	= &Map_24bit_xRGB;
   tc0200obj.tile_mask	= 0x3FFF;
   tc0200obj.ofs_x	= 0-0x2E;
   tc0200obj.ofs_y	= 0-0x18;

   tc0200obj.cols	= 16;

   init_tc0200obj();

   init_f3_system_ioc(F3_IOC_2P_3BUTTON);

   init_m68k();
   setup_sound_68000();
}
Exemplo n.º 3
0
static void load_puchicar(void)
{
   int ta,tb,tc;

   RAMSize=0x80000;

   if(!(RAM=AllocateMem(0x80000))) return;
   if(!(ROM=AllocateMem(0x200000))) return;
   if(!(GFX=AllocateMem(0xF17A00+0x3F0800))) return;

   GFX_BG0 = GFX+0xF17A00;
   GFX_SPR = GFX+0x000000;

   tb=0;
   if(!load_rom("e46.06", ROM, 0x200000)) return;       // 16x16 SPRITES ($8000)
   for(ta=0;ta<0x200000;ta++,tb+=4){
      WriteWord(&GFX_SPR[tb],((ROM[ta])|(ROM[ta]<<4))&0x0F0F);
   }
   tb=2;
   if(!load_rom("e46.04", ROM, 0x200000)) return;       // 16x16 SPRITES
   for(ta=0;ta<0x200000;ta++,tb+=4){
      WriteWord(&GFX_SPR[tb],((ROM[ta])|(ROM[ta]<<4))&0x0F0F);
   }
   tb=0;
   if(!load_rom("e46.02", ROM, 0x200000)) return;       // 16x16 SPRITES (MASK)
   for(ta=0;ta<0x200000;ta++){
      tc=ROM[ta];
      GFX[tb+3]|=((tc&0x40)>>6)<<4;
      GFX[tb+2]|=((tc&0x10)>>4)<<4;
      GFX[tb+1]|=((tc&0x04)>>2)<<4;
      GFX[tb+0]|=((tc&0x01)>>0)<<4;
      tb+=4;
   }
   tb=0x800000;
   if(!load_rom("e46.05", ROM, 0x1C5E80)) return;       // 16x16 SPRITES ($717A)
   for(ta=0;ta<0x1C5E80;ta++,tb+=4){
      WriteWord(&GFX_SPR[tb],((ROM[ta])|(ROM[ta]<<4))&0x0F0F);
   }
   tb=0x800002;
   if(!load_rom("e46.03", ROM, 0x1C5E80)) return;       // 16x16 SPRITES
   for(ta=0;ta<0x1C5E80;ta++,tb+=4){
      WriteWord(&GFX_SPR[tb],((ROM[ta])|(ROM[ta]<<4))&0x0F0F);
   }
   tb=0x800000;
   if(!load_rom("e46.01", ROM, 0x1C5E80)) return;       // 16x16 SPRITES (MASK)
   for(ta=0;ta<0x1C5E80;ta++){
      tc=ROM[ta];
      GFX[tb+3]|=((tc&0x40)>>6)<<4;
      GFX[tb+2]|=((tc&0x10)>>4)<<4;
      GFX[tb+1]|=((tc&0x04)>>2)<<4;
      GFX[tb+0]|=((tc&0x01)>>0)<<4;
      tb+=4;
   }

