int main(int ac, char **av) { float fogcolor[4] = { 0.7, 0.7, 0.7, 1.0 }; fprintf(stderr, "IperS V1.0\nWritten by David Bucciarelli ([email protected])\n"); glutInitWindowPosition(0, 0); glutInitWindowSize(WIDTH, HEIGHT); glutInit(&ac, av); glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); if (!(win = glutCreateWindow("IperS"))) { fprintf(stderr, "Error, couldn't open window\n"); exit(-1); } reshape(WIDTH, HEIGHT); glShadeModel(GL_SMOOTH); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glEnable(GL_TEXTURE_2D); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_FOG); glFogi(GL_FOG_MODE, GL_EXP2); glFogfv(GL_FOG_COLOR, fogcolor); glFogf(GL_FOG_DENSITY, 0.006); glHint(GL_FOG_HINT, GL_NICEST); inittextures(); initdlists(); initlight(); glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]); glClear(GL_COLOR_BUFFER_BIT); calcposobs(); glutReshapeFunc(reshape); glutDisplayFunc(draw); glutKeyboardFunc(key); glutSpecialFunc(special); glutIdleFunc(draw); glutMainLoop(); cleanup(); return 0; }
int main(int ac, char **av) { float fogcolor[4]={0.025,0.025,0.025,1.0}; fprintf(stderr,"Teapot V1.2\nWritten by David Bucciarelli ([email protected])\n"); /* if(!SetPriorityClass(GetCurrentProcess(),REALTIME_PRIORITY_CLASS)) { fprintf(stderr,"Error setting the process class.\n"); return 0; } if(!SetThreadPriority(GetCurrentThread(),THREAD_PRIORITY_TIME_CRITICAL)) { fprintf(stderr,"Error setting the process priority.\n"); return 0; } */ glutInitWindowSize(WIDTH,HEIGHT); glutInit(&ac,av); glutInitDisplayMode(GLUT_RGB|GLUT_DEPTH|GLUT_DOUBLE); if(!(win=glutCreateWindow("Teapot"))) { fprintf(stderr,"Error, couldn't open window\n"); return -1; } reshape(WIDTH,HEIGHT); glShadeModel(GL_SMOOTH); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glEnable(GL_TEXTURE_2D); glEnable(GL_FOG); glFogi(GL_FOG_MODE,GL_EXP2); glFogfv(GL_FOG_COLOR,fogcolor); glFogf(GL_FOG_DENSITY,0.04); glHint(GL_FOG_HINT,GL_NICEST); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); calcposobs(); inittextures(); initlight(); initdlists(); glClearColor(fogcolor[0],fogcolor[1],fogcolor[2],fogcolor[3]); glutReshapeFunc(reshape); glutDisplayFunc(draw); glutKeyboardFunc(key); glutSpecialFunc(special); glutIdleFunc(draw); glutMainLoop(); cleanup(); return 0; }