void QgsComposerAttributeTable::setVectorLayer( QgsVectorLayer* vl ) { if ( vl != mVectorLayer ) { mDisplayAttributes.clear(); mVectorLayer = vl; initializeAliasMap(); } }
void QgsComposerAttributeTable::setVectorLayer( QgsVectorLayer* layer ) { if ( layer == mVectorLayer ) { return; } mDisplayAttributes.clear(); if ( mVectorLayer ) { //disconnect from previous layer QObject::disconnect( mVectorLayer, SIGNAL( layerModified() ), this, SLOT( refreshAttributes() ) ); } mVectorLayer = layer; initializeAliasMap(); refreshAttributes(); //listen for modifications to layer and refresh table when they occur QObject::connect( mVectorLayer, SIGNAL( layerModified() ), this, SLOT( refreshAttributes() ) ); }