   tb=0;
   if(!load_rom("e46.12", ROM, 0xFC200)) return;                // 16x16 TILES ($3F08)
   for(ta=0;ta<0xFC200;ta+=2,tb+=8){
      WriteWord(&GFX_BG0[tb+0],((ROM[ta+0])|(ROM[ta+0]<<4))&0x0F0F);
      WriteWord(&GFX_BG0[tb+2],((ROM[ta+1])|(ROM[ta+1]<<4))&0x0F0F);
   }
   tb=4;
   if(!load_rom("e46.11", ROM, 0xFC200)) return;                // 16x16 TILES
   for(ta=0;ta<0xFC200;ta+=2,tb+=8){
      WriteWord(&GFX_BG0[tb+0],((ROM[ta+0])|(ROM[ta+0]<<4))&0x0F0F);
      WriteWord(&GFX_BG0[tb+2],((ROM[ta+1])|(ROM[ta+1]<<4))&0x0F0F);
   }
   tb=0;
   if(!load_rom("e46.10", ROM, 0xFC200)) return;                // 16x16 TILES (MASK)
   for(ta=0;ta<0xFC200;ta+=2){
      tc=ROM[ta];
      GFX_BG0[tb+7]|=((tc&0x80)>>7)<<4;
      GFX_BG0[tb+6]|=((tc&0x40)>>6)<<4;
      GFX_BG0[tb+5]|=((tc&0x20)>>5)<<4;
      GFX_BG0[tb+4]|=((tc&0x10)>>4)<<4;
      GFX_BG0[tb+3]|=((tc&0x08)>>3)<<4;
      GFX_BG0[tb+2]|=((tc&0x04)>>2)<<4;
      GFX_BG0[tb+1]|=((tc&0x02)>>1)<<4;
      GFX_BG0[tb+0]|=((tc&0x01)>>0)<<4;
      tc=ROM[ta+1];
      GFX_BG0[tb+7]|=((tc&0x80)>>7)<<5;
      GFX_BG0[tb+6]|=((tc&0x40)>>6)<<5;
      GFX_BG0[tb+5]|=((tc&0x20)>>5)<<5;
      GFX_BG0[tb+4]|=((tc&0x10)>>4)<<5;
      GFX_BG0[tb+3]|=((tc&0x08)>>3)<<5;
      GFX_BG0[tb+2]|=((tc&0x04)>>2)<<5;
      GFX_BG0[tb+1]|=((tc&0x02)>>1)<<5;
      GFX_BG0[tb+0]|=((tc&0x01)>>0)<<5;
      tb+=8;
   }

   GFX_BG0_SOLID = MakeSolidTileMap16x16(GFX_BG0, 0x3F08);
   GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0xF17A);

   FreeMem(ROM);
   ROM = load_region[REGION_CPU1];

   // Setup 68020 Memory Map
   // ----------------------

   AddF3MemoryMap(0x100000);

   RAM_BG0=RAM+0x30000;
   RAM_BG1=RAM+0x32000;
   RAM_BG2=RAM+0x34000;
   RAM_BG3=RAM+0x36000;

   RAM_SCR0=RAM+0x6A000;
   RAM_SCR1=RAM+0x6A002;
   RAM_SCR2=RAM+0x6A004;
   RAM_SCR3=RAM+0x6A006;

   SCR0_XOFS=0xF600;
   SCR1_XOFS=0xF700;
   SCR2_XOFS=0xF800;
   SCR3_XOFS=0xF900;

   SCR0_YOFS=0xFF80;
   SCR1_YOFS=0xFF80;
   SCR2_YOFS=0xFF80;
   SCR3_YOFS=0xFF80;

   // 68000 code
   M68000ROM = load_region[REGION_ROM2];
   if(!(PCMROM=AllocateMem(0xe00004))) return;
   load_be("e46.09",PCMROM,0x200000);
   load_be("e46.08",PCMROM+0x400000,0x200000);
   load_be("e46.07",PCMROM+0x800000,0x200000);
   max_banks_this_game=6; //=memory_region_length(REGION_SOUND1)/0x400000;

   memset(PCMROM+0xc00000,0x0,0x200003);
   memset(RAM+0x00000,0x00,0x80000);
   memset(RAM+0x69000,0xFF,0x01000);

   // EEPROM HACKS
   // ------------

   WriteWord68k(&ROM[0x0019C4],0x7F00); 	//	raine	#$00 <read/write eeprom>
   WriteWord68k(&ROM[0x0019C6],0x4ED6); 	//	jmp	(a6)

   // SPEED HACK#1
   // ------------

   // WriteWord68k(&ROM[0x009DC],0x7F02);		//	raine	#$02 <stop cpu>

   WriteWord68k(&ROM[0x009A4],0x7F02);		//	raine	#$02 <stop cpu>
   WriteWord68k(&ROM[0x009A6],0x4E71);		//	nop
   WriteWord68k(&ROM[0x009A8],0x4E71);		//	nop
   WriteWord68k(&ROM[0x009AA],0x4E71);		//	nop

   F3SystemEEPROMAccess=&F3SysEEPROMAccessMode2;


   set_colour_mapper(&col_map_xxxx_xxxx_rrrr_rrrr_gggg_gggg_bbbb_bbbb);
   InitPaletteMap(RAM+0x60000, 0x200, 0x40, 0x8000);

   // Init tc0003vcu emulation
   // ------------------------

   tc0003vcu.RAM	= RAM+0x20000;
// Mapper disabled
   tc0003vcu.bmp_x	= 64;
   tc0003vcu.bmp_y	= 64;
   tc0003vcu.bmp_w	= 320;
   tc0003vcu.bmp_h	= 232;
   tc0003vcu.scr_x	= 0;
   tc0003vcu.scr_y	= 0;

   // Init tc0200obj emulation
   // ------------------------

   tc0200obj.RAM	= RAM+0x20000;
   tc0200obj.RAM_B	= RAM+0x28000;
   tc0200obj.GFX	= GFX_SPR;
   tc0200obj.MASK	= GFX_SPR_SOLID;
   tc0200obj.bmp_x	= 64;
   tc0200obj.bmp_y	= 64;
   tc0200obj.bmp_w	= 320;
   tc0200obj.bmp_h	= 232;
// Mapper disabled
   tc0200obj.tile_mask	= 0xFFFF;
   tc0200obj.ofs_x	= 0-0x2E;
   tc0200obj.ofs_y	= 0-0x18;

   tc0200obj.cols	= 32;

   init_tc0200obj();

   init_f3_system_ioc(F3_IOC_2P_3BUTTON | F3_IOC_TRACKBALL);

   init_m68k();
   setup_sound_68000();
}
Exemplo n.º 4
0
static void load_ninjak(void)
{
   int ta,tb;

   if(!(RAM=AllocateMem(0x100000))) return;
   if(!(GFX=AllocateMem(0x500000))) return;

   GFX_BG0 = GFX+0x000000;
   GFX_SPR = GFX+0x100000;

   tb=0;
   if(!load_rom("c85-03.10", RAM, 0x80000)) return;		// 8x8 TILES
   for(ta=0;ta<0x80000;ta+=2){
      GFX[tb+0]=RAM[ta+1]>>4;
      GFX[tb+1]=RAM[ta+1]&15;
      GFX[tb+2]=RAM[ta+0]>>4;
      GFX[tb+3]=RAM[ta+0]&15;
      tb+=4;
   }
   if(!load_rom("c85-01.16", RAM, 0x100000)) return;		// 16x16 SPRITES
   for(ta=0;ta<0x100000;ta++){
      GFX[tb++]=RAM[ta]&15;
      GFX[tb++]=RAM[ta]>>4;
   }
   if(!load_rom("c85-02.15", RAM, 0x100000)) return;
   for(ta=0;ta<0x100000;ta++){
      GFX[tb++]=RAM[ta]&15;
      GFX[tb++]=RAM[ta]>>4;
   }

   RAMSize=0x50000;

   if(!(RAM=AllocateMem(RAMSize))) return;
   if(!(ROM=AllocateMem(0x80000))) return;

   if(!load_rom("c85_10x.19", RAM, 0x20000)) return;
   for(ta=0;ta<0x20000;ta++){
      ROM[ta+ta]=RAM[ta];
   }
   if(!load_rom("c85_xx.5", RAM, 0x20000)) return;
   for(ta=0;ta<0x20000;ta++){
      ROM[ta+ta+1]=RAM[ta];
   }
   if(!load_rom("c85_07.18", RAM, 0x20000)) return;
   for(ta=0;ta<0x20000;ta++){
      ROM[ta+ta+0x40000]=RAM[ta];
   }
   if(!load_rom("c85_06.4", RAM, 0x20000)) return;
   for(ta=0;ta<0x20000;ta++){
      ROM[ta+ta+0x40001]=RAM[ta];
   }

   /*-----[Sound Setup]-----*/

   Z80ROM=RAM+0x40000;
   if(!load_rom("c85-14.6", Z80ROM, 0x10000)) return;	// Z80 SOUND ROM

   if(!(PCMROM=AllocateMem(0x100000))) return;
   if(!load_rom("c85-05.11",PCMROM+0x00000,0x80000)) return; // ADPCM A rom
   if(!load_rom("c85-04.1",PCMROM+0x80000,0x80000)) return; // ADPCM B rom
   YM2610SetBuffers(PCMROM, PCMROM+0x80000, 0x80000, 0x80000);

   AddTaitoYM2610(0x01BB, 0x015B, 0x10000);

   /*-----------------------*/

   memset(RAM+0x00000,0x00,0x40000);
   memset(RAM+0x25100,0xFF,0x01000);

   RAM_VIDEO  = RAM+0x04000;
   RAM_OBJECT = RAM+0x14000;
   RAM_SCROLL = RAM+0x25000;

   GFX_FG0    = RAM+0x30000;

   set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx);
   InitPaletteMap(RAM+0x24000, 0x100, 0x10, 0x1000);

   GFX_BG0_SOLID = make_solid_mask_8x8  (GFX_BG0, 0x4000);
   GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x4000);

   ROM[0x3F32]=0x4E;		// SKIP OLD CODE (NO ROOM FOR HACK)
   ROM[0x3F33]=0xF9;		// (JMP $7FF00)
   ROM[0x3F34]=0x00;
   ROM[0x3F35]=0x07;
   ROM[0x3F36]=0xFF;
   ROM[0x3F37]=0x00;

   ROM[0x7FF00]=0x46;		// MOVE #$2000,SR
   ROM[0x7FF01]=0xFC;
   ROM[0x7FF02]=0x20;
   ROM[0x7FF03]=0x00;

   ROM[0x7FF04]=0x13;		// move.b #$00,$AA0000
   ROM[0x7FF05]=0xFC;		// (Speed Hack)
   ROM[0x7FF06]=0x00;
   ROM[0x7FF07]=0x00;
   ROM[0x7FF08]=0x00;
   ROM[0x7FF09]=0xAA;
   ROM[0x7FF0A]=0x00;
   ROM[0x7FF0B]=0x00;

   ROM[0x7FF0C]=0x60;		// Loop
   ROM[0x7FF0D]=0x100-0x0A;

   // Init tc0100scn emulation
   // ------------------------

   tc0100scn[0].layer[0].RAM	=RAM_VIDEO+0x0000;
   tc0100scn[0].layer[0].GFX	=GFX_BG0;
   tc0100scn[0].layer[0].MASK	=GFX_BG0_SOLID;
   tc0100scn[0].layer[0].SCR	=RAM_SCROLL+0;
   tc0100scn[0].layer[0].type	=0;
   tc0100scn[0].layer[0].bmp_x	=32;
   tc0100scn[0].layer[0].bmp_y	=32;
   tc0100scn[0].layer[0].bmp_w	=320;
   tc0100scn[0].layer[0].bmp_h	=224;
// Mapper disabled
   tc0100scn[0].layer[0].tile_mask=0x3FFF;
   tc0100scn[0].layer[0].scr_x	=16;
   tc0100scn[0].layer[0].scr_y	=8;

   tc0100scn[0].layer[1].RAM	=RAM_VIDEO+0x8000;
   tc0100scn[0].layer[1].GFX	=GFX_BG0;
   tc0100scn[0].layer[1].MASK	=GFX_BG0_SOLID;
   tc0100scn[0].layer[1].SCR	=RAM_SCROLL+2;
   tc0100scn[0].layer[1].type	=0;
   tc0100scn[0].layer[1].bmp_x	=32;
   tc0100scn[0].layer[1].bmp_y	=32;
   tc0100scn[0].layer[1].bmp_w	=320;
   tc0100scn[0].layer[1].bmp_h	=224;
// Mapper disabled
   tc0100scn[0].layer[1].tile_mask=0x3FFF;
   tc0100scn[0].layer[1].scr_x	=16;
   tc0100scn[0].layer[1].scr_y	=8;

   tc0100scn[0].layer[2].RAM	=RAM_VIDEO+0x4000;
   tc0100scn[0].layer[2].GFX	=GFX_FG0;
   tc0100scn[0].layer[2].SCR	=RAM_SCROLL+4;
   tc0100scn[0].layer[2].type	=3;
   tc0100scn[0].layer[2].bmp_x	=32;
   tc0100scn[0].layer[2].bmp_y	=32;
   tc0100scn[0].layer[2].bmp_w	=320;
   tc0100scn[0].layer[2].bmp_h	=224;
// Mapper disabled
   tc0100scn[0].layer[2].scr_x	=16;
   tc0100scn[0].layer[2].scr_y	=8;

   tc0100scn[0].RAM     = RAM_VIDEO;
   tc0100scn[0].GFX_FG0 = GFX_FG0;

   init_tc0100scn(0);

   // Init tc0200obj emulation
   // ------------------------

   tc0200obj.RAM	= RAM_OBJECT+0x0000;
   tc0200obj.RAM_B	= RAM_OBJECT+0x8000;
   tc0200obj.GFX	= GFX_SPR;
   tc0200obj.MASK	= GFX_SPR_SOLID;
   tc0200obj.bmp_x	= 32;
   tc0200obj.bmp_y	= 32;
   tc0200obj.bmp_w	= 320;
   tc0200obj.bmp_h	= 224;
// Mapper disabled
   tc0200obj.tile_mask	= 0x3FFF;
   tc0200obj.ofs_x	= 0 - 0x13;
   tc0200obj.ofs_y	= 0 - 0x60;

   init_tc0200obj();

/*
 *  StarScream Stuff follows
 */

   ByteSwap(ROM,0x80000);
   ByteSwap(RAM,0x2C000);

   AddMemFetch(0x000000, 0x07FFFF, ROM+0x000000-0x000000);	// 68000 ROM
   AddMemFetch(-1, -1, NULL);

   AddReadByte(0x000000, 0x07FFFF, NULL, ROM+0x000000);			// 68000 ROM
   AddReadByte(0x100000, 0x103FFF, NULL, RAM+0x000000);			// 68000 RAM
   AddReadByte(0x800000, 0x80FFFF, NULL, RAM_VIDEO);			// SCREEN RAM
   AddReadByte(0x900000, 0x90FFFF, NULL, RAM_OBJECT);			// OBJECT RAM
   AddReadByte(0x300000, 0x30000F, NULL, RAM+0x025100);			// INPUT
   AddReadByte(0x400000, 0x400003, tc0140syt_read_main_68k, NULL);	// SOUND COMM
   AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL);		// <Bad Reads>
   AddReadByte(-1, -1, NULL, NULL);

   AddReadWord(0x000000, 0x07FFFF, NULL, ROM+0x000000);			// 68000 ROM
   AddReadWord(0x100000, 0x103FFF, NULL, RAM+0x000000);			// 68000 RAM
   AddReadWord(0x800000, 0x80FFFF, NULL, RAM_VIDEO);			// SCREEN RAM
   AddReadWord(0x900000, 0x90FFFF, NULL, RAM_OBJECT);			// OBJECT RAM
   AddReadWord(0x200000, 0x200FFF, NULL, RAM+0x024000);			// COLOR RAM
   AddReadWord(0x000000, 0xFFFFFF, BadReadWord, NULL);			// <Bad Reads>
   AddReadWord(-1, -1, NULL, NULL);

   AddWriteByte(0x100000, 0x103FFF, NULL, RAM+0x000000);		// 68000 RAM
   AddWriteByte(0x806000, 0x806FFF, tc0100scn_0_gfx_fg0_wb, NULL);	// FG0 GFX RAM
   AddWriteByte(0x800000, 0x80FFFF, NULL, RAM_VIDEO);			// SCREEN RAM
   AddWriteByte(0x900000, 0x90FFFF, NULL, RAM_OBJECT);			// OBJECT RAM
   AddWriteByte(0x400000, 0x400003, tc0140syt_write_main_68k, NULL);	// SOUND COMM
   AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL);			// Trap Idle 68000
   AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL);		// <Bad Writes>
   AddWriteByte(-1, -1, NULL, NULL);

   AddWriteWord(0x100000, 0x103FFF, NULL, RAM+0x000000);		// 68000 RAM
   AddWriteWord(0x806000, 0x806FFF, tc0100scn_0_gfx_fg0_ww, NULL);	// FG0 GFX RAM
   AddWriteWord(0x800000, 0x80FFFF, NULL, RAM_VIDEO);			// SCREEN RAM
   AddWriteWord(0x900000, 0x90FFFF, NULL, RAM_OBJECT);			// OBJECT RAM
   AddWriteWord(0x200000, 0x200FFF, NULL, RAM+0x024000);		// COLOR RAM
   AddWriteWord(0x820000, 0x82000F, NULL, RAM_SCROLL);			// SCROLL RAM
   AddWriteWord(0x380000, 0x38000F, NULL, RAM+0x025180);		// ???
   AddWriteWord(0x600000, 0x60000F, NULL, RAM+0x025280);		// SPRITE BANK
   AddWriteWord(0xB00000, 0xB0001F, NULL, RAM+0x025300);		// ?
   AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL);		// <Bad Writes>
   AddWriteWord(-1, -1, NULL, NULL);

   AddInitMemory();	// Set Starscream mem pointers...
}
Exemplo n.º 5
0
static void load_gekirido(void)
{
    int ta,tb,tc;

    RAMSize=0x80000;

    if(!(GFX=AllocateMem(0x698900+0x544800))) return;
    if(!(RAM=AllocateMem(0x80000))) return;
    if(!(ROM=AllocateMem(0x1A6240))) return;

    GFX_BG0 = GFX+0x000000;
    GFX_SPR = GFX+0x698900;

    if(!load_rom("E11-03.bin", ROM, 0x151200)) return;	// 16x16 SPRITES ($5448)
    tb=0;
    for(ta=0; ta<0x151200; ta++,tb+=4) {
        WriteWord(&GFX_SPR[tb],((ROM[ta])|(ROM[ta]<<4))&0x0F0F);
    }
    if(!load_rom("E11-02.bin", ROM, 0x151200)) return;	// 16x16 SPRITES
    tb=2;
    for(ta=0; ta<0x151200; ta++,tb+=4) {
        WriteWord(&GFX_SPR[tb],((ROM[ta])|(ROM[ta]<<4))&0x0F0F);
    }
    tb=0;
    if(!load_rom("E11-01.bin", ROM, 0x151200)) return;	// 16x16 SPRITES (MASK)
    for(ta=0; ta<0x151200; ta++) {
        tc=ROM[ta];
        GFX_SPR[tb+3]|=((tc&0x40)>>6)<<4;
        GFX_SPR[tb+2]|=((tc&0x10)>>4)<<4;
        GFX_SPR[tb+1]|=((tc&0x04)>>2)<<4;
        GFX_SPR[tb+0]|=((tc&0x01)>>0)<<4;
        tb+=4;
    }

    tb=0;
    if(!load_rom("E11-08.bin", ROM, 0x1A6240)) return;	// 16x16 TILES ($6989)
    for(ta=0; ta<0x1A6240; ta+=2,tb+=8) {
        WriteWord(&GFX_BG0[tb+0],((ROM[ta+0])|(ROM[ta+0]<<4))&0x0F0F);
        WriteWord(&GFX_BG0[tb+2],((ROM[ta+1])|(ROM[ta+1]<<4))&0x0F0F);
    }
    tb=4;
    if(!load_rom("E11-07.bin", ROM, 0x1A6240)) return;	// 16x16 TILES
    for(ta=0; ta<0x1A6240; ta+=2,tb+=8) {
        WriteWord(&GFX_BG0[tb+0],((ROM[ta+0])|(ROM[ta+0]<<4))&0x0F0F);
        WriteWord(&GFX_BG0[tb+2],((ROM[ta+1])|(ROM[ta+1]<<4))&0x0F0F);
    }
    tb=0;
    if(!load_rom("E11-06.bin", ROM, 0x1A6240)) return;	// 16x16 TILES (MASK)
    for(ta=0; ta<0x1A6240; ta+=2) {
        tc=ROM[ta];
        GFX_BG0[tb+7]|=((tc&0x80)>>7)<<4;
        GFX_BG0[tb+6]|=((tc&0x40)>>6)<<4;
        GFX_BG0[tb+5]|=((tc&0x20)>>5)<<4;
        GFX_BG0[tb+4]|=((tc&0x10)>>4)<<4;
        GFX_BG0[tb+3]|=((tc&0x08)>>3)<<4;
        GFX_BG0[tb+2]|=((tc&0x04)>>2)<<4;
        GFX_BG0[tb+1]|=((tc&0x02)>>1)<<4;
        GFX_BG0[tb+0]|=((tc&0x01)>>0)<<4;
        tb+=8;
    }

    FreeMem(ROM);
    if(!(ROM=AllocateMem(0x100000))) return;

    Rotate16x16(GFX_BG0,0x6989);
    Flip16x16_X(GFX_BG0,0x6989);
    Rotate16x16(GFX_SPR,0x5448);
    Flip16x16_X(GFX_SPR,0x5448);

    GFX_BG0_SOLID = MakeSolidTileMap16x16(GFX_BG0, 0x6989);
    GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x5448);

    // Setup 68020 Memory Map
    // ----------------------

    AddF3MemoryMap(0x100000);

    RAM_BG3=RAM+0x30000;
    RAM_BG2=RAM+0x31000;
    RAM_BG1=RAM+0x32000;
    RAM_BG0=RAM+0x33000;

    RAM_SCR3=RAM+0x6A000;
    RAM_SCR2=RAM+0x6A002;
    RAM_SCR1=RAM+0x6A004;
    RAM_SCR0=RAM+0x6A006;

    SCR3_XOFS=0xF900;
    SCR2_XOFS=0xF800;
    SCR1_XOFS=0xF700;
    SCR0_XOFS=0xF600;

    SCR3_YOFS=0xFF80;
    SCR2_YOFS=0xF400;
    SCR1_YOFS=0xF400;
    SCR0_YOFS=0xFF80;

    if(!load_rom("E11-12.bin", RAM, 0x40000)) return;
    for(ta=0; ta<0x40000; ta++) {
        ROM[(ta<<2)+0]=RAM[ta];
    }
    if(!load_rom("E11-11.bin", RAM, 0x40000)) return;
    for(ta=0; ta<0x40000; ta++) {
        ROM[(ta<<2)+1]=RAM[ta];
    }
    if(!load_rom("E11-10.bin", RAM, 0x40000)) return;
    for(ta=0; ta<0x40000; ta++) {
        ROM[(ta<<2)+2]=RAM[ta];
    }
    if(!load_rom("E11-09.bin", RAM, 0x40000)) return;
    for(ta=0; ta<0x40000; ta++) {
        ROM[(ta<<2)+3]=RAM[ta];
    }

    for(ta=0x104F4; ta<0x124F4; ta+=4) {			// swap words
        tb=ReadWord(&ROM[ta]);
        WriteWord(&ROM[ta],ReadWord(&ROM[ta+2]));
        WriteWord(&ROM[ta+2],tb);
    }

    Rotate8x8_4bpp(ROM+0x104F4,0x2000>>5);
    Flip8x8_4bpp_X(ROM+0x104F4,0x2000>>5);

    for(ta=0x104F4; ta<0x124F4; ta+=4) {			// swap words
        tb=ReadWord(&ROM[ta]);
        WriteWord(&ROM[ta],ReadWord(&ROM[ta+2]));
        WriteWord(&ROM[ta+2],tb);
    }

    for(ta=0x8EBD8; ta<0x8EC78; ta+=4) {			// swap words
        tb=ReadWord(&ROM[ta]);
        WriteWord(&ROM[ta],ReadWord(&ROM[ta+2]));
        WriteWord(&ROM[ta+2],tb);
    }

    Rotate8x8_4bpp(ROM+0x8EBD8,0x00A0>>5);
    Flip8x8_4bpp_X(ROM+0x8EBD8,0x00A0>>5);

    for(ta=0x8EBD8; ta<0x8EC78; ta+=4) {			// swap words
        tb=ReadWord(&ROM[ta]);
        WriteWord(&ROM[ta],ReadWord(&ROM[ta+2]));
        WriteWord(&ROM[ta+2],tb);
    }

    for(ta=0xF6820; ta<0xF6D60; ta+=4) {			// swap words
        tb=ReadWord(&ROM[ta]);
        WriteWord(&ROM[ta],ReadWord(&ROM[ta+2]));
        WriteWord(&ROM[ta+2],tb);
    }

    Rotate8x8_4bpp(ROM+0xF6820,0x0540>>5);
    Flip8x8_4bpp_X(ROM+0xF6820,0x0540>>5);

    for(ta=0xF6820; ta<0xF6D60; ta+=4) {			// swap words
        tb=ReadWord(&ROM[ta]);
        WriteWord(&ROM[ta],ReadWord(&ROM[ta+2]));
        WriteWord(&ROM[ta+2],tb);
    }

    // 68000 code
    M68000ROM = load_region[REGION_ROM2];
    if(!(PCMROM=AllocateMem(0x800000))) return;
    load_be("e11-04.bin",PCMROM,0x200000);
    load_be("e11-05.bin",PCMROM+0x400000,0x200000);
    max_banks_this_game=3; //=memory_region_length(REGION_SOUND1)/0x400000;

    memset(RAM+0x00000,0x00,0x80000);
    memset(RAM+0x69000,0xFF,0x01000);

    // EEPROM HACK
    // -----------

    WriteWord68k(&ROM[0x0044F8],0x7F00);		//	raine	#$00	<eeprom read/write>
    WriteWord68k(&ROM[0x0044FA],0x4ED6);		//	jmp	(a6)

    // SPEED HACKS
    // -----------

    WriteWord68k(&ROM[0x002340],0x7F02);		//	raine	#$02 <stop cpu>
    WriteWord68k(&ROM[0x002342],0x6100-10);	//	bra.s	<loop>

    F3SystemEEPROMAccess=&F3SysEEPROMAccessMode2;


    set_colour_mapper(&col_map_xxxx_xxxx_rrrr_rrrr_gggg_gggg_bbbb_bbbb);
    InitPaletteMap(RAM+0x60000, 0x200, 0x40, 0x8000);

    // Init tc0003vcu emulation
    // ------------------------

    tc0003vcu.RAM	= RAM+0x20000;
// Mapper disabled
    tc0003vcu.bmp_x	= 64;
    tc0003vcu.bmp_y	= 64;
    tc0003vcu.bmp_w	= 232;
    tc0003vcu.bmp_h	= 320;
    tc0003vcu.scr_x	= 0;
    tc0003vcu.scr_y	= 0;

    // Init tc0200obj emulation
    // ------------------------

    tc0200obj.RAM	= RAM+0x20000;
    tc0200obj.RAM_B	= RAM+0x28000;
    tc0200obj.GFX	= GFX_SPR;
    tc0200obj.MASK	= GFX_SPR_SOLID;
    tc0200obj.bmp_x	= 64;
    tc0200obj.bmp_y	= 64;
    tc0200obj.bmp_w	= 232;
    tc0200obj.bmp_h	= 320;
// Mapper disabled
    tc0200obj.tile_mask	= 0x7FFF;
    tc0200obj.ofs_x	= 0;	//-16;		//(0-0x0C)-16;		// 0x0C 0x1F
    tc0200obj.ofs_y	= 0;		//0-0x2E;	//(0-0x1F)+15;	// 0x1F 0x2E

    tc0200obj.cols	= 32;

    init_tc0200obj();

    init_f3_system_ioc(F3_IOC_2P_3BUTTON);

    init_m68k();
    setup_sound_68000();
}